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SupSuper
24 Oct 2006, 18:44
As per request. Mods, feel free to move stuff from MFAH's topic to here.
Linkage:
http://www.bay12games.com/dwarves/
http://www.dwarffortresswiki.net/
News:
NEW VERSION! (http://brage.info/~svein/df_31_01.zip.torrent) (v0.31.01, April 1st 2010)

Iguana
24 Oct 2006, 19:28
Damn, I was late. OH well, better go delete my thread.
Edit: Getting it now, I'll try to see if I can get used to the weird ASCII interface. Especially since Nethack confused the hell out of me.

Plasma
24 Oct 2006, 19:43
Ya-haar!
One minute and I'll generate a report of current game...
3rd Slate (March), 1055
Village Atiroth "dyeknots"; Xah Oru "the dimension of forever"
Population: 83
Animals: 58
Food stores: 515
Nobles: 4
Latest landmark: Chasm

Iguana
24 Oct 2006, 19:59
These loading messages might just challange Maxis' old "Reticulating splines" in utter stupidity.

Plasma
24 Oct 2006, 20:06
These loading messages might just challange Maxis' old "Reticulating splines" in utter stupidity.
It takes quite a lot of time. Go do something else while waiting.
Tip: www.armorgames.com
Also, the DFwiki:
http://dwarf.lendemaindeveille.com/index.php/Main_Page

SupSuper
24 Oct 2006, 22:06
It takes quite a lot of time. Go do something else while waiting.
Tip: www.armorgames.com
Also, the DFwiki:
http://dwarf.lendemaindeveille.com/index.php/Main_PageIt's already on my linkage. ;)
And I couldn't really do anything since it ate up all my CPU so I just killed it and I'll restart it when I'm not using the computer.

Plasma
24 Oct 2006, 22:09
From the forum:
"...and apparently leather pants are far more deadly than I would have thought. I managed to destroy four zombies simply by throwing a set of leather pants that I'd wrested from an evil peasant."
"From memory, they were... badger leather? Does that sound right? I guess badgers don't like the undead. For some reason, the pants were *much* more effective than just throwing rocks. I guess zombies have a phobia of pants?"
"Badger Badger Badger Badger Badger Badger Badger Badger Badger Badger Badger Badger...
ZOMBIE ZOMBIE!!!"

Paul.Power
24 Oct 2006, 22:46
Right. How do I carpent beds, and how do I get my miner to start mining again, given he stopped after a roof cave-in?

Plasma
24 Oct 2006, 22:55
Carpent?
And the miner should start again once you lay out a new place to dig, presuming he's no doing something else. (press V then hover the x over the miner, then press G)
In other news, I have opened a magma river and am letting it flow into into the cavern.

Paul.Power
24 Oct 2006, 22:59
Carpent?Build, then. Every time I go to designate a bedroom, it says I don't have any beds. So how do I make beds?

Plasma
24 Oct 2006, 23:11
Build, then. Every time I go to designate a bedroom, it says I don't have any beds. So how do I make beds?
For that, you need to build a Carpenter's Workshop. Oh wait, that's what you meant by carpent. (no, carpent is not a real verb)
You would also want to build a mason's workshop and a mechanic's workshop.

Paul.Power
24 Oct 2006, 23:14
For that, you need to build a Carpenter's Workshop. Oh wait, that's what you meant by carpent. (no, carpent is not a real verb)
You would also want to build a mason's workshop and a mechanic's workshop.I wish they'd made that a little more obvious. Like, the basic building you need to get started should not be hidden in an obscure submenu on the second page of options.
(no, carpent is not a real verb)Yeah, I know that. I assumed you'd realise what I meant.
Aand another cave-in. Something up with my building methods, perhaps?

Plasma
24 Oct 2006, 23:23
Yeah, I know that. I assumed you'd realise what I meant.
Aand another cave-in. Something up with my building methods, perhaps?
I didn't reccognise the word at all.
And yes. The cave-ins are from your mining methods.
http://dwarf.lendemaindeveille.com/index.php/Important_Advice#Mining

MonkeyforaHead
25 Oct 2006, 03:16
P.P, regarding your "starting in winter" comment in the other topic, I don't think that's possible, but if you weren't paying attention during setup or just opted for a quickstart, you may well have ended up in an area with a "freezing" climate. Not sure what effect the climates have on gameplay though, maybe make trees and plants less sparse or prevent you from fishing outdoors.

Plutonic
25 Oct 2006, 11:25
I chose a temperate area but it started frozen too. Early spring maybe?

SupSuper
25 Oct 2006, 14:55
I can't figure out how to get the underground river to flood.
Also, I found copper ore and silver all at once. Is that good?

Plutonic
25 Oct 2006, 15:00
to get the river to flood you use a flood gate to pump the water in... apparently... havent flicked the switch yet.

Plasma
25 Oct 2006, 16:55
P.P, regarding your "starting in winter" comment in the other topic, I don't think that's possible, but if you weren't paying attention during setup or just opted for a quickstart, you may well have ended up in an area with a "freezing" climate. Not sure what effect the climates have on gameplay though, maybe make trees and plants less sparse or prevent you from fishing outdoors.
I think it makes the river freeze for longer and has different animals.

Plutonic
25 Oct 2006, 23:03
ok with floods you need a flood gate to convert river to channel and another to convert channel to flood. got it working finally.

Plasma
26 Oct 2006, 23:41
Hmm... about time for another report:
22nd Mid-Summer, 1057
Population: 126
Created Wealth: 217304
Food stores: 718
Animals: 95
Nobles: 7
Artifacts: 6
Hmm... doing pretty well for myself. Killed all the monsters in the chasm, and set up smelters and furnaces running on magma.
I've now got a bookkeeper, so everything costs money for the dwarves.
I think I've got way too many pets. They're breeding WAY too fast, and are distracting my dwarves. Good thing I made that butchery, I'll start butcherin' like mad come winter!
And finding food a bit scarce recently, so...
28818
Farm, boys! As fast as you can! We only have 4 months until winter.
Hmm... I haven't come across any elephants yet...

Paul.Power
27 Oct 2006, 13:08
Dammit *restarts*
Dammit! *restarts"
DAMMIT! *restarts*
Okay, this time things were going okay until my new metalsmith, before he even reached the fortress, got killed by a flipping alligator...
EDIT: Right, trade: check. farm: check. Snakemen: che-what? Bother. Two dwarfs dead, and a third injured and growing steadily insane... Spring can't come soon enough.

Plasma
28 Oct 2006, 16:39
Oh- mah- GOD!
My fortress got entirely threashed completely by half a dozanDemons!
And I mean ENTIRELY! After killing off half of my men, they burst the doors holding out the cave river (I made a booboo with the floodgates). Only 14 of my 145 dwarves managed to get out alive, and there was still a frog demon inside!
Fortuantely, I made a backup save just before I built a bridge across the magma. Hopefully, I can prepare better this time.
Edit: For those of you that don't know, demons are the final obstacle in the Dwarf Fortress mode!
Edit again:
28830
***D!
Now that the wave of demons are deceased, either one of two things should happen:
1: I come across another pit, releasing a single demon (should be easy to take care of)
2: I finally reach that precious Adamantine (http://dwarf.lendemaindeveille.com/index.php/Adamantine)! Which is pretty much the end of the dwarf fortress mode.
Edit: No wait, I've killed off ALL the demons.

SupSuper
2 Nov 2006, 19:37
I hate my fishermen. I really do.

Plasma
2 Nov 2006, 20:11
I hate my fishermen. I really do.
Don't feel too bad about that; it'll only affect your fishermen.

SupSuper
5 Nov 2006, 19:10
Yeah, that's why they keep going insane and dying. Fishing is a dangerous job these days.

Paul.Power
6 Nov 2006, 15:11
28872
Any idea how I'm supposed to get my anvil back?

Plasma
6 Nov 2006, 17:12
Any idea how I'm supposed to get my anvil back?
Create a 'furniture' stockpile.
Although it could be a 'finished goods' stockpile. I'm not sure.

Paul.Power
9 Nov 2006, 01:41
28893
It seemed kinda appropriate :)

Pickleworm
12 Nov 2006, 21:06
Once the bug reports die down, the next step will be to make Adventure Mode more fun, laying a foundation for more progress in both modes. Plans include fleshing out the human villages. Peasants will move about on daily schedules, locking their stores at night, eating with forks and spoons, and sleeping in their beds at night. They will deck themselves out in stunning new clothing, dyed in vibrant colors or painted with intricate designs. They also dangle new coin purses ready to be snatched by greedy adventurers.
The keep will also be more interesting, possibly surrounded by menacing towers and a wide moat. Guards will patrol the fortress in bright new uniforms. These servants of the peace will not join you on quests, but they will hunt you down if you break the laws of the town. (and kill you) Once inside you will be able to marvel at flowing tapestries and chests filled with treasure, all illuminated by flickering torches. There the lord will be, wearing his new crown, surrounded by diplomats, bards, and other hangers-on.
Back at the mead hall you will meet the good old drunks, gulping intoxicants from their personal steins. They will be armed with primitive weapons and eager for adventure. There too you will meet mercenaries, ready to follow the right leader.
Later, every person in the land will be affiliated to their own town and family. New quests will allow you to settle grudges between warring clans.
YES. Adventure Mode is my favorite part of the game, and it's already incredibly entertaining. The more details and enhancements he (they?) can add to it, the better.
I also recall Munkee saying something about citizens offering you a place to stay in exchange for you doing quests.
...And I just noticed that the game is updated more or less every day. That's gotta be the only rougelike on the planet that does that.
edit: stuff Munkee mentioned was in here if you haven't read it: http://www.bay12games.com/dwarves/dev_v1.html

Zero72
20 Nov 2006, 08:47
Having only played Adventure Mode previously, I did finally get around to starting a fortress of my own, pretty much by accident. I named my seven dwarves -- 5 of whom were female -- after various video game characters, and expected immediate and profound failure, but instead, it looks like we're doing alright. I dunno about the odds of surviving winter, but I've actually had minimal difficulty figuring out the game's interface and mechanics and stuff, and I'm also finding it way more fun than I expected.
Little too big to /img into the thread, but here's what I have so far (http://img156.imageshack.us/img156/2108/zeorville2sf3.png).

Iguana
20 Nov 2006, 13:36
It seemed kinda appropriate :)
Classic!:D
Also, do alchemist dwarves get cool metal limbs?

Metal Alex
21 Nov 2006, 01:16
I've seen this game recently around here... and seeing hte screenies, I say:
This game looks great, but somebody should make each "tile" a small drawing, so the interface is perfect. I mean, pics instead of smileys and that... but the feel may dissapear...

Cisken1
21 Nov 2006, 11:39
I've seen this game recently around here... and seeing hte screenies, I say:
This game looks great, but somebody should make each "tile" a small drawing, so the interface is perfect. I mean, pics instead of smileys and that... but the feel may dissapear...
It makes me think back to all those first DOS games, ah the memories...

SupSuper
21 Nov 2006, 23:52
I've seen this game recently around here... and seeing hte screenies, I say:
This game looks great, but somebody should make each "tile" a small drawing, so the interface is perfect. I mean, pics instead of smileys and that... but the feel may dissapear...I think the reason the game is made out of ASCII is because, aside from the "feel and all", it's much faster to render ASCII on the screen than sprites, which is probably vital to keep playable a game as CPU-intensive as Dwarf Fortress.

Zero72
22 Nov 2006, 09:25
Somebody left a FIREFLY CORPSE to rot.
http://img169.imageshack.us/img169/8953/ughfireflyughof6.png
Gads. Nobody swat any flies.

Plasma
22 Nov 2006, 18:10
Somebody left a FIREFLY CORPSE to rot.
Butcher all the first-born cats in the fortress for this!

Pickleworm
23 Nov 2006, 04:39
I think the reason the game is made out of ASCII is because, aside from the "feel and all", it's much faster to render ASCII on the screen than sprites, which is probably vital to keep playable a game as CPU-intensive as Dwarf Fortress.
Actually, it's rendering sprites that look like ASCII characters. I can't remember if there was a reason for this or not.

Zero72
27 Nov 2006, 06:47
Super Zer-O-Matic says:
Still haven't hit that damn underground river yet, either
Super Zer-O-Matic says:
there it is
Super Zer-O-Matic says:
RUN
http://img299.imageshack.us/img299/4526/ohsnaprunnooooglubglubggn5.png
Munkee the Maniacal Marmoset says:
wow
Super Zer-O-Matic says:
Poor Fio
Super Zer-O-Matic says:
She was always the hardest worker

SupSuper
27 Nov 2006, 22:08
I ran into what could only be described as "a lot of differently coloured flashing down arrows" and decided to investigate:
http://img69.imageshack.us/img69/455/dwarfmadwy9.png
Boy, I sure have a way with treating my folk, don't I?
Edit: She died, yay! I'm sure the fish miasma didn't help, either.

Pickleworm
29 Nov 2006, 21:52
God, you losers would all be DEAD if it wasn't for me.
http://img130.imageshack.us/img130/301/workdk6.png

Zero72
30 Nov 2006, 09:12
I don't see myself in there. Am I dead?! Did I overdose on breaks?! :eek:

Zero72
2 Dec 2006, 10:26
we has a kiten =^_^=
Edit: So here are the traders. They brought 5 meat and some leather.
We're in trouble.
Edit again:
http://img169.imageshack.us/img169/7084/zeorville4uf0.png
For posterity before we probably all die. Chances are, I won't be figuring the floodgates out properly.
Woohoo, edit: We're completely out of food and booze and everybody's already starting to gripe about hunger. This could be the beginning of the end. I'm confident the floodgate will work properly if we ever get around to actually constructing it, and we have plenty of seeds, but I still smell doom. I've designated a space to be hollowed out to be used as a butcher shop.
Edit: OH MY JESUS.
Hey Munkee.
Remember Cisken saying that sometimes immigrants show up just before winter?
http://img88.imageshack.us/img88/7707/hayguyswatsgoinonintis4ia9.png

Pickleworm
2 Dec 2006, 14:54
One of my friends suggested that in winters when times get tough, you should have an option to take care of things Donner party style and be able to mark dwarves for butchery.

