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philby4000
15 Jun 2010, 21:56
Well it sorta is, when the trailer for Scott Pilgrim gives the impression it's suffering the same issues.
(I'm sure someone is going to say "you shouldn't judge a game by the trailer" here and miss the point)
You can tell how long the game is going to be from the trailer?

Plasma
15 Jun 2010, 23:20
You can tell how long the game is going to be from the trailer?
I can tell how long the game will be from the fact that it's not 1992. I'm not saying they guaranteedly won't, but I see it as highly unlikely that they'll make the game 30 minutes at most, especially when it won't have much replay value. I'd say that that it's more likely that it won't be a simple beat-em-up as it implies than that it'll be really short.

philby4000
16 Jun 2010, 00:03
I can tell how long the game will be from the fact that it's not 1992. I'm not saying they guaranteedly won't, but I see it as highly unlikely that they'll make the game 30 minutes at most, especially when it won't have much replay value. I'd say that that it's more likely that it won't be a simple beat-em-up as it implies than that it'll be really short.
Also I think we have a fundamental misunderstanding of what constitutes a 'simple beat-em-up'. This game features a leveling system and you collect coins to buy upgrades. the game is obviously not going to only be 30 minutes from start to end.
However, that doesn't mean it's going to be dragged out for ten hours. short games with multiple characters and dificulty settings actually have the most replay value you know. 2-3hours would be a perfectly acceptable length for such a game.
The problem with Castle Crashers was in it's length coupled with it's lack of variety. Characters were only distingished by their Magic attacks and there where something like seven types of magic and 40 billion unlockable characters. Same goes for weapons that all handle identically and the lion share of enemy types. The game is also too long to slog through in one sitting, with a lot of padding. Despite this the game is still an absoloute blast and the best single screen multiplayer on the Xbox360.
Also this argument has really gone off the rails as we're arguing over wether a game will only be as good as castle crashers as if that is in anyway a bad thing at all.

Pigbuster
16 Jun 2010, 00:09
The thing is a deep, brutally difficult fighting system with time-manipulation doesn't exactly lend itself to a fun pick up and play multiplayer experience.
'I wish this game was more like this completely different sort of game' it's not a very good comparason.
The Castle Crasher's comparason is much more apt, but it's not really fair to Judge Scott pilgrim based on another game's issues.
I wasn't saying Scott Pilgrim was supposed to be like Viewtiful Joe, I'm actually agreeing with you. ...I knew I should've made that more clear. :p
Viewtiful Joe doesn't have co-op because you'd need a friend who's as good at the game as you are to get the best out of it (and because the time stuff just wouldn't work). Castle Crashers/Scott Pilgrim are about letting you and your buddies beat up some dudes, and Viewtiful Joe is about having you beat up some dudes while getting combos and putting on as flashy a show as possible. Directly comparing the games, I'd say Viewtiful Joe is better because it has deeper mechanics, making it more interesting, making it something to really sink your teeth into.
That doesn't mean that traditional co-op beat-em-ups are bad at all, and in fact, they should steer clear of adopting Viewtiful Joe's complexities and stay within the genres strengths, one of those being ease-of-use. Not too easy, though. Games need to be challenging to be interesting, and Scott Pilgrim actually looks pretty good in that respect. The dudes on the train-top at 1:00 are beating the players up pretty good, doing things like surrounding them and using a tackling attack from a distance. Mooks that are actually capable of doing damage is a good sign.
Also, I just realized that I'm a moron. It's based on Scott Pilgrim, which means that there are 7 evil exes, and if each level has an ex as a boss, that means 7 levels, maybe 8 if they have a surprise final level, and considering Paul "I'm gonna animate a naked little girl killing people with her blood inside some sort of insane pop-culture-hell dimension" Robertson is doing the art, they're going to have to do something. 8 Levels sounds about perfect, actually. If they don't add random unrelated levels in-between, it could be just the right length, and every level seen in that video corresponds to one of the exes (urban area/train for Ingram, club for Patel, oriental for Roxanne). Here's hoping. There's also this:
Loosely following the plot of the graphic novels, up to four players can play as Scott Pilgrim, Ramona Flowers, Kim Pine or Stephen Stills, who must battle through several levels in order to defeat Ramona's seven evil ex-boyfriends. Characters have their own individual movesets, which can be expanded upon by gaining enough experience, and are also able to use weapons and summon an assist character, such as a ninja. Defeating enemies earns coins which can be spent on health items or attribute boosts
4 characters with individual, upgradable movesets? Okay, I'm interested. :p
Also this argument has really gone off the rails as we're arguing over wether a game will only be as good as castle crashers as if that is in anyway a bad thing at all.
Lol, yeah. The main reason my experience with Castle Crashers turned sour was that we tried to do it all at once, even though the game has elements that take it away from standard beat-em-up territory. There was a navigable map, for one, and there were secrets everywhere, which are elements borrowed from Super Mario World and such. All that stuff is interesting, but it means that you need to get together with the same people on a couple of occasions for the premium experience, and you can't really do that at a party in which you get together with people for one time and one time only. So it's not a very good party game. Scott Pilgrim looks like it'd fit the bill, though.
rrrgh stupid "last edited" line cluttering up my paragraphs.

super_frea
16 Jun 2010, 01:00
D: no. bad.
Yes. Quite possibly the most politically incorrect thing I've ever said on the forumz D:

Plasma
16 Jun 2010, 01:18
4 characters with individual, upgradable movesets?
FFFF-
Now why couldn't the trailer show something like that?!

Pigbuster
16 Jun 2010, 02:24
Well, it wasn't a trailer. It looks like they just collected a bunch of footage and put it all together.
Also, it looks rather early in development. In one clip the coin counter has a generic font instead of the pixelated one in other clips. So maybe that part isn't ready to show off yet.
Oh the mirth.
Although blind people playing Kinetic would be a sight to behold.
The worst part is the pun, unintentional or not. :p

philby4000
16 Jun 2010, 04:21
My favorite thing about the (likely terrible) Goldeneye remake is that due to legal reasons The Klobb is to be renamed the Klebb.

Akuryou13
16 Jun 2010, 05:35
Yes. Quite possibly the most politically incorrect thing I've ever said on the forumz D:......because I care at all about political correctness?!
I was saying no because of that absolutely HORRENDOUS pun.

DrMelon
16 Jun 2010, 12:09
Portal 2 Gameplay:
Part 1: http://www.youtube.com/watch?v=5THiN8szSKM#ws
Part 2: http://www.youtube.com/watch?v=Bq2mZ...eature=channel
Part 3: http://www.youtube.com/watch?v=mGlyQ...eature=channel
First part shows some story bits. Second and third parts introduce new gameplay elements. It's lookin' good.

Alien King
16 Jun 2010, 12:20
Part 2: http://www.youtube.com/watch?v=Bq2mZ...eature=channel
Part 3: http://www.youtube.com/watch?v=mGlyQ...eature=channel
These two links don't work - you've replaced half the video link code with an ellipses.
Part 2: http://www.youtube.com/watch?v=Bq2mZoKkqMw
Part 3: http://www.youtube.com/watch?v=mGlyQmmvj0w

DrMelon
16 Jun 2010, 15:55
These two links don't work - you've replaced half the video link code with an ellipses.
Part 2: http://www.youtube.com/watch?v=Bq2mZoKkqMw
Part 3: http://www.youtube.com/watch?v=mGlyQmmvj0w
Actually, it seems that the forum itself did this. I copied and pasted straight from my browser address bar. I guess I'll manually enter the URL tags next time, instead of just pasting the link and letting it get on with it.

Roboslob
18 Jun 2010, 01:32
I am really looking forward to the new twisted metal game, anyone else here a fan?

Akuryou13
18 Jun 2010, 01:52
I am really looking forward to the new twisted metal game, anyone else here a fan?I've always enjoyed those games when I rented them, but it's not something I'm willing to purchase these days.

Pyramid
18 Jun 2010, 02:19
I am really looking forward to the new twisted metal game, anyone else here a fan?
I used to be, but I stoped on PSone

Roboslob
18 Jun 2010, 03:18
I used to be, but I stoped on PSone
Same here, I never owned a ps2 though, otherwise I may have kept going. Me and my friends played number 2 a tonne, and most of them have ps3's now, so time to bring back the mayhem.

philby4000
18 Jun 2010, 03:33
http://malstrom.50webs.com/birdman.html
Holy hell. This a longwinded read, but incredibly eye-opening. There is no Casual, there is only upstream and downstream. Nintendo's strategy is to go from high to low, dragging new consumers upwards.
It's pretty precient too, given Microsoft and Sony's showings at E3 versus Nintendo's, I.E a complete reversal from last years.

Akuryou13
18 Jun 2010, 05:04
wow.....I didn't even realize what nintendo's done.
they HAVE ignored us. but ignored us ON PURPOSE. now they've got Wiis installed in millions of homes around the globe and so they're pulling out all the stops. releasing a new game for literally every character franchise they're famous for....to make those new gamers move up the ladder....holy crap.....THAT is impressive....
*gets back to reading the second half*
edit: well I figured out the article about a third of the way in, but still very enlightening. I look forward to a continued spree of games marketed to people like me in the future from nintendo!

Pyramid
18 Jun 2010, 06:20
Good reading and quite alarming for a player like me, I must say

franpa
18 Jun 2010, 08:09
Yes it was interesting, but how old is that aricle? I see no dates.

*Splinter*
18 Jun 2010, 11:08
"How many times can I repeat the same argument in a single article before people stop reading? Let's see..."

Pigbuster
18 Jun 2010, 12:13
Oh lord, Sean Malstrom.
I read his stuff, like, two years ago or something. Used to think it was profound, and now I can barely get through a single sentence. How on Earth could I actually like this tripe, Jesus.
In a nutshell, he is insanely pompous, puts moronic words into the readers mouth at every opportunity (effectively telling anyone who reads one of his articles that they are a moron), and while he certainly knows his way around business and economics and the mechanics of the video game industry enough to make obvious predictions*, he knows nothing about what makes a video game good and yet has absolutely no problem judging them like he's an expert.
* Wow, so you're saying that if a company caters their product to a specific market, and starts an aggressive marketing campaign that focuses on selling that product to that particular market, that people in said market will buy their product? No way!!!
The people who are opposed to eliminating additional obstacles are those who have spent the time and effort surmounting the prior ones. Along their intense focus of surmounting those obstacles, they become confused that the obstacles were the point in the first place! For new games, they demand more obstacles to be placed in their path. In time, the gamer becomes twisted to think gaming is nothing but surmounting obstacles.
Yeah, games are totally not about surmounting obstacles, guyz. Everyone knows that Go is all about making pretty pictures with the pieces, not about defeating your opponent. I mean geez laweez.
I mean, christ, even the friggin cookbook "non-fiction game" has obstacles:
- Literacy
- Sight
- Existence
lol sigh.

franpa
18 Jun 2010, 14:47
What? his article doesn't assume people are idiots, it assumes companies think people are idiots but uses the term "Casual Gamer" to refer to them.

Esbern
18 Jun 2010, 16:35
Yes it was interesting, but how old is that aricle? I see no dates.
"Anyway, even back in 2004, four years ago, there was much talk about the casual gaming boom."
I think it is from 2008

Plasma
18 Jun 2010, 16:45
My biggest complaint about him is that he spends flipping ages getting to the point! Needlessly so, I mean. Think about how long it took him to simply say "Companies treat gamers who can't grasp complexities as retards, by making simple-to-play games be very cheap and shallow." Maybe give some examples or an analogy and you've conveyed as much as he has in two pages.
The other complaint I would like to have is that everything he's saying is either patently obvious or obviously wrong. But then you have people like Philllby who apparently only now realised that classing things as casual or hardcore is completely wrong, or people like Aku who believe that Nintendo are ignoring complex games but will appeal to them later, without realising that Nintendo never focused on complex games and are only filling the unused market.

Akuryou13
18 Jun 2010, 16:47
What? his article doesn't assume people are idiots, it assumes companies think people are idiots but uses the term "Casual Gamer" to refer to them.oh it pretty much assumes we're all idiots too.
he spelled out the same points over and over again to make sure we could understand eventually what he was saying because, as he pretty much states directly, he doesn't think we can figure things out on our own. He pretty much said everything he needed to say before the half way mark and then just kept on going.
it's a good article, and very enlightening if you don't know business, but really the man writing it was just showing off.

Alien King
18 Jun 2010, 17:14
It's a long read, yes.
In fact, it's in dire need of an editor.

franpa
18 Jun 2010, 17:16
Well, there are people out there that can do with an extra helping hand every now and again so I don't see too much of a problem of him making absolutley sure everyone knows what he means rather then what they assume he means.
@Esbern: Ah yes, it does point out the article was from 2008.

Alien King
18 Jun 2010, 17:18
Well, there are people out there that can do with an extra helping hand every now and again so I don't see too much of a problem of him making absolutley sure everyone knows what he means rather then what they assume he means.
The trouble is when I read something that goes on and on whilst only having a few important points, I think: "This man has nothing else to say, but is trying to look like he does".
Succinctness is underrated.

philby4000
18 Jun 2010, 18:36
The other complaint I would like to have is that everything he's saying is either patently obvious or obviously wrong. But then you have people like Philllby who apparently only now realised that classing things as casual or hardcore is completely wrong, or people like Aku who believe that Nintendo are ignoring complex games but will appeal to them later, without realising that Nintendo never focused on complex games and are only filling the unused market.
Well well aren't you so much smarter than everyone else, actually wait you don't seem to understand the argument at all.
Nintendo did largely ingnore their hardcore fans in favour of tapping the large downstream market, and they are now targeting both sectors at once with more complex games.
Did you notice that there hasn't be a single 3DS game announced that fits the same 'casual' description that Brain training did?
Also, what you found so obvious has been completely ignored by the vast majority of the gaming press. Nintendo's strategy is obvious in hindsight, but nobody picked up on it or mentions it in their articles.
I won't defend the writing in the article (in places it feels like Mojo Jojo wrote it), and it is extremely simplified view of the gaming industry, but the basic idea behind it holds true.

Pigbuster
18 Jun 2010, 20:08
The other complaint I would like to have is that everything he's saying is either patently obvious or obviously wrong. But then you have people like Philllby who apparently only now realised that classing things as casual or hardcore is completely wrong, or people like Aku who believe that Nintendo are ignoring complex games but will appeal to them later, without realising that Nintendo never focused on complex games and are only filling the unused market.
Did you see the trailer for the new Wii Zelda game? Did you see the huge ugly Wii remote graphic in the HUD? Did you notice how there wasn't any traditional Zelda-like "3 items assigned to a quick-access bar"? There is an indicator on the screen at all times telling you what buttons do what, even the lock-on button, which, if it's like other Zelda games, doesn't change functions. It all seems to indicate that they are trying to bring casual gamers into it, but I guess we won't really know who their target is until they start advertising.
I'm not saying Malstrom's wrong about Nintendo's strategy, just that he has a terrible writing style and that there are other things going on in the industry that he should be making mention of and yet doesn't. The "hardcore" market he keeps talking about is engaging in the same kind of dumbing down Nintendo's taking part in. See: Regenerating health, puzzle games with only one interesting mechanic, adventure games that have walkthroughs built into them, Splinter Cell: Conviction's auto-headshot feature, PC shooters with quick save buttons AKA save states, etc. At least Nintendo is actually making games, now. We're going to have to deal with the shallowness of regenerating health in every single FPS made from now until someone comes up with something else that everyone latches onto.

