How Hyped are you for Worms XBLA? [Archive] - Team17 Forum

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Grimz13
5 Jan 2007, 22:22
On a scale of 1 to 10 how hyped are you for Worms XBLA? And what would be the most you would pay for it?
My hype factor is 10/10 i am glued to these forum waiting for any news. I would pay 1250 for the game but 800 will leave me points for premium content.

DaKing240
6 Jan 2007, 04:31
I think it would be best to remove this thread, I mean, Team 17 purposely took every forum about Worms off. Making another one seems rather pointless.

MtlAngelus
6 Jan 2007, 06:49
It's not pointless, it would be if he were asking questions about the game content, release, price etc, since he would get no answer or the thread would be removed if information they don't want to be here was posted. This on the other hand, is quite harmless.
My hype is... rather low because I don't have an Xbox 360 and don't plan on having one anytime soon. :p

SpaceInsom
6 Jan 2007, 07:30
It's not pointless, it would be if he were asking questions about the game content, release, price etc, since he would get no answer or the thread would be removed if information they don't want to be here was posted. This on the other hand, is quite harmless.
Agreed. I believe we can have a thread about the subject, we just shouldn't ask any more questions or repeat what the developers have said until there is an official announcement.
As for the question, I'm not sure about a 1-10 scale. I don't want to get myself too hyped up about the game only to be let down. I'll be happier to just post a mini review once I've played it.

Grimz13
6 Jan 2007, 07:51
Sounds Good ill also be posting my little review when it comes out.

ohms
6 Jan 2007, 10:22
My hype is... rather low because I don't have an Xbox 360 and don't plan on having one anytime soon. :p
same here, although I'm still hoping the forthcoming PC worms game, will be an expanded version of what will be on xbla, and a lot better too. :)

thomasp
6 Jan 2007, 13:09
I think it would be best to remove this thread, I mean, Team 17 purposely took every forum about Worms off. Making another one seems rather pointless.
The only reason why all the other threads have been removed is because too much information was revealed.
I can't see this one is a problem, so it can stay :D

Vercetti
6 Jan 2007, 15:05
I will be downloading it as soon as it's released. I already know some things about it will disappoint but it should still be fun and it will be my first XBLA purchase.

iceydragon
6 Jan 2007, 15:28
I'm not that hyped about it TBH, I know it won't be a game I will play constantly, but will be good to just jump into a match and play when I don't feel like playing a full retail game. At the end of the day, I still prefer games like Burnout, Call of Duty, Pro Evo etc. over any Xbox Live Arcade title.
Having said that, I am more looking forward to Worms then probably any other XBLA as of yet, so while your all downloading the game at 8am GMT, I will probably be on the bus to McDonalds for my early morning breakfast before Uni, maybe just a little annoyed at coding Java all morning instead of blasting worms to little tiny pieces. :)

raffie
6 Jan 2007, 15:50
I especially like that the teamsters seem hyped about worms again and see a future for 2D worming :)

DaKing240
6 Jan 2007, 17:24
Sounds good, didn't mean to jump on his case. I just didn't find any other thread with Worms and Xbox Live Arcade anywhere on the forum, so assumed that they wanted this game to be completely hidden until the announcement.
As for the hype, I am really wanting to play this game. When I first heard about it, I was excited that I would finally be able to play a good game with friends online. I can only play Uno for so long...

Grimz13
6 Jan 2007, 21:40
I really hope this will have lots of players that will make the game last unlike UMK3. I hoping this one takes first place

SpaceInsom
6 Jan 2007, 22:12
I really hope this will have lots of players that will make the game last unlike UMK3. I hoping this one takes first place
The reason UMK3 didn't last is the same reason Street Fighter didn't last. Awful, awful d-pads. I really hope this game still allows for six teams of worms, or at least four. Something we should have asked when Team 17 was still answering questions. Oh well, we'll find out soon enough.

Spadge
6 Jan 2007, 22:36
We dropped 5/6 team/player support some time back on all Worms game for a few reasons:
- Most systems only have a maximum of 4 pads (I acknowledge that in many cases we've supported just one - mainly due to politics of 1 realtime player at a time and the way the rules work with regard production regulations on console...)
- More importantly, the mechanics of the game mean that in many cases, the last player (when there's 5 or 6) is disadvantaged
- Additionally, depending upon the turn time, it can be 4-5 mins between turns, which is just too long.
The other games on live suffer from lag online because they are realtime, precision control input titles and yes, the D-pad isn't the finest (the analogues are great). Fortunately neither of those things affect Worms.

