Ideas to make the series better. [Archive] - Team17 Forum

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Shadowmoon
10 Nov 2007, 09:52
Anybody got any good ideas to make the series better? then post them here! here are my suggestions.
1. 50 weapons
2. More themes
3. New Health bar types
4. Better landscape editor
5. Mission creator
I think that most fans want more weapons and more themes definitely. And i think Team 17 should give us a little more customization. If you any ideas post them here!

Run
10 Nov 2007, 10:53
1. 50 weapons
What, exactly 50? Why exactly 50?
2. More themes
No, i disagree. More content is a bad thing, the developers should strive to achieve zero content. Only then will it be perfection.
3. New Health bar types
why is this number 3 on your list
it should be number 5000
4. Better landscape editor
Again I disagree. A better editor would only make the game worse.
Anyway I have some ideas of my own that would make the game better:
1. better weapons
2. better graphics
3. better title screens
4. better interface
5. better better
6. better threads
what do u think?

wave
10 Nov 2007, 14:13
Okay here we go:
- MOREEEEEEEEE missions yay!:)
- new and ever more innovative and strange weaponary
- better AI
- steps to decrease the quitting problem.

Shadowmoon
10 Nov 2007, 14:15
I agree with your ideas. We should have more missions about 40 or 45. They should be harder as well. The ones in WOW 2 were so easy. I also think they should be more challenging like the ones in WWA. Anybody got any ideas for a new weapon?

pieman280
10 Nov 2007, 14:52
Anybody got any ideas for a new weapon?
Yes, I have been playing Cortex Command a lot lately and someone came up with an airstrike beacon mod and I was thinking how great would this weapon be in worms. imagine in worms if you had a gadget that you place any where on the land, it gives you 7 seconds to retreat (and if you can tweak the game you could change this) and when thoes 7 seconds run out, bombs start raining down from the sky and they hit around the beacons area and just keep pouring down for 30 seconds. that would be my type of weapon, and it could work in 2D or 3D. :cool:

Melon
10 Nov 2007, 18:59
Yes, I have been playing Cortex Command a lot lately and someone came up with an airstrike beacon mod and I was thinking how great would this weapon be in worms. imagine in worms if you had a gadget that you place any where on the land, it gives you 7 seconds to retreat (and if you can tweak the game you could change this) and when thoes 7 seconds run out, bombs start raining down from the sky and they hit around the beacons area and just keep pouring down for 30 seconds. that would be my type of weapon, and it could work in 2D or 3D. :cool:
What? This totally sucks. Why not just use a sheep strike or carpet bomb? It does the same sort of thing, and you have to sit and wait for 30 seconds while bombs continue to fall into the water because they've already destroyed the landscape.
Come on guys, whatever happened to tactical or strategic weapons?

_Kilburn
10 Nov 2007, 20:46
I don't understand why nobody is thinking of this.
Moddability
= Infinite number of weapons. The default weapons are not enough ? Make your own scripted weapons.
= Infinite number of gamemode. Create your own scripted gamemodes.
= Infinite number of missions and challenges. Because you can create your own scripted missions. It's even more exciting with scripted gamemodes.
= Infinite possibilities
= Infinite gameplay lifetime
= No more people whining and begging Team17 for MOAR MISSIONS AND WEAPONS AND MAPS AND STUFF, because they can do these themselves or ask skilled programmers to do them
= Win
Skilled programmers can create mods, and the others can learn programming or download these mods. Damn, many game engines are incredibly moddable with nearly infinite possibilities. So I'm tired of people asking for simple stuff such as More weapons, More missions, etc... They will always want more. I think moddability is the ultimate solution for a ultimate PC Worms game.
Let people create their own stuff and show off, it's damn funnier.

Plasma
10 Nov 2007, 21:32
I'm with Kilburn on this one. Modding should be a number X priority!

pieman280
11 Nov 2007, 01:29
What? This totally sucks. Why not just use a sheep strike or carpet bomb? It does the same sort of thing, and you have to sit and wait for 30 seconds while bombs continue to fall into the water because they've already destroyed the landscape.
Come on guys, whatever happened to tactical or strategic weapons?
The diffrence between the sheep strike and the air strike beacon is very diffrent. the airstrike beacon randomly falls in an are while the sheep strike falls in a strait line and bounces a little. and like I've said before, you'll probably be able to change the time.
and I really like _kilburn's idea. I don't see what could go wrong with it, although it would take a while to be released.

Pigbuster
11 Nov 2007, 06:52
- steps to decrease the quitting problem.
I cannot think of any way to do this. People have the ability to switch the system off, and I'm pretty sure no manufacturer would let that be over-ridden, as that could be exploited in nasty ways.
Moddability
= Infinite number of weapons. The default weapons are not enough ? Make your own scripted weapons.
= Infinite number of gamemode. Create your own scripted gamemodes.
= Infinite number of missions and challenges. Because you can create your own scripted missions. It's even more exciting with scripted gamemodes.
= Infinite possibilities
= Infinite gameplay lifetime
= No more people whining and begging Team17 for MOAR MISSIONS AND WEAPONS AND MAPS AND STUFF, because they can do these themselves or ask skilled programmers to do them
= Win
Modding is always awesome, but is Team17 willing to do that... ah, that is the question.

Shadowmoon
11 Nov 2007, 07:46
It would be good if we can edit the weapons . For example Bazooka's power is 45 right? well it would be good if we could make it higher. For example 100. It would be great if we could edit the ammount of bombs dropping down in an air strike as well. Modding would be good, but ask yourself this would Team 17 put that into a game? it could be a possibility but Team 17 don't spoil you with everything.

KRD
11 Nov 2007, 08:11
5. better better
Think we're onto something there!
... and I really like _kilburn's idea. I don't see what could go wrong with it, although it would take a while to be released.
One thing that could go wrong is that there wouldn't be a single person in the entire community that would have the knowledge to create content better than the software company that just released theirs, have the wisdom and experience to keep it balanced, enough time and drive to continue perfecting it after people would inevitably find flaws in it and be able to market it so everyone would know about their superior mods and use them instead of having to sift through the twenty-four thousand bizarrely overpowered and badly drawn weapons of mass destruction. Oh and hats.
And even then there'd be people like myself out there who wouldn't want to touch anything unofficial and would stick to playing the game as it was meant to be played. Or to game modes that don't require additional downloads, like the hundreds of WA schemes and maps nobody had any difficulty creating, even though the game wasn't specifically designed with "modding" in mind. It in fact wouldn't be long before most of us returned to bugging Deadcode and CyberShadow about the elusive 4.0 version of WA.
Bottom line is that complexity in computer games is overrated. Not only does it not work once you sit down and think about it, it's also been proven time and time again that simplicity just plays better. How many successful shooting/fighting/racing/building/war-making/dating simulation hybrids can you name? None, but I bet making a game in which you can do "anything" comes up at least once in every nine-year-old's mind, provided they have access to a computer.
I imagine my bleak outlook on future Worms games must be getting boring by now, but it's hard to stand by and do nothing each time these wonderfully optimistic threads pop up. It won't happen. If it does happen, it won't sell. If it ends up selling, it won't be fun. If it happens to be fun, it won't be fun for everyone. Either way half the people on this forum will be asking for a new version a month after release. The other half will return to WA. :p

Shadowmoon
11 Nov 2007, 08:31
Kilburns idea was great but don't forget since Worms 3D was released they haven't been spoiling us as much as they did in WA and WWP. I don't think Team 17 would be willing to do that. Anyway here are some ideas for a weapon.
1. A laser that burns your enemy into pieces
2. Plasma Beam
3. There could be different types of Bazookas. Ice, fire, electric e.t.c
4. Would be great if we could ride a tank around the landscape and we could shoot an enemy with the cannon
5. A beehive grenade would be good you throw a beehive and when it explodes bee's sting the enemy worm.
So what do you think? does anybody have more suggestions?

