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Evil Bunny
2 Apr 2006, 18:48
Lol, i'm sure that got people's attention. Anyway, for like over a year now there has been little visible progress on the game. What's up with that? I feel the game is somehow dying out here and the progress is too low to keep people's interest.

I honestly think that if wa would show some more progress people would stick with it. The game has been stretched and stretched for 10 years now and though very flexible compared to other games it doesn't go any ferther as far as normal players are able to modify / customise. I think this is what has kept people from sticking with it, the constant new gametypes / features / external programs.

4.0 was announced over 2 years ago. I don't think it will ever happen but if it will i doubt deadcode is half way done. After 6.22.1 dc seems to have stopped, which was in october 04. After that a few days in march 05, and since then only 3 small patches.

I don't like to see this game fade away for a while. It's a great game and with everything planned for the patches i think it could last quite a few years longer.

We, as a community, should put some serious thoughts into if the current path is the right one. And if not (which i believe) a plan/suggestion could be made and presented to team17 for the future of worms 2/a/wp.

There is planty skill out there willing to work on the game. I know the source can't be released because it's not fully owned by t17. That problem can be overcome i think, if there are people willing enough to help.

I'd like to know your thoughts on the subject, thanks.

Chip
2 Apr 2006, 20:31
He doesn't show up regually but I'm sure theres a good reason for it.....perhaps he's making the new fidler type thing even as we speak :eek:


I don't mind who makes the pacthes as long as we get the new fidler type thing......which was Deadcode's idea....hmmm,
Well anyway I just want to make my own weapons again and them being compatible with the latest beta patch.

Plutonic
3 Apr 2006, 00:42
I think deadcode is still working on it but quite clearly isn't devoting his entire life to it........ which makes sence.

If you gave the project for me it would have to go in preference under getting my drivers licence, finding a job, getting a job and completing my degree.
For others it will come under jobs and family... etc.

MadEwokHerd
3 Apr 2006, 01:35
I was under the impression it WAS his job...

bonz
3 Apr 2006, 01:39
I was under the impression it WAS his job...
No, his job is guzzling beer... just like in T17 HQ.

Lex
3 Apr 2006, 07:14
Deadcode is brilliant. Very few others could make modifications to WA so intutively.

KRD
3 Apr 2006, 10:00
Amen, Lex. In my opinion anyone else you could find for the job would take twice the time to do what DC has done so far and it wouldn't have been done nearly as intuitively and bug-free as it has been. Unless you got a whole development team working on it, but then there would be all sorts of new trouble trying to synchronise progress and actually have a common goal. Not to mention you'd have to pay them, you know, money.

Besides, there's still plenty to do on WA. Not Deadcode's fault people prefer to just play Shoppers / league games 24/7. If anyone feels like coming up with a new scheme they're free to do so. A good example being the two newly created schemes called Plinko and Walk for Weapons. Granted, you can't make your own weapons and murder others with them [yet], but personally I'm not too sure that would be a good idea anyway. People worked hard to balance the weapons and they did a splendid job.

Same goes for external programs, the last 5 made have had more down sides than pros. Not Deadcode's fault.

Evil Bunny
3 Apr 2006, 11:59
deadcode has been involved with several sideprojects is what i've heard. (edit: actually that's what he told me himself) Let's be honest here, worms is way out of date. It's coding is old, everything about it is old. It's running on 256 colours and the frontend is on 640x480.

I'm not that much of a programmer but i know enough to know that a team of programmers with the resources available today could reprogram worms in a matter of weeks.

Don't get me wrong i'm not trying to critisize deadcode. I think he has done a great job at debugging the game and fixing it up. But this game is dying people. Two years ago patching might have been a great idea but currently i doubt it will be worth the effort. Fewer people play every day. Would you be interested in programming for a lost cause? I wouldn't. It's community is faultering. The general population of wnet is people who drop in every now and again after having smoked a big fat joint. Second to that is the older community who only shows up from time to time for old times sake.


