View Full Version : BR Patchwork
BigBilly
31 Dec 2006, 12:53
howdy dudes 8)
blabla.... we got the mapmakers.
Now just waiting for finsih it all
GoDxWyvern
31 Dec 2006, 13:12
You forgot to mention that we're looking for four more interested map makers who'd like to take part. :p
I doubt i'd have the time to spare, but i can give you some advice; start with a grid of blank spaces and decide where the gaps in the grid walls are going to be for the exits/entrances to each section. This way the various map artists know where they need to lead their paths from and to for them to match up with the other sections.
BigBilly
31 Dec 2006, 18:14
mkay.... Who wants to take part 2? ;)
Me BigBilly :D
Happy New Year!!
hey I have a nice hard square of a br map i didn't finish, you can use that if you want!
I want in (Squiffel) can the patches be bigger this time? 6 people? Qytis@Msn.com
BigBilly
3 Jan 2007, 22:17
weeee
Wyvern
Madden
NAiL
JerrY
Squiffel
ShyGuy
SillyWilly
One more !!!
BigBilly
9 Jan 2007, 14:22
hey ho??
Just one more....
Koen-ftw
9 Jan 2007, 23:10
I'll make a little section too. I'm a little busy lately, so it could take some time. Add me on msn: koen@own3d.nl
BigBilly
12 Jan 2007, 11:51
http://www.anti-ketzer.de/fileadmin/bb/patchwork-br.gif
Well, this is the plan :D
STart make Shy Guy, the black squares are the end of the one part and the start of the follow.
Every part is 480x348.
Have fun and post here if u finsihed or add me on msn.
thebigbilly@hotmail.de
hf! :)
GoDxWyvern
12 Jan 2007, 12:34
Coolies!
What's with the walls between the parts? Should we go with 10 pixels of whiteness as a border for now?
Koen-ftw
12 Jan 2007, 12:41
Ah, nice. But I have a couple of questions. First: do you have a full size template of the map so I can see exactly were to start and end my course, and Second: do we get a pre-determined palette to work with so when different people use different colours it won't go over the maximum amount of colors. Thanks in advance.
GoDxWyvern
12 Jan 2007, 15:41
We could use this: http://denk.alfahosting.org/user/PatchworkBR.png
I created a palette for it that should contain all the colours one's requiring, and the walls and entrances/exits are there, too. When it's all done, someone can paint them. :p
BigBilly
12 Jan 2007, 16:36
Or we can choose a special sprite type. For example yoshi or other.
Then just everybody work with these sprites :)
(I dont know where i can get them, so u have to answer löl)
GoDxWyvern
12 Jan 2007, 16:39
Oh, I wanted to draw everything myself this time. The fact it's only 1/8 of a map to work with makes things more encouraging. ;)
BigBilly
12 Jan 2007, 16:47
hmmz. But an color sheme would be good.
Coz if everyone use other colors it would be looks stupid at the end^^
GoDxWyvern
12 Jan 2007, 16:49
That's why I posted a template. :P It consists of 112 colours that everyone can use.
BigBilly
12 Jan 2007, 17:03
oh.
kay :) well, thank ya then
http://gallery.filefront.com/ShyGuyz//413631/
Does that work for you wyv? :S
GoDxWyvern
13 Jan 2007, 12:19
Should be working, I'll just shift my entrance a little. Colours should be fine.
http://gallery.filefront.com/ShyGuyz//414265/1/
this is the 100% complete version of my br patch.
Koen-ftw
14 Jan 2007, 05:04
Harr. After 12 hours (of which at least 4 have been filled by staring at my screen without doing anything, and another 2 hours testing), I've finished my part of the map. Worth every minute of it though, since it came out very nice.
I had too many ideas going on so I decided to do a little patchwork-in-patchwork thingy. Here it is:
http://www.own3d.nl/junk/PatchworkBR_Koen.PNG
I only used MSPaint, because I was too lazy to install Adobe Photoshop. The ingame screenshots were made using Fraps. I used Wyv's color scheme. The entry/exit also align with the template. They could be moved a bit though, if necessary. Here's some comments on the specific parts:
First part: maze type thing - Since this is my first ever BR map, I wanted to play around a bit with the jumps. This part also proved useful in checking the minimum passage height/width.
Second part: first mission remix - I loved the pumpkins, and decided to have some fun with them. I had to draw certain parts of the pumpkins and branches (if that's what they're called) myself, because in the mission they're stacked on top of eachother which causes some parts to be covered.
Third part: pixel batlerace - Bloopy's pixel battlerace was awesome (featured in the BlameThePixel pixel mappack), so I decided to make a bit of pixel battlerace myself. Not too many pixels, though, since that would provide unwanted shortcuts.
Fourth part: fruits - Some funny battlerace moves occur in Team17s, and since I mainly use fruits for them I decided to use fruits in my battlerace too. The screenshots are not ingame, but taken from the level editor. The ingame screenshots were way too large for my limited size.
Fifth part: Super Mario Bros' sprites - Sprite-based battleraces are classic, and Mario is one of the masters of sprites. That's why I used them.
Sixth part: ingame Worms Armageddon graphics - Inspired by one of NAiL's maps, I decided to do a bit of ingame graphics. I did some shots ingame, then made screenshots, and tweaked them so they were battlerace'able.
Seventh part: Tetris sprites - Being a great fan of Tetris, I did a bit of Tetris. It became an easy part, but it was pretty difficult to make.