Akuryou13
18 Jun 2010, 20:11
We're going to have to deal with the shallowness of regenerating health in every single FPS made from now until someone comes up with something else that everyone latches onto.and god....it made me sick to think that they gave even the new goldeneye the health regen crap. half the FUN of old games was panicking about your survival while you go track down that health pack half way across the map. or being in a situation where there wouldn't BE a health pack anywhere nearby and you had to manage to live despite that fact....

Pigbuster
18 Jun 2010, 20:29
Or being forced to punch through a group of enemy forces while at extremely low health to get at the health pack in the same room with them. Seriously, I love health packs. I'm sad to see them go.
Beating the first co-op campaign mission in Timesplitters 2 on hard with a friend remains one of the most difficult and amazing game experiences I've ever had. We spent days working on that mission. DAYS. We'd make strategies of which one of us would shoot which enemy. We'd discover and take advantage of exploits, like how if you have one of the players camping out in the first area of the level and watching the sniper nest, a sniper won't spawn there and score a nigh-inevitable hit on you when you walk into the second outdoor area. We needed these things because every bit of damage counted. There were only so many health packs, and we had to perfect our playthrough so we could get as far as possible without taking any damage. When we actually managed to reach the helicopter boss at the end, we were always so tense that we were bound to screw up, and we did, a lot, but oh man, eventually, we beat it, and there's nothing like finally beating a challenge you've been working at for a long time. That was the first level.

Plasma
18 Jun 2010, 21:02
Ugh, the health regen. It worked very well in Halo, because of how it does battles (it has little to no emphasis on shooting from cover and does per-room battles), and it works in low-health multiplayer games (usually), but...
It just does not work for regular games! It doesn't work for games with really accurate guns because players can just hide behind crouch-high cover and pop up when their health is full (Halo's guns are far too inaccurate for that) and it especially doesn't work for games where enemies don't group together.
Did you see the trailer for the new Wii Zelda game? Did you see the huge ugly Wii remote graphic in the HUD? Did you notice how there wasn't any traditional Zelda-like "3 items assigned to a quick-access bar"? There is an indicator on the screen at all times telling you what buttons do what, even the lock-on button, which, if it's like other Zelda games, doesn't change functions. It all seems to indicate that they are trying to bring casual gamers into it, but I guess we won't really know who their target is until they start advertising.
I'm not denying that they're making games simpler to get into, but saying that the older Zelda games were complex is completely stretching it.
At least, I think that's what your point is.
Did you notice that there hasn't be a single 3DS game announced that fits the same 'casual' description that Brain training did?
Err... what? Nintendogs + Cats was one of the two featured Nintendo-made 3DS games!
Also, what you found so obvious has been completely ignored by the vast majority of the gaming press. Nintendo's strategy is obvious in hindsight, but nobody picked up on it or mentions it in their articles.
Err... I said that that strategy... doesn't actually exist. Well, not on a large scale anyway. It can apply to individual games, and it might have a very small influence on Nintendo's current market plan, but it genuinely is just tapping an untapped market.

*Splinter*
18 Jun 2010, 21:07
Err... I said that that strategy... doesn't actually exist. Well, not on a large scale anyway. It can apply to individual games, and it might have a very small influence on Nintendo's current market plan, but it genuinely is just tapping an untapped market.
Did you even read the article?
And on health regen in FPSs: Boo :(

Pyramid
18 Jun 2010, 21:07
I don't like health regen on FPSs, I think it works better on open world third person shooters with less cover and less accurate aiming
I played just a little bit of Red Dead Redemption, but it seems to work well since enemies can kill you with two blasts at close range

*Splinter*
18 Jun 2010, 21:10
I don't like health regen on FPSs, I think it works better on third person shooters with less cover and accurate aiming
I played just a little bit of Red Dead Redemption, but it seems to work well since enemies can kill you with two blasts at close range
That makes sense, searching for health in GTA was always a pain and meant that they had to give you an enormous health bar to get through most missions.
I also despise third persons shooters (at least if the emphasis is on shooting), I just dont see why I would want exactly the same game but with my character filling the bottom half of the screen and a weird cheaty camera that lets you see round corners (**** you army of two)

Pyramid
18 Jun 2010, 21:16
I also despise third persons shooters (at least if the emphasis is on shooting), I just dont see why I would want exactly the same game but with my character filling the bottom half of the screen and a weird cheaty camera that lets you see round corners (**** you army of two)
That's because most of third person shooters have other focus on their gameplay. Very few are focused on actually shooting, wich is the case of all FPS

Alien King
18 Jun 2010, 21:17
I just dont see why I would want exactly the same game but with my character filling the bottom half of the screen and a weird cheaty camera that lets you see round corners (**** you army of two)
You do have a much more accurate representation on what you can immediately see though - human vision is much greater than what's given in first person games and you're much more aware of your surroundings.
Corner-peeking aside that is.
That's because most of third person shooters have other focus on their gameplay. Very few are focused on actually shooting, wich is the case of all FPS
Then they're not really shooters any more. If you say they are then I'll just point to something like Deus Ex (something which I wouldn't really call, a shooter, but still FPS (eh?)), where you can eschew shooting.

Pyramid
18 Jun 2010, 21:26
I'm not saying the shooting it's not an essential part of the gameplay, but third person shooter normally have others features that makes that game distinguish
Take Uncharted 2 for example, it's about shooting but the highlight of the gameplay is the free movements (that probably wouldn't look good on a FPS)

Alien King
18 Jun 2010, 21:32
(that probably wouldn't look good on a FPS)
Mirror's Edge tried it, but I never played it.
The aforementioned vision problems prevent a first person perspective in that regard.

super_frea
18 Jun 2010, 21:46
Beating the first co-op campaign mission in Timesplitters 2 on hard with a friend remains one of the most difficult and amazing game experiences I've ever had. We spent days working on that mission. DAYS. We'd make strategies of which one of us would shoot which enemy. We'd discover and take advantage of exploits, like how if you have one of the players camping out in the first area of the level and watching the sniper nest, a sniper won't spawn there and score a nigh-inevitable hit on you when you walk into the second outdoor area. We needed these things because every bit of damage counted. There were only so many health packs, and we had to perfect our playthrough so we could get as far as possible without taking any damage. When we actually managed to reach the helicopter boss at the end, we were always so tense that we were bound to screw up, and we did, a lot, but oh man, eventually, we beat it, and there's nothing like finally beating a challenge you've been working at for a long time. That was the first level.
Unquestionably my favorite level from any FPS ever made. The music still gives me goosebumps even to this day. I Never managed to complete it on hard though, I would always fail at the last hurdle. Granted I wasn't aware of the co-op exploits.
Health packs suit multiplayer far better as well. To nearly kill someone and then to die yourself is frustrating as hell, when you know their health will just instantaneously replenish. Part of the fun in my eyes, was hunting down the one poor fellow you left alive with a single bar of health left.

*Splinter*
18 Jun 2010, 21:59
I'm not saying the shooting it's not an essential part of the gameplay, but third person shooter normally have others features that makes that game distinguish
Take Uncharted 2 for example, it's about shooting but the highlight of the gameplay is the free movements (that probably wouldn't look good on a FPS)
Yeah I was referring to games like uncharted when I added the "when the emphasis is on shooting" qualifier

Shadowmoon
18 Jun 2010, 22:16
Call of Duty Black Ops E3 gameplay video: http://www.youtube.com/watch?v=ijTlKvlX-Io
Looks good. Doesn't impress me a lot though, driving the helicopter looks exciting, but thats about it.

Akuryou13
18 Jun 2010, 22:42
Call of Duty Black Ops E3 gameplay video: http://www.youtube.com/watch?v=ijTlKvlX-Io
Looks good. Doesn't impress me a lot though, driving the helicopter looks exciting, but thats about it.it's treyarch. they make good games, but they've never made a real exciting game. they suit the role of filling in space to make sales between IW's releases, but on their own they're not note-worthy.

MtlAngelus
18 Jun 2010, 22:50
Rage looks fantastic. Fetch the video yourself, I'm feeling extra lazy today.

super_frea
18 Jun 2010, 23:04
Call of Duty Black Ops E3 gameplay video: http://www.youtube.com/watch?v=ijTlKvlX-Io
Looks good. Doesn't impress me a lot though, driving the helicopter looks exciting, but thats about it.
I just hope they bring back Nazi Zombies. Then I may consider buying it.

Alien King
18 Jun 2010, 23:06
Rage looks fantastic. Fetch the video yourself, I'm feeling extra lazy today.
It does look fairly promising, but I'm worried that id have pushed themselves too far by trying to make it too big. Still, they might get away with it and it's nice to see them try something new.

Akuryou13
18 Jun 2010, 23:33
well since I had to look for it, i may as well link it:
http://www.youtube.com/watch?v=DlKiDMGR_kU
and yes. holy crap. I want this NOW.
the fact that enemies crawl over barriers and such impresses me. as does the fact that it's apparently not scripted.

Alien King
18 Jun 2010, 23:51
well since I had to look for it, i may as well link it:
http://www.youtube.com/watch?v=DlKiDMGR_kU
Is it wrong that the first thing I thought when watching that was "he's aiming far too low".

Plasma
19 Jun 2010, 00:28
Christ that gives me a headache. I'll never get used to games that are incredibly dark, brown, and love bloom.

Alien King
19 Jun 2010, 00:40
Christ that gives me a headache. I'll never get used to games that are incredibly dark, brown, and love bloom.
One day, developers may realise that reality isn't full of such contrasts.

*Splinter*
19 Jun 2010, 00:56
Was I missing something? Or is the amazing basically from the unscripted climbing enemies?
Personally I thought that was very similar to classic FPSs like Doom or Quake, and in case this post sounds negative: that excites me greatly :D

Akuryou13
19 Jun 2010, 01:14
Was I missing something? Or is the amazing basically from the unscripted climbing enemies?
Personally I thought that was very similar to classic FPSs like Doom or Quake, and in case this post sounds negative: that excites me greatly :Dit's a FPS with great AI that goes back to the days of goofy weapons while keeping the new technologies, like the lightning in the water gimmick. and it looks like it does its job well.
I'd hardly call it the most interesting game ever made, but hey, a good FPS is a good FPS.

MtlAngelus
19 Jun 2010, 03:14
One of the things that impressed me most is that demo is running on a 360. Looks way too good and way too smooth.

franpa
19 Jun 2010, 08:10
Did you see the trailer for the new Wii Zelda game? Did you see the huge ugly Wii remote graphic in the HUD? Did you notice how there wasn't any traditional Zelda-like "3 items assigned to a quick-access bar"? There is an indicator on the screen at all times telling you what buttons do what, even the lock-on button, which, if it's like other Zelda games, doesn't change functions. It all seems to indicate that they are trying to bring casual gamers into it, but I guess we won't really know who their target is until they start advertising.
OH NOEZ! A demo that introduces people to the game mechanics being introduced in the new game? They've said the interface was not complete and what you see is so far for the demo only. I very ****ing seriously doubt they would plaster a controller graphic permanently there. I would think they would take the same approach Retro did with Metroid Prime. Have a hint system and make enemies attack less frequently, use less types of attacks and have less health for the easy mode.
They likely have an encyclopedia like the Metroid Prime and Wind Waker games had that tells you how to use the items and this info is accessed from the Item Select Sub-Screen or Pause Menu.

*Splinter*
19 Jun 2010, 12:32
OH NOEZ! A demo that introduces people to the game mechanics being introduced in the new game? They've said the interface was not complete and what you see is so far for the demo only. I very ****ing seriously doubt they would plaster a controller graphic permanently there.
Yeah Pigbuster is pure evil, what an absolute slimeball to make such an idiotic assumption. Slam him fran, slam him hard. We won't take that crap on THIS forum :mad:
Rage looks exactly like what Doom 3 should have been (good)

DrMelon
19 Jun 2010, 15:18
One of the things that impressed me most is that demo is running on a 360. Looks way too good and way too smooth.
This is because it's being made by iD software - they pushed the bounds of technology way back in the DOS days, and it's good to see them optimising like crazy once again. 60fps, no slowdowns, no problems, realtime AI.

franpa
19 Jun 2010, 17:31
Rage does look pretty interesting, my only fear is how nerfed the PC version will be as well as how buggy it will be and how well it is supported by patches to fix it up.
It does indeed look like Quake 1 gameplay mixed with a new health system >.> (which is fantastic and about time)

Alien King
19 Jun 2010, 17:37
my only fear is how nerfed the PC version will be as well as how buggy it will be and how well it is supported by patches to fix it up.
Eh? Why would the PC version be nerfed?
This is id here.

MtlAngelus
20 Jun 2010, 03:25
For PS3 Users:
You may or may not be aware that Sony has added Remote Play functionality for the PS3 with VAIO computers. Well, someone just made a patch to allow the program to work on any computer.
http://www.haxnetwork.net/2010/06/sony-vaio-remote-play-patch-this-one-works/
It doesn't seem to be working for everyone, but it's worth a try. I tried with an old toshiba laptop, didn't work. Currently trying on the downstairs HP PC. Will report if it works.

franpa
20 Jun 2010, 05:26
Eh? Why would the PC version be nerfed?
This is id here.
True it is ID Software, but pretty much every good game that was also released for the PC was nerfed in some way like poor resolution selections (Assasins Creed had no Wide Screen as did I think Crysis), ****acular control schemes, hopeless menu navigations and DRM which inevitably ends up ****ing the game over.
Okay maybe the term Nerf wasn't what I was after.

MtlAngelus
20 Jun 2010, 05:53
Couldn't get it to work, but it was because the computer was unable to communicate with the PS3, probably because of the distance. I'll try to get it closer tomorrow, see if it works.

Roboslob
20 Jun 2010, 08:10
I just hope they bring back Nazi Zombies. Then I may consider buying it.
Nope, none for you. Only Commie-Zombies or Viet Conbies. (not offical)

Alien King
20 Jun 2010, 14:31
True it is ID Software, but pretty much every good game that was also released for the PC was nerfed in some way like poor resolution selections (Assasins Creed had no Wide Screen as did I think Crysis), ****acular control schemes, hopeless menu navigations and DRM which inevitably ends up ****ing the game over.
Okay maybe the term Nerf wasn't what I was after.
Crysis has widescreen options and hasn't really been hit by anything much (inevitable DRM from EA?).
It's being published by Bethesda and I don't know how they are for the whole DRM thing.

Plasma
20 Jun 2010, 16:55
Crysis didn't actually have DRM beyond needing a disk.
Bethesda likes using SecuROM. More than EA do.

MtlAngelus
21 Jun 2010, 08:59
This is awesome.
http://www.youtube.com/watch?v=3bInZ7_y4Lw&feature=player_embedded

Plasma
21 Jun 2010, 11:21
And this is not.
http://www.escapistmagazine.com/news/view/101503-Kotick-Wants-Call-of-Duty-Subscriptions-Tomorrow
Goddamnit Kotick!

Akuryou13
21 Jun 2010, 14:42
And this is not.
http://www.escapistmagazine.com/news/view/101503-Kotick-Wants-Call-of-Duty-Subscriptions-Tomorrow
Goddamnit Kotick!lol. well, when the creators of a game all get canned, you can't expect much of what's left.

