View Full Version : Moving girder bridges?
Uhm did anybody ever think of moving girder bridges? I know, it's kinda platform mario style having moving objects around, but maybe its fun to have girders going up and down or left to right in a variable way. I see very nice game posibilities in this. Or just shoot me if I'm suggesting something that is in this forum somewhere still, even though I didnt find it after a couple of searches. :p
People have suggested all sorts of animated terrain... moving elevators and the like. I seem to vaguely remember Deadcode being excited about the possibility, but I've never heard anything about how difficult it would be, let alone whether anything like that is planned.
I'd imagine it would be far from easy.
I'd imagine it would be far from easy.
I remember some game called Pong, showing two lines where you had to imagine your playing tennis or squash etc. Wasn't it the 1st game on this planet? Are you sure its far from easy? :rolleyes:
Wasn't it the 1st game on this planet?
FAIL!
It was the first highly-successful game on the planet.
I remember some game called Pong, showing two lines where you had to imagine your playing tennis or squash etc. Wasn't it the 1st game on this planet? Are you sure its far from easy? :rolleyes:
hahahahahahah
quoting this post for posterity http://www.nanacide.com/images/Emoticons/laugh.gif
edit: Someone else will be along shortly to explain why your analogy is rubbish. I'm going to bed
edit: Someone else will be along shortly to explain why your analogy is rubbish. I'm going to bed
Gladly!
Hmm... explaining complex programming collisions and reactions to a random individual...
Well let's put it this way: I have been looking at your post for quite some time now. And I have not seen a single one of your letters move!
:D
Wrong.
This is the first game ever:
http://en.wikipedia.org/wiki/OXO
Wrong.
This is the first game ever:
http://en.wikipedia.org/wiki/OXO
OXO (also known as Noughts and Crosses) is a tic-tac-toe computer game made for the EDSAC computer in 1952. It was written by Alexander S. (Sandy) Douglas as an illustration for his Ph.D. thesis on human-computer interaction for the University of Cambridge. OXO was the first known (graphical) game to run on a computer. However, there is a patent dating from 1947–1948 that describes a missile simulation game utilizing a cathode ray tube.[1]
it isnt the first game... if anything its the first graphical game.
it isnt the first game... if anything its the first graphical game.
This patent describes a game.
i bolded the word graphical for a readon o_O as it says OXO was the first graphical game
I have been looking at your post for quite some time now. And I have not seen a single one of your letters move!
:D
Only because html is off and I didnt use a <marquee> tag :P
The marquee tag that doesn't owrk in netscape.
You must think of the worst possible scenario. What if there's two pieces of landscape, the one on top goes up and down, and at the start of the game all the worms are under it and get squashed. What would happen then?
AndrewTaylor
10 Feb 2007, 14:12
The marquee tag that doesn't owrk in netscape.
You must think of the worst possible scenario. What if there's two pieces of landscape, the one on top goes up and down, and at the start of the game all the worms are under it and get squashed. What would happen then?
If it's properly coded that would never happen. If it's coded badly anyway then why is "the game would end in a draw" not acceptable?
I think the problem, mostly, with moving terrain is the AI. If you limited it to games with no AI it'd be a fairly trivial thing to code, in theory (though in practice I'm sure there'd be all kinds of problems implementing it because, well, there alwas are). I think it'd require some kind of "layers" system, and if that's happenning I'd much sooner have part-destructable-part-indestructable terrains.
What if there's two pieces of landscape, the one on top goes up and down, and at the start of the game all the worms are under it and get squashed. What would happen then?
Your worm would get splashed miserably, lolz.
Suddenly I see an old moving catapult on the map, where, if you place your worm in it, it would be launched across the map, hehehehhehehehehe
If you want a catapult build your own with gireders and mines
I have made my own Pong so pong can't be that hard but what was suggested is harder;) as for first c. game ever, that would be Computer Space according to wiki 1971
:p
that doesnt count, noughts and crosses was first a paper/non comp game. Mine wins by default and its on wiki so ner:p
But surely a game playable on paper that is then transformed into a comuter game still counts as a computer game.
Do you count Solitaire as a computer game? If I play it on the computer, then its a computer game.
And we all know that wiki is the most reliable source out there....
And we all know that wiki is the most reliable source out there....
...NOT... :p
if you think wiki is sacred, beware, cause many things are wrong in it. Always find serveral resources and dont think wiki is 100% right cause its not. Just to warn you. Wasn't the first missile game made in the fourties with the V1 and V2 missile projects?
BTW this topic was about moving girders, not the first computer game lolz.
no i don't consider naughts and crosses the first comp game since it can be and was designed to be played on paper etc. Techinically i suppose it is, but as far as I am concerned the one wiki mentions is the right one:)
computer space is the first comp game.
CyberShadow
10 Feb 2007, 23:05
if you think wiki is sacred, beware, cause many things are wrong in it.We need some "sarcasm warning" stickers.Your worm would get splashed miserably, lolz.