Plasma
11 Nov 2007, 10:22
It would be good if we can edit the weapons . For example Bazooka's power is 45 right? well it would be good if we could make it higher. For example 100. It would be great if we could edit the ammount of bombs dropping down in an air strike as well. Modding would be good, but ask yourself this would Team 17 put that into a game? it could be a possibility but Team 17 don't spoil you with everything.
Team17 put that ability into Worms4, y'know. You were able to make your own weapons in that, and I don't just mean the weapons factory.
The problem there was that the modding was fairly limited, and wouldn't work online. The best thing that you could make with modding was a big-ass lazer.
*snip*
Go play any Valve or Unreal Tournament game, then try say that again.

Shadowmoon
11 Nov 2007, 10:31
Team17 put that ability into Worms4, y'know. You were able to make your own weapons in that, and I don't just mean the weapons factory.
The problem there was that the modding was fairly limited, and wouldn't work online. The best thing that you could make with modding was a big-ass lazer.
Go play any Valve or Unreal Tournament game, then try say that again.
They put that ability into Worms 2 as well. What the fans probably want is more weapons, more customization, and more missions. I've noticed that they spoiled us in WWP and WWA but not now. They must have realised it was too much. If you have any ideas for weapons then post them here.

_Kilburn
11 Nov 2007, 11:57
Modding is always awesome, but is Team17 willing to do that... ah, that is the question.
It's really worth it. Why don't they want to give it a try instead of experimenting stuff on consoles ?
There will be no more people desperately dreaming about weapons and gamemodes that will never come out. No more people saying MOAR WEAPONS, or WHY DID THEY REMOVE THE ARMAGEDDON.... Just a request forum and people asking other people for good scripted weapons.
there wouldn't be a single person in the entire community that would have the knowledge to create content better than the software company that just released theirs, have the wisdom and experience to keep it balanced, enough time and drive to continue perfecting it after people would inevitably find flaws in it and be able to market it so everyone would know about their superior mods and use them instead of having to sift through the twenty-four thousand bizarrely overpowered and badly drawn weapons of mass destruction.
All I can say is :Go play any Valve or Unreal Tournament game, then try say that again.
If you have ever played any of these, you would know that in games that officially support mods, people don't limit themselves to weapons. You can do much more than weapons. And you would also find out that noobs get quickly bored of overpowered stuff and try to balance their creations. It's a fact.
And I'm sure there are far more Worms players that have very good programming skills than you think.
Also, the updates made by Cybershadow and Deadcode are nothing else than.... kinds of mods. Well, they add many cool new features and bug fixes. Because they have the source code of the game.
Let people have access to the main game resources, and I'm sure some of them will improve a lot their programming skills and come out with awesome mods. Don't think everyone is a noob and use their poor programming skills to do stupid mass destruction nukes.
More content is a bad thing, the developers should strive to achieve zero content. Only then will it be perfection.
Yes. Don't spend months for imagining new themes, new weapons, new missions and stuff. Let people create the content.

Shadowmoon
11 Nov 2007, 13:48
It's really worth it. Why don't they want to give it a try instead of experimenting stuff on consoles ?
There will be no more people desperately dreaming about weapons and gamemodes that will never come out. No more people saying MOAR WEAPONS, or WHY DID THEY REMOVE THE ARMAGEDDON.... Just a request forum and people asking other people for good scripted weapons.
All I can say is :
If you have ever played any of these, you would know that in games that officially support mods, people don't limit themselves to weapons. You can do much more than weapons. And you would also find out that noobs get quickly bored of overpowered stuff and try to balance their creations. It's a fact.
And I'm sure there are far more Worms players that have very good programming skills than you think.
Also, the updates made by Cybershadow and Deadcode are nothing else than.... kinds of mods. Well, they add many cool new features and bug fixes. Because they have the source code of the game.
Let people have access to the main game resources, and I'm sure some of them will improve a lot their programming skills and come out with awesome mods. Don't think everyone is a noob and use their poor programming skills to do stupid mass destruction nukes.
Yes. Don't spend months for imagining new themes, new weapons, new missions and stuff. Let people create the content.
This will never happen. Team 17 would not do that. It would be great if it did happen, but it won't. Anybody got any more ideas than modding?

Akuryou13
11 Nov 2007, 15:08
Anybody got any ideas for a new weapon? YES! I DO! in fact, I have FOUR!
1: i think they should create vehichles, like worm tanks and airplanes! WHO'S WITH ME!?
2: Paradrop :drops a Worm with 150 HP to selected point of map.SUPERHYPERSECRET WEAPON!
3: Bowling Ball
used simmilar to a sheep, your worm throws (bowls?) a bowling ball, which rolls around the landscape, when it his a worm, it squashes them doing 15-30 damage (depending on how direct the hit is) and knocking them slightly. also when it hits a wall it makes a small dent. after a while the timer runs out (or you press fire again) and it just dissapears, no explosion or anything.
4: Diving Bottle :your Worm can swim.It can work like Jetpack.(EDIT:Sorry Worm Up.I've not seen you've writed similar weapon)
YEAH!! :cool:

Shadowmoon
11 Nov 2007, 15:15
YES! I DO! in fact, I have THREE!
1: there should be a motorcycle weapon where your worm pulls out a motorcycle that has a chaingun attached to it. you drive around on the motorcycle for 30 seconds shooting anything in a line from the worm. if you run over a worm it also does damage and knocks them underground!
2: there should also be an airstrike weapon that drops down reinforcement worms! the plane would fly around and you could drop worms out of the plane by pressing a button! it would be SUPER RARE, but not quite as rare as the concrete donkey!!
3: there should SO be a bowling ball! it would roll down hills and crush all the worms in its path! doing a lot of damage to all the worms it crushes until it either stops or hits water! then it would either become a part of the terrain or sink into the water depending on where it landed!
YEAH!! :cool:
These are probably the kind of weapons that worms fans want. Excellent ideas Akuryou.

Akuryou13
11 Nov 2007, 15:21
These are probably the kind of weapons that worms fans want. Excellent ideas Akuryou. yes, I can definitely guarantee that those suggestions are wanted by many worms fans...

Shadowmoon
11 Nov 2007, 15:59
These are more ideas for weapons
1. Like Arkuryou said, we should be able to ride things like Robots, Planes e.t.c
2. Power Rifle: Like the shotgun, but a super upgraded version of it. It takes of 100 health.
3. Absorber Beam: A beam that Absorbs 50hp off any worm. The health then goes to you.
4. Leech Bomb: A bomb that explodes, and leeches come out of it. The leeches then attach themselves to the nearest worm, and 10 health is sucked off every turn.
5. Vampire Bat: First you select what worm you want the Vampire Bat to suck hp off. Then the vampire Bat travels to that worm and sucks off 80 hp.
So what do ya think? :cool:

KRD
11 Nov 2007, 16:05
Go play any Valve or Unreal Tournament game, then try say that again.
If you have ever played any of these, you would know that in games that officially support mods, people don't limit themselves to weapons. You can do much more than weapons. And you would also find out that noobs get quickly bored of overpowered stuff and try to balance their creations. It's a fact.
And I'm sure there are far more Worms players that have very good programming skills than you think.
Also, the updates made by Cybershadow and Deadcode are nothing else than.... kinds of mods. Well, they add many cool new features and bug fixes. Because they have the source code of the game.
Let people have access to the main game resources, and I'm sure some of them will improve a lot their programming skills and come out with awesome mods. Don't think everyone is a noob and use their poor programming skills to do stupid mass destruction nukes.
So... which part of me saying this community [consisting of more than just this forum, because unlike you two I visit others as well] lacks enthusiastic people capable of achieving what I wrote about in the first paragraph has anything to do with Half Life or Unreal Tournament? Incidentally, I've played mods for both, some religiously.
How can you be so sure creativity will rocket sky high the moment a "moddable" title is released, when the trend over the past few years has been the exact opposite? Worms games are already customisable to a great extent, as has been proven by many in the past, but practically all the talented programmers, artists and gameplay gurus are either gone or fatally inactive now. The communities on the last six [or so] Worms titles haven't even managed to produce schemes of their own that would stick. Not in the sense some user-made W2/WA schemes from a decade ago did, anyway.
Although I do agree Deadcode and CyberShadow probably come closest to the ideal modder out of anyone around today that isn't hiding in a bush. But a) they're busy with WA and b) they barely have the time and enthusiasm for that as it is.

