W:A v3.6.22.1 Released! [Archive] - Team17 Forum

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Deadcode
6 Oct 2004, 10:14
Fixes
If the volume was adjusted in-game, the change didn't have an instant effect upon returning to the front end.
Volume adjustment is now applied to streams and in-game ambient music. There is now nothing left that doesn't respond to volume control.
The Extract Log feature brings up a console window to show its progress. However, it would often be opened behind other windows. It will now try to move itself to the front.
Bugs introduced in v3.6.21.2
Mission/Training WAgame files crashed upon playback
Early prerelease replays (from private betas before 2004-01-27) desynced if crates were involved.
If W:A were forced to minimise in-game (without using the ESC menu option) then its palette would be garbled and no amount of minimising would bring it back.
The game would sometimes crash when returning to the front end.
Fixed affecting game logic
The Girder Starter-Pack allows you to select a stop sign after placing at least one girder, to prematurely stop placing them. However, in v3.5 Beta 1, this was inadvertently disabled. It works again now.
Features
The <center> tag is now supported and used in ServerList.htm.
The Extract Log feature now lists total turn/retreat times for each team.
The colour scheme used for allies (red, blue, green, yellow, purple, cyan) can now be modified to allow those with certain types of colour deficiency to be able to easily distinguish problematic colour pairs. This switch has been added to the Options Menu, replacing the terrain editing button in that screen. If the new colour set does not help you and you still have trouble distinguishing certain ally colours, please post here.
Changes affecting game logic
You now get retreat time after using the Girder Starter-Pack on land.
The Mortar and Homing Missile now have shiny new launchers that are coloured differently, to make them easily distinguishable from the Bazooka and Homing Pigeon. The Bazooka also has a makeover.
Notes
Due to its larger size, this release is distributed as a self-extracting executable. With 7zip it can acheive a higher compression ratio than that of which the ZIP format is capable.
Due to the changes regarding colours, a pair of new sprite archives have been included in this release. These files are approximately 12 MB each, and are not internally compressed because this allows the distributed package to compress much better (for a quicker download).
If you are not going to use the colour deficiency option, you may safely delete Gfx1.dir, freeing 12 MB of hard disk space. Similarly, if you are only going to use it, you may delete Gfx0.dir. Deleting them both will still allow W:A to run, but will disable the new colour features.
The original Gfx.dir is still used for compatibility purposes. Do not delete it.
Due to the larger sprite archive, W:A now requires 8 MB more RAM than before. If this is a problem for you, please post in the support forum (see section 5.0).
As an upshot, W:A may run be slightly faster in-game since it will not need to decompress sprites on the fly.
:: Download Page (http://wa.team17.com/main.html?page=supp&area=upda&file=15):: Download (ftp://ftp.team17.com/pub/t17/patches/pc/WA_Update-3.6.22.1_Beta.exe):: Mirror (http://www.wwwclan.de/WA_Update-3.6.22.1_Beta.Exe)::

M3ntal
6 Oct 2004, 10:50
W00t, no more mortar-firing mistakage :D. Nice one D.

Run
6 Oct 2004, 12:53
Not that it'll matter for me for the next ten weeks, but would it be (or is it already, without me knowing) possible to seperate the in-game ambient music from the sound effects when adjusting volumes?
I sometimes like to play my own music, but if i reduce the worms volume with my speakers I can't hear the timer tick down :) And if I don't, i can hear the worms music overlap.

Sn!perWorm
6 Oct 2004, 13:25
The Mortar and Homing Missile now have shiny new launchers that are coloured differently, to make them easily distinguishable from the Bazooka and Homing Pigeon. The Bazooka also has a makeover.
WOOHOO!Finally!:)
I wanted to play WA and it crashed and I came into the forum...So I install new update right now.:)
I know I'm annoying with this,but well...When will option to disable auto-Wormtracking be implemented?It really annoys me...:-/
double post edit:
And I also like the new colors.:)
double post edit:
But why I get "Fatal error during server connection"???I AM connected...

Deadcode
6 Oct 2004, 13:31
Not that it'll matter for me for the next ten weeks, but would it be (or is it already, without me knowing) possible to seperate the in-game ambient music from the sound effects when adjusting volumes?
I sometimes like to play my own music, but if i reduce the worms volume with my speakers I can't hear the timer tick down :) And if I don't, i can hear the worms music overlap.Erm, you do know you can turn off ambient music while keeping sfx on... right??

Sn!perWorm
6 Oct 2004, 13:56
Just for information-I do NOT use Windows firewall,I use other one and it doesn't cause problems anytime,and I tried disabled it and nothing...
BTW,when I tried to go to the WN on 3.6.21.3,it worked. :confused:

Deadcode
6 Oct 2004, 14:03
Just for information-I do NOT use Windows firewall,I use other one and it doesn't cause problems anytime,and I tried disabled it and nothing...
BTW,when I tried to go to the WN on 3.6.21.3,it worked. :confused:Yikes, somehow the wrong IP address snuck into that ServerList.htm. Use this one:
(meanwhile, I've reuploaded WA_Update-3.6.22.1_Beta.Exe with the proper server list inserted.)