DrMelon
22 Jun 2010, 11:34
For PS3 Users:
You may or may not be aware that Sony has added Remote Play functionality for the PS3 with VAIO computers. Well, someone just made a patch to allow the program to work on any computer.
http://www.haxnetwork.net/2010/06/sony-vaio-remote-play-patch-this-one-works/
It doesn't seem to be working for everyone, but it's worth a try. I tried with an old toshiba laptop, didn't work. Currently trying on the downstairs HP PC. Will report if it works.
Hmm, I'd like to give this a shot sometime.

franpa
28 Jun 2010, 12:05
www.mariomarathon.com
Was hilarius a while ago when Jed was playing as he has never played a mario 3D game before xD

philby4000
1 Jul 2010, 18:06
http://blogs.suntimes.com/ebert/2010/07/okay_kids_play_on_my_lawn.html
Ebert adds more fuel to the 'are videogames Art?' fire by admiting he's in no position to judge.
All those doom 3 screenshots are a classy touch. :p

Pigbuster
1 Jul 2010, 19:44
Toady has a new dev log for the near future of Dwarf Fortress.
http://www.bay12games.com/dwarves/dev.html
I'm tried to find some highlights to quote, but it's rather difficult because they're all highlights. Basically, adventurer mode is getting a lot of loving, and it's amazing. The big development he's been doing for the last year or so was mostly under the hood stuff, but this one's going to make adventure mode into a completely different game, and it's going to be wonderful. Fortress mode will get some big changes too, like the ability to send armies out to other sites and hauling improvements.

Plasma
1 Jul 2010, 20:14
Man, that's pretty frikkin' sweet!
On a similar note, Minecraft has been getting a huge amount of updates recently! Dynamic water physics, improved infinite-map generator (far more tunnel systems now), minecarts and rails, a performance update, and the ability to RIDE PIGS! WHOOOO!
Edit: oh, and an isometric map viewer. For those infinite-sized maps.

Akuryou13
1 Jul 2010, 22:03
Just picked up Thief: Deadly Shadows. Never played it before but it looks fairly promising and for $3 who can complain?
did I mention I love Valve's anti-shark-attack sale?
only problem is that it's going to take forever to download on the terrible internet I'm mooching off.

Roboslob
9 Jul 2010, 07:16
Having just discovered I'm in the Starcraft 2 beta, I'm playing that online right now. Who here also has it? I'm glad I check my Bnet account today :) Makes me wonder how long I've had the beta now... since I was never notified I was accepted in.

Akuryou13
9 Jul 2010, 18:40
Having just discovered I'm in the Starcraft 2 beta, I'm playing that online right now. Who here also has it? I'm glad I check my Bnet account today :) Makes me wonder how long I've had the beta now... since I was never notified I was accepted in.I have it. only played a couple times as I got in just before it closed. had just enough time to find out that every player there is hardcore and retarded about the game, so it's kind of impossible for a casual guy like me to get a decent game.

Shadowmoon
9 Jul 2010, 18:44
I got the beta code for the new Medal of Honor off a friend and i'm currently impatiently waiting for the Xbox360 beta to be released.
Watching footage, it looks pretty similiar to Battlefield, although the games multiplayer is handled by the same people who work on Battlefield's multiplayer... this will be my first time playing Medal of Honor too.

Plasma
10 Jul 2010, 00:09
TeamFortress2 FINALLY got its Engineer update, meaning every class has got a full update now!
And GOD this update is amazing! So, in changes...
1: You can now pick up and replace buildings! Really, that's not even an item, it's an intrinsic! It takes time for a building to reactivate once you place it though, and if you're killed with building in hand you lose it.
2: New achievements! They're... actually pretty easy, compared to the other classes' achievements. I already reached Milestone 2 in two days.
3:: Weapon #1: a new shotgun. Whenever your sentry is destroyed, you get 1 to 2 "Revenge crits" for each assist/kill the sentry made. Revenge crits means that your next X shots will be a critical! But in turn there's no random crits and the magazine size is halved.
4: Weapon #2: a new wrench - same as the old one, but it causes an opponent to bleed out on hit (aka: lose health at a steady pace, akin to fire). In turn, no crits (and the wrench is normally notorious for its high crit rate) and you have an extra 20% vulnerability to fire. ...I don't know why that's meant to help balance it, but okay.
5: Weapon #3: a pistol-replacement that allows you to take control of your sentry! It's pretty straight-forward - you still control the Engie, but wherever he looks the sentry points at, and you can fire with it regardless of whether the opponent is visible or outside the sentry's range. Also, the sentry is 3 times as tough and shoots twice as fast while active.
6: Weapon #4: and this is the big one - a wrench/sentry replacement, a robotic fist! The fist itself gives you +20%hp and every third consecutive hit is a crit, but no random crits. But the big thing is the mini-sentries! They're the same as regular sentries, except non-upgradeable or repairable and only deal half as much damage - but they build super-fast (2.5 seconds), during which they're practically invincible, and only cost 100 metal so you can place a second before you need more metal! Their entire point is that you place them up at the front lines, and expect them to get destroyed, than building them as defences. They're really fun to use!
7: New maps. Woop!

Alien King
10 Jul 2010, 00:12
Now for a week where every server is filled with engineers and absolutely bugger all happens.
Damn I wish they wouldn't make me unlock or find the bloody things.

Plasma
10 Jul 2010, 00:16
Now for a week where every server is filled with engineers and absolutely bugger all happens.
Damn I wish they wouldn't make me unlock or find the bloody things.
If all else fails, use Practice Mode. As long as you type "tf_bot_offline_play 0" into the console, you can still get drops and achievements!
...at least, the line is something like that. It definitely starts with tf_bot_ so you can find it from there.
Also, you can make the alternative wrench by crafting The Ambassador with Scrap Metal. All of the bonus items are craftable!

Alien King
10 Jul 2010, 00:26
Also, you can make the alternative wrench by crafting The Ambassador with Scrap Metal. All of the bonus items are craftable!
That assumes I have the spare equipment necessary.
My issue is that I play the game on and off (partly because I don't think it's very good* and partly because it never bloody works) and hence I'm constantly trying to play the game unable to use the newest weapons; unable to exploit a feature when the situation calls for it when others can simply due to this completely arbitrary, irritating and wholly unnecessary drop and unlock system.
*it's good, just not that good.

Roboslob
10 Jul 2010, 05:12
I have it. only played a couple times as I got in just before it closed. had just enough time to find out that every player there is hardcore and retarded about the game, so it's kind of impossible for a casual guy like me to get a decent game.
Well phase 2 just started yesterday, and admittedly, I'm not very good. Probably because most of the hotkeys have been changed and some don't seem to make sense when there are better choices. Like why is marine A when nothing else at the barracks uses M? And why is the hotkey for siege mode e, but tank mode d? A few odd choices in my opinion.

Alien King
10 Jul 2010, 13:06
Like why is marine A when nothing else at the barracks uses M? And why is the hotkey for siege mode e, but tank mode d? A few odd choices in my opinion.
I haven't played the SCII beta and never played SC, but I notice something interesting about the location of all those keys.
What I've noticed is likely the reason for Blizzard's choice.

Roboslob
10 Jul 2010, 16:20
Well many of the hotkeys are kept on the left half of the keyboard to, in theroy, keep a players speed up. Although it wasn't a problem in the first Starcraft.

Alien King
10 Jul 2010, 17:40
Well many of the hotkeys are kept on the left half of the keyboard to, in theroy, keep a players speed up. Although it wasn't a problem in the first Starcraft.
It's a convenience. The original was more intuitive, but the other is quicker and probably more comfortable (you can keep your hand over the same area of the keyboard) after some practice.

franpa
10 Jul 2010, 18:58
Can you make a request to have them implemnt both styles of hotkeys?

MtlAngelus
11 Jul 2010, 03:04
Question for the people who grew up with a Genesis: Is this collection (http://en.wikipedia.org/wiki/Sega_Genesis_Collection) worth buying for my PSP at $15.99?
I'm interested because I was a SNES kid and there's plenty of games here I never played, plus it would be a download from PSN, so no need to carry the UMD around.
I know I could just play these games through emulation, but I don't really want to homebrew my PSP just yet(plus I probably can't because I have the latest firmware), and I probably wouldn't bother playing them on my pc since whenever I have access to it I have better things to do/play.

Roboslob
11 Jul 2010, 05:32
Can you make a request to have them implemnt both styles of hotkeys?
Its not a big deal, it won't take long to get used to, its just really irritating at first, since I have spent years playing starcraft, and suddenly very important hotkeys are different. Literally cost me a few games at first.

Plasma
11 Jul 2010, 11:39
Question for the people who grew up with a Genesis: Is this collection (http://en.wikipedia.org/wiki/Sega_Genesis_Collection) worth buying for my PSP at $15.99?
I'm interested because I was a SNES kid and there's plenty of games here I never played, plus it would be a download from PSN, so no need to carry the UMD around.
I know I could just play these games through emulation, but I don't really want to homebrew my PSP just yet(plus I probably can't because I have the latest firmware), and I probably wouldn't bother playing them on my pc since whenever I have access to it I have better things to do/play.
Comix Zone, Ecco The Dolphin (even if it is the ear-aching Genesis version), Golden Axe series, Kid Chameleon, Sonic 1 and 2, and flipping Ristar! YES, IT IS VERY MUCH WORTH GETTING!

Roboslob
11 Jul 2010, 16:30
lf you were interested in homebrewing your psp, you should got the piano black 2000 model, and even then its not a sure thing. All 1000 models can be permantly hacked, many 2000's can be permantly hacked, but the 3000 and GO can only have a temporary hack on certain OFW. Only hacked until you turn it off. pspslimhacks.com has lots of good info.

franpa
11 Jul 2010, 23:24
Its not a big deal, it won't take long to get used to, its just really irritating at first, since I have spent years playing starcraft, and suddenly very important hotkeys are different. Literally cost me a few games at first.
Do they at least make the hotkey letter appear different in the names of things to make it easy to spot what hotkey is for what etc.? Like how Windows underlines the appropriate letter in menus (unless you disable that feature).
I don't have the beta and don't know if they do that already, if not then I would like it if they did.

Roboslob
12 Jul 2010, 05:53
Yes, the hotkeys are listed on the bottom of the build button, and I believe are a different colour in the unit name.
Just discovered that the hotkeys have several modes, including classic, grid and normal, and some others as well.

super_frea
16 Jul 2010, 22:22
Ecco The Dolphin
I still to this day don't understand what the point of that game was.
Also you missed out Streets of Rage.
Edit: Oh and lets not forget about Gunstar Heroes!
On another note LittleBigPlanet 2 is shaping up to be positively mind blowing in terms of variety. I cannot wait to see what the community is going to create with tools such as these at their disposal:
http://www.youtube.com/watch?v=yYXRINyk4wg
http://www.youtube.com/watch?v=jUFZrVbnocU
http://www.youtube.com/watch?v=8P5S5vZjybw

SupSuper
16 Jul 2010, 23:24
I still to this day don't understand what the point of that game was.
Also you missed out Streets of Rage.
Edit: Oh and lets not forget about Gunstar Heroes!
On another note LittleBigPlanet 2 is shaping up to be positively mind blowing in terms of variety. I cannot wait to see what the community is going to create with tools such as these at their disposal:
http://www.youtube.com/watch?v=yYXRINyk4wg
http://www.youtube.com/watch?v=jUFZrVbnocU
http://www.youtube.com/watch?v=8P5S5vZjybw
More remakes of their favorite NES games?

Plasma
16 Jul 2010, 23:29
I still to this day don't understand what the point of that game was.
Also you missed out Streets of Rage.
I'd say...
Well actually, come to think of it, it's rather hard to actually say what makes Ecco The Dolphin a fun game. It might be just because of the whole exploration element, or it might be more. I'm not really sure, especially as I haven't played it in AAAAGES, but I do remember it being one of my favourite games!
And yeah, I completely forgot Streets Of Rage. Just about everyone I know whose ever played that game, even for 10 minutes, absolutely loved it! At least, at the time anyway.

MtlAngelus
16 Jul 2010, 23:45
Streets of Rage is not in this collection tho.

franpa
17 Jul 2010, 07:43
Edit: Oh and lets not forget about Gunstar Heroes!
Gunstar Heroes is epic for online multiplayer.

philby4000
17 Jul 2010, 22:37
I still to this day don't understand what the point of that game was.
The two Ecco games actually have a pretty complicated plot complete with timetravel
and space aliens.
But the real point is just to mess around in the first level because it's a really chill game with a great soundtrack and lovely graphics.

SupSuper
19 Jul 2010, 02:39
The two Ecco games actually have a pretty complicated plot complete with timetravel
and space aliens.
But the real point is just to mess around in the first level because it's a really chill game with a great soundtrack and lovely graphics.It's not really complicated, aliens attack and kidnap all your friends and you have to travel through time to save them.
...it is weird though. :p

philby4000
20 Jul 2010, 23:09
It's not really complicated, aliens attack and kidnap all your friends and you have to travel through time to save them.
...it is weird though. :p
I dunno the time travel does get a bit confusing at times, especiallyThe time loop with the DNA like thing that I can't remember the name of and the implication that the aliens get stranded in the past and eventualy evolve into all those crabs that have been attacking you indescriminately all game.
It's a pretty deep and involved story for an action game of that era.
I'm sure a decent percentage of people who played either Ecco games didn't get far enough to actually see any of the plot at all. I know I didn't when I first played it.

Plasma
21 Jul 2010, 00:49
The whole DNA-creature's thing, from the first game, was basically a simple time paradox. It wasn't that confusing.
Actually, one thing I really liked about the Ecco games... well, game, I only played the first one, is its great ability to tell a story without using words whatsoever! Well it did occasionally throw in a text glyph (if that's what they're called) for when an actual instruction is needed, but otherwise it pulls it off very effectively with its FMV(?) cutscenes and in-game backgrounds! (speaking of cutscenes, what did the non-CD-based versions have for them?)
Actually, the only other game I can think of, ever, that could pull that off with a proper story was Super Smash Bros Brawl.

philby4000
21 Jul 2010, 19:19
The thing is, you can dress it up with the word 'simple' all you like, but when your plot includes TIME PARADOXES it is officailly complex. I am not critisising, I'm just saying!
Actually, the only other game I can think of, ever, that could pull that off with a proper story was Super Smash Bros Brawl.
Just because it doesn't use words doesn't automatically make it not a tedious overlong wank fest.
For your consideration, after finishing the game did you have any idea who the final boss was, what he was trying to achieve or his motivation?
That's some stellar storytelling right there.
TLDR: SSBB's single player is not a model of economic stroytelling by any stretch of the imagination.

SupSuper
21 Jul 2010, 19:58
I dunno the time travel does get a bit confusing at times, especiallyThe time loop with the DNA like thing that I can't remember the name of and the implication that the aliens get stranded in the past and eventualy evolve into all those crabs that have been attacking you indescriminately all game.
It's a pretty deep and involved story for an action game of that era.
I'm sure a decent percentage of people who played either Ecco games didn't get far enough to actually see any of the plot at all. I know I didn't when I first played it.I watched an LP, clearly I am an expert on the subject. :cool:
Actually, one thing I really liked about the Ecco games... well, game, I only played the first one, is its great ability to tell a story without using words whatsoever! Well it did occasionally throw in a text glyph (if that's what they're called) for when an actual instruction is needed, but otherwise it pulls it off very effectively with its FMV(?) cutscenes and in-game backgrounds! (speaking of cutscenes, what did the non-CD-based versions have for them?)
Text. :p

Alien King
22 Jul 2010, 00:08
Actually, the only other game I can think of, ever, that could pull that off with a proper story was Super Smash Bros Brawl.
But that was ****.

wigwam the
22 Jul 2010, 09:48
To this day, I still don't understand what Subspace Emmisary was, other than a warning.

