Tg's Art Shack [Archive] - Team17 Forum

PDA

View Full Version : Tg's Art Shack

tgworm
11 Mar 2007, 21:06
Well my other thread started with fairly poor artwork so I decided to start a proper thread with proper art (hopefully). I will post comics, pictures, avatars (perhaps) and...well...whatever I feel really. Critisize, rate, judge or whatever you feel like doing.
Tadaaa. Probably better version here...http://i157.photobucket.com/albums/t50/Tgworm/BirthdayComic.png

Metal Alex
11 Mar 2007, 22:08
That style is quite better! The only thing you should focus on fixing a bit for now are the mouths, when they are open... That grin at the end was pretty nice, too.

Melon
11 Mar 2007, 22:14
I still think you could gain a lot by adding eyebrows. They can help add just little bit of extra expression that makes it more fun to look at.
Consider the following: both pictures are identical, except one of them has eyebrows. Much better isn't it?

Kelster23
11 Mar 2007, 22:25
haha I like the joke!

Liketyspli
12 Mar 2007, 10:36
It's okay, only the expression in the last panel doesn't really fit...

Gardy Looo
12 Mar 2007, 12:58
They have rather thick bottom lips. The joke is good, but the expression of the worm on the right in the last panel doesn't seem to fit.

Zero72
12 Mar 2007, 13:12
Mmm, work on that underbite and experiment with eyebrows you could be pretty well onto something. Definitely a nice improvement.
Like the others said, Worm B's expression in the last panel looks nice but isn't quite appropriate.

tgworm
12 Mar 2007, 14:10
Oh good good, will work on underbite, eyebrows and expressions. Hopefully the joke was average, I'm usually not so brilliant at them.
Edit: Big worm type thing.

MtlAngelus
12 Mar 2007, 15:03
Longworm is loooong.

Melon
12 Mar 2007, 20:29
That worm is much better, but it's far too long.
I copied it into GIMP and reduced the height by 40%. It now looks much better I think, except the eyes now need to be longer.
Otherwise, it's a big improvement. Keep it up.

philby4000
13 Mar 2007, 01:30
I officially give up on trying to teach you to shade properly.:p
I will, however, give you one more piece of advice.
Work big. Resize when you're done.

Gardy Looo
13 Mar 2007, 09:09
That worm is much better, but it's far too long.
I copied it into GIMP and reduced the height by 40%. It now looks much better I think, except the eyes now need to be longer.
Otherwise, it's a big improvement. Keep it up.
Actually, now the tail's a bit too long.
YOU FAIL.

tgworm
13 Mar 2007, 09:27
I officially give up on trying to teach you to shade properly.:p
I will, however, give you one more piece of advice.
Work big. Resize when you're done.
I can't remember you trying to teach me how to shade. I didn't realise I was doing it wrong, feel free to correct me.
Edit: I put a little grey bit on the outer part of their eyes this time. Improvement? It's come out all crappy so please take a look at this much better version http://i157.photobucket.com/albums/t50/Tgworm/GroupPiccy.png

wormthingy
13 Mar 2007, 19:22
I can't remember you trying to teach me how to shade. I didn't realise I was doing it wrong, feel free to correct me.
I think philb was referring to the entire forum in general. :(

_Kilburn
13 Mar 2007, 19:26
Hmm, now it's much better. Just try to draw the head a little bigger. ;)

Melon
13 Mar 2007, 20:40
Yay! Cameo!
The drawing's a lot better now. The art's not bad at all.
Oh, and Philby was reffering to this (http://forum.team17.co.uk/showpost.php?p=562131&postcount=28) post when he tried to help you with your shading. Take note, he knows what he's talking about.
It may sound daft me saying this, but it might be worth getting a load of blu-tack, and sculpting a worm out of it, then shining a torch on it when you want to look at shading. At least then you can copy from an actual 3D model, raher than trying to imagine it yourself.

Metal Alex
13 Mar 2007, 23:26
*cries*
why does nobody know how to draw my headband? WHY?

_Kilburn
13 Mar 2007, 23:28
I DO ! :mad: Oh, and Kelster also does, if I remember. :p

Metal Alex
13 Mar 2007, 23:47
I DO ! :mad: Oh, and Kelster also does, if I remember. :p
yes! you are one of the few chosen ones. She always draws mine totally green :p And I always remind her :p

Kelster23
14 Mar 2007, 02:11
yes! you are one of the few chosen ones. She always draws mine totally green :p And I always remind her :p
Because my memory really isn't the best... :rolleyes:

philby4000
14 Mar 2007, 03:04
I can't remember you trying to teach me how to shade. I didn't realise I was doing it wrong, feel free to correct me.
I've already done that, more than once.
Strangely, you're still following Ciskens advice from your last thread, despite it being completely wrong.
Like I said I've given up.:p

tgworm
14 Mar 2007, 09:28
I've already done that, more than once.
Strangely, you're still following Ciskens advice from your last thread, despite it being completely wrong.
Like I said I've given up.:p
Oh of course, I'm sorry I misplaced that memory:p I'm now going back to that post and am going to work on a new piece of art based on that.
On that last picture I posted, I am particularly proud of Tgworm's expression. Mainly his eyes (Looking at the audience if drawn correctly)
Edit: For the first time in my life i tried using PSP. Is there a curved line tool anywhere? How do you guys get your lines so straight etc?