Eight part: Question marks - I've spent nearly an hour trying to figure what to do with the final part of my part of the map. After messing a bit in Worms, I got the idea of using the question marks that were on the button of the options screen. Combining not knowing what to do with Worms Armageddon, it all makes sense! :o
Oh, and every jump is doable. Have fun! :D
[UFP]Ghost
14 Jan 2007, 05:31
propz blater thats magnificent : o)
Koen-ftw
14 Jan 2007, 05:37
Ghost;553890']propz blater thats magnificent : o)
Thanks a lot! It's pretty difficult too, one of my best runs was 5 minutes on trial time... :eek:
The ingame screenshots were made using Fraps.Koen, your patch is awesome/amazing/etc., but why were the in-game screenshots made with Fraps? WA has a great built-in screenshot mechanism.
Koen-ftw
14 Jan 2007, 15:58
Koen, your patch is awesome/amazing/etc., but why were the in-game screenshots made with Fraps? WA has a great built-in screenshot mechanism.
Thanks. I used Fraps because I didn't think of the built in screenshot mechanism at the time. Basically I haven't taken screenshots from Worms in years, so I just forgot about it. Since Print screen wouldn't work and I have Fraps running all the time, that was the logical choice for me.
karseet
14 Jan 2007, 16:21
Hey guys, when willthe final thing be done? I want to play this br map, sound and looks fun.
BigBilly
15 Jan 2007, 10:18
i will need some time to finish my part. Dont know rly when im finished ;o
i will need some time to finish my part. Dont know rly when im finished ;o
mines gunna be alittle while too, probably done by thursday, just cause i dont have much spare time
Edit: I have finished my drawing, and the actual gameplay part of the map (Its playable now), all I gotta do now is colour and paint it beautiful :P
If anyone is interested in knowing how I design the map Ill show when the whole thing is done.
BigBilly
16 Jan 2007, 11:38
....i just finished .... i think 15% of the map. Coz i was stuck at one part.
GoDxWyvern
16 Jan 2007, 11:58
I'm done with a quarter, getting along well. :cool:
If anyone is interested in knowing how I design the map Ill show when the whole thing is done.
OOh. Yes yes yes please. Your map pack you posted a short while ago was amazing. I'd love to see how you make them.
Koen-ftw
16 Jan 2007, 12:50
OOh. Yes yes yes please. Your map pack you posted a short while ago was amazing. I'd love to see how you make them.
I second that.
Apologies for the late arrival. I'm gonna be working on it now. Good work so far ^_^
Koen-ftw
23 Jan 2007, 15:20
So... how is this project getting along? I haven't heard from any of you guys in a while. :-/
BigBilly
23 Jan 2007, 15:25
still in process :P
GoDxWyvern
23 Jan 2007, 15:42
How on earth did you manage to get your username changed? They're refusing to change mine. >=|
I'm still working on my part, too. Getting there.
GoDxWyvern
28 Jan 2007, 17:34
Finished!
http://img49.imageshack.us/img49/3438/patchworkbrwyvernmc2.png
It's not as difficult as I use to do my BR's, but it's still pretty challenging and requires some good thinking. Just be careful where your worm stands when your turn ends, or else your opponent might get the opportunity for a nasty shortcut... :D
Every pixel on it is self-drawn. My graphics skills aren't all that good, but I wanted to try anyway. x] There's even a little easter egg hidden on it!
The theme is... random. A tough guy battling it out with a bunch of blue blobs in a strange brick area.
That's about it.
Koen-ftw
28 Jan 2007, 17:53
Very nice, Wyv! Don't say that your graphic skills are bad, because you did a great job. Funny easter egg, too!
Finished!
http://img49.imageshack.us/img49/3438/patchworkbrwyvernmc2.png
It's not as difficult as I use to do my BR's, but it's still pretty challenging and requires some good thinking. Just be careful where your worm stands when your turn ends, or else your opponent might get the opportunity for a nasty shortcut... :D
Every pixel on it is self-drawn. My graphics skills aren't all that good, but I wanted to try anyway. x] There's even a little easter egg hidden on it!
The theme is... random. A tough guy battling it out with a bunch of blue blobs in a strange brick area.
That's about it.
Thats awesome, I love it
GoDxWyvern
28 Jan 2007, 19:44
Thanks. :D
GoDxWyvern
28 Jan 2007, 21:07
Find it yourself. ;)
Koen-ftw
28 Jan 2007, 21:59
Haha. ShyGuy is blind. But even blind people would have found that easter egg!
Damn, that was a difficult patch. Great job, Wyvern!
GoDxWyvern
28 Jan 2007, 22:06
Haha. ShyGuy is blind. But even blind people would have found that easter egg!
Lmao, good one. :D
Glad you enjoyed it. x}
I don't under stand what an easter egg is...
evilworm2
28 Jan 2007, 22:40
I don't under stand what an easter egg is...
http://en.wikipedia.org/wiki/Easter_egg_(media)
GoDxWyvern
28 Jan 2007, 22:58
I gave him the exact same link via MSN 1 minute after his posting. :cool:
Koen-ftw
29 Jan 2007, 00:53
Anyone heard anything from this JerrY guy? :confused:
Haha. ShyGuy is blind. But even blind people would have found that easter egg!
Damn, that was a difficult patch. Great job, Wyvern!
I guess, I dont see any easter egg either, only weird markings in the green slime
GoDxWyvern
29 Jan 2007, 01:52
Congrats, you found the easter egg. :P Now for it's meaning.
SFX, or are you blind?
Hmm, that's quite contradictory though.
karseet
29 Jan 2007, 04:22
Could that be braille inside the slime? Just a guess.
Mwahah. The three patches made so far are great.
Shy's looked a little dull to me on the preview, but it turns out it plays very well. A suitable starting patch, nice and tidy.
Koen's idea of a patchwork inside a patchwork came out lovely in my opinion. Favourites being the oldschool tunnely starter, the pumpkins patch and the Nail-inspired sprite one. Midget carrot wins, though.