Dix-Neuf
22 Jul 2010, 17:54
Gunstar Heroes is epic for online multiplayer.
Treasure are the best developer ever so naturally I need to play Sin and Punishment 2

philby4000
23 Jul 2010, 12:50
http://www.youtube.com/watch?v=gAuPIgD-TM0&feature=channel
I love this crazy swede and his chippophone

Paul.Power
25 Jul 2010, 00:06
http://www.youtube.com/watch?v=gAuPIgD-TM0&feature=channel
I love this crazy swede and his chippophone
That is pretty amazing.
Especially his combined run-down of the features/classic game music medley (http://www.youtube.com/watch?v=m1pchpDD5EU&feature=channel) video

MtlAngelus
25 Jul 2010, 02:14
http://www.youtube.com/watch?v=gAuPIgD-TM0&feature=channel
I love this crazy swede and his chippophone
Yeah, saw it before, it's absolutely brilliant. I want that Chipophone so badly. :(

Pigbuster
27 Jul 2010, 11:12
I recently noticed Dead Rising was available to download on the 360, so I played that.
It probably got me more frustrated and riled up than I've been in ages, and yet I'd still easily call it a great game. Plagued with flaws, yeah, but still damn fun. I wasn't really prepared for the problems, either, since the only flaws I'd heard about were Otis calling at inopportune times and lousy AI pathfinding, and those weren't very big issues for me, really. The big problems are that the survivors bump into each other, making navigating into areas like Wonderland Plaza's bathroom a nightmare, that all of their idle animations (sobbing, crying for help) are too dang long and come up to often and let the survivors get surrounded easier than they should be, and that once the game allows you to rescue a certain amount of survivors (8 or 10 or something), Otis won't call in any more scoops until you bring some to the safe house and free up a slot or something, which totally demolished my "collect as large an army of survivors as possible" plan. Also, that vent. Why did you put a ledge in front of that vent, Capcom? Why?
Dead Rising 2 looks rather awesome, but in all of the promotion so far I haven't seen/heard about the survivor mechanics, and I'm really worried that the developers, on hearing so many people whine about the escorting, are going to tone it down. As bad as the AI in Dead Rising was, traveling around with a big group of average, scrappy survivors armed with shotguns and lead pipes was really fun, and the best moments are when you have to get said survivors from, say, the North Plaza all the way across the zombie-packed paradise plaza in the middle of the night and there's only about half an hour until the next case file expires, and you decide to go across the park rather than use the Wonderland shortcut and oh god the convicts are driving around I forgot about those damn convicts oh lord.

philby4000
29 Jul 2010, 19:10
All I know about the survivor mechanics in DR2 is that there won't be a step in front of the safehouse anymore.
:p

Plasma
30 Jul 2010, 12:32
So, NEWS!
Firstly, Minecraft. I've mentioned it a few times, and I still say GET IT DAMNIT (or play the free sandbox mode), but that's not news. What is news is:
1: It got a big plug on the TeamFortress2 site! (http://www.teamfortress.com/post.php?id=4130&p=) As far as I remember, it's the first game to do so that wasn't related to a Steam pre-order bonus. It's also rocketed the creator's profits to $10,000-$15,000 a day!
2: The long-anticipated multiplayer mode comes out next week! I mean, the game already has a free Sandbox Multiplayer mode, but that's not nearly as fun as the paid game! Anyway, I am excited!
3: Later on today: A TRAINS UPDATE! ...okay that's probably not nearly as big a deal as the other two, but still. I was waiting for this for ages.
Secondly, Pokemon. ...yeah, it's that time again, where the hype for a new Generation reaches it's boiling point!
I could go on about a lot of stuff myself (like how the Mafia of this generation have the best team name in the existence of ever), but I think this new video probably works better.
http://www.youtube.com/watch?v=hqfi2mp44UI&feature=player_embedded
I AM EXCITE!
Edit: Also, Toy Story 3 (360 and Wii) is apparently getting pretty good reviews? Not the best, but still a good game. The lowest score was 50, which is saying quite a lot considering it's a licensed game!

shadowman
31 Jul 2010, 01:14
I am pretty angry that BBC won't let people with non-UK IP addresses have the Doctor Who Adventure Games for free. I pay for the channel. :(
I'll probably still buy them though after Christmas, because I really want to play them.

Shadowmoon
10 Aug 2010, 00:47
When I first heard about Call of Duty Black Ops I thought it was just going to be "good" and nothing more.
Well after watching this my opinion has changed drastically. Record in game, and watch the clips? drive an RC like car into people that blows up?
I just want this game. RIGHT NOW.
Multiplayer trailer: http://uk.pc.ign.com/dor/objects/14349496/call-of-duty-treyarch-project/videos/cod_blackops_trl_multi_080910.html;jsessionid=102a o4aauers8

Plasma
10 Aug 2010, 01:16
I dunno... it seems more like they took the thought of the throwing knife being the most popular weapon and ran with it. Only about half of the video actually had guns, and of those moments I wouldn't really call a shoot-out. The game might not actually be focused that way, but the teaser is meant to be a reflection of the game after all.
I suppose it's probably a by-product of the franchise. I mean, the problem with realistic modern FPSes is that guns tend to be the super-accurate kill-in-a-second kind, and you just can't really make a sequel that can add to something like that (and heavens knows Activision won't stop spamming sequels). Thus, novelty weapons.

*Splinter*
10 Aug 2010, 02:36
I dunno... it seems more like they took the thought of the throwing knife being the most popular weapon and ran with it. Only about half of the video actually had guns, and of those moments I wouldn't really call a shoot-out. The game might not actually be focused that way, but the teaser is meant to be a reflection of the game after all.
I suppose it's probably a by-product of the franchise. I mean, the problem with realistic modern FPSes is that guns tend to be the super-accurate kill-in-a-second kind, and you just can't really make a sequel that can add to something like that (and heavens knows Activision won't stop spamming sequels). Thus, novelty weapons.
What are you talking about? It looks EXACTLY the same as before, as people expected and hoped for. That video was just showing off some of the new killstreaks as theres no point showing lots of the bit we already know about.

Shadowmoon
11 Aug 2010, 23:58
One things for sure; this will kick MOH's ass. I've played the Medal of Honor beta and while it is pretty good, it doesn't seem to have anything new for CoD fans and Battlefield fans. With Black Ops however, it looks like Treyarch are going to deliver with what looks like a further enhanced multiplayer and a more balanced one (no nuke, no commando =D)

Plasma
12 Aug 2010, 20:18
So, Bioshock Infinite (aka: Bioshock 3) has been announced. With a mini-trailer.
I would just like to say one thing:
http://a.imageshack.us/img638/7701/bio3.png
That is all.

Akuryou13
13 Aug 2010, 00:19
I'm curious about this game. It doesn't seem to relate to the original Bioshock at all, and yet they DID keep the name, so surely it must be set in the same universe at least. So I'm wondering if it's a pseudo-prequel that maybe tells us more about ADAM, even if it doesn't expand the original story at all.
either way I'm intrigued. The original team behind Bioshock 1 (who weren't involved much at all with 2) are making this one, so surely it will be good.

*Splinter*
13 Aug 2010, 13:46
it looks like Treyarch are going to deliver with what looks like a further enhanced multiplayer
No it doesnt

SupSuper
14 Aug 2010, 00:32
The original team behind Bioshock 1 (who weren't involved much at all with 2) are making this one, so surely it will be good.Why does everyone use this like it's a get-out-of-jail-free card? I've seen plenty of original teams cause trainwrecks too.

Akuryou13
14 Aug 2010, 04:53
Why does everyone use this like it's a get-out-of-jail-free card? I've seen plenty of original teams cause trainwrecks too.well I look at it like this: they've got a great track record. :rolleyes:

franpa
14 Aug 2010, 07:07
Why does everyone use this like it's a get-out-of-jail-free card? I've seen plenty of original teams cause trainwrecks too.
Empire Earth III

FutureWorm
15 Aug 2010, 16:01
Why does everyone use this like it's a get-out-of-jail-free card? I've seen plenty of original teams cause trainwrecks too.
i'd like to hear your thoughts on 2k marin's upcoming so-called xcom game

SupSuper
15 Aug 2010, 16:13
i'd like to hear your thoughts on 2k marin's upcoming so-called xcom gameBut then you realize half the X-Com games were **** even though they were still being made by Microprose. :p

FutureWorm
16 Aug 2010, 02:50
But then you realize half the X-Com games were **** even though they were still being made by Microprose. :p
oh yeah, i realize that. i'm just curious what you think. i think shooting black goo is going to get boring after a while

shadowman
16 Aug 2010, 03:33
I saw the trailer for that new Bioshock game directly after reading "The Devil in the White City," which was about precisely that fair.
I am super excited, even though I haven't even scraped up the dough to buy the first two.

Akuryou13
16 Aug 2010, 07:52
I am super excited, even though I haven't even scraped up the dough to buy the first two.you're in luck, then. they're not related.

SupSuper
16 Aug 2010, 17:17
oh yeah, i realize that. i'm just curious what you think. i think shooting black goo is going to get boring after a while
Yeah as a die-hard X-Com fan who's been through tons of terrible remakes, I can't say I'm optimistic about the whole "reimagining". Then again they haven't told us anything about it past the "first level" either so it's not like I got a lot to judge.

Shadowmoon
17 Aug 2010, 15:10
No it doesnt
Create a class 2.0? Theater mode?
Also zombies got confirmed... hell yeah, it was on of the best co- op experiences ever.

*Splinter*
17 Aug 2010, 15:40
Create a class 2.0?
From wiki: "Along with the usual attachments, players can add custom writing and decals (such as a smiley face) to any visible part of the weapon"
Create a class 2.0
and
Theater mode
http://www.youtube.com/results?search_query=mw2&aq=f
Theater mode

Akuryou13
17 Aug 2010, 18:13
Create a class 2.0? Theater mode?ok, let's assume those things actually get implemented to the fullest most amazing possible extent of everything they could imply (which they won't, but let's pretend we live in neverneverland for a minute): in what way does that improve the multiplayer experience?
create a class 2.0? you can add decals? that doesn't add anything to the game other than poorly-made custom textures. at BEST it's like sprays in TF2, which affect the game not at all.
Theatre Mode? it's FRAPS but for you console guys. it doesn't affect the gameplay whatsoever, it just allows ego-maniacal douche-waffles to post videos of how awesome they think they are to youtube so that everyone else in the world can see.
neither of these things change a single thing, they're just token add-ons that you're paying $60 for. They've tossed in a couple bits of fan-service, and that's nice of them, but you can HARDLY say they're making any improvements to the multiplayer. They've just released a half-assed expansion pack, and you're going to pay $60 for it.
and besides, the multiplayer of MW2 was ****. Everyone knows that across the entirety of the internet. It was buggy, imbalanced and complete trash. It's why so many continue to play MW1 instead. Why would the version made by an inferior company be magically improved this time when no one really played anything but the zombie mode from World at War?

Shadowmoon
17 Aug 2010, 18:35
From wiki: "Along with the usual attachments, players can add custom writing and decals (such as a smiley face) to any visible part of the weapon"
and
http://www.youtube.com/results?search_query=mw2&aq=f
Its a great alternative for those who don't want to stump up the cash for a PVR, like me.
"Along with the usual attachments, players can add custom writing and decals (such as a smiley face) to any visible part of the weapon"
No, i'm sure I heard that character customisation is in. Where did you hear this? wikipedia? CoD wiki? anyone can edit them anyway.
and besides, the multiplayer of MW2 was ****.
I disagree. Really, the only problem I have with the game is One Man Army, Danger Close, and Faggando (Commando, I just call it that :p)
Although the Xbox360 version contains loads of hackers, its pretty much up to Microsoft to fix that and they don't seem to be doing much.
As for Black Ops, there's more to come in the September 1st multiplayer reveal. I'm sure its going to be quite an improvement to MW2, which I actually loved, and still play regularly. And in my opinion, Black Ops is going to improve from MW2, too.

Plasma
17 Aug 2010, 18:40
Theater mode?
Modern Warfare isn't really a game I'd see benefiting much from a Replay Mode. Compare with a game that does: Halo 3. It's a game with cartoonish gun physics, speedy-but-manoeuvrable vehicles, fancy vehicle-destroying weapons, low gravity and (relatively) fast running speed, gameplay still good with a small number of people, and a whole slew of other stuff. When played by somewhat-unserious players, it becomes throughly enjoyable to watch at times!
Modern Warfare has... none of those things. 99% of the videos online tend to be about how cool or skilled the player is, or how lucky his grenade is. There's nothing fancy whatsoever in those games. Heck, I've seen a lot of Youtube videos from MW1/2, and the most entertaining one of all is where a guy accidentally ricocheted a knife off the floor into the target he was trying to hit.
Also, gun decals? Well okay, they're not going to be as annoying as Steam's Spraypaint feature (that they feel the need to make mandatory in every game), but I still don't see them being a good thing.

Akuryou13
17 Aug 2010, 18:48
Heck, I've seen a lot of Youtube videos from MW1/2, and the most entertaining one of all is where a guy accidentally ricocheted a knife off the floor into the target he was trying to hit.really? I always thought the one where the guy tosses the knife through 2 buildings like 60 feet away to get a headshot and end the game was more entertaining.
and yes, your point still stands, but whatever :p
And in my opinion, Black Ops is going to improve from MW2, too.yes, but that's going to be your opinion regardless of the reality of the situation.

MtlAngelus
17 Aug 2010, 20:28
This seems appropriate.
http://www.newgrounds.com/portal/view/545430

FutureWorm
17 Aug 2010, 22:00
these are cool 'tars

shadowman
17 Aug 2010, 22:07
Did Plasma just say the vehicles in Halo were maneuverable?
You drift before you even hit the accelerator.

Shadowmoon
17 Aug 2010, 22:19
If the gun decals are anything like the ones featured on some snipers in MW2, they should be a nice feature.
Theater mode will be a great addition, the ammount of times i've made a nice shot that I would like to show my friends... and now finally I can do it! :D theater mode was also a popular demand for MW2 DLC.
And if you know treyarch, then you'd know that Black Ops is going to have less flaws than MW2- exactly why I'm tipping it to be better. As well as that, this takes place in vietnam, which hasn't been explored much in gaming, and it makes a change from your generic WWII setting.
http://www.youtube.com/watch?v=PoPH9gsmcmY watch this. This is by far the best youtube mw2 video, and montage you'll find, with 800,000+ views.
As for "MW2 MP sucks" i've got 90 friends on my XBL friends list, and over 50 of them play the game regularly. Assuming your talking about the PC version, i'm talking about the Xbox360 one. Yes, there is a lot of hackers, gamertag modders, and campers, but they don't bother me much because I play Search and Destroy and Domination not Team Deathmatch and Free For All, which are littered with campers.

Plasma
17 Aug 2010, 23:01
Did Plasma just say the vehicles in Halo were maneuverable?
You drift before you even hit the accelerator.
I was actually thinking of the aircrafts in mind. Long story short: too much time messing with Banshees and close player "interactions". I completely forgot about the "The Ground Is Made Of Ice" Warthog and the "How Do I Change Direction" Ghost.
Of course, that makes them even more entertaining to watch!