Glenn
6 Oct 2004, 14:15
Due to its larger size, this release is distributed as a self-extracting executable. With 7zip it can acheive a higher compression ratio than that of which the ZIP format is capable.
Due to the changes regarding colours, a pair of new sprite archives have been included in this release. These files are approximately 12 MB each, and are not internally compressed because this allows the distributed package to compress much better (for a quicker download).
So, are these sprites only going to be in this beta, or are we going to have to download these over and over again every time a new beta comes out (I'll assume that all changed graphics will still be in the final beta exe though...)?

Deadcode
6 Oct 2004, 14:18
So, are these sprites only going to be in this beta, or are we going to have to download these over and over again every time a new beta comes out (I'll assume that all changed graphics will still be in the final beta exe though...)?Future releases will be split into two or three downloads, so you won't have to redownload the sprites.

Run
6 Oct 2004, 14:35
Erm, you do know you can turn off ambient music while keeping sfx on... right??
I do now!
Wow... i've never actually noticed that button before. :-/

Sn!perWorm
6 Oct 2004, 15:18
Yikes, somehow the wrong IP address snuck into that ServerList.htm. Use this one:
(meanwhile, I've reuploaded WA_Update-3.6.22.1_Beta.Exe with the proper server list inserted.)
Thanks a lot,works now.:)

SargeMcCluck
6 Oct 2004, 15:52
Early prerelease replays (from private betas before 2004-01-27) desynced if crates were involved.
Aaah, crates were the cause. That'll explain why some of my really old replays from the private days worked fine, I was wondering, but I didn't ask you when we talked about it because I'm stupid I forgot.

RastaMahata
7 Oct 2004, 00:25
just a quick question (i think it doesnt need a new thread)... will there be new future servers?
i was wondering if worms armageddon would have a server/client future (as in most fps, where people can setup their own servers, which actually are quite good for leagues as such things).
actually (just a thought), people could connect the a main server, get the ranking :P and then connect to a new server or something like that, so no matter what server you connect to, you still get your ranking...
would this be a good idea? :s

MadEwokHerd
7 Oct 2004, 03:02
The server really doesn't have to know anything about worms, and it wouldn't make sense to combine client and server into one program. I have no reason to believe this will change in the future. As for the likelyhood of unofficial servers being supported, I cannot deny nor speculate remember if I heard anything..

Swed Simon
7 Oct 2004, 06:55
One day to late coment:
Cool as always, but this will be something special cause of the new zook. Times are chancing...

Evil Bunny
7 Oct 2004, 12:52
YAY @ mortar / homing missle sprite.
looking forward to see them when i get home.
Problem; dont you think it'd get rather complicated with all these extra downloads for the patch? Because there are already planty of people that need help finding the right patch and knowing what to do when. Maybe there could be something done about that. Like make a prog which will update automaticly, or give that option when you connect to wnet or something like that. If people have to download 4 files to update, that's rather confusing.

Deadcode
7 Oct 2004, 13:14
YAY @ mortar / homing missle sprite.
looking forward to see them when i get home.
Problem; dont you think it'd get rather complicated with all these extra downloads for the patch? Because there are already planty of people that need help finding the right patch and knowing what to do when. Maybe there could be something done about that. Like make a prog which will update automaticly, or give that option when you connect to wnet or something like that. If people have to download 4 files to update, that's rather confusing.They won't have to. There will still be full downloads. It's those "in the know" who will be able to download the smaller files which don't include large stuff that hasn't changed since the last update.

RastaMahata
7 Oct 2004, 22:32
so will people be able to update their games from wnet in a future?

SargeMcCluck
7 Oct 2004, 22:35
Dave - I dunno if this is because I'm on the 22.1 prerelease thingy for the testing we did, but I'm having a few really annoying weird problems. I'll tell you about them more when I next see you online - I'm just getting 22.1 final now to see if that's the cause, although it shouldn't be...

redwraith
8 Oct 2004, 14:16
YAAAAY! I lost tons of games because the zooka / mortar problem. Now this is problem is fixed. Thanks!
Cya

AndrewTaylor
8 Oct 2004, 14:21
I've noticed that the unpatched straight-from-the-CD installation of W:A works on my XP box right up until the moment you start a game. The updated version would work right up until the moment the pie counter thing got to 100%, which I suppose was better. The last few updates (I think from 3.6.21.x onward) don't quite get to the title screen before they crash.
I don't know why. When I run WA.EXE now I get a blank grey window with a inset border which I assume is supposed to be the splash screen a couple of hundred pixels in from the top left corner of the screen, and it stays there, never updating, never clearing the contents of other windows from that area of the screen. Eventually I have to kill the WA process to get shot of it.

realfoe
8 Oct 2004, 17:16
YAAAAY! I lost tons of games because the zooka / mortar problem. Now this is problem is fixed. Thanks!
Cya
a good worms player never blames his tools

Xover
8 Oct 2004, 17:20
I have one question about this patch: is it developed by Team17, so is it official, or is some private person doing it? Anyways it's great, I think I#ll switch from WWP to WA.

