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DohDoh
31 Aug 2006, 16:00
Here's a few things that could shake things up(imagine the power of PS3 & Xbox360)

Here's How to make the game feel somewhat deeper

Weapons:
The one thing Team 17 has never introduced to worms: The Assault Rifle. Pistol & Uzi Should also make a return. The assault rifle would fire 30 3 pts bullets, but have a terrible recoil. The Uzi should be a little weaker firing 30 1 pt bullets, but not have much recoil unlike the assault rifle. A worm should always have fighting abilities to ignitiate a fighting mini-game, this is NOT the fire punch.

Don't Just Stand There!!! Do Something!!! lol:) :
There should be a new way to make the game seem more alive.
The worms should be possible to set to these 2 modes
-Travelling Mode
-Self Defence Mone


Self-Defence Mode would Require an Assault rifle & if a worm encounters another worm in self-defence mode, the worm in self-defence would start automatically firing at your worm. This would not affect the fighting minigame.

Travelling mode means that you set waypoints & after the turn the worm would start making its way through them in order & try to get at the final destination while the other player starts its turn regardless to the other worm. In Travelling mode, The worm wouldnt be able to defend it self & will stop if it gets hit.



Vehicles:
There were maps in W4M where i wouldve loved to hop in a car & run over some enemies. There should be cars that would be steerable, but if they crash in to fast enough something or get shot, they would blow up like the oil Drums. Tanks would be buff & rough. They would fire some powerful cannonballs & have 100000 pts of hp. They would be extremely fulnerable vor bazookas that take off 50000 hps from them(Not from worms).
In some maps there should be subways & light that go around the map & stop at stations. This would make some good ways to move, the train would be really hard to destroy, unless you break the rail that makes it cras, burn & explode the rails would be hard to destroy in subways, but the option that would work in all of the trains would be plant a holy grenade inside.

Bigger Maps
We need bigger maps & better map customisation

EDIT:

Camera Angles:
The camera angles need some serious fixing.
Aorstrike for example, we need an angle from the ground & see as the bombs come down & blow the worm up
When the worms fly, the camera shouldnt be a blimp camera, the angles should be more movie-like

FIRE!!! FIRE!!! :D:
Bring back the fire they had in W3d & I think forts had it too, it should act like it did on w3d.

I think its possible with the next gen consoles

I tried my best to make this post readable sorry if bad spelling

quakerworm
1 Sep 2006, 05:22
i like the idea of being able to put a worm into a "sentry gun" mode. it would probably need to be either an option that can be disabled for a more classic game, or maybe a utility item.

the vehicles might be a good idea, but i think they need a lot more thought. it's something that can very easily mess up the gameplay, so it has to be done right.

robowurmz
1 Sep 2006, 07:32
This whole thing sounds really good, but I'm wondering if Team17 would actually do these things...or whether they couldn't be bothered...:confused:

BuffaloKid
1 Sep 2006, 09:02
Vehicles=Bad Idea
Self-Defense Mode= Good Idea
Assault Rival= Something that sounds like it would be the old Minigun but look different

Plasma
1 Sep 2006, 10:38
Self-Defence Mode would Require an Assault rifle & if a worm encounters another worm in self-defence mode, the worm in self-defence would start automatically firing at your worm.
We already have something like this; it's called a sentry gun.

MtlAngelus
1 Sep 2006, 14:44
We already have something like this; it's called a sentry gun.
I wasn't aware the sentry gun was a worm defending itself : O

Plasma
1 Sep 2006, 14:47
I wasn't aware the sentry gun was a worm defending itself : O
If the worm is standing near it, then it is.

Alien King
1 Sep 2006, 14:55
If the worm is standing near it, then it is.

Which would not be a great idea. All an enemy worm needs to do is make the gun fire in the direction of the worm standing next to it.

DohDoh
2 Sep 2006, 10:24
about the the worms self-defense i forgot to mention that the worms in self defense should have pretty terrible aim,not see that far & be very easy to jump from behind & quakerworm has a point of the vehicles should be done RIGHT or they can mess it up. If not self-steerable vehicles, we definately need some movers such as Trains, Elevators & Buses to make the enviroment more breathing

vmanc
2 Sep 2006, 14:28
I don't get the point of travelling mode. Instead of wasting your turn setting a waypoint, why not use it to just go there by yourself? And once you get there, you can take a shot at someone.

I do like self defence mode though.

BuffaloKid
3 Sep 2006, 02:17
If the worm is standing near it, then it is.

Which would not be a great idea. All an enemy worm needs to do is make the gun fire in the direction of the worm standing next to it.

Indeed. If the worm is standing on it, however, it then becomes a taller version of this self-defense mode.

I don't get the point of travelling mode. Instead of wasting your turn setting a waypoint, why not use it to just go there by yourself? And once you get there, you can take a shot at someone.
Ah, but consider this. You go over somewhere so you can do masses of damage to the enemy, but this 'somewhere' is exposed. With travelling mode, you do your damage, then set your worm to squirm away to a safe location. Will he make it? Will the enemy decide to attack him? Will he have set these waypoints in the line of fire of a sentry gun or self defense worm? The possibilities are practically endless.

