View Full Version : worms mobile Riped off
mutant111
17 Jun 2006, 08:42
i have just downloaded the new worms game for mobile onto my motarola V220 phone and it has only two theams(london and artic), four worms per team and two play modes. have i downloaded the wrong thing? is the game not what it says on the WOW website? is this a vertion for my phone because it is not compatible with the full vertion? and also the game menues are diferent from the screenshots on the website.
Squirminator2k
17 Jun 2006, 13:03
Well, they would be different. Because of the complexities of releasing games for hundreds of different handset models (different specs, screen sizes, input types...), the game will obviously look different, as will the menus. It's like comparing the Amiga version of Worms to the PSone version. The PSone version obviously looks better because it has superior hardware.
It's just one of those things that comes with mobile gaming, unfortunately, and you'll have to live with it.
Alien King
17 Jun 2006, 13:49
Easy solution: Don't play it using your phone. Use a proper handheld console instead.
mutant111
20 Jun 2006, 12:28
even so it said it had tutorial, deathmatch, and some other stuff and so they lied, they didn't say on the website that it might be different on my phone from what they said.
Squirminator2k
20 Jun 2006, 18:11
So let [THQ (http://www.thq.co.uk/)] and [Rockpool Games (http://www.rockpoolgames.com/)] know, then. Team17 probably had little to no involvement in its inception, development and marketing.
even so it said it had tutorial, deathmatch, and some other stuff and so they lied, they didn't say on the website that it might be different on my phone from what they said.
Maybe you got the old version of Worms-mobile. It had just two different level themes, and around three different weapons...
Well, they would be different, etc.
I've never seen a mobile game look different on one handset to another and I've tested mobile games meaning I've seen the same game running on multiple handsets.
Mind you, it could have just been that all the handsets were using the same version of the game. I find it hard to believe, though.
You got "Riped" off. Do you mean you are actually a piece of fruit with bad grammar who over-ripened? :p
Squirminator2k
14 Aug 2006, 22:06
I've never seen a mobile game look different on one handset to another and I've tested mobile games meaning I've seen the same game running on multiple handsets.
Compare, if you will, Worms Forts: Under Siege on Nokia handsets to Sony Walkman handsets. On the Sony handset the game incorporates a psuedo-3D landscape. On the Nokia, it's flat.
Oh, cool. I have a SonyEricsson. How many levels are there?
I got a bit bored with the pace of it but I think i did about 18 levels :P
SupSuper
15 Aug 2006, 18:50
Some games might change, since even though all the phones are Java-capable, they might have different screen sizes, specs, etc. In my example, I have Splinter Cell: Chaos Theory for my phone, but apparently the screen is too small so that the HUD isn't visible.
In any case, I think the problem here is that he might have ended up getting the old Worms mobile version (by THQ) instead of the new one (by Rockpool), since they both have the same names on mobile-site listings and what not.
FutureWorm
16 Aug 2006, 06:55
Hey, ripe games are my favorite. Quit complaining.
quakerworm
23 Aug 2006, 07:41
Mind you, it could have just been that all the handsets were using the same version of the game. I find it hard to believe, though.
it coud easily have been the same version. games running on handsets usually run under java virtual machine. that means that the same piece of java byte code can be ran on entirely different architectures, as long as all of these architectures have sofficient processing capabilities to run that code.
I've never seen a mobile game look different on one handset to another and I've tested mobile games meaning I've seen the same game running on multiple handsets.
Mind you, it could have just been that all the handsets were using the same version of the game. I find it hard to believe, though.
Oh it does happen. I've worked on several mobile games that vary between handsets to different. In some versions of lemmings a few levels were removed, to reduce the required tileset. In Love A Lemming, entire chunks of lemming attributes and minigames were removed for handsets that couldn't cope. Some builds of Atari Legends only had 2 retro games instead of 3, and Virtua Tennis even had 2 completely seperate builds, one for 3d capable handsets and another 2D version for everything else.
Yeah, now that I've had more mobile games experience I've noticed it too.
Having said that, 2D and 3D iterations of a game are arguably different games built for different platforms.
hi there how are you doin'
where did you bought that worms??
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