SargeMcCluck
8 Oct 2004, 17:26
I have one question about this patch: is it developed by Team17, so is it official, or is some private person doing it? Anyways it's great, I think I'll switch from WWP to WA.
The beta patches are official released, done by Deadcode. He's not Team17 staff (He lives in a different country for a start), but he's a "Team17 Helper". Team17 gave him the WA source code, for example. They are completely official.

Trapshot
8 Oct 2004, 18:04
One thing i have noticed, is that the new colour scheme doesn't save... i have to keep changing the colour scheme (because the newer colours are nice) everytime i load WA.....

Seita
8 Oct 2004, 18:10
One thing i have noticed, is that the new colour scheme doesn't save... i have to keep changing the colour scheme (because the newer colours are nice) everytime i load WA.....
I've been experiencing the same thing... thats doesn't enable me to view replays with modified colors, since they don't appear to be saved. (the key ColourDeficiency doesn't appear in regedit, neither does it in win.ini)

Run
8 Oct 2004, 18:46
a good worms player never blames his tools
No, but if you only had a second left to hit a nail and the hammer looked exactly the same as the electric drill, you'd be pretty ****ed when you grabbed the wrong one, wouldn't you? ;)

Seita
8 Oct 2004, 19:05
I've been experiencing the same thing... thats doesn't enable me to view replays with modified colors, since they don't appear to be saved. (the key ColourDeficiency doesn't appear in regedit, neither does it in win.ini)
I've added ColourDeficiency DWORD 1 in regedit, and now it works.
But now it doesn't seem to remember when i want to change back to old colours. I'm getting the exact opposite problem as before. Hope that would help.

Trapshot
8 Oct 2004, 19:20
All you've changed is the default setting... by setting it to "1" you've changed the colours as default but it wont change the fact that it doesnt save the users preference...
however, assuming you use one more than the other, it is a temporary solution

redwraith
8 Oct 2004, 20:19
No, but if you only had a second left to hit a nail and the hammer looked exactly the same as the electric drill, you'd be pretty ****ed when you grabbed the wrong one, wouldn't you? ;)
Yes, that's the exactly what I meant. =D

TaPeWoRm
16 Oct 2004, 20:39
im cashing all the time with this new patvh.....im also having some problem, sometimes it appears this msg: blablabla = 8
(the blablabla part i dont remember rofl)

Evil Bunny
16 Oct 2004, 22:32
im cashing all the time with this new patvh.....im also having some problem, sometimes it appears this msg: blablabla = 8
(the blablabla part i dont remember rofl)
That's gonna be alot of help...

TaPeWoRm
17 Oct 2004, 00:25
i saw the error msg again, it says:
"couldn't open thread bla bla bla = 8"
(u already know whats the blabla :P)

the WINNER
17 Oct 2004, 15:50
Patched straight from v1.0 (completely unpatched) ---> 3.6.22.1 Beta. I receive this:
---------------
wa.exe - Unable To Locate Component
This application has failed to start because ltkrn10n.dll was not found. Re-installing the application may fix this problem.
---------------

SargeMcCluck
17 Oct 2004, 15:53
Patched straight from v1.0 (completely unpatched) ---> 3.6.22.1 Beta. I receive this:
---------------
wa.exe - Unable To Locate Component
This application has failed to start because ltkrn10n.dll was not found. Re-installing the application may fix this problem.
---------------
Yeah. You have to patch from v1.0 to v3.0, and then you can go straight to the newest beta. You don't need 3.0.5.0 Beta 2, but you do need 3.0.

Dodgymat
17 Oct 2004, 16:20
[QUOTE=SargeMcCluck]I si teh smartay wroms man ![QUOTE]
:p

the WINNER
17 Oct 2004, 17:11
Strange. The WA website: "You can update any WA CD version straight to v3.6.22.1 WITHOUT updating to any other version first."
Anyway, problem fixed. Thanks.

SargeMcCluck
17 Oct 2004, 17:28
Strange. The WA website: "You can update any WA CD version straight to v3.6.22.1 WITHOUT updating to any other version first."
Anyway, problem fixed. Thanks.
Yeah, the website is silly. ;)
It's a problem quite a few people have had.