Shadowmoon
11 Nov 2007, 16:10
Team 17 will never create a moddable game. So its not going to happen.

Melon
11 Nov 2007, 16:13
Team 17 will never create a moddable game. So its not going to happen.
Says who? They may never make a moddable worms game, but that doesn't mean to say they'll never make a moddable game. Why do you think they never will? That's quite a bold unproven statement you're making there.

Shadowmoon
11 Nov 2007, 16:20
Its quite obvious. Team 17 would never do this because we haven't seen a game as good and as full as WA yet.

Plasma
11 Nov 2007, 18:35
These are more ideas for weapons
[snip]
So, in other words, just make weapons that are more powerful than they should be, right?

Shadowmoon
11 Nov 2007, 18:37
So, in other words, just make weapons that are more powerful than they should be, right?
Yeah. That would be great. We need more powerfull weapons!

pieman280
11 Nov 2007, 19:54
Its quite obvious. Team 17 would never do this because we haven't seen a game as good and as full as WA yet.
that doesn't mean that there can't be another great game.
Team 17 will never create a moddable game. So its not going to happen.
some companies that aren't as well known as Team17 have made moddable games and they were a HUGE accomplishment. I bet if a better company like team17 makes a moddable game then it will:
Bring joy to all gamers
end all kinds of complaints
bring world Peace :D (okay, maybe not that special)
it IS possible.
So... which part of me saying this community [consisting of more than just this forum, because unlike you two I visit others as well] lacks enthusiastic people capable of achieving what I wrote about in the first paragraph has anything to do with Half Life or Unreal Tournament? Incidentally, I've played mods for both, some religiously.
How can you be so sure creativity will rocket sky high the moment a "moddable" title is released, when the trend over the past few years has been the exact opposite? Worms games are already customisable to a great extent, as has been proven by many in the past, but practically all the talented programmers, artists and gameplay gurus are either gone or fatally inactive now. The communities on the last six [or so] Worms titles haven't even managed to produce schemes of their own that would stick. Not in the sense some user-made WA schemes from a decade ago did, anyway.
Although I do agree Deadcode and CyberShadow probably come closest to the ideal modder out of anyone around today that isn't hiding in a bush. But a) they're busy with WA and b) they barely have the time and enthusiasm for that as it is.
One thing that could go wrong is that there wouldn't be a single person in the entire community that would have the knowledge to create content better than the software company that just released theirs, have the wisdom and experience to keep it balanced, enough time and drive to continue perfecting it after people would inevitably find flaws in it and be able to market it so everyone would know about their superior mods and use them instead of having to sift through the twenty-four thousand bizarrely overpowered and badly drawn weapons of mass destruction. Oh and hats.
And even then there'd be people like myself out there who wouldn't want to touch anything unofficial and would stick to playing the game as it was meant to be played. Or to game modes that don't require additional downloads, like the hundreds of WA schemes and maps nobody had any difficulty creating, even though the game wasn't specifically designed with "modding" in mind. It in fact wouldn't be long before most of us returned to bugging Deadcode and CyberShadow about the elusive 4.0 version of WA.
Bottom line is that complexity in computer games is overrated. Not only does it not work once you sit down and think about it, it's also been proven time and time again that simplicity just plays better. How many successful shooting/fighting/racing/building/war-making/dating simulation hybrids can you name? None, but I bet making a game in which you can do "anything" comes up at least once in every nine-year-old's mind, provided they have access to a computer.
I imagine my bleak outlook on future Worms games must be getting boring by now, but it's hard to stand by and do nothing each time these wonderfully optimistic threads pop up. It won't happen. If it does happen, it won't sell. If it ends up selling, it won't be fun. If it happens to be fun, it won't be fun for everyone. Either way half the people on this forum will be asking for a new version a month after release. The other half will return to WA. :p
Not going to work: Yes it will! would you rather sit on a forum complaining and asking for more or would you rather learn coding and make the perfect game.
No one is good at coding: I can't believe you said that. go find a game that is moddable and you'll see people who are modding experts. _Kilburn is an expert at tweaking and knows a lot about codes and scripts.
Complexity is overrated: If you feel that way about it, then just don't mod it. I don't see a downside to this modding at all, if you hate modding then just don't do it, it's as simple as that. leave the modding to the people who want to, and the guys who don't can just leave the files. W:A, W2, WWP, and W4 are all tweakable or moddable to an extent, yet you seem to be just fine with that, so why not just extend that modding. Full modding = Freedom and I don't see why someone would hate freedom.

Shadowmoon
11 Nov 2007, 20:05
I am not saying we may never see another great Worms game. With WASO and a new PC worms game coming next year we can't be so sure. But modding is just too much for Team 17 to put into the game.

Plasma
11 Nov 2007, 20:32
So... which part of me saying this community [consisting of more than just this forum, because unlike you two I visit others as well] lacks enthusiastic people capable of achieving what I wrote about in the first paragraph has anything to do with Half Life or Unreal Tournament?
All of it. It was all related, as your entire post could be summarised into 'modding sucks!'
How can you be so sure creativity will rocket sky high the moment a "moddable" title is released, when the trend over the past few years has been the exact opposite? Worms games are already customisable to a great extent
So you think that all those maps people made, all those schemes people made, used up absolutely no creativity at all?
And that's barely modding at all.
but practically all the talented programmers, artists and gameplay gurus are either gone or fatally inactive now.
Which do you think is more likely:
1: All those programmers, artists and gameplay gurus decided to hang up their hats and move on to other, non-game related things, and barely anybody came to replace them.
2: W:A got old.
Bottom line is that complexity in computer games is overrated.
This thread (http://forum.team17.co.uk/showthread.php?t=30824) would like to have a word with you...

Shadowmoon
11 Nov 2007, 20:38
Okay we have had modability. Any other ideas?

wave
11 Nov 2007, 20:51
I cannot think of any way to do this. People have the ability to switch the system off, and I'm pretty sure no manufacturer would let that be over-ridden, as that could be exploited in nasty ways.
Modding is always awesome, but is Team17 willing to do that... ah, that is the question.
YOU cannot think of a way, but to just say the problem is unsolvable or can't be decresed is just sheer defeatest plus its not your job to think of such problems.
I don't like the modding and infinite gameplay thing, that would probably be the death of t17. Some fans would be turned off too.

Plasma
11 Nov 2007, 20:53
YOU cannot think of a way, but to just say the problem is unsolvable or can't be decresed is just sheer defeatest plus its not your job to think of such problems.
Well, if you're really that persistant, you could always try nuking the entire planet. That generally works...

Shadowmoon
11 Nov 2007, 20:54
Enough of modding already! yes it would be great but all we can do is wait and see. Does anybody have any more ideas?

pieman280
11 Nov 2007, 20:58
Enough of modding already! yes it would be great but all we can do is wait and see. Does anybody have any more ideas?
yes, how about a spin-off were it's worms V.S [insert something here]
Lets say they get to fight stick figures, or snakes.

