Rubberworm HELP! [Archive] - Team17 Forum

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plow
29 Mar 2009, 05:57
So I got rubber worms dll and put it in the worms folder. then ran wormkit. then picked a scheme so worms bounce!!!! it was fun.. but it was also wxw. so how do i make a bounce worm scheme? it said
Bouncing worms
The original purpose of RubberWorm. Every time a worm hits an object or the terrain (in any direction), it bounces off of it. If it's during a rope roll, it can continue roping, and it never takes fall damage or loses the turn. The feature is always off if the worm is flying for a jump.
The worms' "boing" sound can switched on/off typing in the game chat /boing.
Worm bounciness (or technically, the coefficient of restitution) is determined by the quotient of the value for the Armageddon crate probability divided by 255. For example, if the value is set to 0, the coefficient of restitution is 0, resulting in no bounce. If 255, the coefficient is 1, resulting in a perfectly elastic collision (the worm bounces with the same speed with which it hit the object or terrain).
WTF does that mean?! value for the Armageddon crate probability divided by 255... WHAT?! can someone help? please...

raffie
29 Mar 2009, 20:44
In the host lobby, do /help. Set all the values as u like them in the lobby, play your game. Extract the scheme from your .wagame. Voila :)

mb777
8 Apr 2009, 00:57
So for example to make worms bounce - the command is:
/rubber80
or put a number between 1 and 255 instead of 80. The higher the number, the more the bounce!

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