Wyv's bit is brilliant. Continues the hardcore* tradition from his other two BR's well, plus this time he drew it all himself! How he could get that many hard-to-notice jumps and funny/annoying traps in a patch that small without it looking cramped is beyond me.
* Good thing I always know which jump(s) to go for! Yours truly, SlimyFX leader.
Sketch Idea
http://www.qytis.com/drawing001.jpg
Redraw
http://www.qytis.com/drawing002.jpg
Redraw Two
http://www.qytis.com/drawing003.jpg
Map Done
http://www.qytis.com/PatchworkSquiffel.png
Whole thing takes about 2 hours if you work thoughtfully.
Koen-ftw
30 Jan 2007, 08:58
Wow, Squiffel, very nice job. I'm going to try it out and see how it plays later this morning. And that makes the map 50% finished, yay!
GoDxWyvern
30 Jan 2007, 11:37
Way to go, sir. :D Sure looks awesome.
Thumbs up to the #1 map maker.
Your procedure of planning out the map on paper with sketches is highly professional.
Hell, I'm looking forward to the day when W:A supports missions with a decent editor and you start making some. :D
karseet
30 Jan 2007, 23:18
Is there any way to play these chunks alone without waiting for the whole map to come out?
copy the image, open ms paint, paste it there, save it as 24 bit map in the import file, go to wa map editor, take it out of the imports and play it.
GoDxWyvern
31 Jan 2007, 00:23
Or use this (http://img292.imageshack.us/img292/3171/patchworkbrwb3.png) for now.
Squiffel, I want you to make a whole battle race map containing your part.
BigBilly
6 Feb 2007, 10:17
I have to work alot atm :(
So i just have not so much time to work on the patch. Maybe i try to go on on thursday a bit.... or today night etc.
:|
Ok guys. I wanted to say that I have completed almost. :)
BigBilly
19 Feb 2007, 11:27
meeh.
Im still at the 7% finished point.
Somedays i thought about go on with that, but then i just played something, or worked on a website :eek:
Hey guys. Soon I add my map.
BigBilly
26 Feb 2007, 09:26
hurray.
This is really your best map that ive seen :)
Has a gewd design etc
I corrected this map: http://www.yousendit.com/transfer.php?action=check_download&ufid=C08D33E559C108A8&key=619924961391d122ca7b5626c93325c863243824
Thank you. Now we wait for next maps :)
Go go BigBilly, Madden and NAiL :D
Koen-ftw
8 Mar 2007, 13:20
Requesting a status update! ;)
BigBilly
11 Mar 2007, 17:12
I just played some br patches, and i think i found a bug in the patch of Koen :O
In the rr part.... would be kuul if u test it by ur self again^^.
And my status of the br is ... 75%
But now i just need an idea for the last part....
GoDxWyvern
11 Mar 2007, 17:16
I just played some br patches, and i think i fund a bug in the patch of Koen :O
In the rr part.... would be kuul if u test it by ur self again^^.
How could there possibly be a bug? It's pretty straightforward. :o
Koen-ftw
11 Mar 2007, 17:23
A bug, huh? There's only one 'bug' I know of, that is in the pixel part. That one's not severe enough to change, so I decided to leave it in.
Guys.. Who have my map?:o Format...long history.
BigBilly
14 Mar 2007, 13:39
I just want to ask,
What about Madden and Nail...
anyonea heard about them??? Coz if they wont make their patches we need to find 2 more :o
You should go ask for Madden on the First Blood forums (http://laene.nl/fb/forum).
BigBilly
26 Mar 2007, 10:36
JerrY!!!!
I found your map!
You send it to me via pm in tpl :D
Dont know if this is the fixed version (If there was one)
But better than start new :)
http://www.anti-ketzer.de/fileadmin/bb/patchworkbrwb3.png
shame that the map has hit a stand still
shame that the map has hit a stand still
I took the liberty of finishing the remaining 3 patches:
http://img148.imageshack.us/img148/2029/patchworkbrwb3completedyh1.th.png (http://img148.imageshack.us/my.php?image=patchworkbrwb3completedyh1.png)
[UFP]Ghost
31 Mar 2007, 14:16
can someone post a replay i'v never actually dona br before. when i was a bigger newb people always kicked me and so i never hosted cause i never knew how. i mean i see you have to like jump through but hat about all the weps and stuffs.
Koen-ftw
31 Mar 2007, 14:19
You need to get to the finish as fast as possible. Those weapons are so you can delay your enemy, by for instance shooting them down and laying mines everywhere. Apart from that, there are no real rules.
GoDxWyvern
31 Mar 2007, 14:23
There is the rule that you are not allowed to use the weapons to propel your own worm forward, skipping certain parts. You may however use your opponents' worms for your advantage. Apart from that, it's just walking and jumping and making sure the enemy stays behind you.
[UFP]Ghost
31 Mar 2007, 14:51
kewl thanks guys.
http://img488.imageshack.us/my.php?image=patchworkbrwb3completedod2.png
I corrected this a bit.
BigBilly
2 Apr 2007, 13:25
My PC is broken....
So i cant working on the patch..............
Koen-ftw
2 Apr 2007, 13:33
My PC where is broken....
So i cant working on the patch..............
What are you using to post, right now?
redwraith
2 Apr 2007, 13:37
I took the liberty of finishing the remaining 3 patches:
http://img148.imageshack.us/img148/2029/patchworkbrwb3completedyh1.th.png (http://img148.imageshack.us/my.php?image=patchworkbrwb3completedyh1.png)
Lol? If you fall down at the end you even can't get up anymore. Your changes look like a 10 sec job which it probably was.
Koen-ftw
2 Apr 2007, 13:52
Lol? If you fall down at the end you even can't get up anymore. Your changes look like a 10 sec job which it probably was.