ESL|buZz
19 Oct 2004, 07:26
@Deadcode&T17:
im just asking myself if it would be possible to get a new feature like log files of matches (not chat).
so it would be possible to get a livebot (for irc) coded to show exciting league matches on irc.
possible?
best regards,
buZz, ESL Master League Admin
Electronic Sports League
http://www.esl-europe.net

Dodgymat
19 Oct 2004, 12:19
@Deadcode&T17: im just asking myself if it would be possible to get a new feature like log files of matches (not chat). so it would be possible to get a livebot (for irc) coded to show exciting league matches on irc.
I don't think it'll happen :
[00:01:21.78] Worm placement completed
[00:01:21.78] (Dodgymat) starts turn
[00:01:38.44] (Dodgymat) fires Bazooka
[00:01:54.58] Sloth (sloth) starts turn
[00:02:09.18] Sloth (sloth) fires Bazooka
[00:02:20.56] (Dodgymat) starts turn
[00:02:29.42] (Dodgymat) fires Bazooka
[00:02:36.24] Sloth (sloth) starts turn
[00:02:53.92] Sloth (sloth) fires Bazooka
[00:03:03.14] (Dodgymat) starts turn
[00:03:27.14] (Dodgymat) fires BlowTorch
[00:03:38.90] Sloth (sloth) starts turn
[00:04:02.48] Sloth (sloth) fires Bazooka
[00:04:11.38] (Dodgymat) starts turn
[00:04:25.80] (Dodgymat) fires Grenade
[00:04:33.96] Sloth (sloth) starts turn
[00:04:59.02] Sloth (sloth) fires Grenade
[00:05:08.10] (Dodgymat) starts turn
[00:05:21.14] (Dodgymat) fires Bazooka
[00:05:30.98] Sloth (sloth) starts turn
[00:05:38.44] Sloth (sloth) fires Cluster Bomb
[00:05:48.36] (Dodgymat) starts turn
[00:06:08.70] (Dodgymat) fires Grenade
[00:06:15.36] Sloth (sloth) starts turn
[00:06:35.00] Sloth (sloth) fires Grenade
[00:06:43.84] (Dodgymat) starts turn
[00:06:52.06] (Dodgymat) fires Bazooka
[00:07:00.46] Sloth (sloth) starts turn
[00:07:14.30] Sloth (sloth) fires Bazooka
[00:07:24.16] (Dodgymat) starts turn
[00:07:46.02] (Dodgymat) fires Bazooka
[00:07:58.10] Sloth (sloth) starts turn
Really exciting !!
double post edit:
The Mortar and Homing Missile now have shiny new launchers that are coloured differently
Shouldn't/couldn't the mortar-shell also be red ? :D

bloopy
19 Oct 2004, 23:44
I don't think it'll happen :
[00:01:21.78] Worm placement completed
[00:01:21.78] (Dodgymat) starts turn
[00:01:38.44] (Dodgymat) fires Bazooka
[00:01:54.58] Sloth (sloth) starts turn
[00:02:09.18] Sloth (sloth) fires Bazooka
[00:02:20.56] (Dodgymat) starts turn
[00:02:29.42] (Dodgymat) fires Bazooka
[00:02:36.24] Sloth (sloth) starts turn
[00:02:53.92] Sloth (sloth) fires Bazooka
[00:03:03.14] (Dodgymat) starts turn
[00:03:27.14] (Dodgymat) fires BlowTorch
[00:03:38.90] Sloth (sloth) starts turn
[00:04:02.48] Sloth (sloth) fires Bazooka
[00:04:11.38] (Dodgymat) starts turn
[00:04:25.80] (Dodgymat) fires Grenade
[00:04:33.96] Sloth (sloth) starts turn
[00:04:59.02] Sloth (sloth) fires Grenade
[00:05:08.10] (Dodgymat) starts turn
[00:05:21.14] (Dodgymat) fires Bazooka
[00:05:30.98] Sloth (sloth) starts turn
[00:05:38.44] Sloth (sloth) fires Cluster Bomb
[00:05:48.36] (Dodgymat) starts turn
[00:06:08.70] (Dodgymat) fires Grenade
[00:06:15.36] Sloth (sloth) starts turn
[00:06:35.00] Sloth (sloth) fires Grenade
[00:06:43.84] (Dodgymat) starts turn
[00:06:52.06] (Dodgymat) fires Bazooka
[00:07:00.46] Sloth (sloth) starts turn
[00:07:14.30] Sloth (sloth) fires Bazooka
[00:07:24.16] (Dodgymat) starts turn
[00:07:46.02] (Dodgymat) fires Bazooka
[00:07:58.10] Sloth (sloth) starts turn
Really exciting !! Maybe it would be slightly more interesting if it said how much health the worms were losing with each shot?

