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Wormetti
22 Feb 2010, 18:02
http://twitter.com/team17
http://www.facebook.com/Team17Software
http://steamcommunity.com/games/wormsreloaded
http://twitter.com/team17/status/9481400917
We are pleased to announce a new edition of 2D Worms for PC! "Worms Reloaded" is coming soon via Steam. Details & features to follow...
http://twitter.com/team17/status/9567723195
To clear up a little confusion, just one PC Worms title coming to Steam, it will be called 'Worms Reloaded' - More information forthcoming!
http://www.facebook.com/Team17Software?v=feed&story_fbid=333788921168
Just to clear up some confusion, the new PC Worms release on steam will be called "Worms Reloaded" which is a an extended edition of the console versions of late. More details soon
eurogamer.net Price very attractive (http://www.eurogamer.net/articles/worms-reloaded-price-very-attractive)
It's a much less confusing name than W2A.
I noticed someone called their 2007 Game Maker game Worms Reloaded (http://gmc.yoyogames.com/index.php?showtopic=320489) (clearly without the rights) and there is a YouTube video from 2006 called Worms Reloaded (http://www.youtube.com/watch?v=uPr_uDxvsZw) that is obviously inspired by Matrix Reloaded.
Worms 2: Armageddon on 360 is fun but it could do with many improvements and features that were in Worms Armageddon/WWP.
Limited to 4 players per game
Limited to 4 worms per player
You can't change what weapons appear in crates (Donkeys ruin games!)
Sudden death always reduces health to 1 and raises water.
In custom schemes, you could set crates to appear often but not EVERY turn
No option to teleport in at start although you could delay every weapon 1 turn apart from teleport
No map editor or ability to use images as maps
Graves are limited only to what is included with the game
Flags aren't even in the game but it does let you use your 360 avatar
No donor card option (not important)
No worm select option
No using a weapon doesn't end your turn mode (at least not as an option but some glitches sometimes allow it)
No gravity/weather/environment options (there are some fun ones in Open Warfare 2)
Starting health limited to 50/100/150/200 or infinite (not much of a problem but some schemes would be better with less health)
Max round time 30 minutes, max turn time 90 seconds (plenty for most but why restrict it in custom games)
You can't play in an online game with more than 1 local player/team
There is no roping knocking option!
W2/WA/WWP have a lot more weapons and utilities but at least there are some new ones in W2A
The physics are very different to WA. The worms feel very heavy.
The Bunker Buster and Super Bunker Buster are no skill weapons. I'd like to see a drilling bazooka/mole bomb that you fire like a bazooka and it drills through land on impact.
I'm hoping Worms Reloaded doesn't have all those limitations or it will at least be updated. I'm sure it will be fun but not as fun as WA and that shouldn't be the case after more than 10 years. I hope at least it will provide funding for a game that can rival WA.
How about some new options like still being able to continue your turn after using a girder or a vampire/leech/parasite option that adds a percentage of health taken from enemies to your own?

i<3worms:)
22 Feb 2010, 18:04
http://twitter.com/team17
Is that W2A Steam? That's a much less confusing name than W2A.
Anticipation!!!! :)
EDIT- Name is right for the PC since W2:A is a folllow up to Worms 1 on xbox 360 arcade and that name would not have been appropriate for the PC title..

Thurbo
22 Feb 2010, 18:07
Oh my
Then it's not a straight port of W2A
I expected the name "Worms Armageddon 2" for some reason:D

SupSuper
23 Feb 2010, 00:36
If that's the same game, then whoever named this forum "Worms 2: Armageddon (Steam)" sure screwed up. :rolleyes:

Cathulhu
23 Feb 2010, 05:11
Worms Reloaded, Worms 2: Armageddon, who cares? The important thing is, 2D Worms on PC. Period.

franpa
23 Feb 2010, 05:50
If that's the same game, then whoever named this forum "Worms 2: Armageddon (Steam)" sure screwed up. :rolleyes:
Or the name wasn't finalized until recently.

Shadowmoon
23 Feb 2010, 07:27
Wow, hope its really good, then maybe i'll have something I can do on my PC for my entire life.

i<3worms:)
23 Feb 2010, 14:43
Just saw this comment from team17 regarding Worms reloaded, nothing specific about the game but Team17's take on this game..
"To be honest, we are not holding our breath regarding pleasing ALL the fans. Worms Armageddon has a very special place for most of the "old school" Worms players and we are not going to try and replace that. But we do appreciate expectations regarding PC versions of Worms and we can hope that the fans like what we have done."

buZz
23 Feb 2010, 17:26
in fact: Worms Relaoded = Worms 2 Armageddon or not?
Quite confusing :-/

Wormetti
23 Feb 2010, 18:26
I'm sure they are the same game. It will be less confusing when this forum section is renamed.

Plasma
23 Feb 2010, 19:35
in fact: Worms Relaoded = Worms 2 Armageddon or not?
Quite confusing :-/
We... don't actually know.
All we know is that there is a game called Worms Reloaded coming for PC.
My bets are on 'no'.

i<3worms:)
23 Feb 2010, 19:43
in fact: Worms Relaoded = Worms 2 Armageddon or not?
Quite confusing :-/
It was always very obvious that the PC title would not be called W2:A because PC had Worms Armageddon and if the game had been better than it would have been called WA 2 and never W2:A which is a xbox title because it came after Worms 1 and is better than Worms 1..
So..
Worms reloaded = W2:A foundation plus few extra stuff for the PC.

Wormetti
23 Feb 2010, 20:03
My bets are on 'no'.
Spadge said Reloaded coming to Steam soon, beta test for a Worms Steam game starts March and W2A is too confusing a name when the PC already has Worms 2 and Worms Armageddon and this isn't a true sequel to either.

D_Wormkill
23 Feb 2010, 20:53
Maybe could be a stupid question...will Worms: Reloaded support VAC? I hope not, because otherwise we couldn't modify the game as we did for Worms Armageddon and Mayhem.

Cathulhu
23 Feb 2010, 21:38
That is bull****. If Team17 allows modifications than VAC will do nothing. There are so tens of thousands mods for Counterstrike and Team Fortress 2 and none of them cause a VAC ban.
You should read how VAC works. There are some nice articles in the Knowledgebase of Valve.

D_Wormkill
23 Feb 2010, 22:18
Ok thanks. I've read the valve article function and I knew that they VAC ban for .exe or .dll modifications. But seen that with Modern Warfare 2 Valve anti cheat system has gone crazy, well, I wanted to be sure at 100%
Now I don't have to worry anymore! =D
PS: Ok, but the mods in tf2 and counterstrike have been made in insecured servers (\insecure command in the console to disable vac on server)

Cathulhu
23 Feb 2010, 22:56
That's because Infinity Ward doesn't allow modifications of the game and added security measures to avoid modifications. The hacks used to circumvent these security measures are what causes the VAC bans.
Also, MW2 is a very bad example. IW made some very bad design decisions.
Take a look at Valve's Multiplayer games. Very mod-able without the risk of getting VACed. Also you're wrong about insecure. The only thing necessary is sv_pure 0 (allows all modifications) and sv_pure 1 (allows modifications based on a whitelist stored on the server). There's also sv_pure 2 which disables all modifications. Also, sv_pure is independent of VAC. It works even when VAC is disabled on the server, because it's a server command. You'd be surprised what's possible with VAC enabled. Which is only possible because Valve cares about their customers and their needs to create totally crazy mods.

jsgnext
23 Feb 2010, 23:05
I just hope they dont use the Steam hosting system (with private servers) and use the "classic hosting system" like WA/WWP/W3D/W4M.
I dont want to create a server everytime i want to play a closed game......