Bonz' patches own ktnx. Those patches are a real beauty and they do a great job replacing the patches that didn't get completed.
GrimOswald
2 Apr 2007, 14:30
What are you using to post, right now?
A different computer that doesn't have the patch on it?
So, any chance of this being finished before 4.0? :p
BigBilly
2 Apr 2007, 16:00
What are you using to post, right now?
Im using the Comp at Work
And at home im using my old one.
Lol? If you fall down at the end you even can't get up anymore. Your changes look like a 10 sec job which it probably was.
No, it took several minutes. I messed up when drawing the "finish" letters.
Bonz' patches own ktnx. Those patches are a real beauty and they do a great job replacing the patches that didn't get completed.
Yep, they're better than big empty squares with a white border.
Yep, they're better than big empty squares with a white border.
But I liked doing LG nade jumps to get up those... |:<
Haha, RW. Hi.
BigBilly
3 Apr 2007, 13:33
Maybe we should look for two other persons who make the 2 last parts :confused: ......
(If NAiL and Madden doesnt start to make)
Koen-ftw
3 Apr 2007, 14:10
Maybe we should look for two other persons who make the 2 last parts :confused: ......
(If NAiL and Madden doesnt start to make)
NAiL told me he was waiting for you to finish your map, and he wants to finish another map of his first (which has taken him over a year already, so that could be a while).
BigBilly
4 Apr 2007, 09:18
Some ppl from the technical Support for my computer coming tommorow....so i think that i finish it then...... hopefully 8)
BigBilly
5 Apr 2007, 14:34
Okay.
I done my part!
It did take me awhile, coz i needed an idea for the last part of this patch. I found something as you can see.
Well, there is my Bricksoup map x)
http://www.anti-ketzer.de/fileadmin/bb/BiBiPtach.PNG
I tested it many times, so that there isnt any bug AND anything is possible.
And here the link to the complete map (atm)
Patchwork BR (http://www.anti-ketzer.de/fileadmin/bb/PatchworkBR.png)
GoDxWyvern
5 Apr 2007, 15:21
Nice, looking good! Now just to wait for the remaining two.
Now we need Bonz to come along and work his magic on the last two squares :)
Nice job BigBilly! :cool:
Maybe i will change my map a bit (corrections slight).
all you guys have done a great job =] looks awesome
I think my square sucks, maybe I should do some original graphics, cos my part doesn't look right.
Metal Alex
6 Apr 2007, 13:04
Could I give a go at the one left in the middle? I'd like to try...
Btw Billy, since when do bricks come from a can :o :D
Btw Billy, since when do bricks come from a can
Well, you can also shıt bricks.
BigBilly
6 Apr 2007, 22:03
hehehe.
I often cook a nice brick soup xDDD
I think my square sucks, maybe I should do some original graphics, cos my part doesn't look right.No, no! Yours is nice. :)
BigBilly
18 Apr 2007, 08:55
Hey.
What about finsih thi map before the release of 4.0? :rolleyes:
So....we need a new mapauthor for the finsih part.
What about you lex? :D
When are 4.0 planned? Soon? Write something about this more.
BigBilly
18 Apr 2007, 10:18
When are 4.0 planned? Soon? Write something about this more.
Look into the 4.0 topic^^
I can't oneself to to read, you could me here bring more closer this? :cool:
BigBilly
18 Apr 2007, 10:58
I can't oneself to to read, you could me here bring more closer this? :cool:
Look into the 4.0 topic^^
I have to accept it as there is no scheduled date for the release of CS 4.0, which means only you can make just waiting, and the decree, which requires date realease thing you never expected to see.
BigBilly
18 Apr 2007, 21:57
k.
Then... we want to finsih this map before the next release of W:A.
So wee need one more :D
Koen-ftw
30 Apr 2007, 17:23
Somebody pasted my patch in a bit wrong, so a few pixels were deleted. Here's the fixed version of the project:
http://thumbs.xnr.be/dbe39bc2f847e24225facec1cdb1f34e.png (http://images.xnr.be/dbe39bc2f847e24225facec1cdb1f34e.png)
Also, NAiL just said he had started on his patch. So we only need Madden or someone else to do a patch and we're sorted! :D
LordBraska
3 May 2007, 19:36
I can contribute If Madden doesn't get round to doing one, although I wouldn't be able to start until June because of my exams :/
btw I'd probably use sonic sprites xD
BigBilly
6 May 2007, 11:42
I dont think that madden will come back :)
And btw.
Why you dont make ur own graphics? its not a big map ^.^
hey guys, sorry its taken me so long to post, ive had some problems activating. Firstly, ive been really impressed with most of these patches, real time, thought and effort have gone into into them and there are some very inventive designs. A couple I would say could have done with a little more TLC, but still they play well and look alright. Ive started my patch and hope to finish it soon, i'll let you know as soon as its done.
As much as I love all the work, some sections are harder than others and there is a pretty sun sized gap between the difficulty of Shy's (the first patch) and Wyv's (the second patch). Wyvs patch is hard for even experienced br'ers and im sure the average player would give up here (even after an hour or so of trying). We need to remember that lots of people are going to play this map and not all players are as determined as others when it comes to br.
If we start with the easier patches first then the map will flow much better, it makes sense to put the patches that almost all the players will be able to do without too much trying before the ones that will have 'em puzzled for a while! Im not sure if we can do anything about it though, since none of the exits and entrances will line up in another order unless people are willing to modify their patches slightly after we agree on an order (shouldnt take too long I hope). This way the average player will be able to race as far as his skill level will take him, and this means that he will definately play the most patches he could have on his first attempt, which is usually the last for many players if they get 100% stuck (and ive seen a few good br'ers give up on wyvs patches when we tested the map so far).