Shadowmoon
11 Nov 2007, 21:00
A spin off worms fighting game would be good. Team 17 should do some spin off games.

wave
11 Nov 2007, 21:03
Well, if you're really that persistant, you could always try nuking the entire planet. That generally works...
What a weird thing to type.:confused:

Pigbuster
12 Nov 2007, 00:31
2. Power Rifle: Like the shotgun, but a super upgraded version of it. It takes of 100 health.
...
5. Vampire Bat: First you select what worm you want the Vampire Bat to suck hp off. Then the vampire Bat travels to that worm and sucks off 80 hp.
Boy, that sure sounds like fun! :cool:
YOU cannot think of a way, but to just say the problem is unsolvable or can't be decresed is just sheer defeatest plus its not your job to think of such problems.
The only feasible solution I can think of is to add a percentage or something that records a players reliability, which decreases if the person quits in the middle of a battle. People would not want to play with someone with a low percentage.
...theoretically. People would probably still play with unreliable players just because they're there. I'm not sure it would make a big difference.
Thing is, WOW1 didn't have online play and people complained.
Now it does.
Surely that's a step up, right? Yet people still complain about something which comes up solely because of the internet play they begged for before.
Also, there are friend codes (for the DS, at least. I dunno about the PSP) so you can fight against a friend, who would hopefully be more reliable than a stranger. That's at least a bit of a solution to the quitting problem right there.

MtlAngelus
12 Nov 2007, 00:43
YOU cannot think of a way, but to just say the problem is unsolvable or can't be decresed is just sheer defeatest plus its not your job to think of such problems.
I don't like the modding and infinite gameplay thing, that would probably be the death of t17. Some fans would be turned off too.
YOU are missing the point dude. The point is, the queen invented english. Fact. :cool:

wave
12 Nov 2007, 00:51
Boy, that sure sounds like fun! :cool:
The only feasible solution I can think of is to add a percentage or something that records a players reliability, which decreases if the person quits in the middle of a battle. People would not want to play with someone with a low percentage.
...theoretically. People would probably still play with unreliable players just because they're there. I'm not sure it would make a big difference.
Thing is, WOW1 didn't have online play and people complained.
Now it does.
Surely that's a step up, right? Yet people still complain about something which comes up solely because of the internet play they begged for before.
Also, there are friend codes (for the DS, at least. I dunno about the PSP) so you can fight against a friend, who would hopefully be more reliable than a stranger. That's at least a bit of a solution to the quitting problem right there.
yeah nintys friend code seems feasible, i wander if that does limit quitters, the thing i do is to just block quitters and also to throw away buddies that quit. So the whole buddy thing on psp works somewhat.

poninja
12 Nov 2007, 05:58
also T17 needs to put the original weapons back

Shadowmoon
12 Nov 2007, 07:41
I haven't seen the baseball bat for a while. Hopefully it will return in WASO

Plasma
12 Nov 2007, 14:57
yes, how about a spin-off were it's worms V.S [insert something here]
Yeah, that might work! It might work pretty well, actually!
...presuming that the other creatures would also be worms. Otherwise, it would suck!
What a weird thing to type.:confused:
Well, it's the most resourceful solution that I can think of anyway.

Shadowmoon
12 Nov 2007, 15:42
A good spin off game would be Worms Boxing on the wii. You can create your own worm with hairstyles, hats, glasses e.t.c. And you can use the wii remote and nunchuk to punch. A bit like the boxing game on the wii sports game.

Plasma
12 Nov 2007, 15:53
A good spin off game would be Worms Boxing on the wii. You can create your own worm with hairstyles, hats, glasses e.t.c. And you can use the wii remote and nunchuk to punch. A bit like the boxing game on the wii sports game.
I presume you mean "exactly like the boxing game on the wii sports game", right?

Akuryou13
12 Nov 2007, 16:02
A good spin off game would be Worms Boxing on the wii. You can create your own worm with hairstyles, hats, glasses e.t.c. And you can use the wii remote and nunchuk to punch. A bit like the boxing game on the wii sports game. yes, because everyone loves a good crossover product completely unrelated to anything the original was.

Shadowmoon
12 Nov 2007, 16:08
Has there been a worms pinball before? i think their was, but i can't remember.

KRD
12 Nov 2007, 16:38
You can laugh at Pieman280 and Shadowmoon all you want, Plasma, but you're barely any less of a newb than them, whether you see it or not. You're also either dyslexic or very good at acting like it, failing completely to see the point of my arguments and even inventing nonexistent hidden meanings behind them to help you look cool. Uninformed as you are, you somehow manage to sound absolutely sure of yourself in everything you post. Impeccable ignorance, well done. I just hope you never find out how many threads lost valuable replies by people who have been around as many years as you have been months because they got turned away by you having soiled the threads with your presence.
This is all.

Shadowmoon
12 Nov 2007, 16:40
You mean shadowmoon don't you?

Plasma
12 Nov 2007, 16:58
You can laugh at Pieman280 and Shadowmoron all you want, Plasma, but you're barely any less of a newb than them, whether you see it or not.
Hey, hey. I didn't laugh at them. I just pointed out that some of their ideas aren't great in a sarcastic manner, because I didn't want to have to explain why they weren't good to the 100th or so forumer that suggested them, especially when they'll learn why themselves in about a month or two if they stick around.
You're also either dyslexic or very good at acting like it, failing completely to see the point of my arguments and even inventing nonexistent hidden meanings behind them to help you look cool. Uninformed as you are, you somehow manage to sound absolutely sure of yourself in everything you post. Impeccable ignorance, well done. I just hope you never find out how many threads lost valuable replies by people who have been around as many years as you have been months because they got turned away by you having soiled the threads with your presence.
Alright then, if I don't know what you're on about, then summarise what you do mean.

yakuza
12 Nov 2007, 17:02
I'll try.
Worms to Halflife user base: 1/10000
Worms to Halflife successful mods: 0/5
Chances of someone making a successful mod for worms: 0 (rounded down)
Also, most of those if not all successful mods for HL use the engine and don't actually tweak the game, they make a new game out of it (CS, TF, Gary's), the engine being a 3D shooter which is something people are way more used to than worms, which is basically unique. I know there's a bunch of UT mods out there, one of them is even about Worms, however they are crap and I doubt they have a rich community, the big majority of the players still play the official game.

Plasma
12 Nov 2007, 17:09
Worms to Halflife user base: 1/10000
Worms to Halflife successful mods: 0/5
Chances of someone making a successful mod for worms: 0 (rounded down)
If you mean that as in the past, then it's quite simply because Worms wasn't made for modding.
If you mean that as in the future, then it's an opinion, and I have already stated why I disagree in the past posts.

yakuza
12 Nov 2007, 17:13
You disagree because it's a feature you personally would like implemented, but you have not provided any objective reasons as to why it would be for the better instead that for the worse, which coincidentally, I have. I cannot predict the future but I can give you an estimate that makes sense without having to rely on my deep knowledge of the game and community, which I will not touch as I don't think you could understand. So please do not reply if it's not to do the same thing.

Plasma
12 Nov 2007, 17:17
You disagree because it's a feature you personally would like implemented, but you have not provided any objective reasons as to why it would be for the better instead that for the worse, which coincidentally, I have. I cannot predict the future but I can give you an estimate that makes sense without having to rely on my deep knowledge of the game and community, which I will not touch as I don't think you could understand. So please do not reply if it's not to do the same thing.
Oh. I had presumed the benefits were fairly obvious.
I'll let Kilburn re-state them then:
Moddability
= Infinite number of weapons. The default weapons are not enough ? Make your own scripted weapons.
= Infinite number of gamemode. Create your own scripted gamemodes.
= Infinite number of missions and challenges. Because you can create your own scripted missions. It's even more exciting with scripted gamemodes.
= Infinite possibilities
= Infinite gameplay lifetime
= No more people whining and begging Team17 for MOAR MISSIONS AND WEAPONS AND MAPS AND STUFF, because they can do these themselves or ask skilled programmers to do them
Also, most of those if not all successful mods for HL use the engine and don't actually tweak the game, they make a new game out of it (CS, TF, Gary's), the engine being a 3D shooter which is something people are way more used to than worms, which is basically unique.
So why do you say that that can't be done with Worms? Straight away, I can aready see another WormsForts being possible, and the engine would be rather good for a platformer game.

