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Hello. I open this thread to show us my project. Its called "Worms Paper" and a pack of rules to play the 2D Worms (1,2,Armageddon, etc) with pencil, paper and a compass.
I im writing it now in my PC, but in a few days i will show it.
plz think a about it.
:)
Hello. I open this thread to show us my project. Its called "Worms Paper" and a pack of rules to play the 2D Worms (1,2,Armageddon, etc) with pencil, paper and a compass.
I im writing it now in my PC, but in a few days i will show it.
plz think a about it.
:)
I thought about this too a number of years ago. But I couldn't think of an easy way to make the Bazooka falls.
o yeah?
i know a way to make it really-realist. the sistem called "Realistic System".
Here's the image:
http://pixloads.com/public/25492/basics.PNG
-First, you have to select the angle making a semi-circle near the worm
-Once it is selected, select a "power" in CM.
-Make a line from the weapon, passing for the selected angle and equal to power x 2 in CM.
-At the end, make a horizontal line equal to power
-At the end, make a vertical line equal to power. Thats where you will put the compass.
-The radius is the end of the ascending line to the compass point.
-Make the bow and stop when it touchs the "imaginary" horizontal line.
-Make the decline line equal to the ascending, but inverted...
NOTE: with pencil and paper the curve looks better!
Wow, it sounds great, what can I say, I can't wait to see your ideas.
SupSuper
7 Dec 2006, 18:50
Looks complicated, but then again, it makes a lot more sense than I expected. Good luck with it, curious to see where this goes. :)
I know that, at simple look, looks complicated. but if you play it, its more fastest that you can think
::EDIT::
I need someone to translate the manual to english, because its in spanish. plz PM...
Well, if no-one appears, you could use babelfish ( http://babelfish.altavista.com ) to translate it roughly, post it here, and we'll improve the english :)
That's if no english-spanish guy appears :)
I know that, at simple look, looks complicated. but if you play it, its more fastest that you can think
::EDIT::
I need someone to translate the manual to english, because its in spanish. plz PM...
You should post the spanish one first. It'll be easier than getting them to PM you for the spanish manual.
Metal Alex
9 Dec 2006, 15:31
I know that, at simple look, looks complicated. but if you play it, its more fastest that you can think
::EDIT::
I need someone to translate the manual to english, because its in spanish. plz PM...
AJÁ! No busques más! yo traduzco si quieres. :)
Translated:
AHA! search no more! I translate if you want :)
ok amigom, en unos dias posteo el manual!
::EDIT::
I forgot! I made a system to play semi-3D worms!!! but still in "Beta" ;)
Shockdude
12 Dec 2006, 00:10
...
cool...
?
farazparsa
15 Dec 2006, 03:55
Just out of curiosity, how time consuming is playing a round of WP?
Paul.Power
15 Dec 2006, 10:43
It's nice. It's not a proper parabola, but that would just be being picky. Good job :)
Pieboy337
16 Dec 2006, 05:46
I used to try somthing simular in school when I was bored. It would be me vs. me because my friends thought I had gone mad so they refused to play with me.
Paul.Power
17 Dec 2006, 15:17
I invented a game that involved flicking little bits of tinfoil around something that looked like a cross between a pinball table and a contour map.
I called it Paul Pinball.
I called it Paul Pinball.
Why not call it "PinPaul"? :D
Paul.Power
18 Dec 2006, 12:23
Why not call it "PinPaul"? :DBecause I didn't think of that, of course :p
AndrewTaylor
18 Dec 2006, 12:28
Why not call it "PinPaul"? :D
Then what would I call my game involving Paul and a pack of tacks?
Preasure
18 Dec 2006, 20:53
You could do an upgrade for it, and call it PinPaul Power. :p ;)
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