But still, well done on all the hard work you've put into your sections, the map's looking really amazing (and please remember that im not saying harder patches are better than less hard ones). Let me know what you think about this, thanks!
Koen-ftw
23 May 2007, 16:02
Lot's of text!
Heh, Wyv's patch is indeed very difficult, took me well over an hour with low gravity the first time I played it.
Realligning the patches is possible, but I think changing all the patches won't be a very good idea. We could use the bigger map compatibility to make tunnels and stairs to lign up the entrances/exits but it would look like crap (I think) and break backwards compatibility. I think realligning the patches is a bad idea, but that's my personal opinion.
GoDxWyvern
23 May 2007, 16:30
The only other position my patch could have is the third one in the top row, because there is absolutely no way I could change anything about it without breaking stuff. Many objects are pixel-perfectly aligned, so that moving them by only one pixel could totally destroy the jumps.
The exit of my patch could lead over to Koen's entrance quite nicely, but Squiffel would be forced to completely redo his patch, because there is no other place it could take - and that's definitely not an option.
Seems like there's no way we can change the positions of the patches, sorry.
Well if nobody is willing to edit their patches then ok its up to you, but this extra effort would make the map play so much better. It would also mean that the majority of players would be able to play through more of our work, which is fairer for everyone. Im sure if we take a look at the problem and work out the best way to do it: editing the patches as little as possible (where it must be done), we can sort this out easily. Yes it will require some more effort but its definately worth it, whos planning on making another patchwork any time soon?
Koen, nice idea but I think we all want this to be a standard size map although, if we were to make it a big map it would mean we could each make a linking tunnel to the next players patch (which would be cool and never done before). It would also be the first big br which would be nice 8) I will be happy to do this if others agree, im sure we could make the map look just as good this way, even better in fact, with those themed tunnels sticking out here and there.
I only want for everyones patch to be played as there is some amazing work here, and with Wyv's as the second section 80% of players will stop right there, wasting all of our efforts making this map in the first place. You either love hard sections or hate them and from my experience the majority of players just slam on the Alt f4 after falling 10 times in a row.
Sorry to show up this late and say all this, I just dont want us to regret not doing all we can to make this map as good as we can, I really belive the effort to edit certain patches will pay off (and its not impossible, you won't have to do your whole patch again man... ). Or we could take Koens approach which I think would work really well, as long as nobody makes a sloppy tunnel... What do you guys think?
Koen-ftw
23 May 2007, 19:58
You could go really overboard and go into mirroring the patches, this would need no changes in the patches themselves but it would make them look like crap (in my opinion). A quick bit of puzzling gives this:
http://thumbs.xnr.be/a609e7e5c030ad02bc039fa77b874e51.png (http://images.xnr.be/a609e7e5c030ad02bc039fa77b874e51.png)
It's far from perfect and I didn't test if everything works, but this is a possible solution. You'd need to clear up some of the mirrored parts so they look normal again (text and stuff). NAiL could for instance take the final part and make something über-difficult and Madden or whoever could do the part between BigBilly's and Squiffels patch.
This works but doesn't show the patches the way they are intended to so I vote to keep the original layout and have only hardcore players get to my part. I'd rather do that than destroy the great patches people have made.
Koen thats already looking like its going to work out perfectly well done. Its already in a steadily progressive order and this should work out just fine. I see your point about flipping some patches, I think they look just as good facing left to right as the do right to left 8) Hak and Shy might need to edit theirs a little to suit the new layout, but that wont be hard at all (boxes and bushes). I think you've resolved the problem but again as I said before, if people want to keep the original layout then they can although this way will work better. What do the rest of you think?
BigBilly
24 May 2007, 16:06
What about change nothing and just finsih the last patches? :)
beacuse BB, this is a map and we want it to play like a good quality map, as good as the patches themselves are. You read my big post? Im still working on my patch man, its only 10 minutes to post here so dont worry, be happy 8)
BigBilly
26 May 2007, 11:31
Dont worry, be happy sounds good :)
Koen-ftw
26 May 2007, 14:08
Here's a better version of the rearranged/mirrored patches:
http://thumbs.xnr.be/9014894c92d9d22a6d991a9dcfa6becd.png (http://images.xnr.be/9014894c92d9d22a6d991a9dcfa6becd.png)
I fixed the text and added a few pixels to prevent shortcuts. I also had to shift the entrance to JerrY's patch, but it doesn't change all that much, and I redid my question marks thingy because that didn't work when mirrored. Apart from these all the 'usable' pixels are the same.
Edit: keep in mind I am still against switching the patches though. Keep the original. Please.
Nice one Koen, this looks perfect now. I honestly think this version looks just as good as the original and now people won't get stuck on the tougher sections straight away. If everyone else still wants to keep it how it was before then thats fine, although this really will make it more fun to play for the non-hardcore br'er and increase the enjoyment for everyone 8)
Dohh, i must correct my map then.
BigBilly
26 May 2007, 20:17
I dont like it...
Just let it how it is now....
Edit: My patchh looks ****y by mirroring it.
Others 2.
Just use the original.
It looks exactly the same, because it is, exactly the same. Its just the other way round. Do you understand why I suggested changing the order of the patches BB? It makes sense to build up the difficulty gradually... ive already explained all this before.
If you really think it looks that bad fine, keep it as it was. It wont matter to me because I know that I'll be able to play it through without any major problems, but you need to remember that even if we all made a different part, it should still play like a good map when they all come together.
You want people to actually play all of our patches right? You dont want people to give up at the second hurdle right?! Its not only going to be us who'll be playing the map! All my reasons are in that big post (please read it if you didnt). Patience and thought will pay off (which all good maps require), but if you want it left as it is then ok.