D_Wormkill
23 Feb 2010, 23:13
I just hope they dont use the Steam hosting system (with private servers) and use the "classic hosting system" like WA/WWP/W3D/W4M.
I dont want to create a server everytime i want to play a closed game......
You have my complete agreement, my friend. =D

Plasma
23 Feb 2010, 23:24
because otherwise we couldn't modify the game as we did for Worms Armageddon and Mayhem.
Worms Mayhem is a bad example for that, considering that cheating is a massively major problem in it.
But yeah, like everyone else said: VAC bans cheats, not mods.
Also, I could be mistaken, but I'm pretty sure VAC is for Valve-made games only.

MrAlBobo
24 Feb 2010, 01:43
First: Holy hell i actually had an account here
Second:
I just hope they dont use the Steam hosting system (with private servers) and use the "classic hosting system" like WA/WWP/W3D/W4M.
I dont want to create a server everytime i want to play a closed game......
Umm...just to be clear, what is so different?
From what I recall playing a game in wwp required one person to "host" which is basically the same as creating a server...
Though if it matters I have yet to play a game on steam not made by valve or a mod of a valve game that uses exactly the same server system.

jsgnext
24 Feb 2010, 02:04
Umm...just to be clear, what is so different?
From what I recall playing a game in wwp required one person to "host" which is basically the same as creating a server...
Though if it matters I have yet to play a game on steam not made by valve or a mod of a valve game that uses exactly the same server system.
Have u ever created a server of CSS/TF2 or GMOD?
Me yes......and the worms hosting system is a lot faster and easier.

MrAlBobo
24 Feb 2010, 02:20
Have u ever created a server of CSS/TF2 or GMOD?
Me yes......and the worms hosting system is a lot faster and easier.
Indeed I have, point being those games are not intended to have you hosting on your home server. And when you do you certainly should not be using the "create server" option in the menu, there are many better ways.
You try hosting a game on l4d/ l4d2?
Its pretty much seamless, create lobby, people join lobby, you choose settings in lobby, you start game. It was these I was mostly referring to...despite the part where I really don't enjoy either game. <_<
Thinking back on it I probably should have mentioned which specific games I was referring to :P

D_Wormkill
24 Feb 2010, 07:12
Well....all the questions are going to find an answer when the Beta could be available.
Until that time....we can only hope and make hyphotesis

i<3worms:)
24 Feb 2010, 07:21
I do not think this game will have a map editor :(

Wormetti
24 Feb 2010, 07:29
It should, the DS and PSP versions had one but PNG support is less likely. The 360 and PS3 versions didn't have a map editor. The excuse was that they couldn't make it suitable for all ages but other games have map editors, so that was just spin.

i<3worms:)
24 Feb 2010, 07:39
It should, the DS and PSP versions had one but PNG support is less likely. The 360 and PS3 versions didn't have a map editor. The excuse was that they couldn't make it suitable for all ages but other games have map editors, so that was just spin.
Team17 said this on FB..
"To be honest, we are not holding our breath regarding pleasing ALL the fans. Worms Armageddon has a very special place for most of the "old school" Worms players and we are not going to try and replace that. But we do appreciate expectations regarding PC versions of Worms and we can hope that the fans like what we have done."
Now, we can only speculate..and by PNG support you mean custom maps??

Wormetti
24 Feb 2010, 07:42
I mean using images as maps like you can in Worms Armageddon.
You can still have custom maps without image importing but then they all have to use the landscape styles that come with the game.

i<3worms:)
24 Feb 2010, 07:46
I mean using images as maps like you can in Worms Armageddon.
You can still have custom maps without image importing but then they all have to use the landscape styles that come with the game.
I'll be happy with that but i doubt it would be in. We'l know when the BETA begins

buZz
24 Feb 2010, 08:30
http://twitter.com/team17/status/9567723195
To clear up a little confusion, just one PC Worms title coming to Steam, it will be called 'Worms Reloaded' - More information forthcoming!
The statement.

D_Wormkill
24 Feb 2010, 09:13
Adding the fact that, without VAC, we can put injectors to .exe and use every kind of tool to modify the game. In few words, if Team 17 doesn't put a Map Editor, surely someone will include it. However I prefer the editor in-game, easy and confortable. =D
But in case it won't be included, this is not a big problem seen that we can count on good programmers and this would be a high priority. The main problems are instead in-game (example: opportunity of not having a crate per turn, no select worm, no starting teleport, only a type of sudden death and so on).
But you're right: we have to wait for the Beta.
Team17 said this on FB..
"To be honest, we are not holding our breath regarding pleasing ALL the fans. Worms Armageddon has a very special place for most of the "old school" Worms players and we are not going to try and replace that. But we do appreciate expectations regarding PC versions of Worms and we can hope that the fans like what we have done."
Now, we can only speculate..and by PNG support you mean custom maps??
Well, reading this I don't think they're talking about editors. I think they want to tell us this game can never replace the old Worms Armageddon. It would be different, but that's all. Team 17 hasn't gone on specific ;)
Staying on the Facebook discussion, I checked the Team17's page. They said the PC version will feature extended contents. This means more things than the X-Box 360 version.

i<3worms:)
24 Feb 2010, 09:39
I dont know, I just want this game to be awesome, this is for the PC and should feel like one. And not like some console game.

D_Wormkill
24 Feb 2010, 09:57
I dont know, I just want this game to be awesome, this is for the PC and should feel like one. And not like some console game.
I quote. I played Worms 4 Mayhem and Armageddon and were both fantastic

i<3worms:)
24 Feb 2010, 10:05
I quote. I played Worms 4 Mayhem and Armageddon and were both fantastic
I have Worms Armageddon and love it, best game ever!

bonz
24 Feb 2010, 10:21
surely someone will include it
K^2 (http://forum.team17.co.uk/member.php?u=6642)? :D

d3rd3vil
24 Feb 2010, 11:35
Well, finally! But when do we get to see some pictures or get some information?
Because that's the most important part ^^ Pics and information, otherwise it could be a pretty bad game, who knows!
When can we expect something?
Because it says "soon on steam"! Soon but no info or pics yet?

franpa
24 Feb 2010, 13:05
I'll be happy with that but i doubt it would be in. We'l know when the BETA begins
Yes, so long as the testers are willing to violate there NDA agreement.
You likely wont hear anything until AFTER the beta test is over, finished, complete.

i<3worms:)
24 Feb 2010, 13:12
Yes, so long as the testers are willing to violate there NDA agreement.
You likely wont hear anything until AFTER the beta test is over, finished, complete.
What is NDA?

franpa
24 Feb 2010, 13:47
Non Disclosure Agreement, it is a contract participants must sign before they can use the Beta and it prevents them from talking about the game to anyone. They can only communicate through official channels.
http://en.wikipedia.org/wiki/Non-disclosure_agreement

Wormetti
24 Feb 2010, 14:16
http://twitter.com/team17/status/9567723195
To clear up a little confusion, just one PC Worms title coming to Steam, it will be called 'Worms Reloaded' - More information forthcoming!

D_Wormkill
24 Feb 2010, 14:18
Beta period goes from 15 until 21 days, maximum 1 month. So we have to wait until end March - beginning of April before discovering the features.
Adding the fact that a demo will be released by them, we can finally play on April, after Easter.:cool:
But the opportunity of modifying the game is the information I needed. Hoping now for select worm, crate per turn, initial teleport and of course map editor.