Many people would like to see worms open warfare on the pc. I haven't played it yet but it seems like a great game to continue the legacy of worms. It's a possible future indeed, worms on handhelds, That's one direction to take. The other is 3d on consoles and pc, that's been done too. The 3rd is find someone who will work on the old game in his spare time. That has also been done.

There are 2 other roads games are currently taking. The first one is done by fans who have developed there own version of a game to keep it from dying out, some of them with succes, most end up unfinished and as a failure. The second road worms could take is become a flash-game. There are currently quite a few companies making money from advertisement surrounding there flash games.

I'm suggesting deadcode should stop working on wa and talk to people about what should be done with worms. W:A is his pet project, which isn't wrong but, in my oppinion, doesn't take the future of 2d worms in account too much. To me it seems more like the oppertunity for dc to do things with it that interest him. Once again, i don't think that wrong, i would do the same. But for some reason the idle worshiping is still there after 1.5 years of barely any visible progress at all. (All the rest with hopes of everything promised have already left.)

I believe deadcode isn't that interested in keeping the game alive anymore, rather he's working on it to improve his own knowledge/skills as a programmer. Therefore 4.0 will never be finished and W:A will die over the course of another 2 years.

Now if i am wrong and deadcode is planning some big release in the near future of things he has been saving up, let us hear it. Let him tell us what's going to happen with our favourite game. It might be his to do with as he pleases, but he should keep the community in mind. I don't want 2d worms to die out as i think many of you dont. So maybe something should be done about it.

bonz
3 Apr 2006, 12:00
I'd like to lock Annelid & Fudge Boy into a room together with Deadcode, a computer & the W:A source.
(and beer)
(and coffee)

evilworm2
3 Apr 2006, 21:10
I'd like to lock Annelid & Fudge Boy into a room together with Deadcode, a computer & the W:A source.
(and beer)
(and coffee)

let`s collect some money to hire kidnappers and a motel room. ;)

Chip
3 Apr 2006, 23:06
Better still - just set up a big sign out side an empty room saying "free beer within", I'm sure that'll be enough to get them in there.

bonz
4 Apr 2006, 00:17
Better still - just set up a big sign out side an empty room saying "free beer within", I'm sure that'll be enough to get them in there.
Ha!
Deadcode, Annelid & Fudge Boy would not be able to fit into that room anymore, because the whole T17 HQ crew would have crammed into it. :D

worMatty
4 Apr 2006, 00:29
Ha, ha, ha, Team17 stereotyping, LOL, etc.

Is there anything else that actually needs to be done to WA? Why flog a dead horse? Shouldn't it be us who decide to keep playing it based on our liking of the game and not because we enjoy being tantalised by the occasional additional feature?

Besides, putting three grown men in a motel room with beer and caffeine conjures up some interesting 'developmental' pictures.

Don't tell me you never saw that episode of Frasier when Frasier and Niles book in to a hotel room and, having put off their deadline until the eleventh hour, try to write an entire book about successful sibling relationships in one night and fail to get past the introduction to the first chapter.

MadEwokHerd
4 Apr 2006, 02:13
The first one is done by fans who have developed there own version of a game to keep it from dying out

What, you mean like Wormux (http://www.wormux.org)?

CyberShadow
4 Apr 2006, 03:42
who wants to replace deadcode?
* humbly half-raises hand, looking around waiting for someone to clobber him *

I'd love to help out with what I can for my favourite game; thou I believe I've yet to prove my worthiness to the community - only time will show that, and I'm fairly new here :) (there's no rush thou, is it?)

P.S. IMHO I'd really rather work side-by-side with Deadcode than "replace" him. I believe Worms is a large enough project to be split in two (or a bit more) :)

Chip
4 Apr 2006, 11:08
Is there anything else that actually needs to be done to WA? Why flog a dead horse? Shouldn't it be us who decide to keep playing it based on our liking of the game and not because we enjoy being tantalised by the occasional additional feature?