I can understand why your patches will look strange to you the other way round although if you have never seen the map before (which most of the players won't), then it will look just as good as it would have the other way round. The huge improvement to the playabilty of the map makes all this worthwile, the map looks superb either way round, you'll get used to it!
Can the other authors please post up their thoughts so we can reach a decision and stop debating this please!
GrimOswald
27 May 2007, 07:54
Obviously I'm not apart of this so feel free to ignore me if you want, but I just felt like adding my two cents.
Firstly, I just want to congratulate you all. No go on, give yourself a pat on the back. You've all done a marvellous job. Obviously some are more simple visually than others, but they're all well designed. Good job. :)
Secondly, I agree with Nail in that it looks virtually just as good this way round. (Nice one Koen) In some ways I think it might actually look better, but that's just my personal opinion. I will say that the first and second patches look a bit out of place together, but it's nothing serious.
Thirdly, as an average battle racer at best I have to agree again with Nail that this has a MUCH better flow. I think this layout makes for a much better race overall, as I can now get up to patch 7 as opposed to patch 2 without getting that sinking feeling. :p (Though I'm pretty persistent so I'm sure I would battle my way through it if I ever played it with other people. Honest. ;)) Having said that, I do still think patch 6 is somewhat out of place, as I found it almost as easy as the first one. My suggestion would be to shift it to the right, and move the exit from the ceiling to the top left wall, but of course, that would be up to Squiffel to decide if he wanted to do that, and as I said before I have no part in this, so it's just a suggestion.
And I could always have a go at making the remaining patch if nobody else is doing it. :p
I prefer original parts. Look at my part, it's bad now. ;)
BigBilly
27 May 2007, 16:19
People work hard at his parts. and then other guys coming and mean to mirroring them. it sux. You should said that before we finsihed our parts.
It should be how it is now.
End.
Koen-ftw
27 May 2007, 16:25
People work hard at his parts. and then other guys coming and mean to mirroring them. it sux. You should said that before we finsihed our parts.
It should be how it is now.
End.
I second this.
I vote for the tunnels and ladders connecting to the patches, going easiest to hardest
BB and Jerry your annoying me... you have not read why I suggested changing the order, and it was Koen not I who suggested mirroring (and this works perfectly). Can you please explain to me why you think that your patch now looks ****? It doesnt, it looks just as good... its exaclty the same man... its just the other way round.
This is frustrating me as I would have thought you would all agree to flipping some patches as 1: it looks just as good as the other way round and 2: it will create a HUGE improvement to the playability. Its annoying that I have to repeat all this again and again, all you say is "my patch looks ****"... your missing the point here, I wouldnt suggest doing this if I didnt belive it was worthwile (and it DOESNT LOOK ****).
You've said that you worked hard, and I know most of you have but the fact is.... people are going to STOP PLAYING at the second patch if we use the original layout, then all yout HARD WORK is WASTED!!! I dont like posting like this but its so very annoying when I take the time to explain my reasoning (which is justified and appropriate) for people just to say "no my patch looks ****". If your patch looks good facing one way, then how on earth is it going to look any worse if it was facing the other way. Surely you can all see that its worth flipping some patches as it makes the map MUCH more playable!!!!!!!!
I cant go on repeating this but I honestly think you'd be crazy not to use the version that Koen posted up (it looks AMAZING EITHER WAY!!!!). Please, lets come to a decision because I also need to know where im going to put my patch. Remember BB a good map requires time and thought, as im a part of this project I want it to turn out the best it possibly coulld. If you want the vast majority of people who will be playing this map to give up at the second patch then i'm sorry to say this but I think your stupid. Please give a validated decision on why your so against changing the layout, addressing the points I made.
You know me BB and you know that I only want this to be the best map we can make, so please read my posts and then realise how big a difference using Koens version will actually make (its the difference between a player playing most of our patches, or only playing 2). You know I wouldnt be saying all this if it wasn't true and for the benefit of ALL of the authors. Remember that when all of the sections come together it should still play like a good battlerace, its a br map isnt it?
I just cant understand why any of you would use the original now we have a new, better layout... please read my posts properly... im going to shut up and stop repeating myself... but thats all I can do seeing as your not listening. You do want people to play as many patches as they could right? I know I do, and my patch is at the end. Read my posts and refer to the points I made next time please, I thought you'd see that there is a MAJOR poblem in the transition of difficulty. With one line conclusions like that (avoiding all the reasons ive made for changing the layout) you put me off being part of this, im trying to help us all.
I wouldnt post up these huge posts if I didnt have a passion for battlerace and a passion for this map. I want it to be the best it can be and when you disregard everything ive said with those unthoughtful conlusions it really annoys me.
NAiL let's look at my part : O It's so bad. Im sorry but i made part and i don't want someone will change it. I aggre with you BigBilly.
this is what I find annoying... you obviously didnt understand what I just wrote or you didnt read it...
Jerry, the only reason your patch looks different is because Shy's patch does not have a top boarder and your only boarder is that bush sprite you pasted loads of times. Thats the reason it looks "bad" according to you. Before, your bushes were on top of Squiffels brown boarder which admittedly does flatter your bushes somewhat and may make your patch look a bit tidier. Why not just add a boarder or alter it to suit the top of Shys patch? It wont take you long at all. Shy you could add a boarder of boxes or use those walls to create a boader so that it merges with Jerry's better.
Look for yourselves... the only reason his patch doesnt look as good as before is because its not on top of Squiffels patch. How can you not see that the rest of this map still looks fantastic this way round (even with that small problem that can easily be fixed), just as it did before!!! Lets keep it this way please, it plays much much much better and looks perfect.