Deadcode
20 Oct 2004, 05:11
Maybe it would be slightly more interesting if it said how much health the worms were losing with each shot?The Extract Log feature is something that will continue to be expanded in future versions. At some point it'll allow you to check boxes to choose what you want to include, because with everything it would become a very crowded log.

RastaMahata
20 Oct 2004, 22:09
the game crashes when msn messenger advices you that a user just connected...

PsyDome
20 Oct 2004, 23:22
the game crashes when msn messenger advices you that a user just connected...
i was about to say, which game doesn't? but anyways, just turn off the litte sign... it's annoying anyways

Plutonic
21 Oct 2004, 03:04
i can say for a fact that making the mortar shot red is not easily done - changing the blue color to red makes the gold band and tail a holible color that cannot be easily fixed - mostly because the original high-res sprites are not available to be changed - if they were the sprites could be edited and all would be fine.
The mortar shots are being looked at though - and if your lucky a solution will be found. just keep hoping if it bothers you that much... man im drunk - cyao

Dodgymat
21 Oct 2004, 08:59
the game crashes when msn messenger advices you that a user just connected...
Any program that 'pops up' or is 'always on top' causes problems with W:A & always has done Rasta - you've been around long enough to know that surely ? :eek:

Run
21 Oct 2004, 09:39
the game crashes when msn messenger advices you that a user just connected...
The MSN Messenger alerts have never crashed my WA, but while an alert is up, it pays to not click in the general area of the bottom right hand corner of the screen, otherwise you click on the alert, an msn window opens, and the game minimises.
Having said that it still isn't a 'crash', but damn annoying when it happens. Of course, one hardly ever left-clicks in a WA game anyway, let alone in that corner...

Deadcode
21 Oct 2004, 11:57
The MSN Messenger alerts have never crashed my WA, but while an alert is up, it pays to not click in the general area of the bottom right hand corner of the screen, otherwise you click on the alert, an msn window opens, and the game minimises.How can you click "on the alert" when there's no visible mouse cursor in-game? W:A keeps the cursor always at the coordinate 320,240. Every time it moves, it notes the delta and moves it back.
Or are you talking about the frontend?

SargeMcCluck
21 Oct 2004, 12:00
How can you click "on the alert" when there's no visible mouse cursor in-game? W:A keeps the cursor always at the coordinate 320,240. Every time it moves, it notes the delta and moves it back.
Or are you talking about the frontend?
Right click to bring up the weapon menu, and you get a cursor.
Then you can click it.
Same deal with when teleporting etc.

Deadcode
21 Oct 2004, 12:18
Right click to bring up the weapon menu, and you get a cursor.
Then you can click it.
Same deal with when teleporting etc.But the cursor is not really there! The Windows cursor is still at 320,240 no matter where W:A's cursor is being shown...

AndrewTaylor
21 Oct 2004, 12:27
If you play at 640x480 I bet you could move the mouse really fast and get to the alert in one timestep. I don't know why you would want to do that, though.

fenderrock
21 Oct 2004, 13:54
Still won't work on XP people I have posted a thread about this before but no ones helped. It WILL NOT work on my xp home no matter what patches and updates I put on. Team17 haven't even replied to my e-mail I sent over a week ago.

Glenn
21 Oct 2004, 14:21
But the cursor is not really there! The Windows cursor is still at 320,240 no matter where W:A's cursor is being shown...
It is possible. My old Juno net software had an always on top banner, and it forced itself even over the W:A game. So durring the game, I could move the mouse pointer back and forth over the banner (which ended up centering itself on the screen for some reason).

realfoe
21 Oct 2004, 18:05
yeah when them evil popups poped up when i went on wwp if i clicked the mouse button it would go to windows and you coldnt get back on wwp.
i dont think it does it on wa but then i dont get the evil popups after disabling mesenger service so i wouldnt really know .
trillian sends me to desktop without me clicking anyware when someone sends me a messege, when im doing very well in a br making me come joint second sometimes, but i dont feel bad about it, i allways forgive the scum that do that.

RastaMahata
21 Oct 2004, 21:50
the question is, why does it exit?
most games just slow down a bit, and some even show the little alert..
anyway, I got used to set myself not available on messenger while I play. that way no window pops up..
oh, and about the game crashing: I was playing online, suddenly the game crashed to my desktop, and a msn messenger alert pops up from the corner of my screen (same game resolution as my desktop, if it is any good to know). Thats why i think msn messenger alerts crash worms armageddon. I don't know if it has happened to you before...
edit: it seems that msn wasnt the cause of the crash.. here's another crash. It seems to explode just before the worm explodes... weird... looks like the old skunk crash.

DeathBring
26 Oct 2004, 15:48
So, are we(well, maybe you can replace "are" by "is" and "w" by "m", but i dont think i'm that alone) now missing the fun with modding sprites? The new format doesnt seem editable by the old sprite editor tool.