Bigger maps,
More worms,
The in game fiddler,
The in game mission editor,
A sprite importer so you really could make your own weapons rarther then using bits and bobs of existing weapons.
Option to choose the number of mines and oil drums,



Then I would be happy. :)

Evil Bunny
4 Apr 2006, 11:35
yes indeed, wormux is a little like that but it will never be more then a few minutes of fun for only a hand full of wormers that actually bother to download it.

I would think more in the terms of a flash-based game. Check this (http://www.gotoandplay.it/_articles/2005/12/waf.php?PHPSESSID=a7d9bcc9b303b6cc649717ab364800bc ).

Judging from the reactions here i guess it's just me who wants worms to grow beyond what it now is. I don't see that happening unless it is through a complete rebuild, easy access to everyone on the net, and probably a campaign that would reach the audience of casual gamers.

I think t17 made a commercial error with w3 and w4m. They tried to move it's focus on casual gamers. Which is the smart thing to do since hardcore gamers really aren't interested in worms. But the game does require quite 'good' comps to run it, which there target audience doesn't have. It requires a campaign that can reach that audience. And it has to be low cost.

Casual gamers don't buy games from stores. They won't even be looking amoung Warcraft 8, FIFA 2037, and Quake 46. If they ever get in one of those stores they'll be searching the boxes filled with cheap older games.

W3 and w4m is selling because of the name they made with w2 games. This game is fading into history though, as are the memories of the good'ol times which compell people to buy the 3d games. The whole game hangs on it's dying 2d brother. If t17 wants worms to servive they need to make a new move. And the same goes for the fans of worms. It's a big stap and maybe with some support and help from it's fans something can be done.

I'm saying; lets rethink this thing.

bloopy
4 Apr 2006, 11:45
M3ntal would be a good person to do the job I think. :p

It's not something I'd want to do. I'd much rather make my own game from scratch, and definitely not in C++. Too last century... :D

M3ntal
4 Apr 2006, 13:34
I'm much too busy these days to take on a project like W:A in my "spare time" (quoted because it rarely exists), which is what Deadcode does. Programming W:A is not his job, it's a hobby, and he does it off his own back in his own time. Only Team17 and Deadcode know what kind of money arrangements they have, but from what i understand it's not much at all. Team17 are never going to employ someone full time to keep a game they don't even make money from any more alive. I'd be surprised if the revenue they earn from W:A even pays for the WormNET server any more.

For what it's worth, i've got a university degree in programming, and Deadcode is vastly better at it than me. If you think you can find someone else of his calibre who will work on W:A for next to nothing, and understands the game and the community like he does, then by all means good luck to you Bunny. Just understand that he needs to earn a living and lead a life as well as work on W:A, which he is by no means obligated to do.

CyberShadow
4 Apr 2006, 14:28
Judging from the reactions here i guess it's just me who wants worms to grow beyond what it now is.
Oh, you're so wrong about that. I'm just too much of a nobody (yet) to start proclaiming "what would I do to W:A if I'd get my hands on the source".

I've way too much free time on my hands. And, believe it or not, I've had a story a bit similar to Deadcode's story (about how he first made Silkworm etc.), only with a different ending :/
(read it here (http://maplecenter.net/zollaz/history.html))
Just don't quote me on anything from there, please, I know it's horribly written - and don't even think of reading the logs.

CyberShadow
4 Apr 2006, 15:32
nice story. i begin to like you.
:D
i have to say i firstly was not convinced of your intensions because you never made your project open source.
Which project? All Worms-related projects I made so far have the source bundled with them... (except that April Fools' joke). Or do you mean zollaZ?

evilworm2
4 Apr 2006, 18:05
:D

Which project? All Worms-related projects I made so far have the source bundled with them... (except that April Fools' joke). Or do you mean zollaZ?

i was speaking about the wormnat and the worms server thing.
but i never had a look at the zip. i misconceive that you didn`t include the source. sorry. my fault. :p

Evil Bunny
5 Apr 2006, 09:47
HA! there's one person who's reaction i was hoping for, tnx mental.