Wormetti
24 Feb 2010, 14:36
It looks like a fan registered http://wormsreloaded.com. Team17 needs to learn to register domains before announcing the game name. At least it doesn't appear to be a squatter.
http://www.facebook.com/Team17Software?v=feed&story_fbid=333788921168
Just to clear up some confusion, the new PC Worms release on steam will be called "Worms Reloaded" which is a an extended edition of the console versions of late. More details soon

D_Wormkill
24 Feb 2010, 15:08
Like I wrote before. I checked the message on their Facebook page. But I think everyone realized that Worms Reloaded = Worms 2 Armageddon for PC with many different features. =P

Wormetti
24 Feb 2010, 15:10
I think everyone realized that Worms Reloaded = Worms 2 Armageddon for PC with many different features. =P
Everyone but Plasma :)

Shadowmoon
24 Feb 2010, 16:57
The game is an extended edition of games we've developed on console over the last few years or so, but has more features/content and yes, an editor.
This is the bit that confuses me. It says games, not a game, so it can't be an extended edition of just Worms 2 Armageddon, can it?

Cathulhu
24 Feb 2010, 17:03
Like Team17 said, they want the PC version to be something special. Not just a port from the console.
I really appreciate that. They sold a lot of Worms on PC. And i think the PC versions were always better than the console ones. Especially in terms of customizing.

WeXzuZ
24 Feb 2010, 17:04
This is the bit that confuses me. It says games, not a game, so it can't be an extended edition of just Worms 2 Armageddon, can it?
By games, I think he meant Worms and Worms 2: Armageddon. My guess is that it will be an extended version. By extended, the editor could be the only thing - or anything else :P

D_Wormkill
24 Feb 2010, 17:14
Aahhh...maybe I understood. Worms+Worms 2 Armageddon+Space Oddity+Worms Open Warfare Series = Worms Reloaded!
I'm saying a full idiocy, but in case it was true, Team17 would be better than best! =D

d3rd3vil
24 Feb 2010, 17:27
Already a demo in april? Are you sure? :)

i<3worms:)
24 Feb 2010, 17:39
Already a demo in april? Are you sure? :)
No, but I am sure about a full game very soon!

D_Wormkill
24 Feb 2010, 18:15
Already a demo in april? Are you sure? :)
For a simple reason..usually betas are available in the very few moments before the release (example: Battlefield Bad Company 2, Starcraft 2, Diablo III in two weeks and so on...)
Usually, as I said before, Beta period goes from 15 till one month. With this calculation, we arrive at the end of March, am I right? A demo or the full game is the next path.
- In case of demo, 15 days of trial then here we go
- In case of full game, they need a good day for the launch. But seen that the first week of April is the Easter's week (check your calendar), I think they're gonna release it on second week of April.
Depending on the situation, the game could arrive at the End of March-Beginning of April, maximum second week. Trust me...if they weren't going to release the game, probably they wouldn't have asked you to test the beta! =D

i<3worms:)
24 Feb 2010, 18:25
Nice avatar Wormkill^^!!:)

D_Wormkill
24 Feb 2010, 18:33
Nice avatar Wormkill^^!!:)
Thank you! I drew and colored it before. =)
Usually I'm not able to draw or making graphic works...but maybe, because we're talking about worms, this time I did something...acceptable! =)
I took inspiration from a black and white image that you can find in the original instruction booklet of Worms World Party

i<3worms:)
24 Feb 2010, 18:36
Thank you! I drew and colored it before. =)
Usually I'm not able to draw or making graphic works...but maybe, because we're talking about worms, this time I did something...acceptable! =)
I took inspiration from a black and white image that you can find in the original instruction booklet of Worms World Party
Add me on STEAM..my ID is Fidayen.. :)

D_Wormkill
24 Feb 2010, 18:51
I give you the new Steam account I'll use for Worms Reloaded because my original one is plenty of friends (250/250), seen that I play Modern Warfare 2 also.
D_Wormkiller is the name. Add me =D

i<3worms:)
24 Feb 2010, 19:12
I give you the new Steam account I'll use for Worms Reloaded because my original one is plenty of friends (250/250), seen that I play Modern Warfare 2 also.
D_Wormkiller is the name. Add me =D
Its not letting me add you, it says must have at least 1 game in STEAM so I will wait till I have Worms Reloaded and then I will add you :)..Worms Reloaded will be my first game on STEAM!

D_Wormkill
24 Feb 2010, 19:17
Its not letting me add you, it says must have at least 1 game in STEAM so I will wait till I have Worms Reloaded and then I will add you :)..Worms Reloaded will be my first game on STEAM!
Me too, with my second account. =P Well, we're waiting so. Meanwhile, you have my msn contact and skype too. Just click on the icons below my avatar in case you want to chat with me. =)

i<3worms:)
24 Feb 2010, 19:20
Me too, with my second account. =P Well, we're waiting so. Meanwhile, you have my msn contact and skype too. Just click on the icons below my avatar in case you want to chat with me. =)
Roger that bro:)..can't wait to play Worms Reloaded with you!

D_Wormkill
24 Feb 2010, 19:28
Coming back in topic (otherwise the moderators are going to use my back as a pignatta and this isn't so enjoyable), here there is another message released by Team 17 on Facebook
Team17 Software Ltd.
Much of our development is largely platform independent, but in recent years few titles have been released on PC because the publishers we were working with simply didn't want PC versions. Now we're effectively fully independent again, we certainly have more ability to choose what we do. As a result both Alien Breed and Worms Reloaded will arrive on Steam. I doubt we will develop PC only titles in the near future (which is what Worms 2/Worms Armageddon were originally).
We're aware of the great demand for a refresh of the 2D game on PC (it's been some years since WA/WWP) and are entering a final period of amendment prior to Steam release. We can't control people's expectations (especially the hard core) but are confident that the game is very playable and a load of fun.
We'll release videos, content overviews and such in due course....
From these words, we could expect updates soon and a good game to deal with.

i<3worms:)
24 Feb 2010, 19:33
Coming back in topic (otherwise the moderators are going to use my back as a pignatta and this isn't so enjoyable), here there is another message released by Team 17 on Facebook
From these words, we could expect updates soon and a good game to deal with.
There is more!!
"The game is an extended edition of games we've developed on console over the last few years or so, but has more features/content and yes, an editor."
Map Editor Confirmed!!

D_Wormkill
24 Feb 2010, 20:05
Map Editor Confirmed!!
One hot point has been achieved. Very very good.

Shadowmoon
24 Feb 2010, 21:56
There is more!!
"The game is an extended edition of games we've developed on console over the last few years or so, but has more features/content and yes, an editor."
Map Editor Confirmed!!
Didn't I quote that in my earlier post :p
Aahhh...maybe I understood. Worms+Worms 2 Armageddon+Space Oddity+Worms Open Warfare Series = Worms Reloaded!
I'm saying a full idiocy, but in case it was true, Team17 would be better than best! =D
Hopefully we'll get more info soon, it seems like its going to be literally bulging with content so I better get onto creating a steam account at some point.

Plasma
24 Feb 2010, 22:53
I think everyone realized that Worms Reloaded = Worms 2 Armageddon for PC with many different features. =PEveryone but Plasma :)
Don't worry, I'm sure I'll figure it out someday!

D_Wormkill
24 Feb 2010, 23:04
Don't worry, I'm sure I'll figure it out someday!
Well...as we say in Italy, it's better later than never! =P

Thurbo
24 Feb 2010, 23:09
Oh my oh my oh my...
Reading all these posts about tweaking really worries me... PLEASE, DON'T YOU DARE TO TWEAK THIS GAME!
I'm scared of it might happen somebody finds a way to cheat points in the rankings... AGAIN (e.g. OW2 PSP). Or, what would be even worse, it might destroy the whole online experience as it did in W4M. The lone reason why I dont play it online anymore is that I just can't find any game without somebody using a super-duper team weapon on me or throughing thousands of HHGs in one single turn at my unlucky worms :(
I hate tweaking and cheating. Damn it.

