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jcikal
10 Jul 2006, 19:24
Is there any chance that Deadcode will ever try to improve the automatic worm placement on the maps? Most of the time, the worms of one group are basically too close to each other so they become easy targets. If they were spread out throughout the map, it would be more fun to play against.

Any hopes of a small update/patch in the near future? (Say before this year is over?)

evilworm2
10 Jul 2006, 19:35
Is there any chance that Deadcode will ever try to improve the automatic worm placement on the maps? Most of the time, the worms of one group are basically too close to each other so they become easy targets. If they were spread out throughout the map, it would be more fun to play against.

Any hopes of a small update/patch in the near future? (Say before this year is over?)

Erm... random placement is pretty random. How random is randomness?
http://en.wikipedia.org/wiki/Randomness

jcikal
10 Jul 2006, 20:08
Well again, the worms are grouped sometimes too close to each other so that with a properly placed shot, you can probably hit at least 3 at the same time. At least if each worm of each group would be placed together, that would probably be better.

evilworm2
10 Jul 2006, 20:42
Well again, the worms are grouped sometimes too close to each other so that with a properly placed shot, you can probably hit at least 3 at the same time. At least if each worm of each group would be placed together, that would probably be better.

Well again, there arenīt any groups. Placement is random.

Plutonic
10 Jul 2006, 21:43
the only way to do it would be to find the number of places required to fit all the worms of all the teams randomly, and then do some kind of graph-colouring algorithm to try to place them so that worms are as far as possible from each other.... would be horribly slow though....

Well, i guess you could just do a distance test each placemnt and re-try if its too close to another worm of the same colour but on small maps it would just cause even more hastle than we already have. Althoug i did use something like that in mapGen and it didnt turn out too bad...

KRD
11 Jul 2006, 00:19
the only way to do it would be to find the number of places required to fit all the worms of all the teams randomly, and then do some kind of graph-colouring algorithm to try to place them so that worms are as far as possible from each other.... would be horribly slow though....

That wouldn't be random then, though, would it?

Jcikal, what helps most of the time is using good maps. It's not a large problem with any of the popular schemes.

In Team17 most people agree random placement is part of the fun. The minority that doesn't plays with manual placement turned on.

In Intermediate it can be quite damaging. A good solution is using a complex random map.

Plutonic
11 Jul 2006, 12:17
totally, a good map will fix all...or manual placement.

Run
11 Jul 2006, 12:32
Yeah. If you expect the worm placement algorithm to place worms strategically, then you might as well place them yourself. You are the best worms placement algorithm there is ;)