I am no fool in the ways of economy. That's just it. I don't supose running wormnet is too expensive since they need a server anyway for running w4m. A game which (hopefully for t17) is still bringing in some cash.

I sure as hell picked the wrong title for my topic. But i figured it would draw some attention this way. Don't mean to replace deadcode for the wa patch. I know he's probably the only 1 in the world he can and will work on it.

2d worms for pc can be more then W:A patches though.

KRD
5 Apr 2006, 12:03
More in which terms, Bunny?

Graphics-wise it would only confuse old players and annoy the ones with rusty computers. Changing the physics to a smaller extent [about what's planned or desired for one of the updates] isn't a bad idea, but again, you can't go around making a whole new game of it because people spent a decade getting used to the way it works now. Besides, a completely redone engine would split the community.

Gameplay is planned to get enhanched as it is, just imagine all the new possibilities opening when a map format allowing you to combine destructible and indestructible land in the same map arrives. Not to mention making the maps larger.

Also planned is the ability to specialise seperate worms in your team, giving one of them, for example, all the digging weapons, the other some heavy duty artilery and another close combat weapons.

My point is, this game has always depended on the community to come up with new ideas. Why would you want to provide people with a weapon creating kit when quite clearly all the popular schemes and skills have been possible with what the game had to start with...

Just my view. And the Why-Deadcode part I think M3nt covered well.

Evil Bunny
5 Apr 2006, 15:28
More in it's accesability.

Worms is not for hardcore games, agreed? T17 made that clear with the cheary w3d and w4m. It's for a far more general audience then most games.

Seems to me t17 isn't really getting to them with w3d, w4m, or w:ow.

Why not make a new 2d game? With new techniques developed the past years it has become quite easy. I'm talking macromedia flash here. Make a light version free of charge with some advertisement, and a full version for low cost and downloadable. The technology is extremely simple. There are alot of networks over which the game can be distributed, biggest of them being MSN. Imagine the audience worms would have of all those people actually having a really good game they can play (cos let's be honest most of those are crap).

The community would explode like that. Money would come from advertisement and people buying full versions online to download. Now having no figures i can't say anything about it's costs vs income. But while working on this topic i've also been doing some research on flash games. I know many companies earn a living from flash games only. None of them has a fan base or a famouse game title to draw popularity from.

Something like that could put worms back on the map bigtime. It would boast the W:A community, it would boast the popularity of the 3d games and the handheld game.

CyberShadow
5 Apr 2006, 15:58
Flash, you say?

I'm a bit concerned about the technical aspect of this. The game would either weight way too much to be played out of the browser, or it would have to be stripped of a lot of "stuff the game can run without". For example: music, soundbanks, fanfares, standard levels etc. I won't even mention the amount of code that would need to be ported from C++ to ActionScript. And besides, playing a rope game from a browser window would feel at least ... uncanny.

While this is possible on a smaller scale, I doubt a full-fledged port of W:A to Flash would be a solution. First of all, the graphics doesn't live up to other modern Flash games. 256 colors, not even a mention of transparency? Come on. Maybe something similar to W:OW? Either way, I don't see how would this be beneficial to the W:A community - technically speaking, every Worms game was theoretically bad for the W:A community - there would be more players moving to the newer games than players moving from the new game to W:A. Especially if the new game would be 2D ("3D games are just not the same, but this 2D game is all like W:A only better"). Since there's no reason to make a game that's worse than W:A, why would someone move from the Flash game to W:A?

IMHO.

M3ntal
5 Apr 2006, 20:25
HA! there's one person who's reaction i was hoping for, tnx mental.