D_Wormkill
24 Feb 2010, 23:31
Oh my oh my oh my...
Reading all these posts about tweaking really worries me... PLEASE, DON'T YOU DARE TO TWEAK THIS GAME!
I'm scared of it might happen somebody finds a way to cheat points in the rankings... AGAIN (e.g. OW2 PSP). Or, what would be even worse, it might destroy the whole online experience as it did in W4M. The lone reason why I dont play it online anymore is that I just can't find any game without somebody using a super-duper team weapon on me or throughing thousands of HHGs in one single turn at my unlucky worms :(
I hate tweaking and cheating. Damn it.
First of all...tweaking for me it's intended like creating something not illegal. Example? If you check the website of my ex-clan (Wormsters), you'll see tons of material created like sky colours, maps, clothes, weapon skins, girders, textures, sea colour...and so on.
Seen that I can tweak this game, I'm happy because we can create maps and new clothes that don't preview any kinda of danger for the others (in fact, our creations are visible only for the ones who decided to put them).
I agree completely with cheating, but that's completely different from Tweaking, Thurbo. Let me explain you the difference between the two terms
- Tweaking is modifying the game in order to create new things that afford advantages to all players without damaging the others. A mod is a tweak, Kilburn's weapons are a tweak (because you can use them only if the others have them too), a cloth, a girder, a different texture is a tweak. Consequently tweaking a game is good.
- Cheating is manipulating the game in order to take profit and advantage for itself, damaging the others. Examples are clear here: Icarus multiplier bug, the outrageous team weapons, hacking the ranking score, the "puppet" bug, the "invisibility" bug. This stuff is dangerous and I agree not to appear.
So...don't misunderstand the word tweaking with hacking. Modding is the correct synonimous of tweaking.
PS: If you want a very clear example of tweaking, just see some of my videos on Youtube: the interface is all a tweak.

Thurbo
25 Feb 2010, 13:37
I know that water colours and skys can only be used when the others have'em too, thats not what I'm worrying about.
When you say that your tweaks can't have an effect on the games I play coz I dont tweak, everything would be alright for me. :)
Do cheats really differ so much from tweaks? I mean some special ones like the too powerful team weapon. I had no idea how it's possible to do this without tweaking.

D_Wormkill
25 Feb 2010, 16:17
I know that water colours and skys can only be used when the others have'em too, thats not what I'm worrying about.
When you say that your tweaks can't have an effect on the games I play coz I dont tweak, everything would be alright for me. :)
Do cheats really differ so much from tweaks? I mean some special ones like the too powerful team weapon. I had no idea how it's possible to do this without tweaking.
Yeah, they differ a lot. The team weapons are the only modify that isn't even considered a tweak, but a cheat (you change local.xml, not tweak.xml...and this is strange). Of course, some weapons are only for spectacles (example my stardust revolution that creates an ineffective tornado), but others are the destructive ones. And guess who are using them? Yeah....russians! :P
And I have to correct you....no, you can use water colours and sky colours even if others don't have them. You see the sky in red, the others see the default colour as example.
Only weapons, tweak.xml modifies except of water colour and maps need that every player on the match must own the identical files. For the rest, no problem.
The other cheats are simply bugs not corrected by Team 17 that people use to make a profit. Icarus multiplier is the most known example. =P

Thurbo
25 Feb 2010, 16:43
Of course, some weapons are only for spectacles (example my stardust revolution that creates an ineffective tornado), but others are the destructive ones. And guess who are using them? Yeah....russians! :P
Yes, Why are there so many - I better say: just - russian players tweaking their game at youtube?
And I have to correct you....no, you can use water colours and sky colours even if others don't have them. You see the sky in red, the others see the default colour as example.
Thats what I meant, It doesnt affect MY game.
The other cheats are simply bugs not corrected by Team 17 that people use to make a profit. Icarus multiplier is the most known example. =P
Why do players do that? There are not even rankings in the game, what is such an unfair behaviour good for?
However, the game is unplayable due to this, and I don't want this to happen to Worms Reloaded. :(

d3rd3vil
25 Feb 2010, 17:11
And is there a chance we will get some pics from the beta next month? Or nothing allowed to release?

Thurbo
25 Feb 2010, 17:28
The agreement says: Nope.
At least it's not allowed for the testers, Team17 is of course. I dunno if they will post pics or not, it's just their own decision.

Cathulhu
25 Feb 2010, 17:40
NDA allows tester only to talk about the game in the special beta forum which is only visible for the people involved in the beta. So don't expect something from a tester. As long as the tester doesn't want to be kicked from the beta. It's up to Team17 to release details of the upcoming worms title.

_Kilburn
25 Feb 2010, 18:37
Guys, your ignorance is just so hilarious. Tweaking only got its name from the game folder called "Tweak", which contains a bunch of XML files which can be edited for modifying game rules, schemes, weapons, and stuff like that.
Everything else should fall into the category of mapping, modelling, skinning, which are part of the wider category so called "modding".
Now I gotta agree that a bunch of idiots stumbled upon that wonderful file which is Local.xml and decided to turn the whole community into a massive cheatfest, but that's not the reason why "tweaking" should be looked down upon.
I'd love it if Team17 added some kind of real support for custom scripts. With a low enough level of abstraction, we'd be able to define our own game rules and override a bunch of game mechanics. The Worms 3D series used Lua for scripting missions, and I think that's a pretty damn fine language when it's used wisely, unfortunately, the amount of functions provided was horribly poor and you couldn't do much with them.
Just make sure you can't bring those scripts on random servers, and make the clients download those if they don't have them. Scripts aren't so huge, so time shouldn't be such a problem. The team weapon system was pretty silly anyway, they should have seen it coming, if there is data sent from the client to the server, at least make sure to control it to see if anything is wrong.

jsgnext
25 Feb 2010, 18:52
I think Lua is fine for mods (lets supose they support mods)......Gmod, for example, have mod support (as the name of the game suggest) mostly in Lua language......and there are A LOT of stuff moded by users for that game, in some cases the mods change the gameplay and makes it feel like a Tottally diferent game, (Garrysmod.org) and working online.
In my opinion,Xml is too easy to edit so any noob can edit it making stupid hacks (like W4M custom weapons).