KRD
12 Nov 2007, 17:42
Moddability
= Infinite number of weapons. The default weapons are not enough ? Make your own scripted weapons.
= Infinite number of gamemode. Create your own scripted gamemodes.
= Infinite number of missions and challenges. Because you can create your own scripted missions. It's even more exciting with scripted gamemodes.
= Infinite possibilities
= Infinite gameplay lifetime
= No more people whining and begging Team17 for MOAR MISSIONS AND WEAPONS AND MAPS AND STUFF, because they can do these themselves or ask skilled programmers to do them
= Win
1. Uninformed. Fiddler scheme support is already planned for a future WA update. Back when it was a possibility, 99% of everything created with it was crap in the opinion of the thinking majority, those of them that remain in the community today are rather skeptical about the feature.
2. Uninformed. WA already supports an infinite number of game modes, which has been put to thorough use over the years [schemes combined with special rules and/or maps]. Scripting is also planned for a future WA update, along with a new scheme format that supports as of yet unseen options.
3. What have you made so far?
4. Infinite game lifetime? How does WA not have infinite game lifetime?
5. Only newbies whine about that. They wouldn't be able to produce anything in the foreseeable future anyway.
6. Lose.

yakuza
12 Nov 2007, 17:47
Like I said, you're reasons are one sided and not objective. Please make sure you reread KRD's post, he quite clearly explains why an infinite number of weapons and scripted gamemodes are by no means always a good thing, newbies will love it, they won't have to play shoppers all day long anymore, they will be able to choose between playing a roper with an ultra long super mega fast rope that shoots bananas in all directions or something equally dumb, times infinity, if that's good for you, that's fine, but it's not an objective reason, not at all, in fact, if newbies weren't taken into account (which they shouldn't) it wouldn't be a reason, at all. I'm also certain that having a moddable game would bring some decent schemes that may survive time, however, they won't come often, history in worms have proven this, with schemes, which is a simpler way of modding.
Also, WWP has a mision editor and look how excited the crews are.

Plasma
12 Nov 2007, 17:53
1. Uninformed. Fiddler scheme support is already planned for a future WA update. Back when it was a possibility, 99% of everything created with it was crap in the opinion of the thinking majority, those of them that remain in the community today are rather skeptical about the feature.
Ehh... you might have a point there. It depends on how the modding mode is implemented.
2. Uninformed. WA already supports an infinite number of game modes, which has been put to thorough use over the years [schemes combined with special rules and/or maps]. Scripting is also planned for a future WA update, along with a new scheme format that supports as of yet unseen options.
I'm pretty sure he was thinking bigger, not just combining schemes with maps. And the fact that those special rules can't be implemented is more of a reason to want a properly moddable game.
3. What have you made so far?
Nothimg more than a few fancy weapons using Worms4. But it's unreasonable to expect to be able to mod a game that was barely made to be moddable at all with a game that had modding first in mind.
4. Infinite game lifetime? How does WA not have infinite game lifetime?
Err... I'm not on Kilburn's side for this point, but for the opposite reason than yours.
5. Only newbies whine about that. They wouldn't be able to produce anything in the foreseeable future anyway.
Nope. But it would make them shut up fairly nicely!
And you still haven't told me what you meant in your last posts yet!

Shadowmoon
12 Nov 2007, 18:14
I think He means that he's fed up of you been sarcastic.

wave
12 Nov 2007, 18:15
sod modding, why not leave it to the dedicated experts t17 to create the levels and stuff. Its more fun that way, people should learn to live with what they've got and what they are given.

Shadowmoon
12 Nov 2007, 18:17
Yes exactly. Its better to just see what comes out. But modding would make the game very boring.

Shadowmoon
12 Nov 2007, 20:39
More ideas for weapons!
What do you think of these 3 ideas for weapons?
1. Freeze Beam: Shooting at an enemy worm will freeze them in a block of ice. They get 5 health points took off them every turn and they stay froze in a block of ice for 3 turns!
2. mega missile launcher: If this hits anything it causes a shockwave. If the shockwave comes in contact with any worm, they lose 25 health points. A direct hit with the missile launcher takes off a stunning 125 health points.
3. Super Glue: Not entirely a weapon, but placing super glue on a landscape can stick a worm to the landscape, and there's no way of getting out! you have to wait for 4 turns to get out.

Melon
12 Nov 2007, 21:02
Do you want my honest reply?
They suck. Terribly. Although weapons designed to slow down or hinder the movement of the enemy have been considered before and can be quite useful (see the tail nail from W4M), the weapons you have suggested are far too powerful. The game already has more than enough super weapons, and it could do with less, not more. I admit that big powerful weapons are fun, but not for very long. The game is actually much more fun if you play it the way it was designed to be played, by using skill and tactics.
The problem is that you don't realise that deep down, the game requires strategy and the only weapons that will be worth adding are ones that pose some sort of tactical benefit, making the player consider what weapon would help provide him with the greatest advantage over his opponent. This is why I'm not so keen on the roping schemes that have arisen in the game, due to the fact that they usually rely on fast reflexes and/or luck, rather than clever thinking.
The weapons you have suggested so far will not improve the series, and as such don't belong in this thread.

Shadowmoon
12 Nov 2007, 21:06
Do you want my honest reply?
They suck. Terribly. Although weapons designed to slow down or hinder the movement of the enemy have been considered before and can be quite useful (see the tail nail from W4M), the weapons you have suggested are far too powerful. The game already has more than enough super weapons, and it could do with less, not more. I admit that big powerful weapons are fun, but not for very long. The game is actually much more fun if you play it the way it was designed to be played, by using skill and tactics.
The problem is that you don't realise that deep down, the game requires strategy and the only weapons that will be worth adding are ones that pose some sort of tactical benefit, making the player consider what weapon would help provide him with the greatest advantage over his opponent. This is why I'm not so keen on the roping schemes that have arisen in the game, due to the fact that they usually rely on fast reflexes and/or luck, rather than clever thinking.
The weapons you have suggested so far will not improve the series, and as such don't belong in this thread.
Thats your opinion. And they don't suck at all. Do you want me to tell you what does suck? Modding. Is it just because there powerfull that they suck? you didn't include any reason! It could do with less, not more? i don't think you realise what a good game is. Worms is a strategy game and more weapons are needed. Melon, you have a lot against the worms series. Suggesting the most stupidest idea anybody could ever think of in another thread that the series should be put to rest, and now your saying that the game does not need more weapons? The missile launcher may be a bit too powerful, but the others would be great in a worms game.

Melon
12 Nov 2007, 21:12
you didn't include any reason!
You're right, those 2 paragraphs of reasoning obviously don't exist.
It's true, it is my opinion, but it's also the opinion shared by the majority of Worms players. I never said it could do with less weapons, I said it could do with less super weapons.

Shadowmoon
12 Nov 2007, 21:14
Yes it could do. But they should keep over 3 super weapons in the game. The other 2 weapons that i suggested would be ok in the game though.

yakuza
12 Nov 2007, 21:18
Weapon number 2 is stupid because it doesn't add anything to the game, there's super sheeps and flying pidgeons already, they're homing or pseudo homing and they both do high damage, adding a weapon that is essentially the same but adds more damage is like adding a shotgun that does twice the damage: stupid.
The super glue has potential but you just got it all wrong and invented a very unbalanced weapon, 4 turns? C'mon, what if you throw it to a pile of 4 worms?
Number one is silly, if you're in such need of doing what the weapon describes just block the worm with a girder and throw a skunk.