I am no fool in the ways of economy. That's just it. I don't supose running wormnet is too expensive since they need a server anyway for running w4m. A game which (hopefully for t17) is still bringing in some cash.
As far as i knew, every online worms game since after WWP has been hosted on Gamespy. I could be wrong though...

I sure as hell picked the wrong title for my topic. But i figured it would draw some attention this way. Don't mean to replace deadcode for the wa patch. I know he's probably the only 1 in the world he can and will work on it.

2d worms for pc can be more then W:A patches though.
I agree that getting W:A to 4.0 is taking its sweet time, but let's be honest here, a Flash version would be pretty crap and featureless :/. I honestly believe the current situation with Deadcode making a slow flow of patches is the best solution short of Team17 themselves picking the game back up, which isn't going to happen.

Sure, more members of the community could be authorised by Team17 to help him, but i reckon that would create more problems than it would solve.

Edit: Here's a scheme i invented 2 years ago, based on planned features to be added to W:A. (http://katbox.iconrate.com/random/TeamObjective.txt) It's not too relevant to this thread, but i thought you might be interested.

Evil Bunny
6 Apr 2006, 10:11
Well yeah, it would be pretty basic. A browser version wouldn't be as interesting, but it could make for a few good 1v1 default games. With 1 soundbank that's not much of a problem. They can be very small, already been proven. As for graphics, they would have to be vector-based. Worms in vector would be many times smaller.

A full downloadable version would be like regular worms. Flash can do that with a little help. The whole thing doesn't have to be more then a few mb You'd be playing a game just like w:a.

I like the idea for that sceme mental. I've had about a billion like that for all the things planned. I don't see them ever happening though :( which is too bad.

iamgood
6 Apr 2006, 15:29
Letīs just ask ourselves: Why do we even play this game year in and year out? There are so many other games out there besides of worms. Move on, community, move on Evil Bunny. Sure as hell Worms can be fun (especially WA), but itīs so old, Iīm so goddamn tired of it. Why would you want this game to be new again, whereas the "fre****y" of it would only last a few months anyway, and itīs back being old and boring. Games arenīt meant to be "brought back", and they arenīt meant to be "stickied" Old games are old games. Even though itīs good to try a good ol' classic you havenīt played in a while, and get sticked with it again for a while, you must try new ones, and your care for Worms and WA is for sure, soon gone. Since I bought HL2, I havnīt been playing Worms Armageddon at all:D And itīs a good feeling. Try it.


("fre****y" Lol at cencurs)

bonz
6 Apr 2006, 15:33
Since I bought HL2, I havnīt been playing Worms Armageddon at all:D And itīs a good feeling. Try it.
Strange...
I only have played HL2 half-way through
But I have started playing through Deus Ex (1) for the 5th time now.

Some games simply are good and I will always play them again, some games are mediocre right from the start.

KRD
6 Apr 2006, 16:34
Edit: Here's a scheme i invented 2 years ago, based on planned features to be added to W:A. (http://katbox.iconrate.com/random/TeamObjective.txt) It's not too relevant to this thread, but i thought you might be interested.

Subliminal message sucessful! Just what I wanted you to post, heh.

redwraith
4 May 2006, 14:44
Well yeah, it would be pretty basic. A browser version wouldn't be as interesting, but it could make for a few good 1v1 default games. With 1 soundbank that's not much of a problem. They can be very small, already been proven. As for graphics, they would have to be vector-based. Worms in vector would be many times smaller.

A full downloadable version would be like regular worms. Flash can do that with a little help. The whole thing doesn't have to be more then a few mb You'd be playing a game just like w:a.

I programmed a while in Flash 6 (Actionscript 1) and what I can tell is that Flash is darn slow. I like Flash a lot but it's not suitable for game programming. Sure there are many flash games out there but mostly these games have a very simple gameplay (which worms certainly doesn't have, considering the tech behind roping, for example) and simple graphics. It's extremely hard to get enough FPS for a complex flash game. With complex I mean a game like Worms.
Even if programmers are so good at flash programming that they can make a complex game with decent FPS (and with good I mean REALLY good), these games won't run on old PCs. For example, you can play W:A on a 133 MHz PC without problems in 1024*768 (with background disabled) but if you want to play a simple flash game on such a PC it'll be a "slide show".