D_Wormkill
25 Feb 2010, 20:52
Guys, your ignorance is just so hilarious. Tweaking only got its name from the game folder called "Tweak", which contains a bunch of XML files which can be edited for modifying game rules, schemes, weapons, and stuff like that.
Everything else should fall into the category of mapping, modelling, skinning, which are part of the wider category so called "modding".
Yeah, I knew this. After all, I can arrive to think Tweaking = modifying the xml files in tweak folder of worms 4 Mayhem. But the terminology has been extended by some phrasis, ideologies and common uses (cobras clan, for example, used it to indicate general modding). So, in Worms 4 Mayhem, Tweaking comprehends what you've said as modding, consequently it became just a synonimous.
Moreover, some foolish has interpreted the word tweaking like an acronymous (that's the reason a group of people still think that tweaking = cheating). For those, the word Tweak is the shortcut for NoT Weak Weapons (hell yeah, the local.xml team overpowered weapons. What a coincidence!)
Seen the things under this light, you're right if we're talking about general gaming, but with Worms 4 there is a complicated background behind. I've learnt this playing this game for 2 years OMG!
Now I gotta agree that a bunch of idiots stumbled upon that wonderful file which is Local.xml and decided to turn the whole community into a massive cheatfest, but that's not the reason why "tweaking" should be looked down upon.
For this, you have to thank the first people who posted this weapons in their website: the cobras clan, under the manolito leadership. If you want a proof, you can simply go there. And then, when the great powers of the old era disappeared, Russians took the whole thing, copied tutorials and created their own weapons.
Yes, Why are there so many - I better say: just - russian players tweaking their game at youtube?
Because the game is gonna die, unfortunately. Think the games like a person: they born, they grow up and then they die after a period of decadence. The games start usually to countries with good opportunities (USA, Europe or Japan), then it goes from State to State. Players are enjoying the game, while others are going to try it for the first time. Usually, the place where things arrive later than others or censored are East Europe and Russia. Russia is the final borderline. More Russian playing, older is the game.
Do you want a concrete example? Well, when I started playing Worms 4 (26th December 2007, still remember it! :P) there were tons of europeans (French, Italian and German overall), Americans, Spanish (or South Americans) and little Russians. In fact, at that time, Lions were the only Russian active clan. Life in-game was excellent, I created a clan that arrived to be well known (and I'm not telling this with superby or just to boasting myself) till October 2009, when I decided to retire myself from the scenes.
In the meanwhile, Italian people increased thanks to Wormsters, but also increased the number of Russians, reducing respectively the amount of the other europeans. Today, just take a look to Worms 4....how many russians are there? The 33-40% of total players.
Russia has got many clans today because they're living the development moment we had in 2007-2008. Soon, with the new Worms coming, it will be abandonned by them too. Or there won't be so many people.
Why do players do that? There are not even rankings in the game, what is such an unfair behaviour good for?
Considering that you don't encouter so many cheaters anymore, the game is still playable. Noobs doing this just need to win and tease you, that's all. Stronger you are, more cheats they'll use. The opportunity of winning against strong people (expecially clan leaders) push them to use every kind of system to **** you up!
I met some of them and I learnt a thing: usually they're hosting with schemes featuring infinite weapons and 90 seconds. The trick to beat them is killing as many worms as you can: they'll quit
If it is a 1vs1 and you have to host, pick up standard: you have 3 turns to kill him before he's going to cheat. They'll learn to play honestly, I guarantee you.
At last, for the beta: this is strange, because with BC2 people could write on steam the problems or the features missing in-game. I had the idea to take Wormetti's list of things missing in Worms 2: Armageddon and make a comparison with the PC version. (EX: Map editor missing in XBOX LA--->Available in PC version). Is it sure at 100% that this work couldn't be made, even if we're on an official forum of team17? O_o
PS: Sorry for the loooong post, but I had many things to say. =P

i<3worms:)
25 Feb 2010, 21:00
NDA allows tester only to talk about the game in the special beta forum which is only visible for the people involved in the beta. So don't expect something from a tester. As long as the tester doesn't want to be kicked from the beta. It's up to Team17 to release details of the upcoming worms title.
Either way it is fine, we'l only have to wait a little while longer, but i am sure we have a good game in store for us:)

_Kilburn
25 Feb 2010, 21:02
I think Lua is fine for mods (lets supose they support mods)......Gmod, for example, have mod support (as the name of the game suggest) mostly in Lua language......and there are A LOT of stuff moded by users for that game, in some cases the mods change the gameplay and makes it feel like a Tottally diferent game, (Garrysmod.org) and working online.
In my opinion,Xml is too easy to edit so any noob can edit it making stupid hacks (like W4M custom weapons).
I've been coding Lua for Garry's Mod for a quite long time now, and yeah, I'd love to see Lua being more exploited. As I said, it's only used in missions right now, and the amount of functions provided is quite poor. But that's mostly because the missions were never meant to be modified by third party users. Same goes for tweaks.
And then, when the great powers of the old era disappeared, Russians took the whole thing, copied tutorials and created their own weapons.
Yeah, I have nothing against Russians, some of them are quite cool guys, but they are the main reason why I don't play Worms 4 anymore. The chatroom is just filled with random russian stuff I can't understand, and occasional pitiful attempts at writing in English ("WHO PLAY PRO", "ROPE PLZ"). And most of them are horribly immature.
But yeah, enough derailing, scripting or not, I'm looking forward to that new Worms game, it's been a long time since the last one we got on the PC.

D_Wormkill
25 Feb 2010, 21:12
Yeah, I have nothing against Russians, some of them are quite cool guys, but they are the main reason why I don't play Worms 4 anymore. The chatroom is just filled with random russian stuff I can't understand, and occasional pitiful attempts at writing in English ("WHO PLAY PRO", "ROPE PLZ"). And most of them are horribly immature
Yeah...from "my save the russian list" there is the new leader of Cobras, Robespierre, who I think it's the best russian boy I've played with, russians I had in my clan and Gerich, one of Ucoz programmers.

Thurbo
25 Feb 2010, 22:51
First of all, Kilburn:
"Hilarious ignorance" lol, I'm just a player and am not really informed how tweaking works (I'm a lil' bit, not much) Thus I didn't know where the word tweaking comes from. Just when I'm in the internet, reading the tweaking on every site and even in this forum, I learned to use it ;)
2nd: (I know it's your oppinion but I like throwing my 5 cents in :D) The reason I don't play Worms4 online anymore isn't because of all the russian players - I don't just care where my opponents are from - Just because the online play is pretty much broken. Makes no fun.
Considering that you don't encouter so many cheaters anymore, the game is still playable. Noobs doing this just need to win and tease you, that's all. Stronger you are, more cheats they'll use. The opportunity of winning against strong people (expecially clan leaders) push them to use every kind of system to **** you up!
I met some of them and I learnt a thing: usually they're hosting with schemes featuring infinite weapons and 90 seconds. The trick to beat them is killing as many worms as you can: they'll quit
If it is a 1vs1 and you have to host, pick up standard: you have 3 turns to kill him before he's going to cheat. They'll learn to play honestly, I guarantee you.
Hahaha :D Quite interesting, unfortunately I'm not interested in teaching sore losers how to behave for not annoying their opponents. Worms is not all about winning (if you dont play ranked matches) thus I don't really care if I win or lose after all (of course I try to win, lol), mainly I want to have fun. And it is not fun getting killed every game by crappy cheats because I PLAY TOO GOOD xDD Well, I'm not gonna play this online anymore. Im looking there from time to time, maybe every month, but I will just be disappointed because of the cheats or the players quitting and not being able to finish a game.
Heck, online play was quite good when I first played this game in 2005. :(

_Kilburn
26 Feb 2010, 08:11
The reason I don't play Worms4 online anymore isn't because of all the russian players - I don't just care where my opponents are from - Just because the online play is pretty much broken. Makes no fun.
Well, that's pretty much related, almost all the russian players I meet are either completely immature idiots, cheaters, or both. They also tend to team up against anyone who isn't russian.

D_Wormkill
26 Feb 2010, 09:08
Well, that's pretty much related, almost all the russian players I meet are either completely immature idiots, cheaters, or both. They also tend to team up against anyone who isn't russian.
This is one of the three things I hate most in Worms 4: the informal alliances. I found them many times, expecially between Italian newbies. If you want to play together, tell me before starting: a 2vs1 isn't a problem, I can train myself better. In match is just a retardness.
For your curiosity, the other two things I hate are the quitters/surrenders (they are worth to lose everytime) and the tail nailers (noobs that can't win in other ways than hammering you and teasing because you can't move!)

franpa
26 Feb 2010, 11:59
NDA allows tester only to talk about the game in the special beta forum which is only visible for the people involved in the beta. So don't expect something from a tester. As long as the tester doesn't want to be kicked from the beta. It's up to Team17 to release details of the upcoming worms title.
And if someone was to post about it publicly, the mods/admin on these particular forums are probably going to be placed on high alert searching for such info in posts and banning people and clearing the info off the forum etc.