Shadowmoon
17 Aug 2010, 23:11
neither of these things change a single thing, they're just token add-ons that you're paying $60 for. They've tossed in a couple bits of fan-service, and that's nice of them, but you can HARDLY say they're making any improvements to the multiplayer. They've just released a half-assed expansion pack, and you're going to pay $60 for it.
Ok, I should have said this earlier. Anyways:
- One Man Army gone
- Danger Close gone
- Commando gone
- No shotgun/machine pistols as secondary weapons
- No game ending killstreak
- Scavenger not repleneshing equipment
- No heartbeat sensor (from what i've seen, anyway)
Although there is still the official reveal to come, I'd say the fact they have taken out what people did not like about MW2 is going to make it a lot better than MW2. Ah well, we'll see.

Akuryou13
17 Aug 2010, 23:27
And if you know treyarch, then you'd know that Black Ops is going to have less flaws than MW2- exactly why I'm tipping it to be better.yes. those words do sound nice. if only there were any evidence to support them.
As for "MW2 MP sucks" i've got 90 friends on my XBL friends list, and over 50 of them play the game regularly. did I say the game wasn't popular? no. I just said its players have poor taste.
Yes, there is a lot of hackers, gamertag modders, and campers, but they don't bother me much because I play Search and Destroy and Domination not Team Deathmatch and Free For All, which are littered with campers. so you have to avoid 2 game modes completely, but that's ok because the game isn't that filled with hackers or anything. yeah. totally.
Ok, I should have said this earlier. Anyways:
- One Man Army gone
- Danger Close gone
- Commando gone
- No shotgun/machine pistols as secondary weapons
- No game ending killstreak
- Scavenger not repleneshing equipment
- No heartbeat sensor (from what i've seen, anyway)
Although there is still the official reveal to come, I'd say the fact they have taken out what people did not like about MW2 is going to make it a lot better than MW2. Ah well, we'll see.so what you're saying is that they've removed the differences between MW1 and MW2 because they now acknowledge that they got it right the first time and shouldn't have ****ed it up? huh. if only I had been saying exactly the same thing the whole time.

Shadowmoon
18 Aug 2010, 00:01
yes. those words do sound nice. if only there were any evidence to support them.
There is, in that short list I posted. People wanted those stuff gone for good, and if they are gone for good, that's a great start.
so you have to avoid 2 game modes completely, but that's ok because the game isn't that filled with hackers or anything. yeah. totally.
Xbox Live in general is invaded with modders, hackers etc, because there is now a lot of software to use that can help you with it. Also, its not that bad. Yes, sometimes there's this guy with a rapid firing FAL and a pistol that fires like an SMG, but apart from that, 10th prestige hackers and name modders don't really bother me.
so what you're saying is that they've removed the differences between MW1 and MW2 because they now acknowledge that they got it right the first time and shouldn't have ****ed it up? huh. if only I had been saying exactly the same thing the whole time.
Nope, i'm saying Treyarch are taking out the overpowered things in MW2, because they acknowledge Infinity Ward went a bit overboard with some of the stuff.
So by the sounds of things the multiplayer is improved and more balanced. If you can't understand this I assume you haven't played MW2 properly?

Akuryou13
18 Aug 2010, 00:28
So by the sounds of things the multiplayer is improved and more balanced. If you can't understand this I assume you haven't played MW2 properly?oh I haven't played MW2 at all. I'm a PC guy and the PC version is a complete mockery of all things multiplayer. I do, however, have a couple of close friends with near identical taste to my own in gaming. They've played MW2 plenty, so I'm aware of its benefits and issues.
I'm not saying they aren't improving Black Ops above what MW2 offered, I'm saying that they're not improving it over what MW1 offered. they're adding stuff, yes, and the fan offerings like the decals and the video recording is nice of them to offer, but the multiplayer experience itsself doesn't sound like it's being improved at all from what you've said so far. they're just removing all the stupid crap that shouldn't have been added in the first place.
and either way none of this is really worth talking about. Guitar Hero was worth extended discussion because it was new and innovative. Rock Band 3? No one really cares about. it's been done. they got it right before and the new games just echo the old. That's exactly what happened with MW. They got it right, made the perfect shooter game, and now the new ones aren't note-worthy. they're soulless recreations trying to bank on the original success. it's what activision does.

Shadowmoon
18 Aug 2010, 00:43
Modern Warfare 2 was a sequel... so they obviously had to do everything they could to make sure it made a great impact.
And WAW.. actually i'm not sure what it was or was trying to be. It was decent, and one CoD game where the main multiplayer wasn't actually the driving force behind its success... so i'm just hoping and praying Treyarch deliver with Black Ops. But screw activision and their ridiculous prices. Other Xbox games are the normal retail price, yet they must have their CoD games at £54.99? what the hell?
Anyway, anyone heard about Sonic Colors for the wii. Aims to be a collection of Unleashed's daytime levels, so it shouldn't be terrible.. but this is 3D sonic i'm talking about here :p
And i'm skipping Kinect, definitely. Its failed to really impress me.

MtlAngelus
18 Aug 2010, 01:01
Yeah kinect looks like a piece of garbage. There is literally nothing interesting comming out for it so far, and you can tell how MS have chickened out during the process by how they heavily downgraded it since it was announced so they wouldn't loose money on it. It got a crappier camera and lost the buil in processor, which means crappier tracking resolution and having to use resources from the 360 which translates directly into a crappier experience. I really hope it bombs as bad as the Virtual Boy. It's a valuable lesson Nintendo learned back then: do not rush out an unfinished product.

*Splinter*
18 Aug 2010, 01:11
ok, let's assume those things actually get implemented to the fullest most amazing possible extent of everything they could imply (which they won't, but let's pretend we live in neverneverland for a minute): in what way does that improve the multiplayer experience?
create a class 2.0? you can add decals? that doesn't add anything to the game other than poorly-made custom textures. at BEST it's like sprays in TF2, which affect the game not at all.
Theatre Mode? it's FRAPS but for you console guys. it doesn't affect the gameplay whatsoever, it just allows ego-maniacal douche-waffles to post videos of how awesome they think they are to youtube so that everyone else in the world can see.
neither of these things change a single thing, they're just token add-ons that you're paying $60 for. They've tossed in a couple bits of fan-service, and that's nice of them, but you can HARDLY say they're making any improvements to the multiplayer. They've just released a half-assed expansion pack, and you're going to pay $60 for it.
Yeah, thats what I said. Thanks for prettying it up I found it much more meaningful this way.
and besides, the multiplayer of MW2 was ****. Everyone knows that across the entirety of the internet. It was buggy, imbalanced and complete trash. It's why so many continue to play MW1 instead. Why would the version made by an inferior company be magically improved this time when no one really played anything but the zombie mode from World at War?
I disagree with you here, MW2 might have attracted all the hackers and modders but thats just because it was a huge release: it attracted everyone. Apart from that it was no more buggy or imbalanced than any other games, and (unlike many games) most issues of imbalance or bugs are fixed in one of the frequent updates.
Also I wasnt trying to imply that the lack of change was a bad thing, in fact I think quite the opposite, only that shadowmoon is full of crap.
The only reason I won't be buying black ops is because I dont have time to do EVERYTHING on both games, so I'll stick with the one I've made ~500 hours worth of progress on. I'm sure black ops will be almost exactly as good as MW2.
Also: On the hackers complaint, I've only seen one spinning 10th emblem (impossible to unlock legitamitely) on PS3 in the entire time I've played. I played my mates 360 today and ~30% of people had it! In those conditions I would probably hate the game too :p

*Splinter*
18 Aug 2010, 01:17
- One Man Army gone
- Danger Close gone
- Commando gone
- No shotgun/machine pistols as secondary weapons
- No game ending killstreak
- Scavenger not repleneshing equipment
- No heartbeat sensor (from what i've seen, anyway)
None of these things are really unbalanced, otherwise EVERYONE would use them ALL the time. People just whinge when they get killed in a way they deem 'cheap', but for every advantage in the things above there is a disadvantage. (In face One Man Army and overpowered secondary weapons are mutually exclusive! They cant BOTH be 'too good')

Akuryou13
18 Aug 2010, 01:23
Yeah kinect looks like a piece of garbage. There is literally nothing interesting comming out for it so far, and you can tell how MS have chickened out during the process by how they heavily downgraded it since it was announced so they wouldn't loose money on it. It got a crappier camera and lost the buil in processor, which means crappier tracking resolution and having to use resources from the 360 which translates directly into a crappier experience. I really hope it bombs as bad as the Virtual Boy. It's a valuable lesson Nintendo learned back then: do not rush out an unfinished product.god. yes, please. Kinect looks completely freaking terrible. an absolute waste of time. what idiot in marketing thought "hey. let's have a controller with no buttons! what possible down side could there be?!"
the PS3's Move looks much more impressive in its simplicity. They learned from the Wii and improved upon its methods. Whether the software will back up all this new motion control stuff is yet to be seen, but at least Sony had enough intelligence to go with something that would work if the games worked.
I disagree with you here, MW2 might have attracted all the hackers and modders but thats just because it was a huge release: it attracted everyone. Apart from that it was no more buggy or imbalanced than any other games, and (unlike many games) most issues of imbalance or bugs are fixed in one of the frequent updates.
Also I wasnt trying to imply that the lack of change was a bad thing, in fact I think quite the opposite, only that shadowmoon is full of crap.The two friends I've got who own the game enjoyed the multiplayer quite a bit. we all three enjoyed MW1 and when 2 came out they jumped on it and enjoyed it as well. unfortunately, after a REALLY short time, the hacking got so bad that they stopped playing hardly at all. they still go back to it once in a while but almost immediately give up again because the PC version is nearly unplayable due to all the people hacking in the game.
and major release or not, hacking of this level doesn't happen. Battlefield 2 was a pretty major release for the PC and there were some people hacking the game, but the developers controlled the hackers and the game settled down. Same goes for pretty much every other game I've played. Hackers always exist, but they get banned eventually. MW2? no such thing. A year later and the hacking now is as bad or worse than it always was (unless there's been a recent change since said friends last played it).

Alien King
18 Aug 2010, 01:32
None of these things are really unbalanced, otherwise EVERYONE would use them ALL the time. People just whinge when they get killed in a way they deem 'cheap', but for every advantage in the things above there is a disadvantage. (In face One Man Army and overpowered secondary weapons are mutually exclusive! They cant BOTH be 'too good')
No, but some of them look fairly broken.
By "broken" I mean "bad ideas that really shouldn't be in there".

MtlAngelus
18 Aug 2010, 06:07
http://kotaku.com/5615403/retro-city-rampage-is-the-gta-the-80s-never-had
I AM SPEECHLESS.

Akuryou13
18 Aug 2010, 07:28
http://kotaku.com/5615403/retro-city-rampage-is-the-gta-the-80s-never-had
I AM SPEECHLESS.I haven't grinned that big in a good long while! I can't wait!

bonz
18 Aug 2010, 07:51
Steam has a Borderlands -66% off deal for both the game and all DLC packs right now.
That's only €10.19 and €2.71 respectively.
http://store.steampowered.com/app/8980/

Plasma
18 Aug 2010, 12:29
Kinect REALLY got screwed over by their business strategy. Which is to say, release a really downgraded version, but still expensive, long after the console's peak. Heck, the 8th generation of consoles starts in half a year!
I don't see the Playstation Move going anywhere, really.
First, it follows the same problem as Kinect here: being released long after the actual console's release.
Second, there's the whole... itself. The design is utterly ridiculous! Plus it's got the whole "Ripping off the Wii" motif. Those probably wouldn't matter in the (very) long run, since if a friend says it's worth getting then it's worth getting... but, combined with the first point, the first impressions are likely to be very important here.
Especially since the second impression will be of its early games. ...And you all remember what those were like for the Wii, right?
I could be wrong. I'm not saying that's exactly what I see happening, I just think it's more than likely.
Anyway, anyone heard about Sonic Colors for the wii. Aims to be a collection of Unleashed's daytime levels, so it shouldn't be terrible.. but this is 3D sonic i'm talking about here :p
Sonic Colors will be... interesting, to say the least. Even though it does look like that, I'm not expecting it to be so much like Unleashed's levels, it seems to me more like it'll have a sorta new system to it.
I don't see it being atrociously bad though. As long as they don't go as ridiculously overboard trying to make it graphically appealing as possible and end up bombing like Unleashed did.

philby4000
18 Aug 2010, 13:37
Sonic Colors will be... interesting, to say the least. Even though it does look like that, I'm not expecting it to be so much like Unleashed's levels, it seems to me more like it'll have a sorta new system to it.
I don't see it being atrociously bad though. As long as they don't go as ridiculously overboard trying to make it graphically appealing as possible and end up bombing like Unleashed did.
http://www.tssznews.com/2010/01/09/sonic-unleashed-hits-3-million-sales-mark/
Part of the problem with sonic is that the games sell regardless of quality.
Still, i'm cautiously optomistic about the ds colours at least, as it's basically rush 3.

Akuryou13
18 Aug 2010, 17:26
Heck, the 8th generation of consoles starts in half a year!you know something I don't? because last I checked, the 360, PS3 and Wii were all sticking around for a good while more.

Plasma
18 Aug 2010, 18:49
The 3DS, of course.
Okay yeah it's not going to affect the non-handheld consoles, and they won't be following suit for a while, but still. Makes my point look bigger. And that's what matters!

MtlAngelus
18 Aug 2010, 18:52
Yup, they (Sony and MS)made it pretty clear that they expect the life of this products to be around 10 years. If you happily expect that to be PS2 style where the second half of of that life occurs pretty much after a new generation has been introduced, then you're going to be a very disappointed sad panda.
Now Nintendo, on the other hand, could actually release a new console in the next couple of years or so, but I don't expect it to be too far ahead from the 360/PS3 if they do.
Edit:
The 3DS, of course.
Okay yeah it's not going to affect the non-handheld consoles, and they won't be following suit for a while, but still. Makes my point look bigger. And that's what matters!
Oh nevermind, it was just plasma being himself, again.

Shadowmoon
18 Aug 2010, 23:05
Errrr splinter.... Commando is just a whole lot of bull****. People can knife you from odd ranges with that thing.
Same goes for One Man Army and Danger Close. If you combine the two you'll see that it's way too deadly.