However, I have to say I don't know AS2 and AS3. If they are "hell" faster, it could be possible to make a Flash version of Worms. Problems: Which sense would it make to program an offline game in Actionscript (referring to: "A full downloadable version would be like regular worms.")? For offline use C++ would be much better, or even C# which is slower than C++ but easier than C++. Still, it doesn't make any sense in my opinion to try to clone Worms. A clone will never be as good as the original and the required work for a clone would be overwhelming.

MadEwokHerd
4 May 2006, 16:52
A clone will never be as good as the original

I dunno, people have made exact copies of games using only original code (they'd have to use the same data wa uses) before.

evilworm2
4 May 2006, 17:55
I dunno, people have made exact copies of games using only original code (they'd have to use the same data wa uses) before.

let`s make a team!

we need:
people with coding skillz
graphical artists
webspace (a wiki would be nice)
ideas
nothing more

Plasma
4 May 2006, 18:42
let`s make a team!

we need:
people with coding skillz
graphical artists
webspace (a wiki would be nice)
ideas
nothing more
You mean "lets make another fangame"?

evilworm2
4 May 2006, 19:08
You mean "lets make another fangame"?

yes. but now in a serious way.

redwraith
4 May 2006, 20:10
yes. but now in a serious way.

For a serious fangame we'd need a serious idea first.

Then we'd need a new thread ^^.

Then we'd need people willing to work on another fan game.

Then we'd have to decide on a programming language.

[UFP]Ghost
4 May 2006, 22:00
i would love to help, but i'm an idiot..... lol

MadEwokHerd
5 May 2006, 03:18
let`s make a team!

While people have made exact copies of game engines with original code, that sort of project does not appeal to me. Count me out.

redwraith
5 May 2006, 13:23
While people have made exact copies of game engines with original code, that sort of project does not appeal to me. Count me out.

I think evilworm talked about making another fan game, not a clone of W:A.

Lex
5 May 2006, 14:58
Definitely not! Look at this post and what he's quoting.: http://forum.team17.co.uk/showpost.php?p=500060&postcount=34

Evil Bunny
5 May 2006, 18:33
I programmed a while in Flash 6 (Actionscript 1) and what I can tell is that Flash is darn slow. Flash has come a long way since v6 and as1. It is one of the most powerfull tools available on the web, and has increased it's performance greatly in the newest version.

I'd like to help on such a game so count me in. We'll need some more people though. It would surtainly not be a copy or even close to one if it's made in flash. Graphics would have to be vector shapes. That would knock out the greatest problem wa has; it's sprites.

Plasma
5 May 2006, 18:56
I'd help, but I'm busy with my own fangame.
http://forum.team17.co.uk/showthread.php?t=23953

Although I will help with smaller things, like planning and short codes.

And I wouldn't say Flash would be such a good one for this, unless you want it to be fairly small.

bonz
5 May 2006, 20:15
And I wouldn't say Flash would be such a good one for this, unless you want it to be fairly small.
Should we do it in Mark Overmars' Gamemaker then? :D

Anyway, I too think Flash isn't a good choice. I actually hate Flash.
I suggest Java. Platform independent.

I can't help with anything programming related, but I can provide gametesting and criticism (positive, negative or devastating).

MadEwokHerd
5 May 2006, 20:44
How about this. Whoever actually WRITES SOME CODE can pick a language.

Plasma
5 May 2006, 21:08
How about this. Whoever actually WRITES SOME CODE can pick a language.
That is, if they're capable of doing everything necessary.
And does it have to be an online game or can it be a dowloadable?

Plutonic
6 May 2006, 00:16
That is, if they're capable of doing everything necessary.