Shadowmoon
12 Nov 2007, 21:20
Right ok maybe they aren't great. But what if the super glue vanished in 2 turns, would that make it more fairer?

Melon
12 Nov 2007, 21:25
But they should keep over 3 super weapons in the game.
Of course. It needs super weapons, but WA has over 25% of it's weapons as super weapons, and most of them just aren't necessary.
The other 2 weapons that i suggested would be ok in the game though.
The ideas behind them are alright, but they're still way too powerful. Could you imagine playing chess where you allow the opponent to take 3 extra turns? It's silly, as it gives far too much of an advantage. Any weapon that forces a player to lose a turn in all situations is over powered, never mind 3. Blocking somebody into a tight spot using a girder isn't, as they may still have alternative attack options (like using one shotgun shot to get out or an airstrike) and that you can only do that in specific situations.
The super glue is a nice idea, but again, preventing a player from moving for 4 turns is too powerful, and we have the petrol bomb which does pretty much the same thing. Being stuck for less turns, possibly even just the one, would be much more useful to the game.
Hmm.. it appears someone has beaten me to this reply, but I'm posting it anyway.

yakuza
12 Nov 2007, 21:26
Right ok maybe they aren't great. But what if the super glue vanished in 2 turns, would that make it more fairer?
Why not use a girder then? If you want to block a worm from moving girders are there, bows can be used too in some occasions. If, on the other hand, you want to stop worms from reaching a certain area whilst still being able to have a shot on them there's always the Petrol bomb. If you made the superglue spread like a petrol bomb and make the surface walkable on but not jump able from then you might have something new there, but again, it's not really a ground breaking idea, and it's not worth the time adding it to the game, taking up a weapon block and having people have to learn how to use it because it doesn't add anything that special, at least not something you cannot obtain with other means. You're better off by making this into a map attribute, have some areas covered by glue, they would act like the WWP wormpot move, worms won't slide when on the gluey surface and weapons would stick to it.

Shadowmoon
12 Nov 2007, 21:28
I would say 3 super weapons in the game. I do think that Super Weapons do get boring. And that say if we had 20 of them, it would make the game boring. The concrete donkey is the most powerfull weapon in the game isn't it?

wave
12 Nov 2007, 21:45
how about the ability to split into two?
don't worms do this in real life, eg if they get sliced in two both parts live on? i could be completely wrong so soz if i am.
still this utility could be useful in increasing your chances of survival eg from a grenade attack.

_Kilburn
12 Nov 2007, 21:53
1. Uninformed. Fiddler scheme support is already planned for a future WA update. Back when it was a possibility, 99% of everything created with it was crap in the opinion of the thinking majority, those of them that remain in the community today are rather skeptical about the feature.
I know this. But 99% of everything created with Fiddler IS crap, since it's very limited. You can't do anything else than some kind of improved cluster bomb with more clusters and different sprites.
2. Uninformed. WA already supports an infinite number of game modes, which has been put to thorough use over the years [schemes combined with special rules and/or maps]. Scripting is also planned for a future WA update, along with a new scheme format that supports as of yet unseen options.
WA, WA, WA, etc... etc... etc...
For god's sake, I know WA is TEH AWESOME and BEST WORMS GAME EVER... stop repeating these arguments again, and again.
I'm asking for a 3D game. A 3D game that can be almost as enjoyable as WA.
3. What have you made so far?
A few "mods" for Worms 4. With some weapons that have very interesting tactical issues, and are very different from the original weapons. They are not just stupid cluster bombs with different models and called "Mega Canary Launcher".
Also I've tried to create some kind of multiplayer grenade training gamemode with targets and counters. But Worms 4 has not been designed for modding, and it's still very limited.
Don't consider me as one of these noobs that say an advanced version of "I WANT MOAR WEAPONS". I know what I am talking about. I know how a few classes are defined in Worms 4, and how to modify their properties. I know how Lua scripted missions and gamemodes work in Worms 4 Mayhem. Just give more access, a proper documentation, and online support, and you have the basis for a moddable game.
4. Infinite game lifetime? How does WA not have infinite game lifetime?
Same answer than for 2.
5. Only newbies whine about that. They wouldn't be able to produce anything in the foreseeable future anyway.
The author of this thread is a newbie, then.
6. Lose.
Stick on Worms Armageddon, then. It's a very good game with very good developers. Don't try 3D if you don't like it.

Plasma
12 Nov 2007, 22:59
Here's a tip: don't try design superweapons, we've already got loads of ideas for them.
1. Freeze Beam: Shooting at an enemy worm will freeze them in a block of ice. They get 5 health points took off them every turn and they stay froze in a block of ice for 3 turns!
Hmm... if it works the same way as the freeze weapon, but freezes only one worm for three turns, then you might be on to something there...
The 2-turn superglue sounds pretty good too.

pieman280
12 Nov 2007, 23:59
Yeah, the super glue sounds cool:cool:
I'd like to see a worm get blasted with a bazooka and then land in glue. that would be a funny thing to see. :D

Akuryou13
13 Nov 2007, 02:18
how about the ability to split into two?
don't worms do this in real life, eg if they get sliced in two both parts live on? i could be completely wrong so soz if i am.
still this utility could be useful in increasing your chances of survival eg from a grenade attack.oh for **** sake! be creative, people! jesus H christ this thread is turning into moron-suggestions on parade!
before anyone ever posts any more suggestions for weapons in a worms game, search this thread (http://forum.team17.co.uk/showthread.php?t=14159) for your weapon idea to see how many damn times your brain-dead suggestions have already been discussed
edit: upon "searching" the thread for the first post to split a worm in 2, it's in post #5. and then it continues to be discussed until the end of the thread and in nearly every other thread related to weapon suggestions....

KRD
13 Nov 2007, 06:49
Better yet, before posting a suggestion, make sure you've read this page and all its subsections: http://worms2d.info/Worms_Unlimited

Shadowmoon
13 Nov 2007, 07:39
Why not use a girder then? If you want to block a worm from moving girders are there, bows can be used too in some occasions. If, on the other hand, you want to stop worms from reaching a certain area whilst still being able to have a shot on them there's always the Petrol bomb. If you made the superglue spread like a petrol bomb and make the surface walkable on but not jump able from then you might have something new there, but again, it's not really a ground breaking idea, and it's not worth the time adding it to the game, taking up a weapon block and having people have to learn how to use it because it doesn't add anything that special, at least not something you cannot obtain with other means. You're better off by making this into a map attribute, have some areas covered by glue, they would act like the WWP wormpot move, worms won't slide when on the gluey surface and weapons would stick to it.
If you trap a worm using a girder, don't forget that the worm will be able to blow it up. This wouldn't happen with superglue.
Anyway these are more ideas for weapons. They may be weak, but we do need less super weapons in the game.
Cannon: First select the enemy that you would like to place in the cannon. The enemy is placed in there, and holding down fire will determine how far the enemy flies. Then let go and the cannon will launch your enemy up in the air. It could land on a mine and it could land in the water if your lucky.
weird potion: Not a weapon, but you can jump higher, you can walk faster, the power of the weapon you use doubles, and you can walk across water. This only lasts for 1 turn and you only get 2 weird potions in every match.
Hard helmet: Not really a weapon, but if an enemy hits you, the power of the weapon is cut in half. It is like a sheild. You can wear the hard helmet for 2 turns.

