mr_awesome
26 Oct 2006, 11:45
Lex, I know recently that you are working on programming, and I have a GREAT idea.
For those of you that don't know, by using CyberShadow's WormKit module file override, you can edit missions (to find out how see this (http://forum.team17.co.uk/showthread.php?t=30820) thread).
Well Lex, how about you create a program that can edit the mission files more easily, like Scheme Works does with schemes? You could have a program like that that has weapon options and turn time and all the other normal options but also has options such as 'Mission complete type (like if you collect a crate or kill or the enemies to win)' or 'CPU level selection' and things like that that can only be used in missions. You would save the mission file to Worms Armageddon\Data\Mission (create the mission folder) and would most likely just edit the first mission 'Pumpkin Problems' (mission0.wam). This would only work if FileOverride is activated. If you got sick of your mission and wanted to go back to the normal mission, you just delete the .wam file from your WA directory.
Some other ideas I have for this is a terrain selector for the missions, and you could select where the worms start off.
So Lex, do you think you can do this? If not is there anyone else that could?
For those of you that don't know, by using CyberShadow's WormKit module file override, you can edit missions (to find out how see this (http://forum.team17.co.uk/showthread.php?t=30820) thread).
Well Lex, how about you create a program that can edit the mission files more easily, like Scheme Works does with schemes? You could have a program like that that has weapon options and turn time and all the other normal options but also has options such as 'Mission complete type (like if you collect a crate or kill or the enemies to win)' or 'CPU level selection' and things like that that can only be used in missions. You would save the mission file to Worms Armageddon\Data\Mission (create the mission folder) and would most likely just edit the first mission 'Pumpkin Problems' (mission0.wam). This would only work if FileOverride is activated. If you got sick of your mission and wanted to go back to the normal mission, you just delete the .wam file from your WA directory.
Some other ideas I have for this is a terrain selector for the missions, and you could select where the worms start off.
So Lex, do you think you can do this? If not is there anyone else that could?