df095z
27 Sep 2006, 19:47
i should be playing worms4 right now, but i thought since i like the game so much, i might wanna suggest some stuff...
but since i am too lazy to read through all the previous posts, there might be some repetition to some suggestions that i said...
btw, i dont think a blowtorch or drill would add much strategy or fun to the game...in a 3d world its pretty complicated too....perhaps a better choice would be a weapon that does purely land damage to create reasonably large holes in the landscape....probably an 'antimatter weapon' or something
it started off when i started missing worms3d and not know why...
i guess i wanted these weapons/utilities back:-
-Freeze (bubble trouble is good, but only against airstrikes i guess)
-Sticky Bomb (instead of the pretty useless cluster grenade)
-Mortar (this weapon really involved use of some skill and strategy in aiming high angle lob shots to hit an enemy directly from the top)
-Homing Pigeon (just for comic relief)
-cant really think of new weapons, im fine with the few; too many new weapons will just lose the strategy part of the game...
perhaps something like a 'wind bomb'...just place it and it powerfully blows worms in a radius away, hopefully to sea
and im not sure why they'd have 2 poison weapons like Gas Cannister and Poison Arrow, although clearly they differ in how they are used....but the blast radius of the poison is pretty much the same.
-i guess what it needs is more 'negative' mystery crates...
let me try and list what i can remember
-Damage Incoming
-Team Disease
-Sabotage Inventory (i dont really think this is really bad anw)
i think thats pretty much all.... the others are just neutral ones like:-
-Global Warming
-Reposition Worm
-Bring On The Mines
-Barrel O' Laughs
-Random Detonation
-Moon Physics
vs 'positive' crates like:-
-Sick It To Them
-Medical Insurance
-Super Health
-Big Guns
-Extend Time
-Hyperactive
----------------------
so i guess adding 2 or 3 more negative mystery crates wont be that bad....adds more risk
perhaps a 'reverse control' where player's controls are reversed
or 'artillery mode' where the active worm is stuck and cannot move for that turn....
and since there's super health....why not add a a 'Curse', where the active worm reduces health all the way to 1 and loses a turn.
---------------------------
besides the weapons and stuff.... i guess the multiplayer menu has to be altered a bit...
i wonder why the option of changing maps and game styles have been removed when hosting a game. they are only chosen once and fixed afterwords while waiting for players....i suppose its because its easier and neater for players to see these running servers and join
plenty of times i have set a game with a big map hoping to have 4 players, however most of the times i'm force to run the game with only 2, without an option of changing the map, nor the game style...
and perhaps, the 'ready' 'not ready' option should be added again, as some hosts like to abuse the game by adding more worms to his team and handicapping other worms.
but since i am too lazy to read through all the previous posts, there might be some repetition to some suggestions that i said...
btw, i dont think a blowtorch or drill would add much strategy or fun to the game...in a 3d world its pretty complicated too....perhaps a better choice would be a weapon that does purely land damage to create reasonably large holes in the landscape....probably an 'antimatter weapon' or something
it started off when i started missing worms3d and not know why...
i guess i wanted these weapons/utilities back:-
-Freeze (bubble trouble is good, but only against airstrikes i guess)
-Sticky Bomb (instead of the pretty useless cluster grenade)
-Mortar (this weapon really involved use of some skill and strategy in aiming high angle lob shots to hit an enemy directly from the top)
-Homing Pigeon (just for comic relief)
-cant really think of new weapons, im fine with the few; too many new weapons will just lose the strategy part of the game...
perhaps something like a 'wind bomb'...just place it and it powerfully blows worms in a radius away, hopefully to sea
and im not sure why they'd have 2 poison weapons like Gas Cannister and Poison Arrow, although clearly they differ in how they are used....but the blast radius of the poison is pretty much the same.
-i guess what it needs is more 'negative' mystery crates...
let me try and list what i can remember
-Damage Incoming
-Team Disease
-Sabotage Inventory (i dont really think this is really bad anw)
i think thats pretty much all.... the others are just neutral ones like:-
-Global Warming
-Reposition Worm
-Bring On The Mines
-Barrel O' Laughs
-Random Detonation
-Moon Physics
vs 'positive' crates like:-
-Sick It To Them
-Medical Insurance
-Super Health
-Big Guns
-Extend Time
-Hyperactive
----------------------
so i guess adding 2 or 3 more negative mystery crates wont be that bad....adds more risk
perhaps a 'reverse control' where player's controls are reversed
or 'artillery mode' where the active worm is stuck and cannot move for that turn....
and since there's super health....why not add a a 'Curse', where the active worm reduces health all the way to 1 and loses a turn.
---------------------------
besides the weapons and stuff.... i guess the multiplayer menu has to be altered a bit...
i wonder why the option of changing maps and game styles have been removed when hosting a game. they are only chosen once and fixed afterwords while waiting for players....i suppose its because its easier and neater for players to see these running servers and join
plenty of times i have set a game with a big map hoping to have 4 players, however most of the times i'm force to run the game with only 2, without an option of changing the map, nor the game style...
and perhaps, the 'ready' 'not ready' option should be added again, as some hosts like to abuse the game by adding more worms to his team and handicapping other worms.