Akuryou13
13 Nov 2007, 08:06
you didn't read any of the thread I linked or what KRD linked....
Cannon: First select the enemy that you would like to place in the cannon. The enemy is placed in there, and holding down fire will determine how far the enemy flies. Then let go and the cannon will launch your enemy up in the air. It could land on a mine and it could land in the water if your lucky. been suggested in so many forms so many times it's painful. it's also crap. hell, how does an enemy worm even get into this cannon? did you even begin to think of that?
weird potion: Not a weapon, but you can jump higher, you can walk faster, the power of the weapon you use doubles, and you can walk across water. This only lasts for 1 turn and you only get 2 weird potions in every match. so, you get Fast Walk, Low Gravity, 2*Dmg, and a new water-walk utility all rolled into one. do I even have to say how ridiculously overpowered this is?
Hard helmet: Not really a weapon, but if an enemy hits you, the power of the weapon is cut in half. It is like a sheild. You can wear the hard helmet for 2 turns.actually a decent idea, but again it's been suggested millions of times in different forms.
now, we've gotten the obligatory idiot-who-doesn't-listen post over with. can we PLEASE get on with intelligent suggestions from people who actually bothered to first search the post I linked and the page KRD posted?!

Shadowmoon
13 Nov 2007, 08:11
Aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaargh!!!!!!!!!!!!!!
Right if these weapons have been suggested i'm going to go nuts.
Tornado: First select where you want the Tornado to go, then watch as the Tornado moves towards the enemy worm and sucks them up higher into the air. It takes off 50 health points. The tornado then drops the worm and if you have fall damage on this won't be pleasant.
Curse: You put a curse on an enemy worm. If the enemy worm uses the same weapon twice in a row, 70 points are tooken off. This would be a very useful weapon.
And i am an obligatory idiot am i? i am not reading 105 pages of weapon suggestions! if these weapons have been suggested, you just to need to say Arkuryou.
Come on, surely the curse is a good weapon? if your opponent keeps using a concrete donkey on you, you can stop them with the curse!

Melon
13 Nov 2007, 08:15
Yet again, check the link KRD posted.
http://worms2d.info/Tornado

Shadowmoon
13 Nov 2007, 08:21
Argggggggggggggggggggggh!!!!!!!!!!!!!!!

Akuryou13
13 Nov 2007, 08:28
And i am an obligatory idiot am i? i am not reading 105 pages of weapon suggestions! if these weapons have been suggested, you just to need to say Arkuryou.I would'nt expect you to. but going to "search this thread" and typing in "tornado" would take all of 4 seconds.
Come on, surely the curse is a good weapon? if your opponent keeps using a concrete donkey on you, you can stop them with the curse!that one I can't say anything against, honestly. it could work pretty well in some form or another. not sure the way you describe would be the most useful way to do it, though.

quakerworm
13 Nov 2007, 09:27
And i am an obligatory idiot am i? i am not reading 105 pages of weapon suggestions!
i have a feeling that if everybody actually read these suggestions, we wouldn't have 105 pages. we would have five, tops. i don't think there could be more than five pages worth of good and unique weapon ideas.

wave
13 Nov 2007, 10:23
oh for **** sake! be creative, people! jesus H christ this thread is turning into moron-suggestions on parade!
before anyone ever posts any more suggestions for weapons in a worms game, search this thread (http://forum.team17.co.uk/showthread.php?t=14159) for your weapon idea to see how many damn times your brain-dead suggestions have already been discussed
edit: upon "searching" the thread for the first post to split a worm in 2, it's in post #5. and then it continues to be discussed until the end of the thread and in nearly every other thread related to weapon suggestions....
Oh #### up, that post was made in 2003 for goodness sake! Thats 4 years ago.
Plus the topic is closed so it can't be added to, therefore its next to useless.
On a side note how long does this forum website keep past text, i thought everything got deleted every now and again?
Sod off akuryou i was being creative, i simple can't stand internet forum dwellers like you who sole purpose seems to be pointing out the stupidity of others posts, a recently departed member was the same. If you can't stand the 'stupidity' and woeful ignorance and uncreativity of newbies and whatever they why bother coming here and posting in the first place!?

Akuryou13
13 Nov 2007, 10:46
Oh #### up, that post was made in 2003 for goodness sake! Thats 4 years ago.
Plus the topic is closed so it can't be added to, therefore its next to useless. and yet when I used the mystical "search" button that you're supposed to use before posting, it still came up. and the fact that it can't be posted in doesn't mean there are no posts in it. all I'm saying is that if you're going to suggest ideas, make sure everyone and their grandmother hasn't suggested the same things first.
On a side note how long does this forum website keep past text, i thought everything got deleted every now and again? this one apparently keeps for quite a while. not sure exactly how long, though. images are automatically deleted after a time, but threads seem to stick around pretty well.
Sod off akuryou i was being creative, i simple can't stand internet forum dwellers like you who sole purpose seems to be pointing out the stupidity of others posts, a recently departed member was the same. If you can't stand the 'stupidity' and woeful ignorance and uncreativity of newbies and whatever they why bother coming here and posting in the first place!? I like this place. I enjoy about 90% of the forum members, and even the newbies aren't bad, with the exception of a few. sure, the forum is plagued by the same threads reoccuring over and over, but in general the place remains interesting, and I just skip the threads that lack intelligence. thing is, online or off, if someone continuously does something without thinking I'm going to call them on it. in this case, if the same exact bad ideas are posted over and over and over again with the same complete lack of thought put into them I'm going to tell the people so. if you had bothered to check to see if your ideas had been talked about before you would've seen that the same ideas have been around for years and they've never been posted in such a way that they are good. instead, you chose to ignore the search button and post your ideas anyway. because you ignored a simple solution, suggested everywhere, to stop yourself from repeating past mistakes. I pointed this out.
if you don't like the fact that I pointed this out, then in the future do your best to avoid the problem. you can do this by following the suggestions in the sticky threads throughout the forums and the FAQ (if it's still around).

thomasp
13 Nov 2007, 11:24
Threads stick around forever. And this thread seems to have caused my sarcasm detector to kind of blow up.
And people, PLEASE search the forum before posting new threads or "new" weapons - check that the idea hasn't already been thought of. If it has been previously mentioned then, well, it's not a new idea is it :p

wave
13 Nov 2007, 14:01
Threads stick around forever. And this thread seems to have caused my sarcasm detector to kind of blow up.
And people, PLEASE search the forum before posting new threads or "new" weapons - check that the idea hasn't already been thought of. If it has been previously mentioned then, well, it's not a new idea is it :p
i'm not going to check four years ago and trudge through a topic 130 pages long to check that something i say has been said b4, despite the fact that it was reply no.5 its beside the point. I would say i'm sorry about all this, but i'm not. If i feel i want to say something i'll usually say it esp. when it won't offend anyone, if you can remember topics 4 years ago then thats your own issue. But again the fact that it was closed makes it so redundant its stupid.
PS i created a topic in the lemmings section possibly a year ago and its not there anymore, so if topics don't automatically delete over a period of time, i'll assume that a moderator deleted it, why i don't know.

Shadowmoon
13 Nov 2007, 16:29
I read only 5 pages. If it has been suggested, just say and don't go blummin mad like i did before. Anyway here goes.
1. World War 2 Gas Bomb Strike: If it has been suggested just say. First select where you want the strike to go. A world war 2 Plane comes towards your target, and 5 bombs are dropped. The Bombs explode when they hit the ground, Each bomb causes 15 damage. Poison gas then squirts out. If the poision gas comes into contact with a worm, the worm is poisoned and loses 5 health every turn, until he can get a health crate.
Top tip: Using it on a group of worms can poison them.
2 .Super Glue bomb strike: I suggested Super Glue before, but this would be better. Its like the world war 2 gas bomb strike. When the bombs explode, glue comes out instead of gas. It then either falls onto a landscape or worm. If it falls onto a worm, they are stuck to the ground for 2 turns. If it is on the landscape then the worms will have to be carefull.
Top tip: Try and aim for a group of worms.
Surely these are ok?

yakuza
13 Nov 2007, 16:34
1. super bazooka gun, click anywhere in the screen to launch a bazooka that destroys everything except the shooter.
top tip: use it while playing a game

Shadowmoon
13 Nov 2007, 16:37
1. super bazooka gun, click anywhere in the screen to launch a bazooka that destroys everything except the shooter.
top tip: use it while playing a game
Way too powerfull for anyones liking. If there was a weapon like that then people would use it all the time.