Deadcode
27 Oct 2004, 01:15
So, are we(well, maybe you can replace "are" by "is" and "w" by "m", but i dont think i'm that alone) now missing the fun with modding sprites? The new format doesnt seem editable by the old sprite editor tool.That's because the author of that sprite editor was lazy and didn't bother to handle uncompressed SPR files. He had the information needed to do so, but didn't see the need. Uncompressed IMG files are apparently handled.

PsyDome
27 Oct 2004, 02:43
i actually have a suggestion (not ranks or logins *gasp*)
in a channel, it would be handy if there was a notice when someone made a gameroom
right now, it only displays whether anyone leaves or joins a channel
i've really wanted this since, oh, 2000?

MadEwokHerd
27 Oct 2004, 16:18
in a channel, it would be handy if there was a notice when someone made a gameroom
Unfortunately, the client isn't told when this happens. Instead, it asks the server to send the list every 30 seconds or whenever someone leaves the channel (which causes lag).

PsyDome
27 Oct 2004, 19:24
Unfortunately, the client isn't told when this happens. Instead, it asks the server to send the list every 30 seconds or whenever someone leaves the channel (which causes lag).
ah figures...

Run
27 Oct 2004, 20:07
So, are we(well, maybe you can replace "are" by "is" and "w" by "m"
I could do that, but then it would end up as a grammatical disaster.

RastaMahata
27 Oct 2004, 22:35
Unfortunately, the client isn't told when this happens. Instead, it asks the server to send the list every 30 seconds or whenever someone leaves the channel (which causes lag).
so there isnt actually any way to do this? I mean, you could send a "/me has started room $roomname$" message when you create a room... (just before you leave the channel, pressing the accept button after pressing the host button).
Also, there could be a window next to the chat one, where you could see information about a game when selected (players, map name, scheme name, teams names, etc).
Ok, maybe im asking too much (as the server is apparently a modified irc server or something like that)

MadEwokHerd
28 Oct 2004, 15:41
so there isnt actually any way to do this? I mean, you could send a "/me has started room $roomname$" message when you create a room... (just before you leave the channel, pressing the accept button after pressing the host button).
I have no idea why they aren't using a system where the server only tells you about the games that are added/removed when they are added/removed.
Actually, yes, maybe I do. The server in charge of managing games and the server in charge of chatting..well..they don't talk much.. And the game server is http. So the irc server has no way of telling the client these things.
It would probably have been too difficult to modify an irc server to do both of these things (though it might have been possible to create a bot in charge of managing these things).
Dunno why they don't use proper actions either..
Maybe my memory is playing tricks on me, but didn't the client already send messages like that that were filtered for some reason?

DeathBring
30 Oct 2004, 17:40
That's because the author of that sprite editor was lazy and didn't bother to handle uncompressed SPR files. He had the information needed to do so, but didn't see the need. Uncompressed IMG files are apparently handled.
I see. So, is there gonna be a new sprite editor or something or we just have to forget about sprite modding? I don't mark it as a thing that should be solved with high priority, i just want to know.
(also i want to ask for gfx.dir selection(to easily change your gfx.dir without renaming or using sprite editor)(also maybe a frontend selector?), the gfx with the sprites for colorblinded people can go in the selection list...)

Evil Bunny
1 Nov 2004, 09:43
I see. So, is there gonna be a new sprite editor or something or we just have to forget about sprite modding? I don't mark it as a thing that should be solved with high priority, i just want to know.
(also i want to ask for gfx.dir selection(to easily change your gfx.dir without renaming or using sprite editor)(also maybe a frontend selector?), the gfx with the sprites for colorblinded people can go in the selection list...)I'd love to see the possability of sprite editing as a feature in the new sceme system.

AndrewTaylor
1 Nov 2004, 11:20
I see. So, is there gonna be a new sprite editor or something or we just have to forget about sprite modding? I don't mark it as a thing that should be solved with high priority, i just want to know.
That's more a question for whoever wrote the sprite editor than Deadcode. Unless he wrote it, and is cunning referring to himself as "the author of the sprite editor" to avoid beingcalled lazy. But I doubt that.

MadEwokHerd
2 Nov 2004, 02:13
I believe it was someone from Wormsmart. Probably either Ed Webb or Fudge Boy.

RastaMahata
2 Nov 2004, 22:20
i believe it was fudge boy

xBRMxJamie
3 Nov 2004, 18:16
my friend cant even play worms with new patch because he gets to AG no problerm but when he joins game it boots him straight to desktop and closes game any way you can help?

realfoe
3 Nov 2004, 22:17
are you being coy ..is your friend you ?

xBRMxJamie
3 Nov 2004, 22:22
no my friend not me i can play worms lol

TheTrouble
4 Nov 2004, 01:45
Could you finally make a patch for country not represented by a flag so I could finally play without changing country in Control Panel setting. I know that 98% of you are not affected by this but that still doesn`t mean that you should always leave that for some other beta release. It is really a big problem for me and I think that that wouldn`t be a much of a problem for you to fix it. By the way I`m from Serbia and Montenegro (Eastern Europe).