Zero72
3 Dec 2006, 01:58
We're doomed! Yay!
http://img176.imageshack.us/img176/6699/zeorville6px9.png
Edit: I don't freaking believe it. I survived my first winter. Everybody.
And I didn't even mean to.
Edit: Good LORD.
http://img292.imageshack.us/img292/8682/zeorville7ne9.png
Zero says:
it is with reluctance that I welcome Eri, Layer, Luigi, Jin, Sub-Zero, Mercedes, Ayane, Merco, Glenda, Cammy, Barney, Chrono, Cassandra, Jack, Lucca, Mossman, Axl, Raphael and Dande
Zero says:
I hope they don't mind sleeping on rock and starving to death
EDIAT: http://img244.imageshack.us/img244/8370/zeorvilleprobablyfinaljz4.png may be the last full-fortress screenshot I take. Everybody's still just about starved and miserable. It's probably only a matter of time before they start ripping each other apart.
Worth note: Mercedes is in a fey mood, but all she's done so far is stand in the middle of the hallway in front of the well. Motionless. Literally, she has not moved at all from that spot. Also, bedridden in the large bedroom with the statue is Curly, who is apparently "quite content" despite having had a miscarriage.
Edit: Mercedes finally got tired of standing around like an idiot and just hauled off and went completely stark raving mad on the spot.
Crud, last edit of the night already: Fort's actually consisting surprisingly well on that farm. I've backed up my save so I can pick it back up at this point later if I want, maybe, but for right now, I fully intend to let go of the wheel and watch these suckers go down in flames. :p

SupSuper
3 Dec 2006, 17:51
Migrants arrived. I am now drowned in carpenters.

Paul.Power
7 Dec 2006, 16:32
*starts new game*
The old one ended in disaster a while back, during my second winter (too many immigrants for my food supply)
Anyways, in this game I'm giving nicknaming priority to the RealVG team :p:
29078
SupSuper steals a march on AndrewTaylor by mining late into the night:
29079
I do wish you guys would finish what you start:
29080
The metalsmith's arrived, and he's brought a friend!...
... and dropped his anvil. What.
29081
Oh, well. At least he survived this time. The new guys get their names:
29082

Paul.Power
7 Dec 2006, 18:52
This could well be my first successful non-fudged farming operation:
29084
"Comes up helmets":
29085
Some random fisherdwarf (not S2K, thankfully), died to unicorns out in the wilderness, and the lads went out spontaneously (and quite scarily) to loot the body.
29086
Looks like a bumper crop of Plump Helmets:
29087
thomasp celebrates by brewing us all a drink.
We even got enough farming done that...
29088
YAY CONGRATS :p
Aaand winter arrives. We should be okay. I'm pre-emptively mining some new bedrooms out for the summer rush...
EDIT: The discovery of brass and silver ore and the recovery of our anvil from the Wilds means we can get on with the metalmaking industry. Woo.

Paul.Power
7 Dec 2006, 20:08
Our regular mason, thomasp, becomes so engrossed in brewing drinks that Betong steps into the masonry breach.
29090
Secret handshakes all round.

Paul.Power
7 Dec 2006, 20:17
Our regular mason, thomasp, becomes so engrossed in brewing drinks that Betong steps into the masonry breach.
29090
Secret handshakes all round.
Meanwhile, SupSuper gets weaving - literally:
29091
Amazingly, Winter passes without event. I hardly even got any snow. Go me!
Y HALO THAR:
29092

Pickleworm
7 Dec 2006, 20:45
It's kind of weird that your farm has two doors.

Paul.Power
7 Dec 2006, 21:15
It's kind of weird that your farm has two doors.Let's hear it for construction errors!
Anyway, WHOA
29093
Decided not to name the trappers, as they always tend to die at the first available opportunity...
EDIT: Uh-oh
29094
The dogs come to watch FutureWorm at work
29095
He's created a willow casket. Woo.
Aaand one of the trappers is unconscious already.
And now the other. Toldja.
They're just about still alive, and crawling home.
Whoop, one of them's unconscious again.
EDIT: The trapper wandering around outside is throwing a tantrum...
... but now they've calmed down.

Zero72
8 Dec 2006, 09:59
I was in the process of flooding my whole fort with lava, but the game crashed when I was one-stepping through the whole thing so I could clearly see who was burning to death at any given second. Oh well.
At one point, a fire imp got loose in the place. That thing was some kinda mean.
I'm gonna cut off the place's food supply so everybody dies off and I can come back and explore around in adventure mode. :p That's half the reason I started the thing. I do mean to have an actual attempt later instead of this half-assed "how in the HELL did they survive that" thing.

Paul.Power
8 Dec 2006, 11:17
Sod this. I am not letting good dwarfs go to waste
*orders Trappers to stop hunting, so that when (if) they get off their sick beds, they can do something useful like, I dunno, work dogs? Become military men?*
So Trapper 2 gets back to the dungeon, and throws another tantrum. I've locked her (turns out she's a she) in her room. Let's hope she calms down.
EDIT: Which she has. Door unlocked again. I'll be monitoring her closely from now on.
EDIT: Tantrum again. Hmm.
EDIT: Okay, now she's "brooding darkly" apparantly. I hope this isn't a Fell Mood.
EDIT: Well, she's taken over a Butcher's Shop. That's not good.
EDIT: A new bunch of traders are arriving. I've got some silver stuff to give them, but not much else.
EDIT: Turns out the silver stuff was rather valuable. The trapper didn't haul off and kill anyone, thankfully, and she's now a Legendary Craftsdwarf. And she's ecstatic, a serious mood improvement. She's still horribly injured, but hopefully her new Extreme Toughness might take care of that.
EDIT: I have an absurd quantity of horses. I should probably slaughter some.
EDIT: Sod it, I'm naming the trappers. They're still injured, but they're out of immediate danger, I've ordered them not to hunt any more, and one of them's a Legendary Bone Carver now, FFS. The bone carver becomes madewokherd, the other one becomes Kevrpgfan.
EDIT: Okay, more migrants... and owch, one or two got Unicorn'd.
EDIT: Winter Number 2. This is where it all went wrong last time. Still 290 pieces of stored food divided by 35 dwarfs... and lots of horses hanging around doing nothing...
EDIT: Uh-oh... philbyfourthousand's in a strange mood. He's a jeweller, and the only jewel we've currently got is a crappy old piece of Rock Crystal. Get mining, guys!
EDIT: Ah, ****, he's gone berserk. Fortunately, we killed him before he could kill anyone else. Sorry, Phil.
EDIT: Now Braininator's been killed by a unicorn. What the hell? He was a craftsdwarf. What was he doing out there?
EDIT: Oh, hell, I see. Unicorn bones. Ev also went on a bone-collecting run, but thankfully didn't get killed. PaulDotPower (I'm the mechanic) retrieves Braininator's body.
EDIT: And another winter passes - hard to say "safely", but certainly starvation was never an issue.

Plasma
8 Dec 2006, 14:30
I was in the process of flooding my whole fort with lava, but the game crashed when I was one-stepping through the whole thing so I could clearly see who was burning to death at any given second. Oh well.
At one point, a fire imp got loose in the place. That thing was some kinda mean.
I'm gonna cut off the place's food supply so everybody dies off and I can come back and explore around in adventure mode. :p That's half the reason I started the thing. I do mean to have an actual attempt later instead of this half-assed "how in the HELL did they survive that" thing.
Keep going; you're nearly there. Make a steel brige across the magma, then keep digging until you reach the pits. At that point, put EVERYBODY in the military.
Fortunately for you, everyone's either going to die a horrible painful death, or they'll survive and be able to have a clean dig towards the admantite. At which point, they will definately have a horrible painful death! It's a win-win situation!

Zero72
8 Dec 2006, 23:29
Make a steel brige across the magmaWhat the hell part of you thinks I have the non-starving manpower, recources, or patience to make any steel at all, much less enough to bridge the magma?
According to Pikkul, iron works too, but you still have to make that.
Edit: http://img87.imageshack.us/img87/1669/hungerfe0.png
http://img157.imageshack.us/img157/9399/sowhatareyoutryingtosaymf8.png
Edit: Hey Cassandra I can see you're in a bad mood so maybe you should... DO A BARREL ROLlaUSL;SIDTUSyghhjhjHF;AGHAGYAHAD;GAAA
http://img90.imageshack.us/img90/5043/ouchypd0.png
Edit: OUCH.
http://img356.imageshack.us/img356/3812/ouchy2of5.png
Mayl flipped out and RIPPED BARNEY UP. Not pictured is his nose in the red, meaning his face is permanently disfigured. That's him being carried back to his room, trailing blood all the way there.
Edit: Although Barney's still unconscious, he's been adopted by a kitten.
How sad. :(
Edit: Well, so far, Mario and Curly have starved, Mileena went berzerk and killed Tarma only to have her throat torn out by Alyx, and Peppy, Barney and Mitsurugi have all been mutilated by tantrumming dwarves. Whee!
Edit: And immediately after I post that, Peppy starves.

Plasma
9 Dec 2006, 00:59
Err...
If you get the admantite, you get to fight a huge demon in adventure mode.
Don't you want to be able to fight that demon / die more often?

Zero72
9 Dec 2006, 01:09
What the hell part of you thinks I have the non-starving manpower, recources, or patience to make any steel at all, much less enough to bridge the magma?
Edit:
http://img152.imageshack.us/img152/2999/goodjobtc1.png
GRRRRRRRRRR I'M SO CHEESED OFF I THINK I'LL DESTROY THIS BRIDGE AAAAAAAAAAAAAAAAAAAAAAAAaaaaaaa
Edit: Everybody's pretty much just ripping each other apart in rage. Half the fortress is bedridden due to injuries inflicted by the other half.
Edit:
http://img149.imageshack.us/img149/8895/forgzyh5.png
Well that's what you friggin' get for friggin' destroying the friggin' other friggin' half of the friggin' bridge
Edit: This is an execution attempt gone horribly, horribly wrong.
A kitten opened the door.
http://img150.imageshack.us/img150/4169/wrathofkittyxd4.png
Edit: Behold Alouette, last surviving dwarf, only dwarvish survivor of the great kitten flood.
She's been fine lately.
http://img295.imageshack.us/img295/8466/alouetteku8.png
Edit: ...and after all of this, I got TWENTY SEVEN NEW IMMIGRANTS
Edit: the flood rendered the fort un-adventurable. :-/

Zero72
9 Dec 2006, 09:51
And now, to take a page out of Pikkul's book, I grant you a BRAVE NEW ADVENTURE.
http://img223.imageshack.us/img223/608/01mq4.png
Enter our heroes:
Zero Necrowave, Swordsman (@)
Pikkul Raceslid, Lasher (gray)
McFuzzhead Pointblossomed and Munkee Craftsdiamonds, Hammermen (pink/purple)
Slick Workedfog, Spearman (brownish/yellow)
and Plasma Nestedtreat, Drunk (also brownish/yellow)
Together, we are off to slay Kozi Reignroses, the foul minotaur! Let us not die! Bravely!
http://img154.imageshack.us/img154/8073/02it7.png
It looks like the fiend has holed up in a mountainside ruin. What awaits us? Frogmen? Iron men? Giants? Strippers? POLIO?!?! ONLY YOU CAN FIND OUT!!!1
http://img96.imageshack.us/img96/8352/03ju9.png
This is probably a pre-generated dwarven fortress ruin. It's pretty complicated in design, and there's ore everywhere. And this underground river. Chances are, we'll have to find a way accross it on a different floor.
http://img150.imageshack.us/img150/6655/04yn2.png
"I better not seperate from the group too much," thinks Zeor, the leader and/or dumb muscle, to himself. He is immediatly proven right when the rest of the merry band is set upon by a frogman. Pikkul is ready, however, and smites the frogman with his carefully-honed Finger Whip technique.
http://img227.imageshack.us/img227/845/05vv9.png
Pikkul and Plasma alone prove to be more than a match for the renegade frogman, while the others look on with smug approval. There will be more, however.

Zero72
9 Dec 2006, 10:22
http://img175.imageshack.us/img175/7272/06vb9.png
It looks like a lizardman wants a duel of honor with Zero! Bring it on!
http://img133.imageshack.us/img133/8796/07ob7.png
Zero makes his first swing count. That's right, you don't want none of this.
http://img175.imageshack.us/img175/1589/08re8.png
Zero makes his second swing count. Guess that's just about that.
http://img179.imageshack.us/img179/6933/09gu9.png
A short time later, Pikkul is attacked again, this time by a mudman! Zero decides he must help!
http://img139.imageshack.us/img139/4422/10pv3.png
...Unfortunately, Zero can't really find Pikkul. Looks like he's got it under control anyway.

Zero72
9 Dec 2006, 10:33
http://img150.imageshack.us/img150/2479/11fh2.png
In these cramped, mostly blind corridors, it's really hard to tell what's going on at times, but one of our hammermen takes out the mudman without a ton of effort.
http://img133.imageshack.us/img133/9599/12bn1.png
More mudmen ooze from the masonry, and our heroes deal with them. Zero stumbles around like an idiot going "hey," and "wait up, guys!"
http://img149.imageshack.us/img149/926/13zf5.png
That's a little more like it. That's MISTER Necrowave to you!
Chaos and mudmen reign for a while, but they're all dead before long, and the party regroups -- uninjured except for a bruise or two -- and proceeds to another floor.
http://img205.imageshack.us/img205/4920/14qe4.png
Again, Zeor is the first to discover a threat. The frogman decides to strike first, throwing himself at Zeor. This proves to be akin to throwing a Beanie Baby at a pile of bricks.
http://img81.imageshack.us/img81/2189/15rn2.png
Zeor and Pikkul perform the Double Attack by pressing R2 while the Attack Gauge is full. Frogboy doesn't even know what hits him.

Zero72
9 Dec 2006, 10:51
http://img223.imageshack.us/img223/5606/16uc1.png
Plasma wanders off and gets himself into a scrap with a mudman. I would've helped him, if not for that frogman right there, see. And it turned out to be the one we already killed, just without the proper red tile under it for some reason.
http://img201.imageshack.us/img201/4503/17ul0.png
He has himself a pretty good brawl, too. Looks like he doesn't really need our help.
http://img246.imageshack.us/img246/5056/18gl2.png
Uh, wow, dude. Relax.
The computer spontaneously restarts for absolutely no reason!
The game has been struck down.
Zeor charges at the computer!
The computer looks surprised at the ferocity of Zero's onslaught!
Zero punches the computer in the monitor with his right hand!
The blow glances away.
~=The End=~
Tune in again NEVER for more action!
Edit: Whoa, my new world is called The Eternal Everlasting Prophecy-Land of Legends.

Plasma
9 Dec 2006, 13:09
I woulda complained about being a drunk, and only being able to fight with my bare hands, but then I remembered that I'm an Irishman!