*Splinter*
19 Aug 2010, 02:00
Errrr splinter.... Commando is just a whole lot of bull****. People can knife you from odd ranges with that thing.
Same goes for One Man Army and Danger Close. If you combine the two you'll see that it's way too deadly.
If I thought it was way too deadly, I would be using it.
Also:
Commando adds 176 units of measurement to the range of the 128 unit lock distance of the melee charge.
So it roughly doubles the distance you can knife someone from, hardly an 'odd range' or a massive game breaker. Again, if its overpowered, why isnt everyone using it?
Den Kirson's stats: http://denkirson.xanga.com/715966769/modern-warfare-2/

Akuryou13
19 Aug 2010, 02:10
Again, if its overpowered, why isnt everyone using it?because A: not everyone wants to win the easiest way possible B: not everyone cares one way or another and might just want to play with their preferred style rather than the obviously better one.
it's pretty much agreed that the Natascha on TF2 is a straight upgrade from the normal minigun, but not everyone uses it.
and even then. there are degrees of overpowered. There's the obviously overpowered where everyone uses it because if you don't you're not competitive, all the way down to the slightly overpowered where it's an advantage if you use it, but a surmountable advantage, so that there may be some doubt as to its power.

super_frea
19 Aug 2010, 03:45
Commando is completely retarded. The fact that you can seemingly teleport forwards with it, dodging all bullets makes it incredibly frustrating and far too overpowered. Also combined with lightweight it's just plain redonk-a-donkulous.
Danger Close makes Grenade Launchers even more nooby than previous CoD games by increasing the damage by 40%! The pro version even makes the chopper gunner more powerful... as if that wasn't powerful enough.
I wouldn't say One Man Army is overpowered though. I think it's completely pointless as half the time you die trying to change class.

franpa
19 Aug 2010, 06:05
Now Nintendo, on the other hand, could actually release a new console in the next couple of years or so, but I don't expect it to be too far ahead from the 360/PS3 if they do.
Ah but even if it wasn't technically better then the Xbox360 or PS3, Nintendo has the development teams to actually make decent use of the resources available, unless Full HD graphics kill there artists.

Akuryou13
19 Aug 2010, 06:08
Ah but even if it wasn't technically better then the Xbox360 or PS3, Nintendo has the development teams to actually make decent use of the resources available.as opposed to people like Media Molecule, who clearly have no idea how to use the resources of a PS3.

*Splinter*
19 Aug 2010, 13:17
Commando is completely retarded. The fact that you can seemingly teleport forwards with it, dodging all bullets makes it incredibly frustrating and far too overpowered.
Thats just lag, I have literally no idea why people find this so hard to understand.
If they kill you on their screen before you kill them on your screen, OF COURSE they should get the kill.
@Aku: Thats a fair point, perhaps what I should have said is why aren't the people using these techniques always winning games, or at least occasionally winning by huge margins. Most people score far better using a sensible, balanced class than one that relies on one gimmick.

super_frea
19 Aug 2010, 14:14
Thats just lag, I have literally no idea why people find this so hard to understand.
If they kill you on their screen before you kill them on your screen, OF COURSE they should get the kill.
It's not just lag, you're missing the point entirely. Yes of course they should get the kill, but
Commando enables them to ping forward over 3 meters at lightening speed and that's just bull****. To be more specific the normal stabbing range is 128cm but commando gives you a range of 304cm!
That's overpowered enough on it's own, but with added lag it can result in something as ridiculous as this: http://www.youtube.com/watch?v=qQwut-81GVI

*Splinter*
19 Aug 2010, 15:40
It's not just lag, you're missing the point entirely. Yes of course they should get the kill, but
Commando enables them to ping forward over 3 meters at lightening speed and that's just bull****. To be more specific the normal stabbing range is 128cm but commando gives you a range of 304cm!
That's overpowered enough on it's own, but with added lag it can result in something as ridiculous as this: http://www.youtube.com/watch?v=qQwut-81GVI
Well that video is clearly a nonsense example. Weird things happen in all games with that much lag. If you had been watching on the knifers screen you would have seen him press knife when that guy was right in front of him and within 304cm. What you see in killcam isnt exactly what the enemy saw. Also the 304cm range only applies if you are aiming directly at the person you're trying to knife*, so a throwing knife would do exactly the same thing in that situation.
*you must also have your feet on the ground and no obstacles between you and the enemy that are too wide to knife over normally
EDIT: Also, are you sure thats 304cm? I thought it was 304 pixels, no idea how that relates though. Still its only a 150% increase? That doesnt seem like a huge benefit when you are sacrificing better hipfire accuracy or "see equipment through walls" or even silent footsteps

super_frea
19 Aug 2010, 16:14
Well that video is clearly a nonsense example. Weird things happen in all games with that much lag. If you had been watching on the knifers screen you would have seen him press knife when that guy was right in front of him and within 304cm. What you see in killcam isnt exactly what the enemy saw. Also the 304cm range only applies if you are aiming directly at the person you're trying to knife*, so a throwing knife would do exactly the same thing in that situation.
*you must also have your feet on the ground and no obstacles between you and the enemy that are too wide to knife over normally
EDIT: Also, are you sure thats 304cm? I thought it was 304 pixels, no idea how that relates though. Still its only a 150% increase?
Only a 150% increase? Hahaha! I must correct you here, you only have to be looking in the general direction of people in order to stab them and how often does the opportunity of stabbing someone in the air arise anyway? I don't really see the relevance of that. I've managed to stab several people around corners and you sure as hell can't do that with a throwing knife.
The commando perk is stupid. I don't know why you are trying to defend it. Christ half the people on the internet complains about how unfair it is.
It's one of the reason I don't play the game at all anymore. Others include the ridiculous amount of Nuke Boosters, campers and of course the overbearing fact that Bad Company 2 is far superior and significantly more balanced gameplay-wise.

Dix-Neuf
20 Aug 2010, 11:01
http://paulrobertson.mechafetus.com/knives_striker_scott.gif

MtlAngelus
20 Aug 2010, 15:03
http://paulrobertson.mechafetus.com/knives_striker_scott.gif
copycat .

Akuryou13
20 Aug 2010, 16:45
copycat . knowing him, he was probably stalking the original conversation :p

Dix-Neuf
20 Aug 2010, 20:44
here I got a non scott pilgrim related paul robertson gif avatar
happy now

MtlAngelus
20 Aug 2010, 23:13
here I got a non scott pilgrim related paul robertson gif avatar
happy now
not really, no. Paul Robertson avatars are only for cool people.

Dix-Neuf
21 Aug 2010, 09:41
I am so much cooler than you unwashed masses

MtlAngelus
21 Aug 2010, 14:56
I am so much cooler than you unwashed masses
your face is an unwashed mass.

CakeDoer
21 Aug 2010, 23:10
So, um, the PS3 finally got hacked, four years after launch.

Shadowmoon
21 Aug 2010, 23:59
So, um, the PS3 finally got hacked, four years after launch.
Sure I heard that news quite a while ago....

Pyramid
22 Aug 2010, 02:15
So, um, the PS3 finally got hacked, four years after launch.
I hope it's a lie

MtlAngelus
22 Aug 2010, 02:24
I hope it's a lie
I kinda hope it's not. I want homebrewing in my PS3. :(

Dix-Neuf
22 Aug 2010, 03:42
your face is an unwashed mass.
no it isn't!

Roboslob
22 Aug 2010, 04:48
I kinda hope it's not. I want homebrewing in my PS3. :(
Well there's two sides to the whole "hacking" issue. (Speaking from PSP experience)
The Upside:
Having a hacked psp is awesome. I can play many, many of my favorite oldies on it anywhere I want, all on one nice platform, and many newer games I can copy from the UMD I own, to the memory stick, and play any of them without switching disks. Hackers have a very hard time getting online now, meaning less worries about cheaters, and Sony has learned alot about how to prevent hackers from accessing the PSN, and so I doubt it will be as big of a problem as the xbox.
The Downside:
Piracy. Plain and simple. 95% percent (percentages not checked for accuracy) of people who hack any gaming device, do so to pirate games. The other main concern is cheaters online, but after experiancing the PSP scene first hand, I have full confidence that Sony will handle the situation excellently. With the PSP, every time a new hack is found to circumvent Sony, Sony patches it, by either altering the PS Store, firmware checks and issuing new OFW soon after.
The Sum up:
Good: Emulators, transfer disc games to hard drive = no need for disc
Bad: Hackers, Piracy
The Outcome: Permanent Console bans for those caught hacking, many countermeasures that have proven to work on the PSP scene will be seen on the PS3

Plasma
22 Aug 2010, 15:22
Good: Emulators
Bad: Piracy
Something's wrong with this picture...

Roboslob
22 Aug 2010, 16:24
Something's wrong with this picture...
Only if you're not like me, and don't own a lot of old games. Plus l only emulate my favorite games, and those l all ready own.

Akuryou13
22 Aug 2010, 16:34
Something's wrong with this picture...emulators and roms aren't TECHNICALLY illegal. so long as I owned the games previously, there's really nothing against me downloading them. it's not like Nintendo is making any profit from NES games these days, and if all I'm doing is playing a game that I've already purchased, no harm done.
and hell, let's be honest here. if you're playing games you HAVEN'T purchased, it's not like anyone's going to notice a dip in profits, so long as you're not emulating games that are still on the shelves.

Dix-Neuf
22 Aug 2010, 17:29
it's not like Nintendo is making any profit from NES games these days
technically they are with virtual console but yea I see what you mean
and hell, let's be honest here. if you're playing games you HAVEN'T purchased, it's not like anyone's going to notice a dip in profits, so long as you're not emulating games that are still on the shelves.
not necessarily
could be wrong but I bet that sales for Sin and Punishment on Virtual Console are part of why they decided to make S&P2 seeing as the game originally sold really really badly and virtual console kinda gave it a second chance
sry had to butt in

Akuryou13
22 Aug 2010, 18:49
technically they are with virtual console but yea I see what you mean
not necessarily
could be wrong but I bet that sales for Sin and Punishment on Virtual Console are part of why they decided to make S&P2 seeing as the game originally sold really really badly and virtual console kinda gave it a second chance
sry had to butt inwell ok. you've got me with the virtual console thing. I didn't think about nintendo actively seeking out profit from the emulation market...

SupSuper
22 Aug 2010, 19:10
Emulation/Homebrew inevitably leads to Piracy anyways so it's a bit of a roundabout argument.

philby4000
23 Aug 2010, 16:13
I have just spent he last half hour trying to cancel the monthly auto-renewal on my Xbox live account.
This is something I set up on my 360. It was an easy process that took about two button presses.
Trying to cancel said automatic renewal on my console resulted in a message telling me to go to Xbox.com.
Xbox.com then sent me to a website that my browser had flagged as dangerous billing.microsoft.com) which in turn led me back to the very page I started from.
further resaerch via google reveals that I need to call their customer support to politely ask them to stop taking my money each month.
What the **** microsoft.
What. The. ****.

bonz
23 Aug 2010, 19:00
a website that my browser had flagged as dangerous billing.microsoft.com)
Actually, that's only because it has no certificate.
I bet that's part of their scheme to distract and discourage people, hoping they eventually give up or at least stay one more month if the deadline is over.

Plasma
23 Aug 2010, 19:18
Yeah, it is pretty dickish that you can only turn off the auto-renewal from the website despite being able to turn it on through the console. Especially considering just how easy it is to turn it off from the website (it's literally no more complicated to getting to the page via account settings and clicking the "stop paying for me" button)
Xbox.com then sent me to a website that my browser had flagged as dangerous billing.microsoft.com)
That makes about as much sense as saying "I was trying to watch an ad for Alien Breed on Team17's site, but it directed me to the Team17 Shop page, that my browser had blocked". Seriously, the only place outside of xbox.com you had to go to to turn off your auto-renewal was Microsoft's universal Live Login page, if you weren't already logging in.
which in turn led me back to the very page I started from.
I... I don't... what?
Seriously.
No sense whatsoever.

philby4000
23 Aug 2010, 20:53
What's that, plasma being condesending dispite having no idea what he's talking about?
well I never!
Yeah, it is pretty dickish that you can only turn off the auto-renewal from the website despite being able to turn it on through the console. Especially considering just how easy it is to turn it off from the website (it's literally no more complicated to getting to the page via account settings and clicking the "stop paying for me" button)
This is what I was looking for. (http://benosullivan.co.uk/xbox/how-to-disable-auto-renew-for-xbox-live/)
As you can see, rather than being a 'Stop paying for me' button, the link to stop the renewal is ****ing tiny. It's also worth noting that the exact same text appears on the main account page sans link.
Fine, great, it's stupidly obscure and it's easily overlooked, but at least I can cancel it now right?
Wrong.
From the 18th of February 2010 the option to turn off Automatic renewal via xbox.com was removed from all markets except: USA, Germany, Taiwan and Japan.
Another thing to note, nothing at all has been changed on the Xbox website to reflect this. I was directed to go to my account page to look for a link that doesn't exist.
That makes about as much sense as saying "I was trying to watch an ad for Alien Breed on Team17's site, but it directed me to the Team17 Shop page, that my browser had blocked". Seriously, the only place outside of xbox.com you had to go to to turn off your auto-renewal was Microsoft's universal Live Login page, if you weren't already logging in.
I... I don't... what?
Seriously.
No sense whatsoever.
The ring of links happened after I gave up looking for an imaginary button and tried to see if the option was hidden somewhere else. I followed links to my payment details to see if I could remove them or stop the payments. I could not.
In any case I'm going to call up my bank and cancel my direct debit tommorrow. I refuse to call Microsoft about it because a) my next payment is due thursday and they will not cancel within 8 days, b) **** paying for their helpline and c) given how horribly designed their website is I really don't want to try their phone system.
In other news DJ hero is pretty fun and well worth the 35 quid I payed for it. Yeah Booooye.

Plasma
23 Aug 2010, 21:52
What's that, plasma being condesending dispite having no idea what he's talking about?
well I never!
Didn't mean to be condescending, I wasn't referring to you not being able to find it. I was referring to that the in-website function is just a matter of changing a single setting without, say, having to rewrite or remove any contact details at all.
From the 18th of February 2010 the option to turn off Automatic renewal via xbox.com was removed from all markets except: USA, Germany, Taiwan and Japan.
[/b]
That... I did not know.
Seriously?
And it still tells you to go to xbox.com anyway?

Roboslob
24 Aug 2010, 05:29
Microsoft makes it easy to pay them, but confusing as **** to stop paying them.
Wow, that is seriously messed up. Makes me glad I went Sony, that would drive me nuts. What I don't get is why is the option to stop paying automatically gone, but it sounds like you can turn it on if it isn't already? Shouldn't it just be that if one option is gone so is the other?
This is why when it comes to online banking, I like to be in control, by getting the information from whoever I need to pay, and setting them up as a payee myself, that way I can cancel payments when I need to. But seriously, that ****es me off, and I don't even use xbox live.

MtlAngelus
24 Aug 2010, 14:41
Meh. I just buy the one year prepaid card.

bonz
24 Aug 2010, 18:29
I stick with PC & Steam.
At times there are one or two console titles that I wished I could play, but in the long run, I'm probably better off not wasting heaps of money on the consoles' download stores.
Also, if a title is really good and popular, it'll come to the PC sooner or later.

Akuryou13
24 Aug 2010, 19:21
I stick with PC & Steam.
At times there are one or two console titles that I wished I could play, but in the long run, I'm probably better off not wasting heaps of money on the consoles' download stores.
Also, if a title is really good and popular, it'll come to the PC sooner or later.agreed. I've got a PS3 and a Wii and almost never touch them because they only have games worth playing once in a long while.

bonz
24 Aug 2010, 22:57
agreed. I've got a PS3 and a Wii and almost never touch them because they only have games worth playing once in a long while.
Yup, I have a PS2 and a Wii.
The former I got for free with a few games, and the latter I won in a raffle from canned coffee.
I think I spent more money on additional hardware and games than that Wii package (with balance board and several games) was worth.
And the only Wii game that was fun for a longer amount of time was Bomberman from the online shop.
On the PS2 I only really played Tekken 5 and Mortal Kombat Armageddon, and that was more for sentimental reasons of these two franchises.

