Log started Project X! Version : 0.8.0.3084 for WA 3.6.31.0 WormKit Module Wormkit module is used : wkIndiMask.dll Wormkit module is used : wkKawooshKick.dll Wormkit module is used : wkLocalizer.dll Wormkit module is used : wkMapGEN.dll Wormkit module is used : wkNickFix.dll Wormkit module is used : wkPackets.dll Wormkit module is used : wkRandomMap.dll Wormkit module is used : wkRubberWorm31.dll Wormkit module is used : wkWormNAT2.dll Unlocked code region Unlocked data region Scheme list saved Loading from : px3d.dll PX3D library loaded and binded Cleaning old render Cleaning old render VFT Precision : Double Round Mode : Nearest Making Single Player form scheme select.. Making Single Player form scheme select resources.. Result MWAB : 524838 Loading level dat file : data\current.thm 0x0043BC6E Level is resetted by random gen! Show of Single Player Match form.. Scheme list saved Checking saved PX Scheme Done Used SPM Loading scheme default.pxs Loading scheme file PXSchemes\default.pxs SchemeMan is being initializated.. PXS : Loading pxdata.pxd PXS : Symbols loaded and linked PXFS has been initialized Processing scheme scripts. PXS : Making scheme scripts PXS : Compiling.. PXS : Compiled PXS : N Classes : 0 PXS : Linking group 2.. PXS : Processing overrides PXS : Making overrides PXS : Linking.. PXS : Updating class sizes.. PXS : Compiled from 07600004 PXS : Code size - 0,00 KB (0,000%) PXS : Variables size - 0,00 KB (0,000%) PXS : HKLIBEX extra memory size - 0,00 KB (0,000%) PXS : Linked PXS : ESS has been initialized Loading hi\bazooka.img Loading hi\bazooka.img Loading hi\hmissile.img Loading hi\mortar.img Loading hi\pigeon.img Loading hi\launch.img Loading hi\grenade.img Loading hi\cluster.img Loading hi\banana.img Loading hi\axe.img Loading hi\quake.img Loading hi\shotgun.img Loading hi\handgun.img Loading hi\uzi.img Loading hi\minigun.img Loading hi\longbow.img Loading hi\firepnch.img Loading hi\dragball.img Loading hi\kamikaze.img Loading hi\suicide.img Loading hi\prod.img Loading hi\dynamite.img Loading hi\mine.img Loading hi\sheep.img Loading hi\sprsheep.img Loading hi\aqua.img Loading hi\mole.img Loading hi\airstrke.img Loading hi\firestrk.img Loading hi\postal.img Loading hi\minestrk.img Loading hi\molestrk.img Loading hi\blwtorch.img Loading hi\drill.img Loading hi\girder.img Loading hi\baseball.img Loading hi\girders.img Loading hi\rope.img Loading hi\bungee.img Loading hi\parachut.img Loading hi\teleport.img Loading hi\scales.img Loading hi\sbanana.img Loading hi\hgrenade.img Loading hi\thrower.img Loading hi\tamborin.img Loading hi\mbbomb.img Loading hi\petrolbm.img Loading hi\skunk.img Loading hi\mingvase.img Loading hi\shpstrke.img Loading hi\carpet.img Loading hi\cow.img Loading hi\oldwoman.img Loading hi\donkey.img Loading hi\nuke.img Loading hi\armagedn.img Loading hi\skipgo.img Loading hi\surender.img Loading hi\select.img Loading hi\freeze.img Loading hi\bullet.img Loading hi\jetpack.img Loading hi\gravity.img Loading hi\speed.img Loading hi\laser.img Loading hi\invisibl.img Loading hi\damagex2.img Loading hi\cratespy.img Loading hi\cratespy.img Loading hi\cratespy.img Loading done 4 all SchemeMan initialized successfully! Used SPM Loading scheme default.pxs Loading scheme file PXSchemes\default.pxs SchemeMan is being initializated.. PXS : Loading pxdata.pxd PXS : Symbols loaded and linked PXFS has been initialized Processing scheme scripts. PXS : Making scheme scripts PXS : Compiling.. PXS : Compiled PXS : N Classes : 0 PXS : Linking group 2.. PXS : Processing overrides PXS : Making overrides PXS : Linking.. PXS : Updating class sizes.. PXS : Compiled from 07600004 PXS : Code size - 0,00 KB (0,000%) PXS : Variables size - 0,00 KB (0,000%) PXS : HKLIBEX extra memory size - 0,00 KB (0,000%) PXS : Linked PXS : ESS has been initialized Loading hi\bazooka.img Loading hi\bazooka.img Loading hi\hmissile.img Loading hi\mortar.img Loading hi\pigeon.img Loading hi\launch.img Loading hi\grenade.img Loading hi\cluster.img Loading hi\banana.img Loading hi\axe.img Loading hi\quake.img Loading hi\shotgun.img Loading hi\handgun.img Loading hi\uzi.img Loading hi\minigun.img Loading hi\longbow.img Loading hi\firepnch.img Loading hi\dragball.img Loading hi\kamikaze.img Loading hi\suicide.img Loading hi\prod.img Loading hi\dynamite.img Loading hi\mine.img Loading hi\sheep.img Loading hi\sprsheep.img Loading hi\aqua.img Loading hi\mole.img Loading hi\airstrke.img Loading hi\firestrk.img Loading hi\postal.img Loading hi\minestrk.img Loading hi\molestrk.img Loading hi\blwtorch.img Loading hi\drill.img Loading hi\girder.img Loading hi\baseball.img Loading hi\girders.img Loading hi\rope.img Loading hi\bungee.img Loading hi\parachut.img Loading hi\teleport.img Loading hi\scales.img Loading hi\sbanana.img Loading hi\hgrenade.img Loading hi\thrower.img Loading hi\tamborin.img Loading hi\mbbomb.img Loading hi\petrolbm.img Loading hi\skunk.img Loading hi\mingvase.img Loading hi\shpstrke.img Loading hi\carpet.img Loading hi\cow.img Loading hi\oldwoman.img Loading hi\donkey.img Loading hi\nuke.img Loading hi\armagedn.img Loading hi\skipgo.img Loading hi\surender.img Loading hi\select.img Loading hi\freeze.img Loading hi\bullet.img Loading hi\jetpack.img Loading hi\gravity.img Loading hi\speed.img Loading hi\laser.img Loading hi\invisibl.img Loading hi\damagex2.img Loading hi\cratespy.img Loading hi\cratespy.img Loading hi\cratespy.img Loading done 4 all SchemeMan initialized successfully! PXS : calling method Init@ Constructing render Destructing DD Intitiazlizing D3D wrapper.. Calling PX3D routines.. Have an erroR!