Paul.Power
9 Dec 2006, 23:39
Edit: Behold Alouette, last surviving dwarf, only dwarvish survivor of the great kitten flood.
She's been fine lately.
http://img295.imageshack.us/img295/8466/alouetteku8.png
The only dwarfish survivor of the Great Kitten Flood was a Trapper.
Oh, delicious irony.
That'll teach you to Keep your execution doors Tightly Closed :p.

SupSuper
10 Dec 2006, 03:53
One of my dwarves just threw a tantrum in his sleep!
Let's hope it wears off before he awakes.

Zero72
10 Dec 2006, 07:49
Mario used to throw narcolepsy tantrums all the time. They're far preferable to bridge destruction tantrums.

Zero72
10 Dec 2006, 10:28
Spoots a-poppin', I just had the most incredible, exciting, dramatic and thoroughly cool Adventure mode run yet. I was actually asked to kill an elite bowman somewhere, but I wasn't about to go myself, so I gathered the drunk Plasma from the bar again, then travelled the lands, accumulating Pikkul the lasher again, and Munkee the swordsman.
http://img165.imageshack.us/img165/3505/powerpikkulnl7.png
Pikkul wove a freakin' mean whip. Plasma didn't survive the pack of wolves encounter.
And then came the giant desert scorpions. At first, I thought there was only one. Its thick exoskeleton warded off our attacks effortlessly at first, but over time, we grew more and more effective against it. I even got my sword stuck in the thing's claw and couldn't get it back out again. After more than a little effort, we managed to kill the beast. However, it had managed to sting Munkee, who fell immobile due to the poison immediately after the thing died. But, to our horror, there was a second one.
http://img242.imageshack.us/img242/2945/poorpowerpikkulny9.png
He had been unscathed until that happened.
It then proceeded to ignore my attacks (even though they were actually hurting it and not just bouncing off) and gave the poor immobile Munkee the aluminum can treatment. I'm doing all I can to save the guy, but the scorpion just don't give a damn about me yet. Somehow, I finally manage to strike it down, but Munkee...
http://img154.imageshack.us/img154/748/ouchmunkeeru0.png
...is in rough shape. Reminder: Dark gray means the body part was completely removed. That monster chopped the poor Munkster UP. I gathered his sword for him and prepared to leave the area, but incredibly, there was a third giant scorpion. Before I could get near it, it crept up on Munkee's mutilated hide and dealt a finishing blow through the abdomen. All I could do was bravely raise my sword and prepare to defend my own ass one last time. Isn't this so freakin' dramatic?!

Zero72
10 Dec 2006, 10:38
I fought with my all, but the scorpion only needed one good starter hit. It got a good solid ouch in on my torso, and it was all downhill from there. It then crippled my left arm, causing me to drop my weapon.
http://img243.imageshack.us/img243/6190/finishhim1pu3.png
This is me with my head in the claw of a giant scorpion, wondering who I should've willed my video games to.
http://img228.imageshack.us/img228/4670/finishhim2xd4.png
I decided that I could not proudly wear the Zero name if I didn't make one more attempt to survive, so I tried to break its grip, knowing that it was useless anyway. To my surprise, it did not immediately kill me, instead deciding to avenge its two friends by granting me a slow, vomiting, death by envenomation. Even as the poison clouds my senses, I battle on, though, probably owing to my "unbelivably tough" status.
http://img157.imageshack.us/img157/4489/finishhim3qy7.png
Deciding that I might still stand half a prayer if I recovered my weapon, I grabbed my sword, but since my only free hand was crippled beyond use, all I could do was save it for later. It continues turning me into a flute. Perhaps summoning my final burst of strength, I become enraged -- this is the part where you start playing the Lord-of-the-Rings-ish-super-dramatic-slow-fighting-death music of your choice.
http://img216.imageshack.us/img216/8575/finishhim4an8.png
The deadly neurotoxin finally renders my mortal vessel useless, and I am put to sleep by another deep stab of the monster's stinger. It makes a pinata out of me until I'm finally dead, then wanders off.
http://img89.imageshack.us/img89/9391/epiloguesc5.png
So the next time you strike off into your own Dwarf Fortress world as an adventurer, spare a thought for poor Zero, who died a slow, miserable, but brave death alongside his two best friends.
~=The End=~

Pickleworm
10 Dec 2006, 22:35
Holy CRAP.
Do more adventures.

SupSuper
12 Dec 2006, 17:38
Wow, I think they might be on to something:
http://img329.imageshack.us/img329/5827/dwarfhungercr5.png
My dwarves keep dying, but not without destroying the trade depot, some roads, workshops, beds, doors and who knows what else. I've given up on trying to fix everything, instead I'll let them kill themselves.
And yet, even with my half-assed ways and all the wreckage and dying, I've still survived 3 winters so far. :eek:

Paul.Power
12 Dec 2006, 19:23
A tad out of date, but hey.
bonz has been taken by a fey mood. He's a metalsmith and he wants leather and "the correct ore." It's silver, zinc, tin or nothing, mate.
29111
Okay, I've found some copper ore. He likes that, and he likes the leather that I had the foresight to get from the last bunch of traders. He's started construction. Let's hope it's not too late.
More immigrants, this time including two Nobles. In honour of our departed admins, the Manager becomes APJ, the Sheriff Sel.
29112
bonz creates a legendary... copper earring. Still, he becomes legendary too, so it's all good.
Dammit, a snakeman ambush! SupSuper, mining on his own at the time, dies in the carnage. Whoops, particularly given he was one of the original seven, and one of my best miners. And he was (admittedly slightly randomly) my weaver and clothes-maker.
29113
In other news, Matty has also become a legendary metalsmith, and Josh died drowning in a cave river overflow.
Behold, my glorious dwarven empire! (Err... yes):
http://img161.imageshack.us/img161/3228/empireqw3.png (http://imageshack.us)

Paul.Power
12 Dec 2006, 20:17
The Incestuous Horse Colony O'Doom continues to thrive:
29114
I'd slaughter some, but I don't really seem to need to.
EDIT: What the heck is it with you metalsmiths? Now Thomas has got the bug. Eeh, you don't see miners and farmers doing this...
... It's a legendary copper weapon rack. Ooh. Thomas joins the legions of the legendary. I don't have a single non-legendary Metalsmith now. Whaaa?
EDIT: Because everyone loves large chasms cleft through mountains:
29115
EDIT: Not bad for the middle of Winter and 51 dwarfs:
29116

Paul.Power
12 Dec 2006, 22:18
Ooh, elves:
29117
I wonder if they'll take silver?
EDIT: Yep :)
The bad news: 24 new dwarfs have arrived. Including no less than four new nobles...
Think I'll save there.

Plasma
12 Dec 2006, 22:46
Hey; I'm in your game too! Great!
Also, it's a good idea to put up a door in front of that chasm, at least until you get to the magma river.

Zero72
13 Dec 2006, 08:43
Elves don't like being traded things made of wood or animal bits. Not sure why the animal thing, but I presume they don't like being traded wood because they already have wood everything. Don't play as an elvish swordsman in Adventure mode unless you want a sword made of maple wood. Yes, maple.
...Am I in your game, Paul? :p

Paul.Power
13 Dec 2006, 08:48
Hey; I'm in your game too! Great!
Also, it's a good idea to put up a door in front of that chasm, at least until you get to the magma river.I was vaguely forced to include you, given you're a member of RealVG :p.
...Am I in your game, Paul? :p
Yes, but you'd better join RealVG soon or I might send you mining for the magma river :p

Zero72
13 Dec 2006, 08:50
Wouldn't be the first time. Munkee went mining for the magma river once, during a run he didn't intend to save, and lucky me got to find it.
And by "find," I mean "actually strike magma with my pickaxe and die a horrible horrible horrible death."
And because he wasn't saving, it was kinda funny because it was like a twilight zone thing.
Aaaanyway... Yeah, I've been meaning to pay more attention to RealVG... I'll check it out later.
Edit:
http://img147.imageshack.us/img147/6379/ohboyel2.png
Edit:
http://img80.imageshack.us/img80/748/geeiwonderhowthathappenwo2.png
He didn't kill me or Pikkul, though. The snakemen beat him to it. Take that, giant.
Edit: Hey, boys and girls, let's have a look at the Legends I've legended up.
http://img80.imageshack.us/img80/6914/venjsomethingft0.png
http://img84.imageshack.us/img84/35/revengerulesrx6.png
http://img89.imageshack.us/img89/8288/revengestillruleswy2.png

SupSuper
13 Dec 2006, 11:56
Clearly, the game doesn't want me to lose. CLEARLY. After the whole incident I posted a while ago, I thought I was going to lose for sure.
But no, the game decides to send me 20 fresh experienced migrants to help in all that I needed help in. I use all the new ones to get all the damage fixed and everything rebuilt as the old "gone mad" generation eventually withers away and things stabilize. I did it. I'm managing to survive the game in the most half-assed sloppy lazy way ever!
So I decide to join the bandwagon and name them all after forum members so I get to laugh more manically when they all die. Here's the team:
http://i6.photobucket.com/albums/y237/supsuper/Dwarf17/the_victims.png
And here's the fortress:
http://i6.photobucket.com/albums/y237/supsuper/Dwarf17/local_map-1-1054-32656.png

Melon
13 Dec 2006, 12:01
I personally think you should save the nickname 'Spadge' for when/if you get royalty arrive at your fort.
Also, I'll always be glad to be slaughtered in one of these games if you're looking for more nicknames.

SupSuper
13 Dec 2006, 12:47
Noted.
A racoon came in and made a big mess with Paul.Power and Iguana.
http://i6.photobucket.com/albums/y237/supsuper/Dwarf17/racoon_mess.png
Edit: The food supply ran out and it's Winter. Huzzah!

Paul.Power
13 Dec 2006, 12:55
Noted.
A racoon came in and made a big mess with Paul.Power and Iguana.
http://i6.photobucket.com/albums/y237/supsuper/Dwarf17/racoon_mess.png
Are we dead, or just covered in something that looks veeeery suspicious?

Paul.Power
13 Dec 2006, 13:02
Elves don't like being traded things made of wood or animal bits. Not sure why the animal thing, but I presume they don't like being traded wood because they already have wood everything. Don't play as an elvish swordsman in Adventure mode unless you want a sword made of maple wood. Yes, maple.
...Am I in your game, Paul? :pWell, I'd guess it's because they don't like people slaughtering animals and chopping down trees. They're elves.
Though how come no-one ever sticks up for vegetable rights?
Although... to make something out of silver, I have to burn two trees for charcoal - one to smelt the galena ore into silver bars, and the other to forge the silver bars into useful/fun things. So, uh...

SupSuper
13 Dec 2006, 15:25
Are we dead, or just covered in something that looks veeeery suspicious?Nah, those "apparent" blood-covered-dwarves are actually blood-covered-detailed-stone. Yes, they get more confusing by the minute.
The first loss has come upon us... me!
Yes, clever ol' me had a tantrum and decided to run right into the middle of the woods (well, into the edge of the map. Took forever to find myself) and get myself killed by a fox!
http://i6.photobucket.com/albums/y237/supsuper/Dwarf17/sup_died.png
I knew it wasn't a good idea to name the dwarves.
Edit:
http://i6.photobucket.com/albums/y237/supsuper/Dwarf17/cyba_suffocated.png
...I have no idea how that happened. I don't know enough about the game to figure out what makes dwarves suffocate. In any case, a robot dwarf suffocating amuses me to no end.
http://i6.photobucket.com/albums/y237/supsuper/Dwarf17/zeor_road_boom.png
I CAN'T STAND THIS ANYMORE LET ME BASH THE ROAD SO WE'LL CERTAINLY STARVE!
The good news is that Spring is back. Hopefully I can get the farm making some food before you all bash everything.
Edit 2:
http://i6.photobucket.com/albums/y237/supsuper/Dwarf17/cisken_depot_boom.png
ME CISKEN, ME SMASH!

Paul.Power
13 Dec 2006, 17:21
I knew it wasn't a good idea to name the dwarvesIt certainly wasn't a good idea to name a trapper after yourself. They're always the first to go...

Plasma
13 Dec 2006, 17:22
Well, I started a second fortress. I'll put up some stuff in a while.
Elves don't like being traded things made of wood or animal bits. Not sure why the animal thing, but I presume they don't like being traded wood because they already have wood everything. Don't play as an elvish swordsman in Adventure mode unless you want a sword made of maple wood. Yes, maple.
...Am I in your game, Paul? :p
No, elves are the really compassionate type, that don't like killing stuff.
*stuff*
Your people really don't seem to like you.
I meant the real you, not the you that went out and got you killed.

SupSuper
13 Dec 2006, 21:56
Your people really don't seem to like you.
I meant the real you, not the you that went out and got you killed.Yeah, my dwarf me got fed up with the real me and went suicidal. Kinda drains your self-esteem. :p
It certainly wasn't a good idea to name a trapper after yourself. They're always the first to go...
http://i6.photobucket.com/albums/y237/supsuper/Dwarf17/luther_trample_plot.png
Well isn't that lovely. Fine, starve for all I care! You'll just get replaced by fresh happy migrants anyways.
Edit: After over a season, someone finally managed to reach my corpse and bring it to the graveyard. WormOfFire clearly has nothing better to do.
You guys decide to go hunt for vermins right on top of fish barrels, while Mad starves:
http://i6.photobucket.com/albums/y237/supsuper/Dwarf17/mad_starvs.png
Edit 2: Spadge starved to death. :(
Current losses:
4 dwarves
1 trade depot
1 farm plot
2 doors
2 roads
1 bridge

Paul.Power
13 Dec 2006, 23:42
No, elves are the really compassionate type, that don't like killing stuff.Bunch of stuck-up ******s, you mean.