GoDxWyvern
28 May 2007, 00:59
You shouldn't expect much, talking to Jerry. :p
I generally don't mind flipping the patches the way Koen did it, they look just as fine as before - the only problem is in fact Jerry's patch, because the entrance is shifted dramatically. I hope you noticed that, Nail. ;) If he doesn't want to work on that part again, we can't force him, but in the end, there's still the solution to change the map size and use tunnels to connect the parts - which is a little untidy, but would work as well.
I do agree about the playability issue, though.
In my haste I missed that, thanks Wyv, although now ive double checked I would hardly call it "dramatic"! You simply enter to the right of those spikey things rather that to the left. It would take seconds to simply shift a few of those sprites around to suit the new entrance, seeing as none of the jumps in that section are dependant on the specific postioning of those sprites.
realfoe
28 May 2007, 02:14
Its looking good to me
Does anyone have the almost final map? I can't find any links to it (i.e. post-nail's part)
Well, is good.
Btw, Lord-Braska make his part? I didn't seen him lately.
BigBilly
28 May 2007, 12:14
I DID read your post. I just dont like if people change my maps :-p
Another voice in the discussion:
I think NAiL has a point, the map will play better if the harder patches are at the end, and I cannot see why mirroring the patches makes them any different, once the text is sorted out it will be the same. We're not changing colours or locations of anything, just a simple mirror image, so what's the big deal?
I haven't made a patch myself so I wouldn't expect my views to be a major influence, just thought I'd add my views.
It could be argued that it's best to get the big maps "over and done with" at the beginning, so that the other ones seem like light relief. That's my 2p.
RealFoe! Why dont you make the remaining patch? I tired to reach you before on msn but had no luck. I'd love it if you would, let us know, thanks.
Thanks to all of you for posting your thoughts (including those of you not involved in the making), but we still haven't come to a decision so we need to settle this once and for all (so I know where im putting my entrance etc). I think we need a vote from the all the current authors, seeing as despite all the effort I put into trying to explain why it needs to be changed, all people can say is "I dont want to change my patch".
I vote to keep Koens mirrored version. Here are my reasons:
1: The map will play so much better, people we be able to play as far as thier skill level will take them (pretty much), before they quit or (hopefully) resort to using teleports to play the remaining 8 patches (which I doubt the vast majority of players will do. This way we can be assured that the average player will play as many patches as he can (which is what everyone wants right)? How could you not want this?
2: The map looks just as good with a few patches mirrored, you've not only heard this from me, many people have said exactly the same thing. Your patches have not been changed in any way (except for Jerry who has to fix his a little, but this wont be hard). If your patch looks good facing one direction, then why on earth would it look any worse facing the other direction!? It doesnt, its just that when you make a patch facing one way round, of course its going to look different the opposite way round (to you who have seen it countless times before), but theres no way that it could possibly look any worse than it did before!
3: This version will benefit all of the authors involved and all of the players, this really is the better version, trust me please. When you wiegh up the pros and cons for each version, the pros are far in favour of the updated version (what cons are there for the updated version?! NONE!!). For that reason alone, if you think that we should still use the orginal version, you must be crazy man!
Ok, thats my vote to keep Koens updated version. When the rest of you vote please also list your reasons so we can see that theres simply more to your argument than "I dont want to change my patch".
BigBilly
29 May 2007, 00:59
Well, i was think about it. And i think it really better to use the template that Koen made.......
have fun making.
*Happy and crying face*
Good decision BB, now the rest of you?
Koen-ftw
29 May 2007, 02:10
I guess it can work. I want the start of Jerry's patch fixed, though! I'm starting to get used to the 'different' look now.
BigBilly
31 May 2007, 13:02
By the way.
You know whos making the last patch now? (@Nail)
Jamie? or Braska?
I still vote for cool looking ladders :p
I dont think Jamie is going to do it, I'd like RealFoe to do the last patch. If you'd respond and let us know that would be good 8)
realfoe
12 Jun 2007, 20:56
Whats the colour restrictions ? and what would be my plot of land ?
BigBilly
18 Jun 2007, 09:06
Whats the colour restrictions ? and what would be my plot of land ?
http://images.xnr.be/9014894c92d9d22a6d991a9dcfa6becd.png
At the bottom second map from the left.
A color themplate did post wyvern at the first or second page :)
I hope this patchwork will be done soon. :-/ Go NAiL and Braska. :cool:
BigBilly
18 Jun 2007, 10:53
I hope this patchwork will be done soon. :-/ Go NAiL and Braska. :cool:
Not Braska. Realfoe
realfoe
19 Jun 2007, 01:48
If you want to see what i have done so far
<<< Visit my home page News.
Well, I fixed my BR Patchwork. ;)
http://images.xnr.be/a609e7e5c030ad02bc039fa77b874e51.png
At the bottom second map from the left.
A color themplate did post wyvern at the first or second page :)
Hmm... You linked to the wrong one. Text on the map is not readable for some patches.
BigBilly
19 Jun 2007, 11:19
Hmm... You linked to the wrong one. Text on the map is not readable for some patches.
DOH!
Fixed it. Thank ya!
@ Jerry, you need to fix your map again.:-/
@ Jerry, you need to fix your map again.:-/
; O Why i need fix again?
BigBilly
19 Jun 2007, 11:32
Coz the other fonts are mirrored....
http://img96.imageshack.us/my.php?image=brpatchworkpf4.png
Done.
realfoe
19 Jun 2007, 13:24
um er ur um um er er um er er um
hmmmm er er hmmm er um .
I really need to know what section i am doing before i start making it.. nail said the last section ,but from that screenshot it looks like ...um er hmm er well dunno.
I don't approve of all the moving about ,in my day we just got on with patchworks maps... but of course it was all so much simpler in those days ,you knew where you were ,there was just one entry point and an exit points and no shifting from your basic formula.