Plasma
24 Aug 2010, 23:58
In theory, I'd say I'm much more of a PC Game fan, but as of late I noticed I've been buying much more for consoles. I guess it's probably because:
A: I can't buy games from Steam on account of not having a credit card (yes, that does mean I won't be able to get Worms Reloaded for some time, unfortunately)
B: the WiiMote/Touch Screen controls. I'm not saying they're intrinsically better - in fact, I might even suggest they're worse than regular mouse/button-controls on their own - but because they're so much of a variety from a mouse and keyboard I've been using for... pretty much my entire life, I still much prefer using them.
C: Wii Virtual Console. I spend far too much on older games - but there's a definite appeal, and not just from nostalgia. I think, so far, I've bought about 32 games from it - and for a guy without a job, that's quite a lot!
Although this isn't counting Flash/Java games, which takes up most of my gaming time.
Speaking of old games: Final Fantasy 1. I've been playing it. It is really, really fun! ...as long as you know what you're doing. If you try jump right in, you'll completely flounder, but a good LP really helps.
Anyway, it's just so... refreshing, compared to modern RPGs. I mean:
-it doesn't mess around with cutscenes or storytelling. Everyone only has about one or two sentences of script. It just gets straight to the point: you're here to beat up those bad dudes!
-you get to pick your own characters. This comes in two forms: first, that you can pick your team from the beginning and stick with it through the whole game without messing around with characters joining/leaving (part of why FF1 is played so much nowadays is because the optional teams give it such a huge varity), and second, that the characters' personalities are completely open to interpretation, you don't have to put up with a character being uncharacteristically jack-assy, too inhuman, or horribly whiny!
-it doesn't try to streamline everything. You have to buy spells yourself instead of automatically learning them on level-up, item prices aren't exactly proportional to their powers, and best of all: it doesn't have MP. It follows the old D&D system of each "level" of magic having its own number of charges that you can use in a day! SO much better! ...except that it's also the reason why you need to know what you're doing so much.
-it's short. You can play it multiple times. It doesn't take 60 hours to complete. And that's one thing modern RPGs are SORELY missing - they're always obsessed with making the game as long as possible! Or most modern games at all, but especially RPGs.
-it's unbalanced! Yes, if this was the case in all RPGs it would be horrible, but on its own it's a nice break from the standard you-can-just-level-up-a-little-more-to-overcome-any-strategy of modern RPGs. A really nice break!
-regular enemies that are more than just cannon-fodder. While bosses are still normally more powerful, they're not nearly as much compared to modern take-a-hundred-hits bosses! In other words, regular enemies pose an actual challenge!
-variety. Like I said, the huge modern appeal for FF1 is that you can play with so many different styles and challenges. Like this! (http://www.garath.net/Sullla/FF/finalfantasy.html)
Considering it's THE original Final Fantasy game, it's surprising how few RPGs are like it now. The Pokemon series does share a lot of points, albeit in its own way, as does the nostalgia-laden Crystal Chronicles series. But everything else seems so... generic. Even the rest of the FF series: I've tried everything from 6 to 10 and I really couldn't like any of them!
So yeah, long story short: if you're not such a fan of RPGs, you really should try it out anyway!

FutureWorm
25 Aug 2010, 13:22
In theory, I'd say I'm much more of a PC Game fan, but as of late I noticed I've been buying much more for consoles. I guess it's probably because:
A: I can't buy games from Steam on account of not having a credit card (yes, that does mean I won't be able to get Worms Reloaded for some time, unfortunately)
B: the WiiMote/Touch Screen controls. I'm not saying they're intrinsically better - in fact, I might even suggest they're worse than regular mouse/button-controls on their own - but because they're so much of a variety from a mouse and keyboard I've been using for... pretty much my entire life, I still much prefer using them.
C: Wii Virtual Console. I spend far too much on older games - but there's a definite appeal, and not just from nostalgia. I think, so far, I've bought about 32 games from it - and for a guy without a job, that's quite a lot!
Although this isn't counting Flash/Java games, which takes up most of my gaming time.
Speaking of old games: Final Fantasy 1. I've been playing it. It is really, really fun! ...as long as you know what you're doing. If you try jump right in, you'll completely flounder, but a good LP really helps.
Anyway, it's just so... refreshing, compared to modern RPGs. I mean:
-it doesn't mess around with cutscenes or storytelling. Everyone only has about one or two sentences of script. It just gets straight to the point: you're here to beat up those bad dudes!
-you get to pick your own characters. This comes in two forms: first, that you can pick your team from the beginning and stick with it through the whole game without messing around with characters joining/leaving (part of why FF1 is played so much nowadays is because the optional teams give it such a huge varity), and second, that the characters' personalities are completely open to interpretation, you don't have to put up with a character being uncharacteristically jack-assy, too inhuman, or horribly whiny!
-it doesn't try to streamline everything. You have to buy spells yourself instead of automatically learning them on level-up, item prices aren't exactly proportional to their powers, and best of all: it doesn't have MP. It follows the old D&D system of each "level" of magic having its own number of charges that you can use in a day! SO much better! ...except that it's also the reason why you need to know what you're doing so much.
-it's short. You can play it multiple times. It doesn't take 60 hours to complete. And that's one thing modern RPGs are SORELY missing - they're always obsessed with making the game as long as possible! Or most modern games at all, but especially RPGs.
-it's unbalanced! Yes, if this was the case in all RPGs it would be horrible, but on its own it's a nice break from the standard you-can-just-level-up-a-little-more-to-overcome-any-strategy of modern RPGs. A really nice break!
-regular enemies that are more than just cannon-fodder. While bosses are still normally more powerful, they're not nearly as much compared to modern take-a-hundred-hits bosses! In other words, regular enemies pose an actual challenge!
-variety. Like I said, the huge modern appeal for FF1 is that you can play with so many different styles and challenges. Like this! (http://www.garath.net/Sullla/FF/finalfantasy.html)
Considering it's THE original Final Fantasy game, it's surprising how few RPGs are like it now. The Pokemon series does share a lot of points, albeit in its own way, as does the nostalgia-laden Crystal Chronicles series. But everything else seems so... generic. Even the rest of the FF series: I've tried everything from 6 to 10 and I really couldn't like any of them!
So yeah, long story short: if you're not such a fan of RPGs, you really should try it out anyway!
man that is a whole lotta words that i am never going to read

CakeDoer
25 Aug 2010, 14:42
What. The. ****.
Assassin's Creed II ending!

*Splinter*
25 Aug 2010, 15:23
In theory, I'd say I'm much more of a PC Game fan, but as of late I noticed I've been buying much more for consoles. I guess it's probably because:
A: I can't buy games from Steam on account of not having a credit card (yes, that does mean I won't be able to get Worms Reloaded for some time, unfortunately)
B: the WiiMote/Touch Screen controls. I'm not saying they're intrinsically better - in fact, I might even suggest they're worse than regular mouse/button-controls on their own - but because they're so much of a variety from a mouse and keyboard I've been using for... pretty much my entire life, I still much prefer using them.
C: Wii Virtual Console. I spend far too much on older games - but there's a definite appeal, and not just from nostalgia. I think, so far, I've bought about 32 games from it - and for a guy without a job, that's quite a lot!
Although this isn't counting Flash/Java games, which takes up most of my gaming time.
Speaking of old games: Final Fantasy 1. I've been playing it. It is really, really fun! ...as long as you know what you're doing. If you try jump right in, you'll completely flounder, but a good LP really helps.
Anyway, it's just so... refreshing, compared to modern RPGs. I mean:
-it doesn't mess around with cutscenes or storytelling. Everyone only has about one or two sentences of script. It just gets straight to the point: you're here to beat up those bad dudes!
-you get to pick your own characters. This comes in two forms: first, that you can pick your team from the beginning and stick with it through the whole game without messing around with characters joining/leaving (part of why FF1 is played so much nowadays is because the optional teams give it such a huge varity), and second, that the characters' personalities are completely open to interpretation, you don't have to put up with a character being uncharacteristically jack-assy, too inhuman, or horribly whiny!
-it doesn't try to streamline everything. You have to buy spells yourself instead of automatically learning them on level-up, item prices aren't exactly proportional to their powers, and best of all: it doesn't have MP. It follows the old D&D system of each "level" of magic having its own number of charges that you can use in a day! SO much better! ...except that it's also the reason why you need to know what you're doing so much.
-it's short. You can play it multiple times. It doesn't take 60 hours to complete. And that's one thing modern RPGs are SORELY missing - they're always obsessed with making the game as long as possible! Or most modern games at all, but especially RPGs.
-it's unbalanced! Yes, if this was the case in all RPGs it would be horrible, but on its own it's a nice break from the standard you-can-just-level-up-a-little-more-to-overcome-any-strategy of modern RPGs. A really nice break!
-regular enemies that are more than just cannon-fodder. While bosses are still normally more powerful, they're not nearly as much compared to modern take-a-hundred-hits bosses! In other words, regular enemies pose an actual challenge!
-variety. Like I said, the huge modern appeal for FF1 is that you can play with so many different styles and challenges. Like this! (http://www.garath.net/Sullla/FF/finalfantasy.html)
Considering it's THE original Final Fantasy game, it's surprising how few RPGs are like it now. The Pokemon series does share a lot of points, albeit in its own way, as does the nostalgia-laden Crystal Chronicles series. But everything else seems so... generic. Even the rest of the FF series: I've tried everything from 6 to 10 and I really couldn't like any of them!
So yeah, long story short: if you're not such a fan of RPGs, you really should try it out anyway!
You just wasted 10 minutes of my life I'm never getting back.
Again.

Akuryou13
25 Aug 2010, 16:25
Assassin's Creed II ending!Pinata Rapist Committee!
You just wasted 10 minutes of my life I'm never getting back.
Again.see? this is why I never read the entirety of anything plasma posts. I skim it, and when I see it's a complete waste of space, I proceed to ignore it. and thus me and plasma get along swimmingly (well, about as well as it's possible to get along with plasma, anyway).

Akuryou13
25 Aug 2010, 17:55
here ya go sonic fans. the new sonic game you've all been waiting for but won't be getting
http://www.youtube.com/watch?v=ZxXycBv3Rlk&feature=player_embedded

Dix-Neuf
26 Aug 2010, 11:13
calling it now sonic colors will be a decent, enjoyable game seeing as "sonic unleashed but with no werehog levels" is very hard to mess up but reviewers will hate it anyway because it's not "sonic returning to his glorious old skool roots"

GhostStorm
26 Aug 2010, 15:47
Gotta love the DJ Hero 2 tracklist (http://www.ghoststorm.co.uk/dj-hero-2-tracklist-revealed)! some cool gems on there.

Pyramid
26 Aug 2010, 17:11
I'm too much nostalgic old fashion for PC. It just feels cold. Sitting right in front of the screen, playing on a chair. Just don't feel like gaming to me.
It's more pratical, I'll give you that, but I can't enjoy like I do with consoles.

philby4000
26 Aug 2010, 21:11
here ya go sonic fans. the new sonic game you've all been waiting for but won't be getting
http://www.youtube.com/watch?v=ZxXycBv3Rlk&feature=player_embedded
Neat as that is, Sonic and Knuckles ugly 3D edition wouldn't exactly be a 'new' game.
calling it now sonic colors will be a decent, enjoyable game seeing as "sonic unleashed but with no werehog levels" is very hard to mess up but reviewers will hate it anyway because it's not "sonic returning to his glorious old skool roots"
Or it could be a rushed piece of **** like every other Sonic game released on the wii.
It could go either way.

MtlAngelus
26 Aug 2010, 22:10
So Metroid Other M is out soon. Never played a Metroid game before tho. I should get around that in the following months, and then I'll porbably get it. Looks pretty interesting.
Also, while on the subject, I want this: http://www.youtube.com/watch?v=xN9WYo0Hogo
So badly. It's so adorable. :(

Plasma
26 Aug 2010, 22:59
Never played a Metroid game before tho. I should get around that in the following months
Play Super Metroid first, much better than the other 2D ones and is pretty much the definitive Metroid game! As for the 3D games, there's not really one that stands out as particularly the best, AFAIK. I was never really interested in the 3D ones myself.

MtlAngelus
26 Aug 2010, 23:08
Play Super Metroid first, much better than the other 2D ones and is pretty much the definitive Metroid game! As for the 3D games, there's not really one that stands out as particularly the best, AFAIK. I was never really interested in the 3D ones myself.
Meh, I'll start with Metroid, then Super Metroid, and then the trilogy. And maybe the DS one, is that one worth playing?

Akuryou13
27 Aug 2010, 04:12
Meh, I'll start with Metroid, then Super Metroid, and then the trilogy. keep in mind 2 things:
1. Metroid, Metroid 2 and Super Metroid are all only relevant for about 30 seconds each in terms of plot. By all means play them, but just be aware that the recap video offered online is all you need to know. Super Metroid is worth playing just to familiarize yourself with the gameplay concepts and the little extra bits of design that make metroid a loved series. I'm not sure on the portable games' relevance to the story, but they're all good as well (except the DS one you mentioned, which I haven't played)
2. the 3D trilogy has been shunned by the team who created all 3 of the earlier metroid games, and who are making Other M. They're fun, but the story is non-canon.

MtlAngelus
27 Aug 2010, 04:24
It's not just the story. I'm also interested in experiencing the franchise itself. You know, see how things change from one game to another, what concepts from previous games might have made it into the new title... It's the same reason why I've put Peace Walker aside until I get around to playing the rest of the MG series, I want to be able to get any nod to previous titles, slight as it may be. :p

Akuryou13
27 Aug 2010, 04:35
It's not just the story. I'm also interested in experiencing the franchise itself. You know, see how things change from one game to another, what concepts from previous games might have made it into the new title... It's the same reason why I've put Peace Walker aside until I get around to playing the rest of the MG series, I want to be able to get any nod to previous titles, slight as it may be. :pfair enough.

Dix-Neuf
27 Aug 2010, 05:56
Or it could be a rushed piece of **** like every other Sonic game released on the wii.
unleashed would have been better if they put less effort into it i.e. never added the entire 'god of war but much much worse' part
colors looks like unleashed minus everything that made it merely playable as opposed to really good, the levels are less linear and have more platforming and there is less trial and error bull****

Akuryou13
27 Aug 2010, 06:18
unleashed would have been better if they put less effort into it i.e. never added the entire 'god of war but much much worse' part
colors looks like unleashed minus everything that made it merely playable as opposed to really good, the levels are less linear and have more platforming and there is less trial and error bull****and every other sonic game in the past has looked like it's been better than every other sonic game before it, and every time the game is terrible in some new and innovative way.
I'm not saying a good sonic game will never happen. but I AM saying you shouldn't get your hopes up no matter WHAT it looks like.

Dix-Neuf
27 Aug 2010, 07:31
Rush was playable/occasionally very fun

Alien King
27 Aug 2010, 11:26
As for the 3D games, there's not really one that stands out as particularly the best, AFAIK.
The first one has the most attractive and pleasing environments and doesn't try to force down some gimmicky bull**** like two-worlds or an attempt at dramatic story. Play the first one.
Since Metroid is basically impossible (seriously, it's hard), you could get Zero Mission - it's a remake but they increased the abilities you had (like being able to aim downwards) and added a bit at the end.
2. the 3D trilogy has been shunned by the team who created all 3 of the earlier metroid games, and who are making Other M. They're fun, but the story is non-canon.
Really? Why? It was a jump to 3D that actually worked. Was it the fact that the story was completely detached from the rest of the series (what with the magic blue goo and all) and then slotted it in between Metroid and Metroid II?