Zero72
14 Dec 2006, 09:07
rRRrRRrRrRRRRrrRRRR MAN ALIVE I HATE THIS FORT RRRR URURJ EVERYBODY ARRRJAAR ANGRY AR RRAR GH I'M SICK OF EVERYBODY SMASHING THINGS *SMASH ROAD* DIE ROAD DIE

SupSuper
14 Dec 2006, 15:22
http://i6.photobucket.com/albums/y237/supsuper/Dwarf17/starvers.png
Ouch. And as on cue, here come some replacements!
http://i6.photobucket.com/albums/y237/supsuper/Dwarf17/migrants_lol.png
Kelster, Miner
Agent Luke, Miner
Melon, Jeweler
Slick, Craftsdwarf
SuperBlob, Fisherdwarf
Cyclaws, Fisherdwarf
Sel, Manager
APJ, Sheriff
Run, Peasant
Pinkworm, Peasant
Time to haul out some more bedrooms:
http://i6.photobucket.com/albums/y237/supsuper/Dwarf17/more_bedroom.png
http://i6.photobucket.com/albums/y237/supsuper/Dwarf17/insane_fish.png
SomePerson simply can't STAND the fact that the river is out of fish.
Current losses:
8 dwarves
1 trade depot
1 farm plot
4 doors
2 roads
1 bridge
1 bed

Paul.Power
14 Dec 2006, 15:32
So I decide to move my barracks to between the cave river and the chasm, where it might come in handy.
I order the furniture-hauling guys to remove the beds, they start doing that... and then drop them unceremoniously on the floor of the barracks.
29121
I'm sure there's a perfectly good reason for this. What it is yet, I don't know.
Oh, yeah, and I've resorted to naming my units after Advance Wars COs. The new Trappers become Adder and Candy. Heh heh heh... or indeed, Ahahaha!
EDIT: My Broker wants Star Sapphires. Well, tough, he isn't getting 'em until I find some. Anyway:
29122
# Working in a coal mine, going down down down... #
29123
So... you're saying I need to construct bedrooms...
Oh, yeah, and Dan went stark raving mad. He's running around naked at the mo.
EDIT: MtlAngelus gave birth to a girl. And MrBunsy to a boy.
Er... yes. I must concede I've been naming dwarfs fairly indiscriminately.

SupSuper
14 Dec 2006, 18:04
I've managed to rebuild the trade depot. However, WormOfFire decides to smithe his competition and destroy the other carpenter's workshop.
Edit:
Shortly after the trade depot was rebuilt, SomePerson went and bashed it.
Also, Paul starved, even though we got some food going out of the farm plot. I guess it takes time to get to everyone.
http://i6.photobucket.com/albums/y237/supsuper/Dwarf17/paul_starve.png
Edit 2: Gardy Looo starved.
Edit 3: And Robowurm.
Edit 4: And Scotworm. At least he died in his sleep.
Edit 5: A human wagon came by but sadly, the road wasn't rebuilt in time, so they had nothing to trade. Still, as a token of my appreciation, I offered them a pile of ashes, and a floodgate for good measure!
http://i6.photobucket.com/albums/y237/supsuper/Dwarf17/ashes.png
Edit 6: Last carpenter's workshop toppled by grumpy mason KB. :mad:
Edit 7: Trio of death!
http://i6.photobucket.com/albums/y237/supsuper/Dwarf17/trio_of_death.png
Also, wtf?
http://i6.photobucket.com/albums/y237/supsuper/Dwarf17/raccoon_oh_snap.png
Current losses:
12 dwarves
2 trade depots
1 farm plot
* doors
2 roads
1 bridge
* beds
2 carpenter workshops
* lost count

Paul.Power
14 Dec 2006, 19:31
AndrewTaylor, Legendary miner... he just eats up the rock...
I like mineshafts:
http://img319.imageshack.us/img319/9743/empire2ou0.png (http://imageshack.us)

SupSuper
15 Dec 2006, 23:22
Pikkul wins the "most stupid dwarf" award for managing to die of starvation when surrounded by food.
http://i6.photobucket.com/albums/y237/supsuper/Dwarf17/pikkul_starve.png

Paul.Power
15 Dec 2006, 23:31
Last time I played, "Colin" the child got kidnapped and killed by a goblin :(.
Ah well, serves him right for being a broken CO

Paul.Power
16 Dec 2006, 11:08
Stop.
29131
Hammertime.
I now have 91 dwarfs. This is SILLY.

Cisken1
19 Dec 2006, 00:16
Pikkul wins the "most stupid dwarf" award for managing to die of starvation when surrounded by food.
http://i6.photobucket.com/albums/y237/supsuper/Dwarf17/pikkul_starve.png
ROTFLMAO! That can only happen to pikkul!

Zero72
10 Mar 2007, 05:03
Pretend this thread is an alligator.
http://img72.imageshack.us/img72/3874/hedcd6.png
FWAP
http://img151.imageshack.us/img151/8159/checkusoutlolrg8.png
The mood took me, and I started another forum-centered fort. I know I revive too many topics for my own good, but we've always has fun with DF. :p
Right now it's me and Pikkul as miners, Munkee as craftsdwarf, SupSuper as carpenter, Philby as mason, Pigbuster as fisherdwarf and Slick as farmer.
Edit: ...Huh?
http://img67.imageshack.us/img67/6162/whatol7.png

Zero72
10 Mar 2007, 08:18
HOLY SWEATY HELL
http://img222.imageshack.us/img222/9860/piklnotd9.png
http://img222.imageshack.us/img222/7175/piklno2jh9.png
So much for Pikkul. :(
http://img208.imageshack.us/img208/69/piklno3sp1.png
The early bird gets the worm, but the later miner doesn't strike water! I'm running like a sissy girl.
http://img208.imageshack.us/img208/7317/piklno4oc9.png
Flood crests here. Lucky for those guys, that water's pretty shallow.

Zero72
10 Mar 2007, 08:21
http://img154.imageshack.us/img154/1585/piklno5bt0.png
But, to my sheer amazement, Pikkul defies all odds and survives taking the torrent in the face. So does his horse, for that matter. (He adopted both of them.)
http://img216.imageshack.us/img216/7570/piklyayyx3.png
(S)he's pretty happy about it, too. Hey, found the river and didn't die, I mean...
http://img247.imageshack.us/img247/2678/piklyay2kf0.png
Yeah, let's all take a breather. At least until our workstations air out. :p
Edit: I think we're off to a pretty nifty start.
http://img219.imageshack.us/img219/1711/overview1ok0.png
I thought this area was supposed to be a swamp or something -- I mean, it had marshes and alligators and whatnots -- but it's been a really arid summer. It hasn't even rained yet, as I think of it...

Melon
10 Mar 2007, 11:09
Haha! How did you get his job title to be Teh Zeor? Did you change the text files that come with the game or something.
I was actually thinking of starting this thread up again, but was going to wait until Toady One releases the next mega update. He hasn't released a new one in two months because he's been changing so much of it, including inserting armies and the way mountains are generated.

Zero72
10 Mar 2007, 11:37
Changing job titles is just as simple as changing nicknames. Done on the same screen, for that matter. :p
As for the next version, I'm kind of looking forward to spreading fire. :p I'm not expecting it to be out in the immediate future, either, since it's been so long since the last one...
Edit: Paul joins the team as our mechanic, naturally. Everybody seems pretty well-off, and we haven't started starving yet; Philby, Pikkul and Munkee have been Ecstatic and everybody else has been Happy.

Plasma
10 Mar 2007, 11:52
*Requests to be a smiley face!*
I always wanted to be one of them!

Melon
10 Mar 2007, 11:55
Changing job titles is just as simple as changing nicknames. Done on the same screen, for that matter. :p
Well that told me. I'm still learning ya see. It's pretty complicated, but I think it's great.

Zero72
10 Mar 2007, 12:49
If I came accross as hostile there, it was totally unintentional. :p
Anyway, here's our caravan! Let's see what we have to trade, courtesy of the Craftsmunkee.
http://img89.imageshack.us/img89/2555/munkeefc9.png
Err, okay, nice. Not practical, but nice...
http://img407.imageshack.us/img407/6674/freakinmunkee2zn1.png
That's more like it. We manage to trade a handful of knick-nacks for some meat and leather.
http://img89.imageshack.us/img89/7137/stupidcheeseeb5.png
Well jeez, if your stupid cheese is that valuable, then just keep it. Jerks.
Also, this happened a while ago:
http://img407.imageshack.us/img407/9937/ominoustm2.png
Edit: Aaaaaand crud on toast, it's bedtime. Here's the latest overview.
http://img139.imageshack.us/img139/9964/overview2sl2.png

philby4000
11 Mar 2007, 02:58
I'm more than little happy to see this thread revived.:D
As ever, all power to the stonemasons.

Zero72
11 Mar 2007, 05:28
http://img149.imageshack.us/img149/5816/goawayyb9.png
DAMMIT NO THEY HAVEN'T
http://img265.imageshack.us/img265/2959/idiotsqs4.png
Welcome! Sleep on the floor, eat all our food!
http://img133.imageshack.us/img133/4306/alig8rtrapnp3.png
Doomworm is scurrying around with an animal trap, gathering bait. It was kind of amusing to watch. Later, I found that he'd succesfully caught a red-winged blackbird that somehow got in here. I was kinda hoping he'd go wrestle the alligator.
http://img265.imageshack.us/img265/6014/squirmybedaj1.png
Squirminator works SO HARD on detailing that he falls asleep in the middle of the hallway.
http://img174.imageshack.us/img174/3896/arghbedsas6.png
Amazingly, it looks like we have managed to secure enough rooms for you louts. We've also really cleaned up on all the rocks that were lying around.

SupSuper
11 Mar 2007, 17:58
Lol, awesome. I ended up deleting my fortress since the whole "dwarves constantly starving and getting replaced" wasn't getting anywhere.
Also, how come your river always floods when you find it? I never get that. :p

Paul.Power
11 Mar 2007, 20:01
Lol, awesome. I ended up deleting my fortress since the whole "dwarves constantly starving and getting replaced" wasn't getting anywhere.
Also, how come your river always floods when you find it? I never get that. :pMine never did until my latest one (I am playing again, although screenshots are such a chore).
Fortunately the jet of water was so fierce that my miner was pushed back and away from it and never got a chance to drown.
One or two posessed dwarfs: no madness, but because they were posessed, no legends either.
And the first lot of nobles have just arrived. Typical, eh?

Zero72
12 Mar 2007, 01:41
Lol, awesome. I ended up deleting my fortress since the whole "dwarves constantly starving and getting replaced" wasn't getting anywhere.
Also, how come your river always floods when you find it? I never get that. :pWell, if you'll notice, a lot of the walls of the river are right up against the water, while there are sections of bank alongside as well. I guess it depends on whether you find a bank or actually hit the water, the latter seeming more likely.

Zero72
12 Mar 2007, 05:31
http://img461.imageshack.us/img461/4939/gophilbvj9.png
Oh boy!
http://img221.imageshack.us/img221/562/gophilb2cd5.png
Yeah, go Philby. Nice... door. Well, it'll probably make a noble happy.
http://img139.imageshack.us/img139/7562/gopikkulzh9.png
It pains me to say such things, but I think Pikkul is just slightly outpacing me in the Awesome department. :-/
No casualties at all over the winter, which means we rule.
2nd Spring overview. (http://img139.imageshack.us/img139/672/overview3do6.png)

Pigbuster
12 Mar 2007, 06:00
It's hard to find me.
It's like a Where's Waldo picture.
And did I stay at that table through the entire winter?

Zero72
12 Mar 2007, 06:18
You spent most of the winter either fishing or processing the fish at the fishery there, like you should be. Good job, man. :)
Edit: What's for dinner?
http://img172.imageshack.us/img172/9901/yumfoodwp2.png
Mmm-mm! Salmon biscuits!
http://img145.imageshack.us/img145/1891/growdeathzm1.png
Farmers finally get some real work, and the cemetary looks really nice.
http://img150.imageshack.us/img150/2050/gopikkul2wl8.png
DAMMIT PIKKUL
http://img221.imageshack.us/img221/5841/goliketyay3.png
Whoa, check out Likety making himself useful.

Zero72
12 Mar 2007, 06:55
la de doo de doaaaaaAAAAAAAAAAAAA
http://img261.imageshack.us/img261/4441/jesusweptqy4.png
AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA AAAAAAaaaaaaa
After randomly looking around on the forum and grabbing names...
http://img136.imageshack.us/img136/9850/woohooapartyzq9.png
:eek:
:)
...:(
I dunno if our food will hold out. Better hope the farmers come up with something.

Zero72
12 Mar 2007, 09:58
http://img105.imageshack.us/img105/7599/finalthoughtsag4.png
Man, this is great! I love my new mining job, and did you see that door yesterday?! Man alive, it was
http://img105.imageshack.us/img105/2843/boomvh4.png
BOOM IMPLODE
http://img238.imageshack.us/img238/5378/boom2fg8.png
Mmmmwhoops.
http://img238.imageshack.us/img238/4997/boom3he1.png
Well, there's our first dead. I'll pay more attention to the wide open spaces I mine from now on. Sorry, Angelus, we barely knew ye. Oh, and that other guy, too.
http://img108.imageshack.us/img108/962/gatorbattletk9.png
Meanwhile, we now have two hunters who have to be big meanies and try to get the lone alligator who's been bummin' around out there this whole time. I'd kind of grown to think of him as a part of the fort, and nicknamed him Charles Pendleton Esquire, but I guess ya gotta do what ya gotta do.
In fact, I was rooting for Charles, but -- WHAT THE -- see that gray /? Who the hell gave Agent Luke a crossbow! I demand my money back!

Zero72
12 Mar 2007, 10:04
http://img474.imageshack.us/img474/7712/gatorbattle2vh1.png
Agent Luke is an amusingly crappy shot. He wastes about 6 bolts before finally landing a lucky hit on Charles' tail, then shortly loses his way and wanders off for a while.
http://img155.imageshack.us/img155/7527/gatorbattle3by7.png
robowurmz catches up with Charles and lands his first or second shot pretty cleanly.
http://img92.imageshack.us/img92/986/gatorbattle4ot1.png
Either robowurmz is a really good shot, or poor Charles is too dazed to evade anything.
http://img90.imageshack.us/img90/5909/gatorbattle5za6.png
Looks like it's Charles for dinner tonight. : (
http://img141.imageshack.us/img141/5899/gatorbattle6hu6.png
Hey robowurmz good job on shooting WHERE AM I WHERE'S THE GATOR WHAT TIME IS IT

Paul.Power
12 Mar 2007, 10:37
I have one thing to say*:
29536
Well, except the Broker, he's pretty cool.
*aside from "Alas poor Charles, I didn't know him well Zeor"

Paul.Power
12 Mar 2007, 11:04
Bugger, Ben the Fisherdwarf just drowned. He was one of the originals, too.
He gets immediately reincarnated as Ben II, though.

philby4000
12 Mar 2007, 12:52
My door rocks.
Obviously angulus started the cave in because he realized that his hands could never create such beauty.
Where's Cisken? Isn't it about time for a scary picture of back-to-front naked gnomes?

Plasma
12 Mar 2007, 18:15
Woo for the death of a Capital A!
ALL POWER TO THE MECHANICS!