D_Wormkill
26 Feb 2010, 12:43
Update on Facebook: Team17 is gonna release an interview in San Francisco the 8th March where things will be declared. So...waiting for a little more.

Thurbo
26 Feb 2010, 14:46
They also tend to team up against anyone who isn't russian.
I remember this was a problem in every Worms I played, also in WA and WWP. Yes, there are many Russians and Poles, and since they know where I am from (my country's flag is shown as you know), it's likely they ally on each other to kill me. Of course they are chatting Russian/Polish, I admit them to pls talk English thus I can understand them though. Unfair behaviour... When I meat up with a German and also maybe with a Polish player, we won't form an alliance just because the Pole isn't from the same country :(

D_Wormkill
26 Feb 2010, 19:18
Update on Facebook: They answered me to my question about retailation and digital distribution.
Well, the gaming industry has changed to some respect. Retail may happen later, but for launch it will be Steam only. We're gradually moving away from a reliance on over-the-counter purchases for an array of digital products.
In few words, there is opportunity of buying the game traditionally later, so older people can create their clans before the youngsters. My project of a Federative Italian clan seems to need a change...into an Federative International one! XD
If you want to know or care what I mean, you can ask me freely. I would be glad to answer you.
I remember this was a problem in every Worms I played, also in WA and WWP. Yes, there are many Russians and Poles, and since they know where I am from (my country's flag is shown as you know), it's likely they ally on each other to kill me. Of course they are chatting Russian/Polish, I admit them to pls talk English thus I can understand them though. Unfair behaviour... When I meat up with a German and also maybe with a Polish player, we won't form an alliance just because the Pole isn't from the same country :(
I agree completely. Same here, when I played Worms 4 Mayhem. But it happened to me once having to face people of my same nation in an informal alliance, which is pretty rare among Italians. Well.....they only killed me and then they teased me saying "ahah, noob. And you're a leader of a clan?". Next round.....I got serious and killed all of them. Result? They told me cheater, hacker, everything they could imagine and of course, starting to infame my name and my clan. From that moment, I started not to recruit anymore Italians who dare to do informal alliances. I didn't tolerate that behaviour even with my comerades: I was punishing them if they was informally teaming up against an enemy. Because this is unrespectful for the opponent.

Thurbo
26 Feb 2010, 20:02
lol yea, I'm a real pro player, and have some friends that like playing Worms but are kinda... more noobish. However, when we once played a three players game offline, they started killing me because they knew I'd win for sure. After all, it was just for kicks. Result? Last turn, everyone had one worm left. My 1st friend killed me, and the 2nd one killed the 1st one... lol.
However, did they really expect you to win? I mean, in informal alliances, you almost have no chance. It's like you're facing a team with twice as many worms you have yourself + two shots per turn for it. Its almost a miracle you won 2nd round:)
I think guys like these are not really tough, especially if they kept punishing you because you "cheated" as they said...:(

D_Wormkill
26 Feb 2010, 20:10
lol yea, I'm a real pro player, and have some friends that like playing Worms but are kinda... more noobish. However, when we once played a three players game offline, they started killing me because they knew I'd win for sure. After all, it was just for kicks. Result? Last turn, everyone had one worm left. My 1st friend killed me, and the 2nd one killed the 1st one... lol.
However, did they really expect you to win? I mean, in informal alliances, you almost have no chance. It's like you're facing a team with twice as many worms you have yourself + two shots per turn for it. Its almost a miracle you won 2nd round:)
I think guys like these are not really tough, especially if they kept punishing you because you "cheated" as they said...:(
You know how? I learnt how to be quick and letal. Barrels, mines and killing as many worms as possible, giving the priority to ones nearby water. In 45 seconds, if you can handle the time, you can do anything you want. I trained myself in Standard mode.
Thanks to this, I became the strongest Italian in deathmatch 1vs1, officially ranked by Italian community. =P
Thrubo, I informed myself about online purchase better. Well, go to a post office and just ask if you can open a Paypal account and have consequently a pre-paid card. In Italy it's possible, but very recently, that youngsters can open a Paypal account on their own: you pay 10 € for the opening and you put as much money as you like, until 200 €. If you can open a Paypal account, you have no problem. Why? Because with that you can purchase games on Steam and this means "drumrolls" Worms Reloaded. But, and here it is the problem, you need a parent to be with you that have to sign the contract for the card. You need an excuse to take your parents in Post Offices. XP

_Kilburn
27 Feb 2010, 09:02
Barrels, mines and killing as many worms as possible
Dragging objects with the rope was a bad idea in my opinion, in a scheme with barrels and ropes, it's usually a guaranteed kill on the first turn. Doesn't really involve strategy, skills or anything either. If Team17 was to make more 3D Worms games, I'd love to see a kind of sequel to Worms Forts, that was a really damn interesting concept, it was just rushed, and a bunch of interesting buildings that could have been interesting were never done.

Wolv
27 Feb 2010, 10:08
Thank you Team 17 for finally releasing a new Worms for the PC!
At last a good sign for all Worms players out there who haven't got a console!
Also, it's pretty nice to see that you will distribute your game via STEAM and this for a nice price, because this definitely will lure a lot of customers.
About the network (WormNET) play:
Are you planning to use Steam's network code for WormNet like Call of Duty MW2 is doing or still your own?
Finally, I DO (really) hope that you will improve the PC version of Worms by reading Wormetti's post and giving the PC users some extra stuff:
* You can't change what weapons appear in crates (Donkeys ruin games!)
* Sudden death always reduces health to 1 and raises water.
* In custom schemes, you could set crates to appear often but not EVERY turn
* No option to teleport in at start although you could delay every weapon 1 turn apart from teleport
* No map editor or ability to use images as maps
* Graves are limited only to what is included with the game
* Flags aren't even in the game but it does let you use your 360 avatar
* No donor card option (not important)
* No worm select option
* No using a weapon doesn't end your turn mode (at least not as an option but some glitches sometimes allow it)
* No gravity/weather/environment options (there are some fun ones in Open Warfare 2)
* Starting health limited to 50/100/150/200 or infinite (not much of a problem but some schemes would be better with less health)
* Max round time 30 minutes, max turn time 90 seconds (plenty for most but why restrict it in custom games)
* You can't play in an online game with more than 1 local player/team
* W2/WA/WWP have a lot more weapons and utilities but at least there are some new ones in W2A
THANK YOU TEAM 17.
I really hope for a worthy follower!

D_Wormkill
27 Feb 2010, 10:56
Thank you Team 17 for finally releasing a new Worms for the PC!
At last a good sign for all Worms players out there who haven't got a console!
Also, it's pretty nice to see that you will distribute your game via STEAM and this for a nice price, because this definitely will lure a lot of customers.
About the network (WormNET) play:
Are you planning to use Steam's network code for WormNet like Call of Duty MW2 is doing or still your own?
Finally, I DO (really) hope that you will improve the PC version of Worms by reading Wormetti's post and giving the PC users some extra stuff:
THANK YOU TEAM 17.
I really hope for a worthy follower!
About map editor, well there is. With achievements too. This is the only thing extra confirmed by Team17 before the beta

d3rd3vil
27 Feb 2010, 11:39
Wolv what is that you posted?
No this, no that....sounds like bull**** :(

Wormetti
27 Feb 2010, 11:42
It's a list of what the 360 version doesn't have and since the PC version is based on that, most of those limitations will probably be the same but not all of them.