DohDoh
3 Sep 2006, 07:13
^^^thats 1 of my forgot-to-mention points :D its not meant to "waste your turn" at the start of the turn,you choose between self-defence & travelling mode, if you choose travelling, you can set the waypoint(s) then the time starts running, you go & shoot at a worm, your worm then starts crawling to the waypoint(s)

WormOfFire
3 Sep 2006, 08:23
We don't need trains,seriously...dosen't the teleport do the job?

I don't like any of these ideas,some of them would TOTALLY mess up the game...vehicles? Bah.

You could just drive around and kill everybody on your turn.

robowurmz
3 Sep 2006, 08:52
Vehicles? Bah.

You could just drive around and kill everybody on your turn.

Unless they had fuel, like the jetpack. And you had to pick up a fuel crate in order to actually use the vehicle.

robowurmz
3 Sep 2006, 08:56
FIRE!!! FIRE!!! :D:
Bring back the fire they had in W3d & I think forts had it too, it should act like it did on w3d.

The fire on W3D, was, well, CRAP. It looked 2D. The one on forts was better. It was 3D, and actually did some damage worth firepunching the enemy into the flames!

Alien King
3 Sep 2006, 11:39
^^^thats 1 of my forgot-to-mention points :D its not meant to "waste your turn" at the start of the turn,you choose between self-defence & travelling mode, if you choose travelling, you can set the waypoint(s) then the time starts running, you go & shoot at a worm, your worm then starts crawling to the waypoint(s)

So, at the start of the turn you select self-defence or travel mode.

In travel mode you point to where you want to go, and the worm moves there.

1. Where's the fun in getting to hard to reach places using skill?

2. How the hell do you attack?

AndrewTaylor
3 Sep 2006, 13:25
So, at the start of the turn you select self-defence or travel mode.

In travel mode you point to where you want to go, and the worm moves there.

1. Where's the fun in getting to hard to reach places using skill?

2. How the hell do you attack?

The idea is that "travelling mode" and "self defence mode" are behaviours for your worms in other people's turns. So it's not just dead time, you can allow your worms to walk toward a pre-set destination or to fire at anyone who comes near.

To be honest, I don't think it would make much difference. A worm in "travelling mode" could still be dispatched pretty simply with a baseball bat and one in "self defence mode" could still be shot at with long-range weaponry.

I don't think "travelling mode" would be all that useful, either. When you have ropes and teleports and so forth, there's not much use in walking halfway across the map, especially if the enemy is pre-programmed to start blasting you with an assault rifle when you get there. And if nobody would use that, that means nobody can use he baseball bat, firepunch, prod...

DohDoh
3 Sep 2006, 14:29
So, at the start of the turn you select self-defence or travel mode.

In travel mode you point to where you want to go, and the worm moves there.

1. Where's the fun in getting to hard to reach places using skill?

2. How the hell do you attack?


1. well, the travelling mode isnt supposed to do EVERYTHING for you :D its not supposed to get to the hardest places

2. They would be so easy just to jump from behind, the worm shouldnt notice you that easy & if you get noticed, the worm will panic, & not be able to shoot back, the nearby worms wouldnt shoot their pal



I don't think "travelling mode" would be all that useful, either. When you have ropes and teleports and so forth, there's not much use in walking halfway across the map, especially if the enemy is pre-programmed to start blasting you with an assault rifle when you get there. And if nobody would use that, that means nobody can use he baseball bat, firepunch, prod...


Jump them from behid :D if they try to turn back, theyll panic & begin begging, & the worms nearby wont shoot their own pal, unless their not on your or the other worms side...

About the travelling mode, i repeat, the worm will start crawling after it had its turn, the self-defending worms wont notice you that well they aint no sentru guns, you could choose multiple waypoints to get past those worms & the worms aim would be terrible that means its not a big problem.


We don't need trains,seriously...dosen't the teleport do the job?

It would just add more feeling ... & a chance to try to knock a worm on the rails & watch as the train runs over them & kill them.

Tho clock wouldnt run when youre inside one

The worms in self defense wouldnt pay attention to them, so they would be really easy to jump from behind.

Plus the enviroment will feel alot more interactive

Oh, & they should be trains only on a few city maps.



vehicles? Bah. You could just drive around and kill everybody on your turn.

Its not that simple, the worms would try dodge the vehicles with a good timing, so it would be very hard to hit them plus those in self defense would try to bring them down.Mines woull explode instantly if getting ran over by a vehicle. The tank ammo would be like bazooka & the turn would end like it was a worm who fired.Plus some maps might not be really easy to drive around.

OK, the self defense,travelling, vehicles & movers should be possible to turn on/off because it would be controversial

Plasma
3 Sep 2006, 23:04
About the travelling mode, i repeat, the worm will start crawling after it had its turn, the self-defending worms wont notice you that well they aint no sentru guns, you could choose multiple waypoints to get past those worms & the worms aim would be terrible that means its not a big problem.
So where's the skill? All it is is that you can go up to a worm, attack them, and easily retreat to the other side of the map so that the enemy can't hit you.

DohDoh
4 Sep 2006, 13:53
^^^the turn is passed in a normal manner & while the enemy gets his turn, the worm would still be moving to its destination, plus it cannot defend itself while in travelling mode, so its easy to catch a worm trying to retreat