SupSuper
13 Mar 2007, 01:46
I decided to be a brave man and go adventuring!
Behold, my first foe: a grizzly bear!
http://i6.photobucket.com/albums/y237/supsuper/Dwarf17/adventurer1_1.png
Haha! Take that, you fiend! I'll slice you up like a surgeon.
http://i6.photobucket.com/albums/y237/supsuper/Dwarf17/adventurer1_2.png
Ow... whoops. Well, no biggie, just a knock out.
Ewww, he's vomiting all over the place. Better get some distance to finish him off. Take tha-
http://i6.photobucket.com/albums/y237/supsuper/Dwarf17/adventurer1_3.png
OWWW... erm... well, there's plenty of one-handed heroes in history... right?
http://i6.photobucket.com/albums/y237/supsuper/Dwarf17/adventurer1_4.png
GAAAAAAAH, OH MY GAWD, THE PAIN, THE SHEER AGONIZING PAIN, IT WON'T LET ME GO!
http://i6.photobucket.com/albums/y237/supsuper/Dwarf17/adventurer1_5.png
...
http://i6.photobucket.com/albums/y237/supsuper/Dwarf17/adventurer1_6.png
Well, back to starving dwarves for me.

Zero72
13 Mar 2007, 09:33
You got off EASY.
I should dig up a few adventure mode logs I saved.

Melon
13 Mar 2007, 10:53
"The Polar bear bites You in the left lower arm!"
"The shot glances away!"
Ahahahaha! That makes no sense. Your arm is made of steel.

SupSuper
13 Mar 2007, 23:17
Ok, so I started a new fortress. But I hate everyone so I just set it on the worst terrain ever. Freezing weather, Extreme Wilderness and stuff like that. MWAHAHAHAHAHAHA!
Although this time around I have a better idea of what to do so they might have more chances. The dungeon's better designed too, although with a bit of wacky in it as well.
Of course, wacky means I got a bit careless and the stone stockpile started to cave in. Well, no biggie. It's just a stockpile.
And then comes... MUNKEE: Lalalalala I'm a mason I'm so happy because I'm gonna get stoned, oh here I go to the stockpile, ignoring the stoning I'm getting from the ceiling, lalalalala.
http://i6.photobucket.com/albums/y237/supsuper/Dwarf17/munkee_cavein.png
Our only puppy also died too. :( See people? CARELESSNESS KILLS PUPPIES!
http://i6.photobucket.com/albums/y237/supsuper/Dwarf17/victims.png

Zero72
14 Mar 2007, 07:57
Jeez, Munkee, you inconsiderate dead jerk! That poor puppy!

Zero72
14 Mar 2007, 09:27
Time for CONTENT
http://img216.imageshack.us/img216/1622/pants1ky3.png
Here's another adventure for your immense enjoyment, starring UltraZeor Moltenteeth! His mission: PANTS THE MAYOR!
http://img301.imageshack.us/img301/303/pants2ht1.png
I'll start by acting real nonchalant and inconspicuous.
http://img301.imageshack.us/img301/4963/pants3tb3.png
Wait a minute, this mayor's a drag queen. Oh well!
http://img141.imageshack.us/img141/2161/pants4uf8.png
HIYAH OW OW OW OW OW
http://img175.imageshack.us/img175/5531/pants5gf3.png
I WON'T BE STOPPED THAT EASILY OW OW OW HOLY GOD OW

Zero72
14 Mar 2007, 09:32
I'll get that stupid skirt off you even if I have to knock you out first! Did I mention that I'm a THROWER?!?!?!
http://img175.imageshack.us/img175/2436/pants6om9.png
EAT MEAT! Err, wait. TAKE MEAT. Whatever.
http://img389.imageshack.us/img389/8762/pants7bb6.png
All the drunks are teaming up against me now.
But I, ULTRAZEOR MOLTENTEETH, CAN THROW ANYTHING WITH DEADLY RESULTS
http://img151.imageshack.us/img151/3392/pants8nb2.png
TAKE THAT
http://img243.imageshack.us/img243/3742/pants9ph1.png
I gotta say, I'm not feeling so great.
http://img86.imageshack.us/img86/7117/pants10dq6.png
THAT'S IT I'M GONNA GOUGE YOUR CROSS-DRESSING EYES OUUUTJJJJGHAHAA OW OW OW OW OW OW HELP

Zero72
14 Mar 2007, 09:34
Someone please end the suffering
http://img221.imageshack.us/img221/9043/pants11pj3.png
[sound of glazed ham hitting helicopter rotors] thank you
http://img176.imageshack.us/img176/3465/pants12fo1.png
Guard wanders off like it's just another day on the job. Everybody else just kinda stands around.
The End

Pigbuster
14 Mar 2007, 13:15
"The spinning elk meat strikes the mayor" < Ancient Chinese Proverb.
The fact that random drunkards came and joined the fight is wonderful.

SupSuper
14 Mar 2007, 15:16
LMAO, I love how you sprained the Mayor's leg with water.
The explosive finale was a nice touch, too.
http://i6.photobucket.com/albums/y237/supsuper/Dwarf17/anvil_yay.png
YAY ANVIL! Plasma grins his ass off over the whole thing.
Here's my current weird basic crude working setup:
http://i6.photobucket.com/albums/y237/supsuper/Dwarf17/local_map-1-1051-19593-1.gif
So far everyone's lively and happy, sorry to disappoint you. I'll be sure to lock off the food storage at some point... when we have a door there. It's a small crew. :p

kikumbob
14 Mar 2007, 17:08
"You grab the mayor by the head by your left lower leg"....
This is one really weird game...thing. I like it...

Plasma
14 Mar 2007, 19:51
But I, ULTRAZEOR MOLTENTEETH, CAN THROW ANYTHING WITH DEADLY RESULTS
http://img151.imageshack.us/img151/3392/pants8nb2.png
TAKE THAT
Heh! On my character, he was eventually a master thrower.
But he was blind! It was so funny to watch him try throw a rock at something, and miss by about... 180 degrees or so...

SupSuper
14 Mar 2007, 22:36
I am an idiot and I know it. My inner self knows it. Heck, I virtually killed myself.
http://i6.photobucket.com/albums/y237/supsuper/Dwarf17/sup_loser.png
Apparently upon building the fishery, my dwarfy self locked himself in. Sadly, he showed no signs of it for months besides seeming a bit odd that he wouldn't process fish and sleep in the place, until I eventually tried digging him out. He walked for a while easing his starvation, but not his thrist. :(
Now we have barrels of raw fish but no fishermen. The irony.
Edit:
Hey boys and girls? What's the first thing we do when we're going insane? Why, destroy all our chances of survival, of course!
http://i6.photobucket.com/albums/y237/supsuper/Dwarf17/nutballs.png
Frankly, I wouldn't expect insanity from anyone else.

Plasma
14 Mar 2007, 23:31
You can get rid of angry dwarves by putting down traps everywhere. As soon as they start throwing a tantrum, they can trigger traps!

Paul.Power
15 Mar 2007, 00:15
"The spinning elk meat strikes the mayor" < Ancient Chinese Proverb.
The fact that random drunkards came and joined the fight is wonderful.I read that as "The spinning elk meat strikes the Mavor"
I've been playing too much SupCom.

Pickleworm
15 Mar 2007, 01:15
Yeah screw you Sup, it's our fort now. Viva revolution, etc.

Zero72
15 Mar 2007, 09:25
A friend of mine tells me that you can actually set a fort population cap in init.txt, but I wouldn't reccomend trying that in mid-fortress. :p Still, could come in handy. I'm thinking 10 dwarves would probably be plenty, and setting a low cap might actually help avoid nobles altogether.
Sup, I think your layout is pretty cool.
Also: What job needs to be enabled to build stone roads? Masonry, stone detailing, architecture...?

Zero72
15 Mar 2007, 11:24
http://img224.imageshack.us/img224/6876/hahaloserxp8.png
Yay, first one, and he's a friggin' metalsmith.
http://img179.imageshack.us/img179/9645/hahaloser2da9.png
Perhaps knowing that he doesn't have a chance of doing... Whatever, he makes a beeline for the break room and decides to stare at the wall until he goes nuts.
http://img142.imageshack.us/img142/3420/gogogogopikkulbt9.png
Pikkul has gone legendary.
http://img142.imageshack.us/img142/8365/meatct7.png
And those yayhoot trappers didn't even bother returning Charles' carcass for the meat. They're now in the military along with Aku and Vader as our defense force.

SupSuper
15 Mar 2007, 12:29
A friend of mine tells me that you can actually set a fort population cap in init.txt, but I wouldn't reccomend trying that in mid-fortress. :p Still, could come in handy. I'm thinking 10 dwarves would probably be plenty, and setting a low cap might actually help avoid nobles altogether.I think 10 would only be enough if you manage to get all the right skills, otherwise you'd need a bit more to do some "prunning" :p
Sup, I think your layout is pretty cool.Thanks.
Also: What job needs to be enabled to build stone roads? Masonry, stone detailing, architecture...?Just Architecture, I think. They just tend to take forever because of the one architect carrying a bazillion stones. You'd think they'd ask for hlep.

Zero72
15 Mar 2007, 12:31
I think 10 would only be enough if you manage to get all the right skills... Yeah, I guess you're right. It's also nice to have a bunch of dwarves who are basically only there to stockpile things and set up furniture; everything gets done pretty quickly that way.

GrimOswald
15 Mar 2007, 13:18
w00t, I'm possessed. That's enough for me to try this. *Downloads*

Plasma
15 Mar 2007, 17:30
A friend of mine tells me that you can actually set a fort population cap in init.txt, but I wouldn't reccomend trying that in mid-fortress. :p Still, could come in handy. I'm thinking 10 dwarves would probably be plenty, and setting a low cap might actually help avoid nobles altogether.
With 10 dwarves, your fortress is pretty much toast at the first sign of danger!

kikumbob
15 Mar 2007, 17:40
With 10 dwarves, your fortress is pretty much toast at the first sign of danger!Erm, why? Too many Darves? Not enough space?:confused:

Paul.Power
15 Mar 2007, 17:41
On the plus side, you never have to worry about nobles.

SupSuper
15 Mar 2007, 18:03
Yeah screw you Sup, it's our fort now. Viva revolution, etc.Oh is that how it is now? Well, a pox on thee!
http://i6.photobucket.com/albums/y237/supsuper/Dwarf17/pikkul_smithe.png
Also, Paul loves his showers.
http://i6.photobucket.com/albums/y237/supsuper/Dwarf17/paul_shower.png
Edit:
http://i6.photobucket.com/albums/y237/supsuper/Dwarf17/cisken_s2k.png
Awww, and Cisken hadn't even gone insane yet.
Well, it's all up to Zeor, Plasma and Paul now.
http://i6.photobucket.com/albums/y237/supsuper/Dwarf17/plasma_duuuuh.png
...yeah, I'm not hopeful either.

SupSuper
15 Mar 2007, 22:30
Also, Zeor:
The total number of dwarves in your fort is limited to approximately 200. (configurable in init.txt, up to a maximum of 1000, and a minimum of 8)
Also, this is hilarious: http://dwarf.lendemaindeveille.com/index.php/Fire

Pigbuster
16 Mar 2007, 00:30
Fire is a recent addition to Dwarf Fortress. Items made of wood or cloth are flammable. So are living creatures. Fires can start because of a close encounter with magma or magma monsters. If an item is on fire, it will be surrounded by double exclamation points [‼ ‼]. If a dwarf is on fire, his or her name will flash in the Unit List. A burning dwarf will take damage as long as he or she continues to burn.
Currently, dwarves are completely unaware of fire and how to react to it. A burning dwarf will go to bed to rest, thus setting the bed on fire and potentially igniting dwarves that come to bring food or drink. If a burning dwarf dies, other dwarves will come to take his burning possessions to the appropriate stockpile, where they will set everything else in the stockpile on fire. Dwarves will attempt to sell burning items in shops. Dwarves will buy burning items and bring them back to their rooms, where they will set their other stuff on fire. All the while, any dwarf that interacts with a burning item has a chance to get set ablaze.
Quoted for eternity.
Because this text would change once they update it.

Metal Alex
16 Mar 2007, 00:32
http://dwarf.lendemaindeveille.com/index.php/Fire
INSTANT WIN

Zero72
16 Mar 2007, 09:17
With 10 dwarves, your fortress is pretty much toast at the first sign of danger!For snakemen/lizardmen/frogmen, at least, they would be replaced easily enough, and it would be all too easy to arm everybody with diorite short swords and some basic armor.
Doesn't make it practical to run a fort with only 10 dwarves, but still, it might be interesting some time.Erm, why? Too many Darves? Not enough space?You're not even freaking trying anymore, are you?

Paul.Power
16 Mar 2007, 10:12
Dan needs to post more screenshots of the three-dwarf fortress that he kept going all through our MSN conversation last night.

Melon
16 Mar 2007, 10:33
Somebody in the actual dwarf fortress forum is making a fortress with only one dwarf.
All immigrants that arrive get crushed by a drawbridge.
-EDIT- Speaking of the forum, Toady One just posted a picture of the new mountain faces he's been working on. They aren't vertical strips any more, so it should be interesting.
http://www.bay12games.com/dwarves/imgs/local_map4a.PNG
http://www.bay12games.com/dwarves/imgs/local_map5.png

Zero72
16 Mar 2007, 11:27
...Wow, that is a pretty friggin' drastic change. Not only in the non-vertical-non-straight-edge aspect, but actually being surrounded by mountain instead of only going right all the time...

kikumbob
16 Mar 2007, 19:35
You're not even freaking trying anymore, are you? I dont even remember trying to try.
Also, how do dwarves reproduce? Are there lady dwarves? Do they have beards? Can you tell a lady dwarf from a man dwarf?

Paul.Power
16 Mar 2007, 23:18
I dont even remember trying to try.
Also, how do dwarves reproduce? Are there lady dwarves? Do they have beards? Can you tell a lady dwarf from a man dwarf?
1. Most new arrivals come from immigration, but yes dwarfs can reproduce. When a daddy dwarf and a mummy dwarf love each other very much...
2. Yes.
3. Presumably, though currently all dwarfs are variously coloured smiley faces, so it's tricky to know for certain.
4. They have a masculine or feminine symbol under their names.

Plasma
17 Mar 2007, 01:15
Also, how do dwarves reproduce? Are there lady dwarves? Do they have beards? Can you tell a lady dwarf from a man dwarf?
It depends. If you're running windowed mode, then they don't have beards. If you're running full-screen, then they do!