D_Wormkill
27 Feb 2010, 12:04
It's a list of what the 360 version doesn't have and since the PC version is based on that, most of those limitations will probably be the same but not all of them.
Well said. For example, Team17 confirmed on Facebook that there is a map editor included in Worms Reloaded. And this means you can use internal system map download like Worms Armageddon. Moreover, you can import them. This couldn't be made on X-Box 360 version

Wormetti
27 Feb 2010, 12:12
It doesn't mean any of that, just that a landscape editor is included.

D_Wormkill
27 Feb 2010, 12:17
It doesn't mean any of that, just that a landscape editor is included.
Landscape editor is like a map editor. Ok, it doesn't say about importing, but an internal editor is always a very good thing. Why? Because, when you're going to edit or create maps by external programs, you can always pass to others in-game. It's quite complicated to explain, but if an internal editor is included, he has some output and input ports.

i<3worms:)
27 Feb 2010, 12:26
I have a small request, please don't compare console game(s) to PC ones, consoles are so much inferior to the PC..

D_Wormkill
27 Feb 2010, 12:32
And add the fact that with landscape editor they mean the same, identical map editor of WA. Also that one of WA is a landscape editor, if you see better. The importing system wasn't specified. Or was it?

i<3worms:)
27 Feb 2010, 12:40
And add the fact that with landscape editor they mean the same, identical map editor of WA. Also that one of WA is a landscape editor, if you see better. The importing system wasn't specified. Or was it?
We will know in a few days..I have faith in Team17 that they will give us a very very good game!

D_Wormkill
27 Feb 2010, 12:57
We will know in a few days..I have faith in Team17 that they will give us a very very good game!
In everycase....only a landscape editor without importing function is good for starting. Then, a following external map editor could be used for import/export and that's all. The only thing we needed urgently to know about this was: "There will be an internal map editor?" "YES"

Wolv
27 Feb 2010, 13:10
It's a list of what the 360 version doesn't have and since the PC version is based on that, most of those limitations will probably be the same but not all of them.
Since Team 17 said that Worms Reloaded will be an improved version of all other console Worms I still had some hope. I mean, srsly, it wouldn't have been that hard to fix or add those little things which you mentioned some posts before or to add new things into the game.
I just want to hint that this is the first PC worms after years and I don't really want to be disppointed with WR as I was with WOW2 (when comparing xxx with Worms: Armageddon). :(

KRD
27 Feb 2010, 15:18
Well said. For example, Team17 confirmed on Facebook that there is a map editor included in Worms Reloaded. And this means you can use internal system map download like Worms Armageddon. Moreover, you can import them. This couldn't be made on X-Box 360 version
Didn't they only confirm that there's an editor? What if they meant a custom flag editor? :p
Calm down, boy. You're only harming Team17 in the long run by speculating wildly and making others look forward to things that won't necessarily be there in the end.

Plasma
27 Feb 2010, 16:20
Now I gotta agree that a bunch of idiots stumbled upon that wonderful file which is Local.xml and decided to turn the whole community into a massive cheatfest
Fanboy fault #68:
Blaming the users (people who edited that editable file) for something that is clearly the fault of the developers (not fixing the programming oversight).

_Kilburn
27 Feb 2010, 16:30
Fanboy fault #68:
Blaming the users (people who edited that editable file) for something that is clearly the fault of the developers (not fixing the programming oversight).
The team weapon system was pretty silly anyway, they should have seen it coming, if there is data sent from the client to the server, at least make sure to control it to see if anything is wrong.
You didn't read further. :p

D_Wormkill
27 Feb 2010, 16:39
Didn't they only confirm that there's an editor? What if they meant a custom flag editor? :p
Calm down, boy. You're only harming Team17 in the long run by speculating wildly and making others look forward to things that won't necessarily be there in the end.
No no, KRD. The big boss personally said about Landscape editor on his Facebook account. Properly said "Landscape editor". And with my little English knowledge, landscape is meant as map! So....map editor confirmed. And they also said another thing people has discussed here: achievements included on Steam too. I think this is clear, isn't it?

i<3worms:)
27 Feb 2010, 17:02
Didn't they only confirm that there's an editor? What if they meant a custom flag editor? :p
Calm down, boy. You're only harming Team17 in the long run by speculating wildly and making others look forward to things that won't necessarily be there in the end.
You dont know so you should keep quite, no one will claim it if it were not true. Team17 have confirmed a map editor.

SupSuper
27 Feb 2010, 17:28
Fanboy fault #68:
Blaming the users (people who edited that editable file) for something that is clearly the fault of the developers (not fixing the programming oversight).Mmm yes it's like developers completely intend their users to modify all their copyrighted files if they aren't buried in three layers of encryption and it does not in any way count as improper use of the software and in any way void responsibility or license agreements hmmm yes.

Thurbo
27 Feb 2010, 17:49
What they announced was definitely a landscape-editor, so stop worrying ;) I'd like to know wether a flag-editor was included as well... but even if not, you could probably "tweak" the game (sorry Kilburn, I really don't know the word :D)
@ D Wormkill, the "Big Boss" is called "Spadge" (if you mean him, I don't really know)

D_Wormkill
27 Feb 2010, 18:39
What they announced was definitely a landscape-editor, so stop worrying ;) I'd like to know wether a flag-editor was included as well... but even if not, you could probably "tweak" the game (sorry Kilburn, I really don't know the word :D)
@ D Wormkill, the "Big Boss" is called "Spadge" (if you mean him, I don't really know)
Yeah I know his name. But calling him Spadge is used...I decided to use an original nickname. And Big Boss was cool. =P

franpa
28 Feb 2010, 06:48
"Landscape Ediror", maybe that just lets you edit the appearance of landscapes and NOT they lmap layouts? :D like you can change Cheese to whatever you want?
I wouldn't say the term Landscape Editor means much at this point.

D_Wormkill
28 Feb 2010, 12:32
"Landscape Ediror", maybe that just lets you edit the appearance of landscapes and NOT they lmap layouts? :D like you can change Cheese to whatever you want?
I wouldn't say the term Landscape Editor means much at this point.
No, because for a reason. In Worms World Party, in the original instruction booklet, the English part told about Landscape Editor. And for landscape they meant a generally modify of maps. I don't know in Worms Armageddon because I don't have the booklet, but I think it would be the same if you check.
Another thing is that the Cheese you talked about is called not landscape, but theme. And there will be included, like in recent Worms games, a random map generator for each theme (example: worms 3D and worms 4 mayhem). If we consider that there are probably the same themes of X-box 360, well, this is possible: I count 5 themes so far checking from Youtube videos. Anyone can confirm this?
EDIT: • 5 all new landscapes graphical types modelled on the original Armageddon style. Battle in Medieval England, Cheese Moon, Construction site and more. (from Facebook Page of Team17. I was right so) But I was wrong in calling them Themes: the right word is "graphical types".
Meanwhile...I'm waiting for BB's (Big Boss) answer for the server/matchmaking system. If you want to know something, post your questions without problems because once he answered me, I'm going to ask for you on Facebook (if you don't have an account) and give you reports.

Thurbo
28 Feb 2010, 21:04
franpa:
Think logically! Why would they announce a landscape editor by meaning a "generator"? If they wouldn't include the generator, you always had to play on random landscapes you didnt want to play on... how stupid. This feature was included since the first Worms (not GameBoy version, you indeed had to play on completely random landscapes there)
There are 5 themes as D Wormkill figured out, but I almost bet PC version will have some more ;), I hope themes like "Time" and "Snow", some of my favourites.

Wolv
28 Feb 2010, 21:19
This would be stupid to have only 5 themes. It can't be that hard to create some new themes. *sigh*
Btw, how much weapons has WA2?