Oh... oh good god....
He said STARTING some code, not doing the whole thing themselves.

Anyway, I would suggest C/C++. I mean, Java is good too but its realy slow...

evilworm2
6 May 2006, 00:35
I mean, Java is good too but its realy slow...

Java isn`t slow. C/C++ may be faster in some cases indeed.

Plutonic
6 May 2006, 02:45
no of course not, the fact that it has to be converted from byte-code to executable at run time doesn't slow down a thing... :rolleyes:

MadEwokHerd
6 May 2006, 02:57
no of course not, the fact that it has to be converted from byte-code to executable at run time doesn't slow down a thing... :rolleyes:

STOP TALKING. SERIOUSLY, JUST STOP TALKING.

If you want to see this happen then write something. WRITE IT NOW. It doesn't have to be good. It doesn't have to look good. It doesn't even have to be fun. But once you put some time in and have something actually written, you will prove to others that you are serious. When people who want to see something like it see that you have started something and that you have a direction to take it, they will help you. That is how you can get something done.

The way you will not get something done is by arguing about it here.

evilworm2
6 May 2006, 03:38
no of course not, the fact that it has to be converted from byte-code to executable at run time doesn't slow down a thing... :rolleyes:

omg. never heard about jit (http://en.wikipedia.org/wiki/Just-in-time_compilation) or jet (http://www.excelsior-usa.com/jet.html)?

MadEwokHerd
6 May 2006, 05:00
Watch me desperately try to stop this argument as it starts for some reason.

Yes, there is overhead associated with interpretation. Yes, things like JIT can reduce that overhead. It may even be possible for an interpreted language to run code better than a compiled one by watching the code in action and making better optimizations. I don't think we're there now, and that's not important.

The important thing that you seem to be forgetting is that there is another kind of overhead associated with compiled languages, especially C/C++. Those languages are simply more difficult to program in. You have to manage your own memory, introducing the possibility of things like memory leaks, which are evil and difficult to find. But mainly, it's just not very convenient.

That's not to say you shouldn't write games in C/C++. If you REALLY need that extra performance, then it's a good tradeoff to make. I, personally, would not write games in C or C++. But since I'm not writing any games at all right now, that doesn't matter.

I don't see the point in arguing about this right now. What it looks like to me is that people are trying to find a least common denominator, a language that the most people are going to accept, so that they can get a large team started. Well, I can be pretty sure that that's not going to happen. No large team from this group is going to agree on anything. Ever. Including a language. Maybe a small core team could get something done.

Or maybe someone just mentioned a language and people decided to argue. If so, please stop; this isn't the place.

No one is telling anyone what language they can or cannot use. You can all write fangames in prolog if you want. Just be aware that if you make a stupid enough language choice, your project will go nowhere (or you may have to start it over). And be aware that, depending on your choices, you may be able to draw on the support of others. If you use Flash, many people will not be able to afford the software they need to help you (and really, would you spend money on this?). If you keep the whole process behind closed doors, no one will be able to help you at all.

But I'm wasting my time here. No one here is going to create anything cool, and if they do, it won't be because of me talking about closed doors. I'll be back when someone reminds me why we even want a worms fangame.

[UFP]Ghost
6 May 2006, 05:01
The way you will not get something done is by arguing about it here.

a bit hipocricical isn't it?

MadEwokHerd
6 May 2006, 05:22
Ghost']a bit hipocricical isn't it?

I openly admit I'm wasting my time, and I'm not really trying to get something done. Wormux has more potential than anything I'm seeing here anyway.

evilworm2
6 May 2006, 12:25
i suggest brainf_uck for coding. ;)

found a more suitable one for worms:

*Tada*

COW (http://en.wikipedia.org/wiki/COW_programming_language)


omg. i edited my original post. damn.

Plasma
6 May 2006, 13:55
For a start:
For everyone that wants to help with the programming, clearly state what languages you know. Then we can pick which one.