SupSuper
17 Mar 2007, 01:45
Progress report:
No traders or migrants come to my fort. I'm guessing it's due to the XTREEM conditions. Lovely.
http://i6.photobucket.com/albums/y237/supsuper/Dwarf17/paul_bitten.png
Paul gained a fear of cave webs ever since. As XTREEM treatment, I built a Loom for him to work at.
http://i6.photobucket.com/albums/y237/supsuper/Dwarf17/zeor_farmsleep.png
Zeor hates beds. He opposes to the sheer concept. He'd rather sleep in the middle of a comfy dirt farm than find himself using one of those heathen devices!
http://i6.photobucket.com/albums/y237/supsuper/Dwarf17/zeor_beddites.png
This is what happened when I tried assigning him a bedroom myself.
http://i6.photobucket.com/albums/y237/supsuper/Dwarf17/plasma_farmer.png
PLASMA TEH FARMBOY LOL
http://i6.photobucket.com/albums/y237/supsuper/Dwarf17/whoops_collapse.png
A bit of a fluke when extending storehouses. No injuries though.

SupSuper
17 Mar 2007, 02:15
The trio lives on for years and years, even when starving out of sheer stupidity, and managing to run the whole fortress all by themselves. Until...
The story of Zeor The Awesome:
http://i6.photobucket.com/albums/y237/supsuper/Dwarf17/yay_chasm.png
Holy crap man like oh my gawd like oh man like dude like...
http://i6.photobucket.com/albums/y237/supsuper/Dwarf17/zeor_awesome.png
This happened while he was carrying rocks around.
http://i6.photobucket.com/albums/y237/supsuper/Dwarf17/yay_ore.png
LOOKOUT IT'S AWESOEM ORE!
http://i6.photobucket.com/albums/y237/supsuper/Dwarf17/awesoem_zeor.png
Dammit Zeor stop being so awesome.

SupSuper
17 Mar 2007, 02:18
http://i6.photobucket.com/albums/y237/supsuper/Dwarf17/zeor_ecstatic.png
That waterfall is so pretty, I wanna have a closer look...
http://i6.photobucket.com/albums/y237/supsuper/Dwarf17/zeor_gluggg.png
Glugprettyblub...
And thus ends the story of Zeor The Awesome.
So now it's just Paul and Plasma, forced to live together in a deserted fortress in the middle of nowhere...
SITCOM!
Edit:
http://i6.photobucket.com/albums/y237/supsuper/Dwarf17/plasma_mason.png
If your life relied on this guy's decisivenesss, you'd be dead long ago.

Zero72
17 Mar 2007, 03:53
Zero Crazysurname, Awesome, has been awesome lately. He was caught in a swarm of his own awesome lately. He smashed own awesome bed recently. He made the fields more awesome by sleeping in them recently. Zero like his own awesomeness. When possible, he prefers to consume awesome. He needs awesome to get through the working day.
I'm dead now though. :(

Zero72
17 Mar 2007, 06:03
*SNAP*
http://img245.imageshack.us/img245/9652/grim1lb9.png
That was not the kind of crazy I was hoping for.
http://img245.imageshack.us/img245/2003/grim2ds8.png
Grim suddenly turns around and starts beating the snot out of worMatty.
http://img145.imageshack.us/img145/299/grim3uh0.png
And everybody's kinda freakin' out.
http://img440.imageshack.us/img440/5159/grim5uu8.png
Matty escapes with all of his limbs in the sockets, so Grim decides to brutalize someone's mule instead. : (
http://img440.imageshack.us/img440/4575/grim6ls1.png
Splat. He then proceeds to chase bystander Plasma accross the work area.

Zero72
17 Mar 2007, 06:09
http://img443.imageshack.us/img443/245/grim7lv4.png
Unfortunately for him, he is intercepted by both of Philby's dogs, who proceed to RIP HIS ASS UP.
http://img178.imageshack.us/img178/6383/grim8kf4.png
They're not making it easy on him, either. I'm talking RRRRUAGNF RAWRF RAWRF SNAP MAUL GORE SNAP RIP CHEW MAIM. The four-man military is also closing in.
http://img167.imageshack.us/img167/3475/grim9iy4.png
I'm one-stepping through all of this so I can see all the grisly action unfold, and I see Agent Luke let fly with a crossbow bolt. It's heading for the crowd of innocent bystanders, you maniac!
http://img490.imageshack.us/img490/5351/grim10me8.png
...Or not. I don't believe it. Luke landed the kill shot.
http://img241.imageshack.us/img241/6356/grim11jy4.png
Looking around, I can count no fewer than 8 chunks ripped out of him by the dogs. Everybody resumes whistling happy little dwarf songs as they scoop up his mutilated remains and cart them off in the appropriate directions. Since he was one of us, the largest of his unrecognizable masses of pulverized meat will be buried respectfully in our lovely cemetary.

Zero72
17 Mar 2007, 07:32
http://img263.imageshack.us/img263/3773/mrcleanmrcleanyr5.png
Has his work cut out for him. Cripes.
http://img474.imageshack.us/img474/6214/zeorroomoz0.png
I'm spoiling myself because I'm awesome. I made you guys detail my room. Unfortunately, you did it while I was trying to sleep in it, you jerks.
http://img143.imageshack.us/img143/7164/deadangeluswk3.png
I took this to show that our dining room is now considered legendary, but it's also worth noticing the "lost a spouse" bit; I found out by searching the bedrooms that said spouse was MtlAngelus.
http://img182.imageshack.us/img182/9716/kittieskittieskittieslo9.png
:3
http://img182.imageshack.us/img182/1668/whateverpikkulno9.png
Yeah yeah, of course he did. Mr. Legendary.
Latest overview. Getting pretty big. (http://img182.imageshack.us/img182/9631/overview4au1.png)

Plasma
17 Mar 2007, 12:24
And thus ends the story of Zeor The Awesome.
So now it's just Paul and Plasma, forced to live together in a deserted fortress in the middle of nowhere...
Yes! Now I'm just one step away from that $100,000 prize!
...
That is how the game works, right?

kikumbob
17 Mar 2007, 13:44
I started a new game, selected "prepare for journey carefully, and then forgot to give them any "careers". How do I assign that to them in mid-game?:confused:

Paul.Power
17 Mar 2007, 13:55
I started a new game, selected "prepare for journey carefully, and then forgot to give them any "careers". How do I assign that to them in mid-game?:confused:(V)iew dwarf > (P)references > (L)abour > pick job designations.
They'll have to start from the scratch "dabbling" level, but yeah.

philby4000
17 Mar 2007, 19:00
Since when did I have vicious attack dogs?:D
And even nugget loves my door.

Zero72
18 Mar 2007, 01:02
Oh yeah, I just noticed that our military is actually 5 guys rather than 4, so I suppose I should probably put another bed in the barracks. :)

Pickleworm
18 Mar 2007, 01:22
I don't care how many people decide to forum fortresses, I love reading all of them.

SupSuper
19 Mar 2007, 02:47
Ever since being bitten by that spider, Paul keeps getting randomly stunned. EVEN IN HIS SLEEP!
http://i6.photobucket.com/albums/y237/supsuper/Dwarf17/large_rat.png
YE GADS! Paul does the most sensible thing immediatly. RUN HIS FREAKIN' ASS OFF THE FORTRESS!
Eventually he loses him and the rat decides to go for the nearby horse.
http://i6.photobucket.com/albums/y237/supsuper/Dwarf17/large_rat_chase.png
*chase music*
Apparently a horse is just as fast as a large rat, so these two have been going back and forth along the map for nearly a season now. It amuses me to no end.
Edit:
http://i6.photobucket.com/albums/y237/supsuper/Dwarf17/large_rat2.png
And now it's Plasma's turn!
http://i6.photobucket.com/albums/y237/supsuper/Dwarf17/large_rat2_chase.png
Luckily, Plasma isn't as good at running as Paul and ends up stuck in the infinite chase as well. I can honestly say it couldn't have happened to a better person.

Zero72
19 Mar 2007, 02:53
By the way, no wonder I died. You're just begging for that river to flood out the whole fortress. :p

Zero72
19 Mar 2007, 05:06
http://img263.imageshack.us/img263/3393/couple1lb3.png
Awww.
http://img135.imageshack.us/img135/701/couple2oa0.png
HAHAHAHAHAHAHAHAHHAADHSFAKSHDK
http://img263.imageshack.us/img263/5348/mineracebx8.png
I started up a strip mining operation to find more gems and keep the miners busy. Turns out that I'd accidentally turned off Mining for myself somehow, but I'm back at it, and here, Pikkul and I are having a mining race down one of the strips. Surprisingly, we go at just about exactly the same pace; guess I'm pretty close to legendary too. : )
http://img253.imageshack.us/img253/4489/doorsyayvu4.png
*ksssht* That's a 10-4 on phase 2 of Operation: Doors. Return to base for debriefing and pizza. *ksssht*
Our strip mining found a good few pretty rocks, so I decided to set up a second jeweler's workshop so one jeweler can cut and the other can decorate.
http://img299.imageshack.us/img299/5138/uhohjx3.png
Aaaand this happened either as he was setting up the other jewlery shop or immediately afterwards. At least he'll probably have the resources he wants.
Edit: Yeah, he didn't even get the other workshop built before he went hoopy. Figures.

Plasma
19 Mar 2007, 11:32
Luckily, Plasma isn't as good at running as Paul and ends up stuck in the infinite chase as well. I can honestly say it couldn't have happened to a better person.
Why not make me a temporary soldier? I'm Irish; I can beat anyone by wrestling!
Besides, it's not like I'm not adaptable to changing jobs!

SupSuper
19 Mar 2007, 22:41
Why not make me a temporary soldier? I'm Irish; I can beat anyone by wrestling!
Besides, it's not like I'm not adaptable to changing jobs!And where's the fun in that? :p
http://i6.photobucket.com/albums/y237/supsuper/Dwarf17/large_rat2_end.png
Well, you eventually got cornered and/or fed up and decided to fight back and kill the rat. Boring.
http://i6.photobucket.com/albums/y237/supsuper/Dwarf17/plasma_horse.png
Oh yeah, you got a pet pony now, which looks like he rapes you at night, though I suppose he could just like your company and keeping you all warm and comfy at night by sleeping with you.
http://i6.photobucket.com/albums/y237/supsuper/Dwarf17/giant_toad.png
YE GADS! Plasma's horse sets off a giant toad in the storeroom. How senseless is that?
Eventually he chases everyone down to a deadend, which makes Paul go STARK RAVIN' MAD AND MAUL THE FROG TO HECK, RIPPING OFF HIS LEG!
http://i6.photobucket.com/albums/y237/supsuper/Dwarf17/giant_toad_maul.png

Cisken1
20 Mar 2007, 17:47
I'm sharing a room with AKU????
Ah fudge...

Paul.Power
23 Mar 2007, 20:03
SupSuper and I would like to know how we get dwarfs to wear clothes in the stockpile.

SupSuper
25 Mar 2007, 00:16
I send Plasma off to go mine something to be proud of.
http://i6.photobucket.com/albums/y237/supsuper/Dwarf17/omfsilver.png
http://i6.photobucket.com/albums/y237/supsuper/Dwarf17/omfcopper.png
And he definitely fits the bill!
http://i6.photobucket.com/albums/y237/supsuper/Dwarf17/omg_troll.png
And Plasma's horse sets off a troll this time! That horse's nothing but trouble. I should have him slaughtered.
http://i6.photobucket.com/albums/y237/supsuper/Dwarf17/troll_dead.png
Paul runs off in his agilitiveness while Plasma goes and squashes the troll up against his bedroom door.

SupSuper
25 Mar 2007, 00:23
And another foe comes upon us!
http://i6.photobucket.com/albums/y237/supsuper/Dwarf17/giant_mole.png
Paul runs off with his unbelievable agility, while the mole decides to pick a fight with the mule.
http://i6.photobucket.com/albums/y237/supsuper/Dwarf17/mole_water_fight.png
The showdown shall be at noon on the river!
http://i6.photobucket.com/albums/y237/supsuper/Dwarf17/mole_drownage.png
I may be drowning, but I'm taking you down with me!
Later on, a tower-cap grows in a spot that manages to put good old Paul stuck.
I quickly ordered him to cut it down, but dwarves refuse to do anything while stuck. They'd rather die then save themselves, so goes the dwarven honor.
http://i6.photobucket.com/albums/y237/supsuper/Dwarf17/tree_stuck.png
So I order Plasma to mine him out, but he's too obsessed going around gathering plants, so I prune some of his jobs until he gets in gear, Paul already starving and nearly dying... due to a tree!

SupSuper
25 Mar 2007, 00:40
http://i6.photobucket.com/albums/y237/supsuper/Dwarf17/large_rat_iii.png
Paul runs into a rat this time, right next to ye olde tree of doom.
But since he's in his way, he makes short notice of him, splattering his guts all over the place.
http://i6.photobucket.com/albums/y237/supsuper/Dwarf17/large_rat_iii_dead.png
http://i6.photobucket.com/albums/y237/supsuper/Dwarf17/plasma_miner.png
Not surprising with all the ore veins I made him dig out.
http://i6.photobucket.com/albums/y237/supsuper/Dwarf17/giant_toad_2nd.png
We're thwarted at every turn!
http://i6.photobucket.com/albums/y237/supsuper/Dwarf17/plasma_dead.png
...wowzer. That's one mean toad.

SupSuper
25 Mar 2007, 00:49
http://i6.photobucket.com/albums/y237/supsuper/Dwarf17/giant_toad_2nd_enraged.png
Wow, as if things weren't bad enough.
http://i6.photobucket.com/albums/y237/supsuper/Dwarf17/horse_dead.png
Horse did his best to avenge his master... which didn't really cut it.
http://i6.photobucket.com/albums/y237/supsuper/Dwarf17/paul_dead.png
Eventually the toad heads into the fortress and runs into Paul. Sadly, not even his incredible agility can save him from his dreaded destiny.
http://i6.photobucket.com/albums/y237/supsuper/Dwarf17/game_overz.png
Oh well, it was fun while it lasted. Might make for an interesting adventure.
Here's the last map shot (http://i6.photobucket.com/albums/y237/supsuper/Dwarf17/local_map-1-1058-36106.gif) I took, for anyone interested.