Plasma
13 Nov 2007, 18:01
actually a decent idea, but again it's been suggested millions of times in different forms.
It was already in Worms4, too. Well, nearly.
Sod off akuryou i was being creative, i simple can't stand internet forum dwellers like you who sole purpose seems to be pointing out the stupidity of others posts, a recently departed member was the same. If you can't stand the 'stupidity' and woeful ignorance and uncreativity of newbies and whatever they why bother coming here and posting in the first place!?
because said dwellers are the people who are responsible for the intelligent, respectable forumers around here.
"Being given out to" doesn't only apply to small children, y'know.
World War 2 Gas Bomb Strike and Super Glue bomb strike
These are just airstrike forms of previous weapons though!
If you haven't already guessed, coming up with origional weapon ideas is a lot harder than you first thought!

Shadowmoon
13 Nov 2007, 18:04
Yes. I think i will have to think a little bit more. Suggesting Ideas for a weapon is harder than i thought. Plasma, what kind of weapons do you think should be in worms?

Plasma
13 Nov 2007, 18:07
Plasma, what kind of weapons do you think should be in worms?
Anything that Team17 comes up with suits me fine. They're the ones that have experience in keeping weapons balanced.
Also, something that involves kittens, in any way.

Shadowmoon
13 Nov 2007, 18:12
Why kittens? do you like them?

wave
13 Nov 2007, 18:23
It was already in Worms4, too. Well, nearly.
because said dwellers are the people who are responsible for the intelligent, respectable forumers around here.
"Being given out to" doesn't only apply to small children, y'know.
These are just airstrike forms of previous weapons though!
If you haven't already guessed, coming up with origional weapon ideas is a lot harder than you first thought!
well whatever but i'm not gonna use the search facility everytime i reply, I WILL say what i feel like and WILL NOT think 'oh has this been said four years ago!' If this makes me unrespectable in YOUR eye then great! However i do sometimes use the search faculty b4 making a topic.

Shadowmoon
13 Nov 2007, 19:25
I can't be bothered to search to see if its already been mentioned. We don't have to search the threads that KRD and arkuryou mentioned, if the weapons been suggested then they should just say that its been suggested, instead of going mad.

_Kilburn
13 Nov 2007, 19:49
Way too powerfull for anyones liking. If there was a weapon like that then people would use it all the time.
You should detect sarcasm better. People have been sarcastic with you all the time, and you didn't even notice it.
Worms is not only weapons, weapons, WEAPONS, MOAR WEAPONS, MOAR POWERFUL WEAPONS. If you have ideas for weapons, find better ones. Something not too classic, well balanced, and with some tactical purposes.
Or think about something ELSE than weapons.
This is why I want a moddable 3D game. With such a game, we would never see this kind of thread anymore.

Shadowmoon
13 Nov 2007, 19:53
Sod modding, just see what they create in the future. Kilburn i know what sarcasm is and its invaded this thread totally.

yakuza
13 Nov 2007, 19:53
This is why I want a moddable 3D game. With such a game, we would never see this kind of thread anymore.
Actually, we'd probably see more of them, from inept newbies who want their great ideas created by someone who has the skills to do so.

Shadowmoon
13 Nov 2007, 19:57
Kilburn i like your idea, but i like what Team 17 come up with more. I love waiting to see what they put into their games. You never know perhaps in the final worms game they ever do they could make it moddable. Or they could be working on a moddable game right now. And i know what Sarcasm is i know yakuza thought my weapons were crap, thats why he posted that stupid weapon. And sarcasm is invading this whole thread cut down on the sarcasm people. It is funny, but not all the time it isn't.

Melon
13 Nov 2007, 20:08
Kilburn i know what sarcasm is
<Totally sarcastic weapon ideas>
These are probably the kind of weapons that worms fans want. Excellent ideas Akuryou.
Hmmmm....
How has this thread reached over 100 replies in 3 days?
Look Shadowmoon, I'm going to be blunt with you here. Nobody cares about your weapon ideas. These sorts of things have been suggested hundreds of times before, they still aren't very good, and nobody can be bothered to repeat the same arguments.
There was a good discussion going in this thread about modding, but you seemed to try and invade the discussion and kill it so we could concentrate on your ideas. This forum is used by more people than just you. Somehow, you seem to think you are the representative of Worms fans and know what they want, but all of your posts so far have shown the opposite.
I'm sorry to upset or offend you, but it must be said.

Shadowmoon
13 Nov 2007, 20:13
Hmmmm....
How has this thread reached over 100 replies in 3 days?
Look Shadowmoon, I'm going to be blunt with you here. Nobody cares about your weapon ideas. These sorts of things have been suggested hundreds of times before, they still aren't very good, and nobody can be bothered to repeat the same arguments.
There was a good discussion going in this thread about modding, but you seemed to try and invade the discussion and kill it so we could concentrate on your ideas. This forum is used by more people than just you. Somehow, you seem to think you are the representative of Worms fans and know what they want, but all of your posts so far have shown the opposite.
I'm sorry to upset or offend you, but it must be said.
Melon i knew what u were going to say and now im been blunt with you. This modding has been mentioned a lot of times i am not suggesting an idea again because people are neglecting them. Do i flippin care how many times they have been suggested? no i flippin don't. If its been suggested, whatever. its been suggested. But people are going flippin mad. Your the user that is getting on my nerves totally. I aint upset at all. I created this thread to hear ideas, not to hear about modding! Its reached 100 replies because its popular. Wow. i never expected an ideas thread to be this popular. Out all the users, you are the one that is getting on my nerves. And melon don't bite the newbies.

Plasma
13 Nov 2007, 20:21
Melon i knew what u were going to say and now im been blunt with you. This modding has been mentioned a lot of times
No it hasn't. Don't try to turn critisism back on the user if it doesn't apply to them.
Do i flippin care how many times they have been suggested? no i flippin don't. If its been suggested, whatever. its been suggested. But people are going flippin mad.
That's because everyone else cares!
Except for Wave.
And melon don't bite the newbies.
And Shadowmoon don't bite the seniors.

Shadowmoon
13 Nov 2007, 20:23
Right lets cut out the arguing okay. I don't mind modding, but i don't want this thread to be invaded by it. Okay? stop going mad if an idea has been suggested. Its an idea for gods sake. Everyones flapping about like birds! if Melon wants to argue then i will argue with him.

MtlAngelus
13 Nov 2007, 20:40
I have an excellent idea: I think t17 should close this thread! :D
My brilliance outshines all of you. You are one thousand million light-years away from being able to comprehend my brilliance with 100% of your inferior mind. I am awesome. :cool:

Shadowmoon
13 Nov 2007, 20:43
This thread should not be closed at all stop been silly Mttangelus. If you have any suggestions for the game feel free to post them. Modding is fine, but don't let it invade this thread. And remember... to check to see if your weapon idea has been mentioned. This doesn't include you wave, you don't have to check. I am not posting another idea for weapons again. But i am still going to take part in this thread. So come on post your ideas people! I won't suggest much because it seems to cause a war. But anyone with ideas come forward. Then we can rate your idea out of 10. Modding is 10/10 but will Team 17 do it? Kilburn, ask them if there will be a moddable game. Or have you done that? And melon i have been a control freak. But we are worms fans, and all of us have different opinions. I admit it i have been trying to stop this modding but only because i don't particularly know what it means. And i can't talk about something when i don't particularly know what it means.

thomasp
13 Nov 2007, 22:57
I have an excellent idea: I think t17 should close this thread! :D
I second that motion, especially since this thread is going round and round in circles due to there being a distinct lack of common sense and reasoning skills. And it's becoming a spamhole.
*Thread closed*

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