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pisto
4 Feb 2007, 21:54
players online have different version of game?

GoDxWyvern
4 Feb 2007, 22:12
Then the oldest version in the host is being emulated by the other players.

franpa
5 Feb 2007, 02:47
erm, the host emulates the version that the player with the oldest version has.

GoDxWyvern
5 Feb 2007, 11:26
Oh cool! I got a parrot!

pisto
5 Feb 2007, 12:52
but i read somwhere that a hoster can send his own (modified) version of game logic and every user play with that... i'm i wrong?

M3ntal
5 Feb 2007, 13:48
The host can only choose a version of game logic that was a proper release version, and the other players explicitly support. If he tried hacking about with his W:A to make (for example) gravity lower or something like that, the other players would not emulate it and would desynchronise.

lDarKl
5 Feb 2007, 16:27
Why did Battyropes work online then though only 1 player in the game had to have it?

yakuza
5 Feb 2007, 16:31
Because it's a cool patch and cool patches, besides being only given to cool people also have this cool feature.

AndrewTaylor
5 Feb 2007, 16:35
Why did Battyropes work online then though only 1 player in the game had to have it?
As I understand it, The game considers BattyRopes to be a beta patch -- if BattyRopes is the oldest version of W:A in an online game then all other players' versions will emulate it. That only works because the beta patches actually contain the code for BattyRopes, but this is the only way to activate it.
It wouldn't work with any arbitrary EXE --obviously; you couldn't rename WordPad to WA.EXE and expect other players to emulate it.

GoDxWyvern
5 Feb 2007, 16:36
Why did Battyropes work online then though only 1 player in the game had to have it?
Because the current beta contains the code required for Batty Ropes to work. To activate it, a special version of the game is needed, though.

AndrewTaylor
5 Feb 2007, 23:54
Hey, I've got a parrot.

GoDxWyvern
6 Feb 2007, 00:17
Even a better one, as the delay between what you said and what I said isn't quite as tiring. I'll have to work on my ability to reproduce the exact wording, though, it still comes out as more of a paraphrase.
Hey, I've got a parrot.
I want a cookie!

evilworm2
6 Feb 2007, 11:14
It wouldn't work with any arbitrary EXE --obviously; you couldn't rename WordPad to WA.EXE and expect other players to emulate it.
Lol, Andrew.

Chip
6 Feb 2007, 20:26
What actualy is "BattyRopes"?
I've heard it menchioned so many times but yet never thought to ask.

bonz
6 Feb 2007, 20:34
What actualy is "BattyRopes"?
http://forum.team17.co.uk/attachment.php?attachmentid=23937&d=1124773433

Koen-ftw
6 Feb 2007, 21:13
http://forum.team17.co.uk/attachment.php?attachmentid=23937&d=1124773433
Neat. I didn't know about the possibility of chuting from rope, and the lack of fall damage in some ways (roof, hard hits into the side, etc).

pisto
7 Feb 2007, 15:42
i saw the lack of fall damage also in other games, how can you do it? do you need an unpatched version?

yakuza
7 Feb 2007, 19:34
You either read the manual or use common sense and use the options to edit scheme options.
If that'd doesn't work:
IN B4 PLAY GAEM SCREEN U CLIK DA BUTOTN WITH TEH ????S AND IN THERE ON THE TOP 2 DA RITE THER IS A WORM UPSIDE DEWN U CLICK DAT TILL THERE IS A CROSS ON HIM CUZ THAT MEANS NO FD.

Koen-ftw
7 Feb 2007, 20:22
You either read the manual or use common sense and use the options to edit scheme options.
If that'd doesn't work:
IN B4 PLAY GAEM SCREEN U CLIK DA BUTOTN WITH TEH ????S AND IN THERE ON THE TOP 2 DA RITE THER IS A WORM UPSIDE DEWN U CLICK DAT TILL THERE IS A CROSS ON HIM CUZ THAT MEANS NO FD.
/me slaps yakuza around a bit with a large trout

franpa
8 Feb 2007, 04:34
but your turn will end if you slide along the ground or hit a wall during a fall.... but you wont lose health.

yakuza
8 Feb 2007, 08:49
Actually, to be more precise, you will lose your turn if you fall and chute could have saved you.