Zero72
25 Mar 2007, 04:24
Wow, that was pretty epic. I'm a little surprised that so many mean things hung out in your cave considering the outside conditions. I figured mine should be brimming with monsters, but so far, only GrimOswald. :p

Zero72
25 Mar 2007, 04:54
http://img401.imageshack.us/img401/6413/uhoh2zv2.png
MINE MINE MINE
http://img401.imageshack.us/img401/9023/uhoh3ph6.png
Passes by the Detail Squad, while I become more awesome...
http://img141.imageshack.us/img141/1061/uhoh4ao7.png
Collects a red spinel from the strip mines...
http://img407.imageshack.us/img407/4521/uhoh5js2.png
And gets to work. Hey, if he pulls this off, it'll be my first ever legendary artifact thingy. Nifty.
http://img157.imageshack.us/img157/4976/hoassuc1.png
Everywhere Pikkul goes, he's followed by a small army of horses.

Zero72
25 Mar 2007, 05:05
Hey, what's for dinner?
http://img151.imageshack.us/img151/8286/biskiztfz2.png
Oh boy!
http://img152.imageshack.us/img152/184/whoopeehg1.png
Woowoowoo!
http://img152.imageshack.us/img152/7131/whoopee2jx3.png
[Fanfare of legendarity]
http://img243.imageshack.us/img243/1820/whoopee3fi2.png
...Frilly glove?
WHAT'S FOR DINNER
http://img92.imageshack.us/img92/627/biskizt2qx9.png
WAY TO USE THAT CHEESE, BOYS

Zero72
25 Mar 2007, 06:47
http://img297.imageshack.us/img297/6470/ramyon6.png
Patrolling was obviously hard work on our military squad, so I cancelled that, and now they're diligently standing around out in front of the entrance like the true soldiers they are. They're also back down to 4, since I noticed that adding Kjatte was a mistake.
http://img150.imageshack.us/img150/3079/masonryff4.png
All power to the stonemasons, indeed. Hoi.
http://img174.imageshack.us/img174/7639/gophilbagainis2.png
Speaking of Philby in specific, he's created a second masterpiece. I'll reserve that for him. :)
Also, our road is finally complete, which is bangin' because we should now be able to trade with human caravans.
2nd Winter overview. (http://img412.imageshack.us/img412/8978/overview5hi7.png)

SupSuper
25 Mar 2007, 12:01
Wow, that was pretty epic. I'm a little surprised that so many mean things hung out in your cave considering the outside conditions. I figured mine should be brimming with monsters, but so far, only GrimOswald. :pI probably set them off by digging around the river too much. But it was just so much ore... how could I resist?
Congrats to Thnikk!

Plasma
25 Mar 2007, 12:08
Oh, sure:
It was just me and Paul, fighting the odds, and just living to stay alive! Nobody thought we could survive this long...
And then the entire civilisation gets eaten by a frog.
OH SNAP!

Melon
26 Mar 2007, 21:02
I'd just made it past my first winter with no problems. I have loads of spare bedrooms and thought "Bring on the immigrants!"
18!
18 freaking immigrants!
Now I have 6 fisherdwarves!
*Sigh*

Melon
29 Mar 2007, 03:21
http://www.kieranmillar.com/dwarf/dwarf1.png
Alright! My first strange mood, this'll no doubt be exciting.
http://www.kieranmillar.com/dwarf/dwarf2.png http://www.kieranmillar.com/dwarf/dwarf3.png
Well, with no tanner workshop, I'm screwed. I guess Pigbuster won't be becoming Legendary any time soon. On the plus side, having a dwarf go on a murderous rampage will make my game much more exciting!!!
http://www.kieranmillar.com/dwarf/dwarf4.png
Right, let's see what he's going to do.
http://www.kieranmillar.com/dwarf/dwarf5.png
Hmmmm..... it appears that all Pigbuster wants to do is throw his clothes off and run around naked, the filthy nudist.
On a side note, the blood on the wall comes from a crocodile that emerged from a well, which rather hilarious came with a mashed skull, and fell unconcious as soon as it came out. Hardly a fight.

Melon
29 Mar 2007, 03:24
http://www.kieranmillar.com/dwarf/dwarf6.png
A naked Pigbuster hides out in his room, with his pet dog closely follwing him as he runs around the fortress babbling incoherently.
Nothing unusual there then.
http://www.kieranmillar.com/dwarf/dwarf7.png
Finally, he dies of thirst out in the fields outside my fortress. Nobody even sees it, or notices he's gone. Such a shame eh? His pet dog just walks off. Maybe I'll name my first noble after you in memory. Because nobody likes nobles.
Here's hoping for a murderous rampage next time.

Zero72
29 Mar 2007, 08:39
Yes, murderous rampages are always much more dramatic.
Glad we have plenty of people keeping this thread going. :p

Paul.Power
29 Mar 2007, 08:43
For future reference:
Stark raving mad = Runs around harmlessly (but naked)
Tantrum = Runs around destroying buildings (tantrums are also reversible, i.e. dwarfs can come out of them)
Berserk = Murderous rampage (also ceases to be one of "your" dwarfs).

Zero72
29 Mar 2007, 08:48
Well, Tantrum isn't really one of the forms of insanity; it just happens periodically to most dwarves who are in really bad states of life. They get pretty annoying and will destroy important structures, throw things and attack and sometimes even kill other dwarves.
In addition to Stark Raving Mad and Berzerk, there is also Melancholy, in which the dwarf simply loses all will to live and slowly wanders around until expiring of the same causes as Stark Raving Mad.

Melon
29 Mar 2007, 20:05
In addition to Stark Raving Mad and Berzerk, there is also Melancholy, in which the dwarf simply loses all will to live and slowly wanders around until expiring of the same causes as Stark Raving Mad.
Do they also write terrible poetry while they're at it?
http://www.kieranmillar.com/dwarf/dwarf8.png
http://www.kieranmillar.com/dwarf/dwarf9.png
The metalsmith's forge AGAIN?!?! What is it with these crazy metalsmiths?
http://www.kieranmillar.com/dwarf/dwarf10.png
That's a relief, he's actually doing something this time....
http://www.kieranmillar.com/dwarf/dwarf12.png
http://www.kieranmillar.com/dwarf/dwarf13.png
Yeehah!!! That's more like it! Paul Power, you legendary idol maker!!! And a beefcake to match! You'll no doubt get all the ladies!

Paul.Power
29 Mar 2007, 20:11
Well, that certainly makes a nice change from the last time I went like that.

Pigbuster
30 Mar 2007, 01:14
Finally my character goes insane in some way.
I MUST HAVE THE CORRECT ORE!!!

Melon
30 Mar 2007, 05:31
Oh. My. God.
Dwarf Fortress has gone all 3d!!!!!!
Download THIS (http://www.bay12games.com/dwarves/imgs/dig3d.cmv) dwarf fortress movie, place it in Dwarf fortresses data/movies folder, then press ; ingame and watch it.
He digs into the mountain (with super speed dwarves, it's quite funny to watch them go so fast) and moves up and down different z axis levels. He builds a bridge over the level above the entrance (sort of like a balcony) and continues a long winding path.
The dwarves pathfinding works perfectly in 3D.
But that's not all, he abandons the fortress and goes back as an adventurer, and when he stands on that bridge he can see the ground beneath him, so his view of vision works in 3D too!!!!!!!
Amazing, just amazing.

Zero72
30 Mar 2007, 09:57
Dwarf Fortress already has a Z axis, which is shown off occasionally in adventure mode.

Melon
30 Mar 2007, 14:33
Oh really? I haven't played that yet.
Ah well, I was impressed. Fortresses can now be on multiple layers.

SupSuper
31 Mar 2007, 00:47
I'm having an awfully hard time finding my fortress in Adventure mode, I always start in the town.
http://i6.photobucket.com/albums/y237/supsuper/Dwarf17/eat1.png
Hmmm, so many chances, so little time...
http://i6.photobucket.com/albums/y237/supsuper/Dwarf17/eat2.png
YUM! Tastes like blood!

Zero72
31 Mar 2007, 00:56
I believe if you use "Play Now!" instead of actually creating a character, you will start right at your last fortress -- the drawback being that you have absolutely no experience or equipment of any sort. You're just some naked hobo hanging around by an old dwarven fort ruin.
Once there, just try to take note of the region you're in for reference in future adventures. Theoretically, you should be able to start in that region, making the next trip to the fortress a quick one. If your adventurer knows about the fortress at all -- try talking to villagers -- you can use the Sites list in your... err, Q screen to actually draw a guiding line between your current location and the fortress, bearing in mind that it won't exactly curve around mountains or oceans or whatever.

Pickleworm
31 Mar 2007, 13:14
http://www.kieranmillar.com/dwarf/dwarf6.png
A naked Pigbuster hides out in his room, with his pet dog closely follwing him as he runs around the fortress babbling incoherently.
Nothing unusual there then.
http://www.kieranmillar.com/dwarf/dwarf7.png
Finally, he dies of thirst out in the fields outside my fortress. Nobody even sees it, or notices he's gone. Such a shame eh? His pet dog just walks off. Maybe I'll name my first noble after you in memory. Because nobody likes nobles.
Here's hoping for a murderous rampage next time.
:(
I need to get back into this game, and I definitely will once he releases the new version.

SupSuper
31 Mar 2007, 20:52
I believe if you use "Play Now!" instead of actually creating a character, you will start right at your last fortress -- the drawback being that you have absolutely no experience or equipment of any sort. You're just some naked hobo hanging around by an old dwarven fort ruin.Cheers, that worked. Forgot to name the dwarf though.
http://i6.photobucket.com/albums/y237/supsuper/Dwarf17/adventurer2_2.png
What? Rats in my fortress? I'll have none of that!
http://i6.photobucket.com/albums/y237/supsuper/Dwarf17/adventurer2_3.png
A fierce battle, but I still manage to kill one of them, unarmed and unskilled.
http://i6.photobucket.com/albums/y237/supsuper/Dwarf17/adventurer2_4.png
GYAAAAH MY HAND OH MY GAWD MY HAND!!!
http://i6.photobucket.com/albums/y237/supsuper/Dwarf17/adventurer2_5.png
Ha, take that! He runs off so I go explore the rest of the place.
http://i6.photobucket.com/albums/y237/supsuper/Dwarf17/adventurer2_6.png
HE RETURNS!

Zero72
2 Apr 2007, 02:37
http://img458.imageshack.us/img458/6910/hoboy1wx6.png
And there goes the other one.
http://img135.imageshack.us/img135/9733/hoboy2do2.png
The precious needs color. Where is the color, precious? We needs it!
http://img263.imageshack.us/img263/3161/superblobyayff4.png
Remember Superblob? Somebody found him. :)
http://img263.imageshack.us/img263/7786/lavagamblekz3.png
Since I don't have any miners that I hate and want to get rid of, looks like we'll just have to gamble on who gets to find the lava river.
http://img380.imageshack.us/img380/7899/lavagambleyaygj4.png
Pikkul strikes tin ore, iron ore, coal and then finds the lava river within like 2 minutes. Go go Pikkul, etc.

Zero72
2 Apr 2007, 02:42
Hey, what's the matter, Aku?
http://img253.imageshack.us/img253/3797/roflrw3.png
AHHASDLKLKAHDSKAKDSKAROFLLL21LLLL
http://img253.imageshack.us/img253/6277/hoboy3mg7.png
Damn, looks like he's staying sane.
http://img401.imageshack.us/img401/6757/harhahrahrharsj1.png
LOOOOOOOOOOLOLAOLOLOLLOlololoLOLOllLILil
http://img214.imageshack.us/img214/790/50914504cb9.png
What, the kid shot out of Kjatte so hard he flew down the hall and got lost?
http://img139.imageshack.us/img139/9809/whateverliketyyd5.png
Here's the fruit of Likety's labor. Woo.
Edit: By the way, he didn't turn legendary. : )

Zero72
2 Apr 2007, 02:47
http://img84.imageshack.us/img84/8269/hahabebbyslb5.png
There we go.
http://img455.imageshack.us/img455/2586/partypartysc1.png
SupSuper throws a bangin' party in the tiny break room instead of the bigger one out in front of the bedrooms! :) Attendance? SupSuper and Slick. RAISE THE ROOF
3rd spring overview. Getting honkin' huge. (http://img248.imageshack.us/img248/9073/overview6st2.png)

Melon
2 Apr 2007, 03:19
RATE MY FORTRESS!!!
Yeah, seeing as this is pretty much the first fortress I've had a proper attempt at, I'd like any advice on how to make it better for when it inveitably gets destroyed by ratmen or something.
See it here (http://www.kieranmillar.com/dwarf/fort1.png)
One thing I've noticed already is that a main corridor only 2 spaces wide is a bad idea once you have 70-odd dwarves.
The corridor actually expands all the way to the magma, but nothing else is over there so I felt that it was a waste showing it.
Notice over the river there are big rooms for nobles and really big dining room/offices for them too (a bit too big, I'll have to make them smaller).
There's a large central wrkshop area with stockpiles all around, and bedrooms which annoyingly had a waterfall smack bang in the middle.
Of course, when the new version comes out, it'll be so different that getting this rated now is probably too late, but meh....

Plasma
2 Apr 2007, 11:29
Zeor, am I still alive in your one?
Oh, and don't forget to drain the magma into the chasm to stop any creatures attacking from it!

Zero72
2 Apr 2007, 11:55
You know that the extinction of the chasm monsters is more of a long term thing, and that they'll attack like crazy in the meantime, right?
You're still alive, but haven't been doing anything very interesting.
Melon, I approve.

Plasma
2 Apr 2007, 12:55
You know that the extinction of the chasm monsters is more of a long term thing, and that they'll attack like crazy in the meantime, right?
You're still alive, but haven't been doing anything very interesting.
Melon, I approve.
Just lock the doors and remove the bridge.; they can't open them!
You'll only get attacked by a few monsters (should be equal to the amount of spaces between the locked doors and the chasm) and a small number of batmen.
They're all easy to kill off!