D_Wormkill
1 Mar 2010, 08:48
This would be stupid to have only 5 themes. It can't be that hard to create some new themes. *sigh*
Btw, how much weapons has WA2?
Even they include 5 themes, as you said, you can create your own by modifying game. And this explains why I was happy for discovering Valve Anti Cheat won't be in-game. Woohoo! Of course, surely you need photoshop or photostudio now (because the simple Paint I think it's not enough).
To your curiosity, I know the 5 Themes confirmed: Construction Site, Sport, Cheese Moon, Manhattan, Medieval English. Hope this could help you.
PS: When I mean modify, I intend to replace original textures. Or, if we're lucky, adding them with some importer in maps created by us.
About your last question, I know the X-Box 360 version hasn't so much weapons as Worms Armagedddon, despite counting new ones.
Looking for a walkthrough board in Gamefaqs.com, I saw that there are 48 weapons listed (included the skip go and surrender).
The link to view the list and a general explanation is below:
http://www.gamefaqs.com/boards/genmessage.php?board=960525&topic=50426893
As you see, many weapons of Worms Armageddon, included the secret ones, have been removed (Inestimable Ming Vase, Magical Patsy Bullet, Pistol, Old Granny too). Among the new weapons, the Buffalo of Lies (replacing the mad cows, seen he can hit 4 times a wall damaging the worms 30 HP each time), the emergency teleport (an improved system of teletransportation for your sake), the bunker buster (replacing the mole), the gas spray (not included here, but featured in Team17 list and replaces the gas canister), the electromagnet (useful in some cases with mines).
If you have played Worms 4 only, well, this game will be gold blessed, because it's an improvement. For the Worms Armageddon fans, don't except tons of weapons.
EDIT: Found other new weapons. Lighting strike, Poison Strike, Super Bunker Buster and Minigun.

robowurmz
1 Mar 2010, 09:56
And this explains why I was happy for discovering Valve Anti Cheat won't be in-game.
Why, so people can cheat?
If you think that VAC disables mods/addons/tweaks, then you're severely mistaken. It seeks out known cheating software, not user-edited files.
Go read about it on the Steam website, instead of barely understanding it.

D_Wormkill
1 Mar 2010, 10:32
Why, so people can cheat?
If you think that VAC disables mods/addons/tweaks, then you're severely mistaken. It seeks out known cheating software, not user-edited files.
Go read about it on the Steam website, instead of barely understanding it.
I've read it and, if you've seen all the posts here, you'll discover that someone has told me this and I explained the whole thing. So your answer is just a déjà-vu.
I said that because with Modern Warfare 2 even modifying a part of the .cfg files could result in a VAC ban (and remember...VAC doesn't ban for .cfg modifies, only for .exe and .dll modifies). Moreover, if there wasn't a map editor, you needed to put one into it. Mods too: same thing.
I give you an example. For Worms 4, The Hatloader of Marie is an .exe injector. Of course, not a cheat. If there was VAC, using it was equal to be banned from game.
And another thing: VAC could allow mods/addons and tweaks in other games, but you need to put \insecure command on the console. Like Counterstrike, seen that it is written on Steam forum's main page.
At last, what kind of cheat can you use here? O_o
EDIT: Robowurmz, check the first page of this discussion....you'll see that we have spoken about VAC before!

Cathulhu
1 Mar 2010, 11:15
That is so wrong D_Wormkill. You don't have to disable VAC to use mods in games like Counterstrike. Custom textures are allowed and enabled/disabled by the server command sv_pure. Which is not part of VAC.
Pure Servers - Valve Developer Community (Link) (http://developer.valvesoftware.com/wiki/Pure_Servers)
Maybe you should read up how VAC works.
Your errors:
1. VAC does not ban for modified Config (cfg) files. Not even in MW2. That is a rumor/lie.
2. VAC does not ban for custom textures in games that allow them. MW2 doesn't allow custom textures and you need a hack to use them. It's the hack that gets you banned, not the textures.
3. -insecure does not affect custom textures, that's the job of sv_pure. Which works independent of VAC.

Splapp
1 Mar 2010, 11:27
http://img231.imageshack.us/img231/5907/reloadb.jpg
Logo from the Facebook page for those who haven't seen it! So, today is beta day. Hoping to get in - got my fingers crossed!

Wolv
1 Mar 2010, 12:10
To all beta testers:
Have fun guys, I wish I would have knows this earlier. :/

ohms
1 Mar 2010, 13:30
I was a bit disappointed that they dropped the 'Armageddon' from the name. Spiritual sequel and all that, but at least 'reloaded' is written in the same font as Armageddon.
Good enough for me. :)

Thurbo
1 Mar 2010, 15:02
Yeah I LOVE the logo!!!
@ D Wormkill... Don't think creating new schemes will be TOO easy... maybe you didn't recognize the backgrounds are in 3D yet!

vartaxe
1 Mar 2010, 15:32
Yeah I LOVE the logo!!!
@ D Wormkill... Don't think creating new schemes will be TOO easy... maybe you didn't recognize the backgrounds are in 3D yet!
yeah i hope that won't affect schemes making:cool:

D_Wormkill
1 Mar 2010, 16:00
That is so wrong D_Wormkill. You don't have to disable VAC to use mods in games like Counterstrike. Custom textures are allowed and enabled/disabled by the server command sv_pure. Which is not part of VAC.
Pure Servers - Valve Developer Community (Link) (http://developer.valvesoftware.com/wiki/Pure_Servers)
Maybe you should read up how VAC works.
Your errors:
1. VAC does not ban for modified Config (cfg) files. Not even in MW2. That is a rumor/lie.
2. VAC does not ban for custom textures in games that allow them. MW2 doesn't allow custom textures and you need a hack to use them. It's the hack that gets you banned, not the textures.
3. -insecure does not affect custom textures, that's the job of sv_pure. Which works independent of VAC.
Sorry didn't know. No problem so. I've read information about VAC and I extended the meanings too widely.
Yeah I LOVE the logo!!!
@ D Wormkill... Don't think creating new schemes will be TOO easy... maybe you didn't recognize the backgrounds are in 3D yet!
If you used the word Schemes as Themes textures, read this answer. Otherwise, forget it. I modified textures for Worms 4 Mayhem, which were in 3D too. And don't think that was TOO hard, do you know the reason? Because textures were saved as TGA (Targa) files (opened with programs like Photoshop, Photostudio or TGA tools). But of course, I need to know if the themes textures are saved as TGA files. Otherwise, as you said, this won't be so easy. I know they're in 3D, don't worry (or better, 2D pixel shading...don't remember the correct name, the same thing of Dragon Ball Z Budokai Tenkaichi 2 to be clear!)

DrMelon
1 Mar 2010, 16:18
And don't think that was TOO hard, do you know the reason? Because textures were saved as TGA (Targa) files (opened with programs like Photoshop, Photostudio or TGA tools). But of course, I need to know if the themes textures are saved as TGA files. Otherwise, as you said, this won't be so easy. I know they're in 3D, don't worry (or better, 2D pixel shading...don't remember the correct name, the same thing of Dragon Ball Z Budokai Tenkaichi 2 to be clear!)
The 3D backgrounds are not textures - they are 3D models. In order to edit the 3D backgrounds properly, you'll have to decompile the model, edit it in a modeling program, and then recompile it - and if the model file is in an unknown format, then well... best of luck to you.
The 3D backgrounds do of course HAVE textures, but you won't be able to do much except change the colours on them, since the shape will stay the same.

andy2006
1 Mar 2010, 16:45
The New Logo looks pretty awesome and fits well

Thurbo
1 Mar 2010, 17:40
Yeah, thats the problem, I dont think they are TGA files... They have a much better quality than up to date 3D titles. I'm not sure what the main reason is though. Maybe your PC hasn't got to compute too much.

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