philby4000
14 Mar 2007, 12:19
Select the line tool, then change it's seting to 'belzier Curve' (Or something like that, it's been a while). Takes a little practice to get used to, but hey that's what ctrl-Z was invented for.
While you're at it, you'll want to turn antialiasing off. There should be a tickbox somewhere.
Also, I'm not sure if there's a pencil tool in PSP, but if there is you shouyld use that for lineart instead of the brush (as it's free from the lineartist's worst enemy, the dreaded antialiasing). If not you can probably fiddle with the brushes' settings to the same end.
Try reducing the feathering to zero and puting the hardness right up, that might work.

tgworm
14 Mar 2007, 12:32
Select the line tool, then change it's seting to 'belzier Curve' (Or something like that, it's been a while). Takes a little practice to get used to, but hey that's what ctrl-Z was invented for.
While you're at it, you'll want to turn antialiasing off. There should be a tickbox somewhere.
Also, I'm not sure if there's a pencil tool in PSP, but if there is you shouyld use that for lineart instead of the brush (as it's free from the lineartist's worst enemy, the dreaded antialiasing). If not you can probably fiddle with the brushes' settings to the same end.
Try reducing the feathering to zero and puting the hardness right up, that might work.
Oh thanks alot. Will try all that.
Later Edit: Couldn't get my head round PSP so did a little paint doodle instead.
Zero
Good version here-http://i157.photobucket.com/albums/t50/Tgworm/Zero.png
Atrocious version below.

tgworm
14 Mar 2007, 20:01
Come on guys, someones gotta comment this:p

Liketyspli
14 Mar 2007, 20:14
Better and better... not sure about the point on the left on zero's helmet...
About shading:
Do Philby's style, not Cisken's.
well, it's both good, but Philby's style is better.

Cisken1
14 Mar 2007, 21:50
About shading:
Do Philby's style, not Cisken's.
well, it's both good, but Philby's style is better.
I agree, my shading looks bad on your style...

GrimOswald
15 Mar 2007, 00:50
Erm, is he supposed to look that stretched? :confused:

Zero72
15 Mar 2007, 09:40
Not bad. Yeah, the only point that strikes me as noticably odd is the one point of the helmet that's kinda sticking in the wrong direction.

tgworm
15 Mar 2007, 09:57
Not bad. Yeah, the only point that strikes me as noticably odd is the one point of the helmet that's kinda sticking in the wrong direction.
Is it? Darn. Isn't it in the same direction as that of the one on your avatar?

Zero72
15 Mar 2007, 10:02
I just mean it's angled too sharply to match the other one.
Red arrow shows what I mean, green arrow should give you a better idea. Not perfect, but I think you get it.

tgworm
15 Mar 2007, 11:20
I just mean it's angled too sharply to match the other one.
Red arrow shows what I mean, green arrow should give you a better idea. Not perfect, but I think you get it.
Ok, got it. Thanks for the tip.;)
Oh, and...meh..
Shading Styles
http://i157.photobucket.com/albums/t50/Tgworm/shadingstyles.png
Ohh and..
http://i157.photobucket.com/albums/t50/Tgworm/Zero-1.png
better?

philby4000
15 Mar 2007, 13:50
Three questions.
Why is the left point of zero's helmet taller than the other?
Why are his eyes shaded oposite the shading of his body?
And why can't you grasp the concept that the shaded reigion doesn't ge thinner the higher up the worm it is?:p

tgworm
15 Mar 2007, 14:39
A. damn
B. damn
C. DAMN
Edit: Actually in that last little strip they don't seem to get thinner.
I tried Philby's way of shading and look how bad it looks.

Liketyspli
15 Mar 2007, 17:07
I think it looks better...

Kelster23
16 Mar 2007, 04:14
Second one... is that Philby's? I like the second one's appearence anyway, and the shading does look good on it!

wigwam the
16 Mar 2007, 08:13
A. damn
B. damn
C. DAMN
Edit: Actually in that last little strip they don't seem to get thinner.
I tried Philby's way of shading and look how bad it looks.
well, you don't have any eyebrows, and miss the top slightly. but when I looked at it, I didn't notice anything wrong straight away

Xinos
16 Mar 2007, 09:26
If your gonna post every worm that you draw and wait for critique you won't ever improve. Now draw 100 worms and post the last 3.

tgworm
16 Mar 2007, 19:00
If your gonna post every worm that you draw and wait for critique you won't ever improve. Now draw 100 worms and post the last 3.
*slaps forehead*
No, no no. I am posting the ones which mean something. E.g. new shading style or position etc etc. Oh and to the others- the intenetion wasn't to do soemthing that looks exactly like Philby's, i was just showing that shading style.

tgworm
18 Mar 2007, 10:39
I have decided to draw people to upper my artistic techniques etc, so I guess there's only one thing to say, request away!:p

vBulletin® v3.8.6, Copyright ©2000-2013, Jelsoft Enterprises Ltd.