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BlueScope
7 Feb 2007, 16:57
The one and only thing I'd ever missed in WA was the weapon modification panel from Worms 2, where you could set several things like explosion radius, damage, ... I think that it'd be a nice addition for WA if you'd do this, and it'd be even better if one could save these within the schemes, along with several other things... Some things I'd like to see:

Modified damage settings - Instead of the one to five stars, you'd have a bar that sets the damage from 25% to 200%.
Radius settings - sets the radius of terrain destroyed with a projectile from 50% to 200%.
Ammo Settings - Sets the ammount of used bullets per shot from 50% (100% if there's just one bullet used) to 300 % (Shouldn't be allowed for things like the MB Bomb or the Concrete Donkey).
Modified crate settings - Instead of the zero to five stars, a bar from 0% to 100% would control the chance of that weapon being found in a crate.

Please tell me if this'd be possible, and please tell me you're going to do it :P

Melon
7 Feb 2007, 17:30
This might interst you. (http://forum.team17.co.uk/showthread.php?t=31553)

Ammo Settings - Sets the ammount of used bullets per shot from 50% (100% if there's just one bullet used) to 300 % (Shouldn't be allowed for things like the MB Bomb or the Concrete Donkey).

Er... what? How can you fire half of a bazooka? Or is that not what you meant.

Anyway, as far as I know, a more comprehensive built-in scheme editor is planned, but will come about when they give the entire front-end an overhaul, which could be ages away. Years, possibly.

Not only that, but compatibility with the Fiddler is also planned, so you should be able to do anything the weapons that you can imagine. Well, almost anything...

BlueScope
7 Feb 2007, 17:39
The scheme editor does just what WA does, but in a windows interface, if I'm correct... can't spot any additional options.

Er... what? How can you fire half of a bazooka? Or is that not what you meant.No, I meant it for weapons with multiple projectiles (like I said, the minimum amount for single-bullet weapons should be 100%). For example, giving a Super Bananabomb 200% Ammo'd spawn 10 bananas out of it instead of five for random madness ^_^ If you'd give a Skunk 50% ammo only, it'd spray only half the amount of gas it does normally.

Well, and I dislike the Fiddler method for one reason: It's an external program and therefore nothing close to being compact. Having an advanced built-in WA scheme editor is everything we need... IMO.

Run
7 Feb 2007, 22:13
From what I've gathered, we will eventually be able to customise weapons well beyond what fiddler is capable of.

But as Melon said, it could be years.

franpa
8 Feb 2007, 06:55
use schemeworks for making good schemes :)

i do miss the ability to set number of rope and number of repeat swings to whatever i want, but ah well one day we might be able to.