Koen-ftw
8 Feb 2007, 09:03
Actually, to be more precise, you will lose your turn if you fall and chute could have saved you.
Actually, chute can NOT save you when you hit the roof, and it also can NOT save you from hard hits to another wall... just like I stated in my first post.
Oh, and also: I've been reading readme's and manuals since v1.0.0.1, and I also know my way around the W:A menus and settings! :p

franpa
8 Feb 2007, 10:10
Actually, chute can NOT save you when you hit the roof, and it also can NOT save you from hard hits to another wall... just like I stated in my first post.
Oh, and also: I've been reading readme's and manuals since v1.0.0.1, and I also know my way around the W:A menus and settings! :p
he never gave specific examples nor did he mention hitting his head.

Koen-ftw
8 Feb 2007, 10:20
he never gave specific examples nor did he mention hitting his head.
Ah, well. I just got a bit ****ed when he put up the caps-locked talk. My bad.

yakuza
8 Feb 2007, 12:35
Actually, chute can NOT save you when you hit the roof, and it also can NOT save you from hard hits to another wall... just like I stated in my first post.
Oh, and also: I've been reading readme's and manuals since v1.0.0.1, and I also know my way around the W:A menus and settings! :p
Yes, but hitting the roof etc ends your turn immediately and not due to fall damage (which is what we're talking about), also what franpa said makes your post totally irrelevant, so the next time you want to be a technicalities whore make you're not led by bitterness from a caps lock post.
Yeah, I couldn't care less if you read the manuals, you didn't ask how to turn fall damage off did you?

Koen-ftw
8 Feb 2007, 12:57
Yeah, I thought you were actually talking to me about me not knowing how to turn off fall-damage and such. And we were talking about different things, I guess. I was talking about turns not ending after roofs were hit, and you were talking about normal fall-damage. That's a misunderstanding. I got your post wrong and you probably got mine wrong too, but that could be due to my not-so-good-but-still-reasonable English. Just to clear this matter up. I'm sorry for the misunderstanding.

Vader
8 Feb 2007, 13:04
IN B4 PLAY GAEM SCREEN U CLIK DA BUTOTN WITH TEH ????S AND IN THERE ON THE TOP 2 DA RITE THER IS A WORM UPSIDE DEWN U CLICK DAT TILL THERE IS A CROSS ON HIM CUZ THAT MEANS NO FD.
Pffft! Classic.

pisto
8 Feb 2007, 14:04
yakuza, i was asking how can I set off the fall damage, even the loss of turn.
P.S.
before insulting someone, consider him: very probably he isn't more stupid than yourself....

yakuza
8 Feb 2007, 15:06
Well it doesn't make any sense, if you follow this thread to the point before you posted you'd realize your question was already linked and answered. So I assumed you where smart enough not to ask an already answered question (in this same thread), but I guess I assumed wrong even if you're telling me the opposite.

Etho
8 Feb 2007, 16:29
Actually, chute can NOT save you when you hit the roof, and it also can NOT save you from hard hits to another wall... just like I stated in my first post.
Actually, to be technical on you ;), there are cases that you can hit the roof without losing your turn and then use the chute to recover. You might have experienced this a number of times while rope racing. It's very rare, but there is also a way you can slam into a wall without losing control. I don't know if you have ever seen someone mess up a fast spike and hit a wall at a sharp angle. The worm will perfrom an alien and you can carry on if you save yourself with a chute (or you are close to the ground).

Lex
8 Feb 2007, 21:16
Actually, to be technical on you ;), there are cases that you can hit the roof without losing your turn and then use the chute to recover. You might have experienced this a number of times while rope racing.This occurs when the worm hits a vertical surface before hitting a horizontal surface (ceiling). In rope races, it may look like your worm is only hitting the ceiling, but it doesn't lose control because it happened to hit the side of a pixel first, due to the nature of the terrain texture, such as Hospital or Manhattan. They do not have perfectly flat bottom textures.

Koen-ftw
8 Feb 2007, 21:36
Yeah, also hitting the wall bottom left or bottom right with chute selected works, I guess. When the angle is steep enough, this will not result in an alien but in the chute opening. Hitting a worm also opens the chute a lot of times, no matter how hard you fly into it - but that is a known bug.

KRD
8 Feb 2007, 23:10
How come the worm doesn't bounce back in the case Lex described?

Etho
9 Feb 2007, 00:33
oh! I learn something new every day. :)
I believe the reason it does that KRD is because it is rendered as a slide. Just like your worm can slide over 1 pixel high elevations on the ground, it can slide under 1 pixel low degradations on a roof. Anything greater than 1 pixel will cause a bounce.
You can experiment with the jetpack. I believe it follows the same rules as a slide.

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