Simbabbad
7 Nov 2004, 14:58
And what about James Heather's Scheme Editor ? I get a warning when I want to use my scheme with 80 strenght bananas.
Is it wise to use regular schemes, or use another editor ? I want my bananas :) !
Thanks.

PsyDome
7 Nov 2004, 17:07
It is really a big problem for me
it's a really big problem that the correct flag doesn't show... my my...

bloopy
8 Nov 2004, 09:01
it's a really big problem that the correct flag doesn't show... my my...
The problem is not that the correct flag doesn't show. The problem is that he can't play WA if his Windows regional settings are set to Serbia and Montenegro. He has to change his regional settings to some region that WA does accept in order to play the game.

PsyDome
8 Nov 2004, 11:10
The problem is not that the correct flag doesn't show. The problem is that he can't play WA if his Windows regional settings are set to Serbia and Montenegro. He has to change his regional settings to some region that WA does accept in order to play the game.
hmm... now THAT'S stupid... that hasn't been a problem before, has it?

RastaMahata
9 Nov 2004, 01:19
yeah, I cant play if i set my regional setting to Chile. So I have to set it up to spain to make the game work. This problem will be fixed soon as far as I know. The problem is that the game just wont run if the country set up in regional settings isnt on the list of known countries of the game.

PsyDome
9 Nov 2004, 13:34
yeah, I cant play if i set my regional setting to Chile. So I have to set it up to spain to make the game work. This problem will be fixed soon as far as I know. The problem is that the game just wont run if the country set up in regional settings isnt on the list of known countries of the game.
i can't even fathom why team17 would include that in the game...

Fwd. Adm.
10 Nov 2004, 23:22
i can't even fathom why team17 would include that in the game...There's a search engine you can run with a special hotkey(forgot what it was) to siphon out all players except ones from your country.

SargeMcCluck
10 Nov 2004, 23:46
i can't even fathom why team17 would include that in the game...
Flags for WormNET.

Akdor 1154
6 Jan 2005, 23:30
Seeing as this is a stickied thread, I don't see anything wrong with resurrecting and bumping it ;)
If you look in the beta readme, ikn one version DC added a limit for the power levels that an external scheme editor could set - It was 20 for most weapons, and lower for a few others (the Axe, for one)
Please don't watch me :p

Evil Bunny
9 Jan 2005, 10:47
mmmmmmmmmmmmmmmmmmmmmA any1 seen deadcode l8ly? sure has been a while hasn't it

18729
11 Jan 2005, 14:13
Yeah. You have to patch from v1.0 to v3.0, and then you can go straight to the newest beta. You don't need 3.0.5.0 Beta 2, but you do need 3.0.
i hav everything but wen i try to play it says pls insert cd...wat if i lost the cd? i hav all the updates and all. :confused:

Star Worms
11 Jan 2005, 21:49
i hav everything but wen i try to play it says pls insert cd...wat if i lost the cd? i hav all the updates and all. :confused:
do you have the trymedia version? In which case, the new patches are incompatible.

Lex
14 Jan 2005, 11:52
i hav everything but wen i try to play it says pls insert cd...wat if i lost the cd? i hav all the updates and all. :confused:
The water sprites, soundbanks, ambience, and single player mission previews are stored on the CD.

FoxyLady3D
20 Jan 2005, 05:21
Sorry guys, if I didn't took the time to search more about these issues:
What exactly is going on with the "roof"-feature?
I have several maps that need the "roof" (like as in T17-cave maps),
but can't find a way to have it appear?
Didn't the "wall"-button in the editor used to rotate between: no walls, roof, all sides wall ?
How about a "kick-player-out-of-game-during-game"-feature? has that been introduced?
I heard something about Folders for the maps:
- is that introduced?
- how do I set those up? (simply in windows explorer? any folder-name restrictions?)
love the color-map feature and the "crawling backwards" shift-feature!!!
(However I guess I need to redo all my maps now!!! *sigh*)
thx for letting me know!
FoxyLady
...been a while, eh? :-)

bloopy
20 Jan 2005, 06:07
To get a roof, either right-click the border option to put a roof on the map, or update your maps so that the top 8 rows of pixels are all filled in. It used to be that you only needed at least 1 pixel on either of the top 2 rows, but this restricted you from having certain maps without a roof.
There's no kick during the game feature.
You can just create your map sub-folders in Windows Explorer, and there's no name restrictions that I know of.

wormKING
5 Mar 2005, 17:37
so let me get this straight u guys are coding towards 4.0 to get all the bugs worked out, and everytime u get alot of bugs fixed u realese a new vversion untill u get them all out and hit v4 wich will work with the wwp cd? if im correct?