Pickleworm
3 Apr 2007, 21:51
RATE MY FORTRESS!!!
Yeah, seeing as this is pretty much the first fortress I've had a proper attempt at, I'd like any advice on how to make it better for when it inveitably gets destroyed by ratmen or something.
See it here (http://www.kieranmillar.com/dwarf/fort1.png)
One thing I've noticed already is that a main corridor only 2 spaces wide is a bad idea once you have 70-odd dwarves.
The corridor actually expands all the way to the magma, but nothing else is over there so I felt that it was a waste showing it.
Notice over the river there are big rooms for nobles and really big dining room/offices for them too (a bit too big, I'll have to make them smaller).
There's a large central wrkshop area with stockpiles all around, and bedrooms which annoyingly had a waterfall smack bang in the middle.
Of course, when the new version comes out, it'll be so different that getting this rated now is probably too late, but meh....
It looks pretty darn good, especially for a first fortress.
Your rooms for non-noble dwarves seem a little bigger than need be, and the hallways around them don't need to be as wide as they are, but I don't see any harm coming from this. I don't think they'd receive much traffic aside from dwarves going to/leaving their rooms, which doesn't happen a lot unless you have a lot of dwarves with no job walking between their rooms and the meeting hall.
You have a neat little Nile-style farming room going on there, which is good for getting wood [har har har] without leaving your fortress (and judging buy the little map around the fort you might have problems with wood scarcity), but I'd recommend making another room with the standard floodgate-channel-floodgate system so you can get a large room you can flood and farm out at any time. Doing it this way you could have the room be as large as you want, and it would still flood entirely, and I don't think you can do this with Nile-style farming.
And if you want to be really nit-picky, I'd recommend separate stockpiles for gems/ores outside of the rock/stone stockpiles, nearer to places that use them than having them all in one massive mining stockpile, if just for the sake of organization. If it were me, and there's no real reason to do this except to conserve fortress space, I'd have the stone stockpiles outside.
See if you can put something around the waterfall like a zoo or a statue garden for dwarves to relax by, that'd probably lift spirits a lot.
It's a good fortress and you have no major problems that I can see, just little nitpicks here and there.
Also, does anyone know how to prevent dwarves from eating a certian food? I wanted to brew plump helmets but my dwarves are eating them all.
edit: lol, I have a dwarf with the last name 'roughcloisters'
edit: Also, Melon, you've made chairs out of wood. I wouldn't reccomend that.

Zero72
4 Apr 2007, 09:07
I'm still chuckling at Cisken and Akuryou having Bastian as a kid... Aahhhh, I'm a monster.

SupSuper
4 Apr 2007, 19:49
I'm still chuckling at Cisken and Akuryou having Bastian as a kid... Aahhhh, I'm a monster.And we couldn't be happier.
I just realized, I forgot to post the rest of the epic tale throughout my fortress.
http://i6.photobucket.com/albums/y237/supsuper/Dwarf17/adventurer2_7.png
GAAAAAH! LET GO MY UPPER BODY! I NEED THAT TO LOOK SEXY!
http://i6.photobucket.com/albums/y237/supsuper/Dwarf17/adventurer2_8.png
Just grabbing a disgusting old rat makes me feel sick.
http://i6.photobucket.com/albums/y237/supsuper/Dwarf17/adventurer2_9.png
Lovely, now my leg's lying on a puddle of my own blood and vomit. Which obviously attracts a nearby giant mole.
http://i6.photobucket.com/albums/y237/supsuper/Dwarf17/adventurer2_10.png
GANGBANG!
http://i6.photobucket.com/albums/y237/supsuper/Dwarf17/adventurer2_11.png
From this point onwards I get mauled to death. Whoop, there goes my right kidney.

SupSuper
4 Apr 2007, 19:55
http://i6.photobucket.com/albums/y237/supsuper/Dwarf17/adventurer2_12.png
Whoop, there go my legs.
http://i6.photobucket.com/albums/y237/supsuper/Dwarf17/adventurer2_13.png
Whoop, there goes my pancreas.
http://i6.photobucket.com/albums/y237/supsuper/Dwarf17/adventurer2_14.png
I sure don't wake up for very long. Whoop, there go my hands.
http://i6.photobucket.com/albums/y237/supsuper/Dwarf17/adventurer2_15.png
Whoop, there go my entrails. I'm surprised I can still vomit afterwards. Whoop, there goes my eye.
http://i6.photobucket.com/albums/y237/supsuper/Dwarf17/adventurer2_16.png
I dare you to figure out where each of my parts has ended up.

*Splinter*
4 Apr 2007, 21:16
Whoop, there go my legs.
Whoop, there goes my pancreas.
I sure don't wake up for very long. Whoop, there go my hands.
Whoop, there go my entrails. I'm surprised I can still vomit afterwards. Whoop, there goes my eye.
I dare you to figure out where each of my parts has ended up.
'***t'? :p

Zero72
5 Apr 2007, 09:56
That was a pretty bad one. You sure barfed a lot.
By the way, "a chunk is torn away" just means that it's ripped a bit of indistinct meat out of you, not actually ripped a body part off. You'll know it when that happens.

Zero72
8 Apr 2007, 09:31
http://img157.imageshack.us/img157/3208/wordagszo2.png
Finally, war dogs. I don't feel like assigning them to anybody, so they're just up for adoption.
http://img157.imageshack.us/img157/5759/noshuemf5.png
Pikkul's wandering around on one shoe because the other one got too worn out, which reminds me that we haven't really gotten thing one done about creating new clothes, so we'll probably all be naked eventually. Bastian and hdhdhd are born nudists.
http://img413.imageshack.us/img413/9206/yayonlynotreallyyj5.png
hay guys
http://img92.imageshack.us/img92/552/d00dzpz4.png
:D
http://img149.imageshack.us/img149/504/nobelzrp1.png
Yay, my first nobles. We'll have your fancy-pants rooms up in no time flat, ya jerks.

Melon
10 Apr 2007, 05:10
My Bastian just became a legendary engraver. I guess he's now famous for his art eh?
Fortress status:
6 nobles, all happy, all demands and mandates met.
Just lost one of my 3 metalsmiths to a fire imp.
Too much food and not enough barrels, so I can't make any booze :(
Starting out making a magma based metal operation, just need some steel to make the magma forge.
Population: 83.
Unfortunately I haven't been taking any pictures, so you're all missing out. Then again, not much interesting stuff is happening...
EDIT: Make that Population: 91
Just got my Axedwarf. I guess Dwarven Justice is going to kick in.
Oh yeah, Paul Power, the lendary dwarf drowned in a cave river flood, along with his masterpiece idol. Whoops. Just Me and Zero as legendary miners and the new legendary Bastian now.

Zero72
10 Apr 2007, 06:31
Which reminds me, Worm Mad also went legendary as a mason for his diligence in the Detail Squad.

SupSuper
10 Apr 2007, 10:26
I like how Zeor's name starts with "lol".

Metal Alex
10 Apr 2007, 14:06
yay, I'm a metalsmith... I guess it had to be that way :p
Also to point aout something... Paul.Power's ocupation is Paul... er... WTF?

Paul.Power
10 Apr 2007, 14:14
yay, I'm a metalsmith... I guess it had to be that way :p
Also to point aout something... Paul.Power's ocupation is Paul... er... WTF?It's a full-time job, being me.

Cisken1
10 Apr 2007, 18:02
What the fudge am I?

SupSuper
10 Apr 2007, 18:15
A trapper. You... you know... trap stuff. :p

Zero72
11 Apr 2007, 10:25
Actually, I added all the trappers to the military, since there's nothing at all around to be trapped. I don't even know if you actually have weapons, but there you are, in our little army. Be all that you can be and all that.
Edit: Snap apples, I duplicated Cisken. Hmm.

Pickleworm
17 Apr 2007, 21:19
Oh my, I thought it was just going to be a little bit before the next release, but I stumbled across this:
Tentative List of Items Remaining Before The Next Release (there will be several before the goals above are realized):
Handling wells
Misc. flow issues
Swimming AI updates
Designating ponds and other open areas
Other inside and outside features
Misc. cliff and features checklist (large)
Maps for sites need to be redone
Patch up migrant groups to where they used to be before seamless maps were added
Misc. list of random bugs and minor changes that have come up
Future save compat. issues that might be handled now, but probably not: handling z variations outdoors, pushing metals to the raws and making the rock/mineral/ore/gem framework cohesive and more realistic, handling other world maps within one saved world file
I wouldn't be holding your breath for a release anytime soon :(
And also, under recent developments:
Status (04/15/07): [blah blah blah] One month until unemployment.
Is he going to stop working on it because he's not receiving enough money from donations? It's a pretty vague statement.

Melon
17 Apr 2007, 21:24
Is he going to stop working on it because he's not receiving enough money from donations? It's a pretty vague statement.
The total opposite. He's giving up his job to work on DF full-time, hoping to live on people's donations.
He's a nut-case.

Pickleworm
17 Apr 2007, 21:29
The total opposite. He's giving up his job to work on DF full-time, hoping to live on people's donations.
He's a nut-case.
Oh my word
Well, more power to him, he'll be his own boss and doing what he wants to do while he dies of malnutrition from eating ramen for the rest of his life. I'll try to donate a little.

SupSuper
18 Apr 2007, 00:12
I gave him 5 bucks, since that's all I had left in my PayPal account.

Melon
28 Apr 2007, 11:05
Bwahahaha!!! Some one on the Bay12 forum just made this artifact! What a name!
http://www.secretzombieroom.com/hairy.GIF

robowurmz
31 Jul 2007, 21:48
Sorry for the absolutely awful ressurection, but I need the answer to this really annyoing dilemma I have with Dwarf Fortress;
How on earth do you equip something as a weapon in adventure mode? I lost hold of my bronze whip but got it back. I tried to interact with it, eat it, wear it, but none worked. It said I couldn't wear it, there was nothing to do with it, and that I licked it, so I got stuck with my stupid copper shield as a weapon. Please help, I can't find out anywhere! (Plus, I think it'd be fun to run around using a severed leg as a club beating the lights out of everything.)

Zero72
1 Aug 2007, 10:33
You just have to drop it and pick it back up with a free hand.

robowurmz
1 Aug 2007, 17:00
Thanks Zeor. Now I can attack people with horse carcasses!

Cisken1
3 Aug 2007, 11:52
Actually, I added all the trappers to the military, since there's nothing at all around to be trapped. I don't even know if you actually have weapons, but there you are, in our little army. Be all that you can be and all that.
Edit: Snap apples, I duplicated Cisken. Hmm.
A CLONE? Oh noes! Maybe put them togheter in a room ad let them fight eh?

Zero72
3 Aug 2007, 12:39
I plan on changing one of them to yauhui whenever I get around to playing again.

Cisken1
5 Aug 2007, 00:41
Don't you dare!

Zero72
6 Aug 2007, 03:05
...No, I'm pretty sure I'm still going to do that.

Pigbuster
6 Aug 2007, 06:42
I've been playing this a fair bit on my friends computer.
Here's a terrible picture (since the DAMNABLE bmp export messes it up every time).
http://img218.imageshack.us/img218/3130/dwarfgr2.png
And sorry Zero, that's you in that coffin. You were the awesome miner until snakemen appeared out of nowhere. :(
But Zeor the second is in training, and he's getting very good.
I put a floodgate in my first fortress! And it really wasn't that hard...
My first trapper got killed on his first mission because he went after the cougar. We're in great landscape with nothing but deer and foxes, and you have to go after the one creature that could kill you. Stupid.
And how I train hunting dogs?

Zero72
6 Aug 2007, 10:41
Only the good die young... o/'
Training a hunting dog should be as easy as assigning the task to the kennels and making sure at least somebody has the relevant ability active... and, of course, providing you have a healthy adult dog to train. It can be finicky.

Cisken1
6 Aug 2007, 11:32
...No, I'm pretty sure I'm still going to do that.
Dammit! I don't want to be yauhui!

Pigbuster
6 Aug 2007, 17:10
Only the good die young... o/'
Training a hunting dog should be as easy as assigning the task to the kennels and making sure at least somebody has the relevant ability active... and, of course, providing you have a healthy adult dog to train. It can be finicky.
Maybe the dogs are too busy watching over the baby-babies or something.

Pickleworm
14 Aug 2007, 00:37
http://www.bay12games.com/dwarves/dev_notes.txt
(the list is getting really short)
:D I remember when my friend said "It's probably not going to come out by the end of March." It's going to be a huge project re-learning everything but man is it going to rule.

Pigbuster
14 Aug 2007, 01:34
Since some of us (me) haven't been following up here, what is going to be added to the new version? (Apart from bug fixes and such)

shadowman
14 Aug 2007, 02:30
I just gave up because I couldn't get it started.
Too darn confusing.

Pigbuster
14 Aug 2007, 02:49
I honestly didn't have all that much trouble starting out.
I recommend watching a video of someone play through the first day.
It's probably helped me the most with it.
http://video.google.com/videoplay?docid=7408340251153610800&q=Dwarf+Fortress&total=19&start=0&num=100&so=0&type=search&plindex=0

Plasma
14 Aug 2007, 08:55
I honestly didn't have all that much trouble starting out.
I recommend watching a video of someone play through the first day.
It's probably helped me the most with it.
http://video.google.com/videoplay?docid=7408340251153610800&q=Dwarf+Fortress&total=19&start=0&num=100&so=0&type=search&plindex=0
Y'know, that vid mign't have been half bad, if it all wasn't just a huge blur!

Pigbuster
14 Aug 2007, 17:56
It's enough to see that you should make stockpiles and workshops outside, and also to focus on finding the river first & foremost.

Pickleworm
15 Aug 2007, 05:10
It's enough to see that you should make stockpiles and workshops outside, and also to focus on finding the river first & foremost.
With the exception of stone & refuse, I'm more of a stockpiles/workshops inside man. I don't think it really matters except for refuse, except for hallway congestion/travel time for dwarves.

Pigbuster
15 Aug 2007, 05:53
Oh yes, the workshops should be inside.
It's just that you need to build outside at first if you want your dwarves to have a bed to sleep in for the first night.

Pickleworm
16 Aug 2007, 00:19
I can't find a list of new features, aside from the log of what he added each day. I know a few major ones, such as the Z axis and jagged cliff faces, which you probably already know, and this:
Status (08/14/2007): Next Release Task List: You can now bind key presses involving alt and ctrl, and any combination of those with shift plus a key. I imagine there will be some troubles with various systems and various combinations, and we'll sort that out as possible when it comes up. In any case, I jumped off a cliff into the ocean, swam up to the surface and swam out into the sea. I haven't tried flying yet. After I do that, I'll handle the pond issues that remain.
It's just going to be really incredible is all you need to know.

robowurmz
16 Aug 2007, 09:57
This sounds like it's going to be epic.

Zero72
17 Aug 2007, 06:58
I've just learned that swimming will be possible! I can explore the flooded fort of doom! :D

Pigbuster
17 Aug 2007, 17:40
You should really upload your story about the great kitten flood to the story page on the DF wiki, Zero.
It deserves to be there.

Zero72
18 Aug 2007, 06:11
I still go back to the fort occasionally in adventure mode just as a pay-respects sort of thing. Sadly, a lot of the valuables were taken by my adventurers and lost elsewhere in the practically infinite world.
One adventurer was actually able to gain access to the fort via the side door in the bedroom area. He drowned shortly, losing the anvil inside in the process.
If I can only swim to the lever that started the flood, I could drain the fort and explore for real...

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