What do you mean by that? The only sane way I can think of in this situation, without radically changing gameplay, is to prevent the moving girder from moving into other objects. It could optionally hurt your worm for some HP, then start going back up (assuming it's an up-down elevator of sorts).
AndrewTaylor
10 Feb 2007, 23:21
We need some "sarcasm warning" stickers.
What do you mean by that? The only sane way I can think of in this situation, without radically changing gameplay, is to prevent the moving girder from moving into other objects. It could optionally hurt your worm for some HP, then start going back up (assuming it's an up-down elevator of sorts).
What I would do, I think, is run it as a Mario World style moving platform, where there's a little dotted line or something representing a track, along which moves a platform*, back and forth forever. That way, if there's something in the way it could turn back without causing problems. (If there's a barrel in the way it should explode because that would be Awesome and would lead to some interesting missions.) Plus, this would let you make levels where the track runs through a block of land, which must be cleared if the lift is to go anywhere. A couple of these would be great in fort matches.
And players could be really evil and box the lifts in using girders.
I don't know if I'd want the platform to be destructable like normal terrain or not.
_________________________________
*I'd implement this by having a bright magenta path in the PNG, with one bright green pixel marking the start position, and making all lifts full length horizontal girders. Something more advanced could be done with multiple PNGs later.
CyberShadow
10 Feb 2007, 23:31
Hmm. We're going for scripting anyway. We'd just need to add custom solid objects, make them accessible at the script level, and change the engine so that it would understand when an object is resting on another object and the object underneath is moved, the one on top should move as well.
Metal Alex
11 Feb 2007, 01:42
how about if it's not solid at all?
I explain: you just jump from below, and you can't get smacked by the sides. If you get smacked on the top... you just fall bellow the platform...
it might work that way without problems.
that doesnt count, noughts and crosses was first a paper/non comp game. Mine wins by default and its on wiki so ner:p
Huh?
For one, it's one wikipedia too: http://en.wikipedia.org/wiki/OXO_%28software%29
And two, the content of about every single computer game has been accomplished before computers even existed. So by your definition no computer game in the world would be a computer game. :rolleyes:
Metal Alex
11 Feb 2007, 05:13
And two, the content of about every single computer game has been accomplished before computers even existed. So by your definition no computer game in the world would be a computer game. :rolleyes:
Let's imagine this:
you go around the street, and you see a guy, which has been injured.
You go to help, and then, as you tap his shoulder, he just screams, and goes flying at a lightning speed.
he looses 1 point, and you gain 1.
When the timer ends, you win the round.
Actually, the only way I can do something like that, is playing Smash bros... so, something fails there.
Actually, the only way I can do something like that, is playing Smash bros... so, something fails there.
Uhm... Hide and Seek has a timer involved...
Space invaders and the like were designed for computer and its silly to think they could be played on paper (or anything else) feasibly.
Noughts and crosses was designed for non computer.
Therefore the first computer game was the one mentioned on wikipedia here>>>
http://en.wikipedia.org/wiki/Computer_Space
although it was predated coin operated wise by another game "Galaxy Game" it was first commercially sold game predating pong by 1 year.
If you want to be techical then noughts and crosses was the first game that was computerised, but it was not a computer game.
I am sure we can argue this point all day, but my opinion is that noughts and crosses should not be allowed to be called the first computer game, rather the first computerised game. But, I guess this is a debate that can go on forever
Let's imagine this:
you go around the street, and you see a guy, which has been injured.
You go to help, and then, as you tap his shoulder, he just screams, and goes flying at a lightning speed.
he looses 1 point, and you gain 1.
When the timer ends, you win the round.LMAO!!! That's a hilarious thing to imagine happening in reality. Then, you suddenly win "the round", despite you not knowing you were in a competition. :D
Hmm. We're going for scripting anyway. We'd just need to add custom solid objects, make them accessible at the script level, and change the engine so that it would understand when an object is resting on another object and the object underneath is moved, the one on top should move as well.
WOW This sounds as if my suggestion would get implemented :p
edit: let's make it a bit more difficult: how about some pixels on the map which can activate the movement (by touching, or nade, maybe even prod, LOL)
CyberShadow
12 Feb 2007, 10:55
let's make it a bit more difficult: how about some pixels on the map which can activate the movement (by touching, or nade, maybe even prod, LOL)I don't see why not...
let's make it a bit more difficult: how about some pixels on the map which can activate the movement (by touching, or nade, maybe even prod)
Or perhaps introduce a new type of crate which activates it when collected by anyone, the crate drops in the same way as any other crate.
Well, if W:A gets a mission editor like WWP had, both of them would be possible. You could have 'activate moving platform' after you collect a crate or destroy a target.
It would be So funny to see a worm walking up to a button, using a prod to press it. The platform suddenly moves, a worm standing on the edge of it triggers a mine while the plaform lowers next to a wall and lowers more... omg its gonna catch water! ah it stops right at the bottom. wtf? the mine that got triggered on the way down boomed a couple of other mines onto the platform as well? tic tac tic tac tic BOOOM SKIMMMMMM harharkar
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