Evil Bunny
6 Mar 2005, 01:19
no, wrong, first, i dont think it's promised 4.0 will have the wwp thingy, and second, "you guys" is just one person named Deadcode

wormKING
6 Mar 2005, 18:26
actual, yes they did promise a downloadable version for wwp....

MadEwokHerd
15 Mar 2005, 15:08
actual, yes they did promise a downloadable version for wwp....
But for version 4.0?

bonz
15 Mar 2005, 15:59
actual, yes they did promise a downloadable version for wwp....
no!
a downloadable version of w:a (a large patch actually) for wwp players to play w:a with their wwp cd was mentioned somewhere!
don't know if it actually was "promised"...
and besides, i could promise you a lot of things too, if you get them is another question
edit:
oops, you said 'for' wwp, not 'of'.. :p

Benni123
22 Mar 2005, 20:17
I noticed a major bug with Worms Armageddon V.3.6.22.1 - I play the Missions, and sometimes the game doesn't create the correct map - eg. when playing the Mars Attacks level, I get a sunny beach with palm trees... With this map, the mission is IMPOSSIBLE to complete...
Does any1 have an idea?

bonz
22 Mar 2005, 21:44
I noticed a major bug with Worms Armageddon V.3.6.22.1 - I play the Missions, and sometimes the game doesn't create the correct map - eg. when playing the Mars Attacks level, I get a sunny beach with palm trees... With this map, the mission is IMPOSSIBLE to complete...
Does any1 have an idea?
you're from austria, thus, it's highly probable that you have that one release of the german version of worms armageddon, which had some maps mixed up!
wasi made has a solution plus a patch which should solve the problem!
-->look here (http://www.htw-dresden.de/~s50954/content/WAPatch/#de)
viel glόck!
edit:
yes, wasi's solution works!
btw, deadcode, is this problem going to be fixed?
there was some talk about it sometime, afair!

Poirot
23 Mar 2005, 00:58
You mentioned the following issue in another topic:
"After minimising in-game, it is sometimes impossible to restore. This is pretty rare, but nevertheless does happen."
I'd like to report you this bug happens way more often. Actually, I'd say that at 10% of the times in which I minimise W:A and begin playing around with Miranda-IM (and Instant Messenger utility), focusing, closing and switching windows, W:A crashes when I attempt to restore it.
I could really use a fix for that, since many times I refuse to answer my mates, afraid of crashing Worms in the middle of a game!

Deadcode
23 Mar 2005, 01:47
I noticed a major bug with Worms Armageddon V.3.6.22.1 - I play the Missions, and sometimes the game doesn't create the correct map - eg. when playing the Mars Attacks level, I get a sunny beach with palm trees... With this map, the mission is IMPOSSIBLE to complete...
Does any1 have an idea?This is a bug in the German W:A CD-ROM. It is missing eight mission images. Fortunately, all of these are duplicated in the Image directory on the CD-ROM.
I have implemented a workaround for this bug, which will be in v3.6.23.0 when I release it.

AndrewTaylor
23 Mar 2005, 01:49
This is a bug in the German W:A CD-ROM. It is missing eight mission images. Fortunately, all of these are duplicated in the Image directory on the CD-ROM.
How on Earth does stuff like that slip through tes—
It doesn't, does it? There is no testing, is there?

Deadcode
23 Mar 2005, 05:25
How on Earth does stuff like that slip through tes
It doesn't, does it? There is no testing, is there?It's possible that the German WA.EXE was designed to do something similar to what my workaround does, i.e. for the missions whose image files are absent, instead use the corresponding images which are identical. Perhaps they needed to save some space on the CD. Without having a copy of the German WA.EXE I don't know.

Dodgymat
23 Mar 2005, 08:08
"After minimising in-game, it is sometimes impossible to restore. This is pretty rare, but nevertheless does happen." I could really use a fix for that, since many times I refuse to answer my mates, afraid of crashing Worms in the middle of a game!
There is a well-known fix for this - don't minimise !
Seriously though, any programs which have an 'always on top' option, such as AIM/ICQ/MSN/WINAMP etc play havoc with W:A as it was also designed to be 'always on top'
The minimise feature was implemented later, hence the unstability of it all. I have a P4 3.2 with 1G of RAM & a Radeon 9800 Pro - mine still does it, admittedly much less since doubling the amount of RAM....

Benni123
23 Mar 2005, 10:33
Thanks for your help - your solution worked!
Danke an alle :-)
Benni

doctorgore
29 Aug 2007, 01:33
Please, I can't download the patch W:A v3.6.22.1 ...the ftp link and the mirror doesn't work :S ...thanx

Wormetti
29 Aug 2007, 01:53
Do you really need it? There is a much newer version out: http://forum.team17.co.uk/showthread.php?t=32992

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