Team 17 you have GOT to do something about quitters! Please! [Archive] - Team17 Forum

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esswun
11 Sep 2009, 01:58
I'm so sick of the BS, weak, whiny, loser idiots who have to quit the round as soon as they start to lose or they have no way to come back and win. Nothing infuriates me more than playing through a round for 20 minutes or more (into sudden death) and having others players quit seconds before they die, making the win not count for me. Likewise, even if it isn't far into a round, these same people quit early if they get any sort of disadvantage or appear to be losing.
Please institute some form of penalty for these people. Make it so one can't play for 20 minutes if they quit. Make them start the next game they play with half health. Make them start the round with available weapons missing. DO SOMETHING to create a handicap and discourage these losers from quitting, please!
However, I know this will probably never happen. It's just a game and that kind of foresight wasn't put into the game and this far along I doubt it will change. To that end, my only solution is to have a long memory and when those quitters show up, I just kick them from my game. The following is a list in progress of people I have personally experienced as quitters when they are losing or have lost. I realize sometimes the server drops entire games but that is usually at the beginning of a round; quitters due to losing are painfully obvious.
QUITTERS YOU PROBABLY DON'T WANT TO PLAY WITH OR GIVE THE TIME OF DAY TO:
A
alknudel
alex80_ire85
airchus
B
bandit1984
bolgofthenorth
bern_xd
blackstar53
brinx666
bricktop7
C
chadly_b
chin-quee
cornholio_tpaper
cordel1-
callyrio
D
diegojr10
disiz85
drienuldrie
E
execube
F
fresh2def3
G
green-error
H
hazbell
hessso
I
ish666
izio666
iipt
iaintnevascared1
J
jaytime213
L
lux-piou
M
macfly51
metl_hed_bangr
mattsky007
N
nudefighter
P
peanut_ps_gf
proteinpanda
pocokev
R
rickymiguel
rolixs
rozzerdinho
rickysmith1213
rohladouille
retromantic
S
smee0wne
stu-tang
sgt-slaughter-97
sa75972
T
the ross
V
venseven
vrod86
varanda69
Y
your_filthy_mom

yakuza
11 Sep 2009, 11:17
You should get a chance to get rating points for losing. Improving the percentage of doing so based on the amount of times you've stayed through the whole game (in a game you lost).

Plasma
11 Sep 2009, 12:33
Rating points being... what?

yakuza
11 Sep 2009, 12:37
Rating points being... what?
think of them like the pokemans you love and feel you gotta catch 'em all.

Roboslob
16 Sep 2009, 06:11
Why not give players a completion percentage next to their name in the lobby. Someone quits 3 of 10 games with the same opponent. He would have 70% and the other player would 100% since he didn't quit.
This way it would easy to see is likley to quit mid-game.

skunker
20 Oct 2009, 14:14
Totally agree. There should be something in place to stop them or deter them from quitting. I've got to the point where as soon as an opponent makes a mistake I half-expect "This game session is no longer available" to appear on-screen!
Like the idea of a delay before they can join another game - at least that would stop them moving from one match to the next.

sammooky
14 Nov 2009, 17:45
they could do what EA do in fifa, which is allow you to set a DNF% search paramter, which means it wont allow quitters to find your matches and you there's, the only problem with this would be incase of some genuine disconnects and networks drops you sometimes(on fifa) get a DNF you didn't actually deserve

Vader
14 Nov 2009, 23:33
A percentage system should work in theory:
Someone who quits when losing is likely to find themselves in that situation a fair bit, otherwise they'd probably not resort to such measures in the first place. Those with a terrible connection who get dumped out of every other game are less attractive opponents, too, as everyone likes to finish a game (apart from quitters). Therefore, a completion percentage above 90-95% should indicate someone with a generally decent connection who is unlikely to quit when they're losing.
There'd be no need to disallow those with lower percentages from finding games and so on as the percentages would be clearly displayed by their player name. It would be up to other players to decide whether the percentage was high enough thereby allowing some player discretion.
It's not totally watertight but it would be an improvement.

MtlAngelus
15 Nov 2009, 02:14
I think the problem lies in the game not being able to tell who quit on who, so if you happen to play against a lot of quitters you would also have a low completion percentage.

Holy-sock
24 Nov 2009, 05:37
perhaps they could have a record on their profile of their last 10 matches or so, who they played, and if anyone quitted the game or was played to completion, like a past history.
first post :p

shepanator
18 Feb 2010, 19:47
Have a "forefit game" option instead of quit, then that way thier win percentage will go way down.

Charanamo
19 Feb 2010, 02:05
While we are at it can we make it impossible to start hosting if your requirements arent met?
The second biggest annoyance is when someone is hosting for 4 players but starts the game with 2.

Wormetti
19 Feb 2010, 12:22
It's best not to have to seperate 2 player and 4 player games. Just have a lobby where everyone has to ready up and if you don't ready up, you get kicked.

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