Plutonic
6 May 2006, 13:57
it`s important to talk. talking is good. maybe you are right if you say this isn`t the right place to do. but as long as there isn`t a wiki (http://en.wikipedia.org/wiki/Wiki) or something this thread is a good place to start talking.

btw. i suggest brainf_uck for coding. ;)

'hello world' in brainf_uck:
++++++++++[>+++++++>++++++++++>+++>+<<<<-]>++.>+.+++++++..+++.>++.<<+++++++++++++++.>.+++.------.--------.>+.>.

@admins:
oh come on. censoring is ****. the link to wikipedia did not work. i had to remove it. :(

I like it, lets use that :p

CyberShadow
6 May 2006, 14:05
oh come on. censoring is ****. the link to wikipedia did not work. i had to remove it. :(

http://tinyurl.com/4f6mt
or
http://en.wikipedia.org/wiki/Brainf%75ck
:D

I can help here and there, but don't have the time to take on the role of lead programmer. I know Delphi, x86 Assembler, C, JavaScript, C#, C++, Python (best to worst in that order).

evilworm2
6 May 2006, 14:15
http://tinyurl.com/4f6mt

omg! ty cyber. ;)

EDIT:
Anyone here who can set up a nice wiki? My webspace neither allows perl nor php scripts. :(

Plutonic
6 May 2006, 16:26
I know C/C++, Java, php... yadda yadda, have used in the past pascal and arm assembly but don't like them.

CyberShadow
7 May 2006, 01:22
Anyone here who can set up a nice wiki? My webspace neither allows perl nor php scripts. :(

Use this:
http://wiki.thecybershadow.net/

I could also offer some web-space (you can choose a domain from FreeDNS (http://freedns.afraid.org/)).

evilworm2
7 May 2006, 12:58
Use this:
http://wiki.thecybershadow.net/

thank you very much!

to anyone who wants to contribute:
make yourself an account and write, write, write... ;)

redwraith
7 May 2006, 17:12
I just want to mention C#. Visual C# 2005 Express is free and has the same features as the standard version of Visual C# 2005 except a few marginal things. C# is extremely powerful but easier than C++ (automatic memory management, easier syntax etc.).

However, I'm not going to take part in a Worms fan game project. So count me out.

robowurmz
11 May 2006, 13:14
Deadcode is brilliant. Very few others could make modifications to WA so intutively.
That's probably because no-one else actually owns the source-code...:-/

Lex
11 May 2006, 13:48
That's not what I meant.

bonz
11 May 2006, 22:07
That's probably because no-one else actually owns the source-code...:-/
Nope, he already proved his talent when he made Silkworm. Without any source code.
That's why T17 gave the job to Deadcode in the first place.

realfoe
8 Jun 2006, 00:12
Letīs just ask ourselves: Why do we even play this game year in and year out? There are so many other games out there besides of worms. Move on, community, move on Evil Bunny. Sure as hell Worms can be fun (especially WA), but itīs so old, Iīm so goddamn tired of it. Why would you want this game to be new again, whereas the "fre****y" of it would only last a few months anyway, and itīs back being old and boring. Games arenīt meant to be "brought back", and they arenīt meant to be "stickied" Old games are old games. Even though itīs good to try a good ol' classic you havenīt played in a while, and get sticked with it again for a while, you must try new ones, and your care for Worms and WA is for sure, soon gone. Since I bought HL2, I havnīt been playing Worms Armageddon at all:D And itīs a good feeling. Try it.


("fre****y" Lol at cencurs)


just beat half life 2 on hardest because i am great. I liked throwing the big container at the boat just after i sqashed the men with it ,didnt do any damage to the boat or container but the men died.
cant wait for episode 1.

iamgood
9 Jun 2006, 19:47
just beat half life 2 on hardest because i am great.
I'd like to try that too, just that my hot on Half-Life 2 has coolened a bit because it always crashes for me, and I can't wait till I get to buy a new computer so I can seriously play this game! :p