But then again in my day this used to be all fields as far as the eye could see ,eyes aint as sharp as they used to be but i can still see whats right and wrong.
BigBilly
19 Jun 2007, 14:07
um er ur um um er er um er er um
hmmmm er er hmmm er um .
Indeed!
I really need to know what section i am doing before i start making it.. nail said the last section ,but from that screenshot it looks like ...um er hmm er well dunno.
Reading ne1?
Look @ post #157
(bottom, second from the left)
The final part have NAiL. You have the part between Squffel and my)
BB make my finally part for this. There is my mirroring text. #157 isn't finished if mean about my part. :-/
BigBilly
19 Jun 2007, 14:48
i mean.... take the template of #157 for fix your map. Coz there are the fonts all right... or the fonts was right @ your first fix :O
nvm
realfoe
19 Jun 2007, 19:19
OK started thing wrong way round at first but now I'm on the right track.
OK i finished http://realfoe.50webs.com/
Get it at the news section on me website ... I need all the visitors i can get for my own self esteem.
Edit: I remember i moved something on the map and forgot to test it..
It looks like its a block will test and re-upload now..
EDit a few hours later : Ok its deffo finished now and uploaded same place.
catbeef
13 Jul 2007, 14:01
why didn't you each do 1920x696 and slam together a big br :D
realfoe
13 Jul 2007, 14:36
Was tired.
I am in Virginia at the mo and have left my game in england, so won't be able to fix my patch
or make it bigger so don't ask.
why didn't you each do 1920x696 and slam together a big br :D
cuz that would take 5 years instead of 1 i guess
And at the start of the project the large maps weren't supported.
Also, people have a hard enough time playing in normal size battle races, let alone huge ones.
Hakfinn
13 Jul 2007, 21:42
There is only NAiL to we are waiting or it's done? :cool:
lol @ creating another account for hakfiin when you already had Jerry
Hakfinn
14 Jul 2007, 07:47
lol @ creating another account for hakfiin when you already had Jerry
Sorry but it isn't your business. Nobody asked you about sentence. :mad:
BigBilly
14 Jul 2007, 11:09
cuz that would take 5 years instead of 1 i guess
good one :)
Hmm, anyone is making the last? :-/
BigBilly
6 Oct 2007, 13:36
nail.......... still
He did told me he won't make it.. Maybe other ppl can make it? So.. Nail? :-/
what does it look like so far
Hakfinn
25 Mar 2008, 22:21
Hey NAiL. Can you make ur part to the end? Man.. It's almost done.. Were waiting for you..;) Peace :cool:
GoDxWyvern
26 Mar 2008, 00:20
Wow, I can't believe this thing has been "in the making" for 15 months.
realfoe
26 Mar 2008, 03:56
yar m8tee shiver me timbers
BigBilly
27 Mar 2008, 00:38
I dont care about this anymore.
If Nail also dont care... maybe someone else finsih that part.
Hakfinn
27 Mar 2008, 11:14
Guys.. I can make this last part. Do you think it's a good idea? :cool:
GoDxWyvern
27 Mar 2008, 16:27
Honestly? No. :p
BigBilly
27 Mar 2008, 18:35
You already made one part...so no of course :D
EDIT: Doben is thinkg of it.... *hopefully* ^_^
EDIT #2: Someone have the actual version opf the map? I dont find my one...
GoDxWyvern
29 Mar 2008, 17:07
Since the latest version of the map (the mirrored one) is nowhere to be found, I took the liberty of redoing it and reassembling the map sections.
http://denk.alfahosting.org/user/PatchworkBR_current.png
I forgot what Koen's version looked like, so I tried to find the best possible order myself. For this to work, I needed to edit ShyGuy's, Jerry's and Squiffel's sections slightly. The changes include the following:
The top left part of ShyGuy's section has a bend in it, in order to allow people to enter Jerry's part.
The bottom left row of leaves in Jerry's part consist of 3 leaves instead of 2, to block a shortcut.
The bunch of leaves to the right of that row has undergone a little pixel editing, to block another shortcut, but without closing the trap.
The single leaf to the right of the signpost on Jerry's section has been moved two pixels to the right, to close yet another shortcut.
I added a second piece of wood to the exit of Squiffel's section, to allow people to enter my part. I feel that this is the most obtrusive change, but it goes with the style of the section and doesn't make it any easier.
A few of the entrances/exits have been shifted slightly, for a smoother transition.
Of course I've re-mirrored the text parts in the affected sections. The question marks in Koen's section were not re-mirrored, for obvious gameplay reasons.
I hope everyone's alright with this. Doben agreed to build the last part of the map, and I trust he'll do a good job. =)
BigBilly
29 Mar 2008, 17:23
Thank you for all the effort you put into this :O
<3
Hakfinn
29 Mar 2008, 21:58
y0 Guys :cool:
@Wyvern
I fixed my nick there on Hakfinn. Make map with this version.. ;) I hope is ok.
Peace.
Link: http://img524.imageshack.us/my.php?image=patchworkbrcurrentji7.png
my patch is almost finished, completed map will be posted here and on wmdb very soon, sorry guys, sincere apologies 8(
Koen-ftw
29 Jul 2008, 00:37
Heh, NAiL, that's great! :D
quick reply heh!
Im very sorry to hold everyone up like this though... It was selfish of me to offer to make a patch when I knew that I had 0 motivation to make another br, even one this small. I tried literally 10 different designs but had to scrap them all half way through... I would make 1 jump then stare at the map for 60 minutes with a blank head... then I dont want to look at it anymore -.-
Little by little however, its now slowly come together and should be ready within a week (although I said that before). It shouldn't have taken this long, especially as everone else managed to make theirs in good time, but at least now we can all enjoy viewing and playing the finished map 8)
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