Shadowmoon
27 Aug 2010, 11:40
My first metroid game was Fusion, which I loved. I have Super Metroid and it's hard and frustrating, and puzzling. I'm at some point now and I don't know where the heck to go.
Hopefully I'll get Other M soon. I've only played Fusion and Super Metroid

Plasma
27 Aug 2010, 12:02
2. the 3D trilogy has been shunned by the team who created all 3 of the earlier metroid games, and who are making Other M. They're fun, but the story is non-canon.
Aku... really now, do you even listen to yourself anymore?
The Metroid Prime series was ridiculously well-received! The first one has a Metacritic rating of 97 and is the 8th best-selling Gamecube game of all (and none of the other Metroid games got on the top 10 of their console). The Wii Trilogy compilation has an MC score of 91.
And you think the original team would shun them? And say they're non-canon?
...heck, you still think that the original team's opinion even matters in deciding what's canon?
I'm not even sure how you reached that conclusion, since even a simple Google search says you're wrong!

Akuryou13
27 Aug 2010, 17:32
Really? Why? It was a jump to 3D that actually worked. Was it the fact that the story was completely detached from the rest of the series (what with the magic blue goo and all) and then slotted it in between Metroid and Metroid II?that's it exactly, actually. Team Ninja said that the Prime trilogy just didn't have a plot they were going to consider in the creation of Other M. Not that the Prime games weren't good, because I think pretty much everyone agrees they were very successful. They just didn't feel the story line had any relevance to the rest of the series.
Aku... really now, do you even listen to yourself anymore?
The Metroid Prime series was ridiculously well-received! The first one has a Metacritic rating of 97 and is the 8th best-selling Gamecube game of all (and none of the other Metroid games got on the top 10 of their console). The Wii Trilogy compilation has an MC score of 91.
And you think the original team would shun them? And say they're non-canon?
...heck, you still think that the original team's opinion even matters in deciding what's canon?
I'm not even sure how you reached that conclusion, since even a simple Google search says you're wrong!would you quit acting like you're some all-knowing entity? ffs, I'm not making **** up, Team Ninja actually denounced the Prime story line. Not the games as a whole, just the plot. Basically they said it wasn't relevant to any of the other Metroid games and that they weren't going to consider it in the creation of Other M. perhaps my use of non-canon wasn't the best choice of wording, but the fact is, they feel the prime series was rather irrelevant in terms of story.
You really have to defer to the wishes of the creator in this regard. Maybe think of it as the same universe but a different world view.
There are different emphases in the two series of games. The Samus that we present here is very much our own, but the creators of the Prime series might have different goals and different areas that they want to stress as they go forward.
I can't say what will happen in the future with Prime but I can say there is no reboot planned as such. You just need to keep in mind that different creators, different producers have slightly different visions and the end product will differ slightly as a result. his nice way of saying the two series are nothing alike.
now next time you feel like being a self-righteous *****, please do actual research rather than coming in here with 5 seconds of google searching under your belt.

Alien King
27 Aug 2010, 18:27
I'm not making **** up, Team Ninja actually denounced the Prime story line. Not the games as a whole, just the plot. Basically they said it wasn't relevant to any of the other Metroid games and that they weren't going to consider it in the creation of Other M. perhaps my use of non-canon wasn't the best choice of wording, but the fact is, they feel the prime series was rather irrelevant in terms of story.
What you originally said was misleading. Plasma wasn't being stupid by arguing there.

Akuryou13
27 Aug 2010, 19:11
What you originally said was misleading. Plasma wasn't being stupid by arguing there.alright then. I apologize for the original wording if it was indeed misleading. I guess I made it sound too harsh.

Plasma
27 Aug 2010, 20:49
Speaking of which, the reviews for Other M came out today.
As far as I can tell, the general consensus is: a good game, but not as good as the Prime series, nor as good as the hype surrounding it. It has a few gameplay issues but otherwise just great fun, the story is a nice change, but let down by making Samus a little bit... girly and by having cutscenes be too long and unskippable. Also, rubbish voice acting and dialog.
It has a MetaCritic rating of 80 and a GameRankings score of 82%.
Oh, but it does have one thing that bugs the hell out of me:
The way it's written in Metroid: Other M is that Samus has all these features from the start. She decides, out of respect to the commanding officer Adam Malkovich, to deactivate everything and only reactivate them when he gives the OK.
That.
Oh yes, that includes ANYTHING! Especially bad because of the series' fondness of requiring certain weapons to open doors. ESPECIALLY bad because it also includes defensive stuff, and Adam won't even give the order or Samus disobey even if it would save her life! It seems like it beats the old "well now I don't need weapons so I'll dismantle them all" storytelling gimmick but... well it doesn't, it's far far worse.

Akuryou13
28 Aug 2010, 03:57
Oh yes, that includes ANYTHING! Especially bad because of the series' fondness of requiring certain weapons to open doors. ESPECIALLY bad because it also includes defensive stuff, and Adam won't even give the order or Samus disobey even if it would save her life! It seems like it beats the old "well now I don't need weapons so I'll dismantle them all" storytelling gimmick but... well it doesn't, it's far far worse.they REALLY should've just left it unexplained. do we really NEED a story behind why we have no weapons? we know it's going to happen, just leave it be.

farazparsa
30 Aug 2010, 09:27
If they had not have explained it, someone would have complained about how they can't keep getting away with this kind of gambit "this far in." Now that they have explained it, people complain about how they didn't need it explained.
Get some prespective. It will happen either way.

Shadowmoon
31 Aug 2010, 16:28
Thanks for bumping up the cost of LIVE, Microsoft!

Akuryou13
31 Aug 2010, 17:25
Thanks for bumping up the cost of LIVE, Microsoft!this is your karmic punishment for playing an XBox.

Shadowmoon
31 Aug 2010, 17:40
Would have gone for the PS3 if I could have afforded it.
I'll be getting one next year, hopefully.
But yeah, the price is bumping up; $10 for US, presumably £10 here.

Akuryou13
31 Aug 2010, 17:56
Would have gone for the PS3 if I could have afforded it.
I'll be getting one next year, hopefully.
But yeah, the price is bumping up; $10 for US, presumably £10 here. http://kotaku.com/5625516/xbox-live-price-increase-coming-november-1 Other regions will be seeing increases as well. In the UK the price of one month will jump from 4.99 GPB to 5.99 GPB.

farazparsa
1 Sep 2010, 08:04
Glorious PC master race. The only fee I pay is to buy new games on STEAM. :cool:

Akuryou13
1 Sep 2010, 16:22
Glorious PC master race. The only fee I pay is to buy new games on STEAM. :cool:yeah, and we can even choose a server with people we like to play on when we choose.
some day consoles might catch up to their predecessor.....some day.....

bonz
1 Sep 2010, 22:25
some day consoles might catch up to their predecessor.....some day.....
Sadly, no. :(
Consolitis will slowly mutate all PCs into consoles, without a mouse, 4 gamepads and only this (http://a.imageshack.us/img541/4342/ctrlaltdel6239094.jpg) as a keyboard.

Plasma
1 Sep 2010, 23:09
Well that's just unfair! I mean, of course they'll still have keyboards!
Although they will have to be controlled with a joystick.

farazparsa
2 Sep 2010, 00:50
Activision (and Ubisoft for that matter) are slowly trying to turn PC into consoles. Luckily, we still have lots of dedicated devs like Valve.
Also the fact that RTS games will never play well on consoles.

Akuryou13
2 Sep 2010, 03:49
Activision (and Ubisoft for that matter) are slowly trying to turn PC into consoles.yes, well, let's all look at the reputation those two company's games have atm :p

Akuryou13
2 Sep 2010, 04:04
well here's an interesting concept. I don't find it overly practical in current form, but it's a start of something intriguing.
http://kotaku.com/5627882/with-this-gun-your-first+person-shooters-can-surround-you

MtlAngelus
2 Sep 2010, 04:22
http://kotaku.com/5628044/winning-big-losing-big-in-call-of-duty-black-ops-four-wager-modes
So the wager modes look pretty interesting. I know at least gun game is heaps of fun, having played it to death in CS:S. However, these all seem to be wager modes, does this mean I would have to spend time in other regular modes to actually earn currency to wager here? Are these modes going to be available as regular multiplayer modes?

Shadowmoon
2 Sep 2010, 07:10
http://www.youtube.com/watch?v=kg_8mPoloBo
^^ Wager Mode trailer in higher quality.
Yeah, MtlAngelus, you gotta earn money from regular matches first, and then you can play in Wager Mode.

Plasma
2 Sep 2010, 09:48
well here's an interesting concept. I don't find it overly practical in current form, but it's a start of something intriguing.
http://kotaku.com/5627882/with-this-gun-your-first+person-shooters-can-surround-you
Motion sickness R us.
http://kotaku.com/5628044/winning-big-losing-big-in-call-of-duty-black-ops-four-wager-modes
Okay now that's pretty flipping awesome! I love those sorta variation modes!
Yeah, MtlAngelus, you gotta earn money from regular matches first, and then you can play in Wager Mode.
Aaaaand now it sucks.
Eh, they'll probably at least have a low-wager mode. ...hopefully. They better have!

farazparsa
2 Sep 2010, 13:50
Black Ops looks unbalanced and gimmicky so far. The only thing that can save it is an amazing Nazi Zombies mode.
Motion sickness R us.
Did you even watch the video?

super_frea
2 Sep 2010, 14:41
Black Ops looks unbalanced and gimmicky so far. The only thing that can save it is an amazing Nazi Zombies mode.
It's still looking more balanced than Modern Warfare 2. But there is simply nothing that exciting from what I've seen so far. Same sh*t different game.
Few gripes I have is that you only need a killstreak of 3 to use the RC car. That seems a bit low judging by the multiplayer footage I've seen so far. Also in Search and Destroy I can see the RC car being annoying as hell. The camera killstreak (or perk) doesn't seem like such a good idea either in my opinion. I can see that aiding those dastardly campers.
However replay editor and ability to dive = win. Not sure if the dive is simply a result of going prone in the air, but it still looks cool as hell
Like the majority of people, I'm still holding out for the Zombie mode reveal.

Shadowmoon
2 Sep 2010, 17:28
Black Ops looks unbalanced and gimmicky so far. The only thing that can save it is an amazing Nazi Zombies mode.
No, it doesn't. Not until we see all the killstreaks, the main deciding factor of wether the multiplayer will be unbalanced or not.
Few gripes I have is that you only need a killstreak of 3 to use the RC car. That seems a bit low judging by the multiplayer footage I've seen so far. Also in Search and Destroy I can see the RC car being annoying as hell. The camera killstreak (or perk) doesn't seem like such a good idea either in my opinion. I can see that aiding those dastardly campers.
It can be destroyed by shooting them though, and the camera killstreak can be cancelled out by a perk, and also can not be used in conjunction with claymores, so its not as if it will be the ultimate camping device.
Killstreaks
Spy Plane - 3 kills - Shows enemies on the mini map, can be shot down
RC-XD - 3 kills - Remote controlled car strapped with explosives
Counter Spy Plane - 4 kills - Temporarily disables enemy mini map
Sam Turret - 4 kills - Airdrop a placable SAM Turret that destroys aircraft
Care Package - 5 kills - Airdrop a random killstreak or ammo crate
Napalm Strike - 5 kills - Airstrike that covers an area in napalm
Sentry Gun - 6 kills - Airdrop a placable sentry gun
Mortar Team - 6 kills - Target 3 locations to bombard with mortar strikes.
Attack Heli - 7 kills- Call in a support helicopter
Valkyrie Rockets - 7 kills - Launcher with remote controlled rockets
Blackbird - 8 kills -
Rolling Thunder - 8 kills
Chopper Gunner - 9 kills
Attack Dogs - 11 kills
Gunship - 11 kills
The others I can't find descriptions for yet, but its weird that attack dogs are now an 11 killstreak, must have made them more powerful or something. Chopper gunner is more balanced than the MW2 one, and the gunship is going to be like that that you saw in the campaign trailer apparently.
Perks
Perk 1
Lightweight - Move Faster
Scavenger - Pick up ammo from fallen enemies. Replenish lethal grenades. (Pro)
Ghost - Undetectable by the Spy Plane and the Blackbird.
Flak Jacket - Reduces explosive damage.
Hardline - Killstreaks require 1 less kill.
Perk 2
Hardened - Bullets penetrate better.
Scout - Hold breath longer.
Steady Aim - Increased hip-fire accuracy.
Sleight of Hand - Faster reloads.
Warlord - Equip two attachments to your primary weapon.
Perk 3
Marathon - Longer sprint.
Ninja - Silent movement.
Second Chance - Pull out your pistol before dying.
Hacker - Ability to detect enemy equipment and explosives.
Tactical Mask - Reduces the effect of flash and concussion grenades.
The only thing I'll admit I don't like about the game is Second Chance, other than that I <3 the look of it.
It just gets better and better.
http://www.youtube.com/watch?v=G94SolEtpnc
Huge trailer, once again.

farazparsa
3 Sep 2010, 03:51
No, it doesn't. Not until we see all the killstreaks, the main deciding factor of wether the multiplayer will be unbalanced or not.
Promod disables killstreaks and perks anyway, so nobody is really worried about that. I honestly can't tell if you're joking because this looks exactly like Modern Warfare 2 with a different skin. World at War was good but nowhere near as good as Call of Duty 4, and MW2 was trying to be as amazing as COD4 was. What do you think will happen when Treyarch regurgitates a copy of a copy of a copy?
Unless the Zombie Mode is incredible, I think we're all better off sticking with the older Call of Duty games. Hell, I already have 300+ hours sunk into that awful MW2 game on the PC, I don't need a reskin.

Shadowmoon
3 Sep 2010, 07:22
What do you think will happen when Treyarch regurgitates a copy of a copy of a copy?
Its not copied, they've added some of their own stuff while borrowing some stuff that people ENJOYED from MW2. Personally, I believe this game will be the best CoD yet, and they've already owned MW2 completely. Yes I am over- hyped XD
Plus, Zombies, and a Campaign which sounds and looks brilliant. Even if zombies isn't a brilliant mode, everyone should enjoy it a lot. They'll probably add new types of zombies, and of course there will be new weapons.

Akuryou13
3 Sep 2010, 07:25
the best CoD yetwell. aside from MW1, which got everything perfect. :rolleyes:

Alien King
3 Sep 2010, 10:08
well. aside from MW1, which got everything perfect. :rolleyes:
The Multiplayer was dull and repetitive I found.

Shadowmoon
3 Sep 2010, 10:18
well. aside from MW1, which got everything perfect. :rolleyes:
Yeah. Juggernaut and Martyrdom were awesome! :rolleyes:

shadowman
3 Sep 2010, 11:35
Activision (and Ubisoft for that matter) are slowly trying to turn PC into consoles. Luckily, we still have lots of dedicated devs like Valve.
Also the fact that RTS games will never play well on consoles.
Xbox 360 controller + PC = Why would I even buy a console?

super_frea
3 Sep 2010, 15:26
Judging by all the perks it really is just looking like MW2 with the stupid stuff taken out, with a light garnish of WaW on top.
The only main differences I've seen so far are; the ability to customize your guy and gun (woop de doo) the currency system, replays and a few alternate game modes and killstreaks.
Edit: Oh and the ability to play against bots. It's not really seeming worth my hard earned cash at this point in time.

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