quakerworm
6 Jan 2007, 22:53
6 is a good number because it is the smallest number that includes two different prime factors. a lot of people will miss 2vs2vs2 and 3vs3 games available due to that fact. it's definitely not for the 3d titles, and wow couldn't benefit from it, but i think xbla could have used 6 player support.
just my 2 cents.

retireduser1
6 Jan 2007, 23:28
I'm very excited about this game. I could never get my friends to join me online to play worms on the PC, but all my friends are very excited to see this new version come out for XBLA and want to give it a try.
Plus, I like playing games on a console more then a PC. I just find a console a little better in terms of physical comfort and easiness of use; however, this is of course just a personal preference.

bonz
7 Jan 2007, 00:32
I especially like that the teamsters seem hyped about worms again and see a future for 2D worming :)
I'd rather see the teamsters get hyped about beer again and reintroduce the beergarden to their homepage. :p

quakerworm
7 Jan 2007, 01:28
what is it with you and beer, bonz?

SupSuper
7 Jan 2007, 02:15
What is it with Team17 and beer? :p

quakerworm
7 Jan 2007, 04:41
it's an international drink of game-making, of course. when you spend hours trying to find that nasty glitch in your code, nothing relieves the hate of all things made with cmos nand gates like a pint of cold beer. i'm sure something similar is true for the artistic types.

Grimz13
7 Jan 2007, 05:14
I cant wait till CES, starts on monday hopefully T17 will annouce it then so we can have new infos.

ORtrail
7 Jan 2007, 05:49
I'm excited, but hyped seems a bit too strong a word. I pretty much know what the game will be like, so it's more like having a game back that I've been without since WWP on the Dreamcast.
I was always sorry the Xbox didn't get any "real" Worms games, just the 3D stuff.
If I had to give a number, I'd say "7 out of 10" and it will be the game that moves me to buy from Xbox Live Marketplace for the first time.
I hope there is support for more than one controller. I can't tell you how much it sucked to have to pass one around on the Xbox, after everyone had their own with WWP on the DC. :(

sPideS
7 Jan 2007, 08:49
Does anyoe know how many weapons there will be??
Because if theres no super sheep and what not, ill be very dissapointed

SpaceInsom
7 Jan 2007, 09:30
I cant wait till CES, starts on monday hopefully T17 will annouce it then so we can have new infos.
I really, really hope MS releases it this Wednesday. I go back to classes next week. :(

Muzer
7 Jan 2007, 10:00
1. Why? Because I don't have an xbox :p

Amp Sux
7 Jan 2007, 11:32
My hype factor is probably about 7 out of 10 :p Though I wish I had spent more time with the default schemes and less with weapons that have been left out :o

Vercetti
7 Jan 2007, 12:15
Does anyoe know how many weapons there will be??
Because if theres no super sheep and what not, ill be very dissapointed
I think it has the same weapons as Worms Open Warfare. There's a sheep but it's only powers are bouncing and exploding.

quakerworm
7 Jan 2007, 13:26
it's like supersheep... on kryptonite!

bonz
7 Jan 2007, 13:34
it's like supersheep... on kryptonite!
Hehe! Nice one. :D
Reminds me of this action figure:
http://www.dccomics.com/media/products/3223_180x270.jpg

retireduser1
7 Jan 2007, 15:52
I really, really hope MS releases it this Wednesday. I go back to classes next week. :(
I hear you on that. I was hoping it would have been out already so I could get more play time in before classes start.

Alien King
7 Jan 2007, 16:14
Would someone care to explain to me what Worms XBLA is? If it's just another Worms game, then I can't really get too excited about it.

thomasp
7 Jan 2007, 16:28
Would someone care to explain to me what Worms XBLA is? If it's just another Worms game, then I can't really get too excited about it.
Another Worms game which will be only be available as a download from the XBox 360 Live Arcade.
So in other words, you can only play it if you have an XBox 360 and a Live account.
Also, it's in 2D

Alien King
7 Jan 2007, 17:00
Another Worms game which will be only be available as a download from the XBox 360 Live Arcade.
So in other words, you can only play it if you have an XBox 360 and a Live account.
Also, it's in 2D
Ah, that thing. Thank you.

Grimz13
7 Jan 2007, 18:14
Yea this wednesday would be nice but i go back monday so i wont get much play time due to exams

sPideS
8 Jan 2007, 00:16
Hmmm if it is only the weapons from Open Warfare thats pretty poor if you ask me. What would be even worse is if they make us pay for extra weapons

Grimz13
8 Jan 2007, 00:45
Well we are only paying 10 bucks for the game. As long as the Premium DLC aint too expensive it should be fine. Hopefully DLC will be like 100-300 points otherwise they are pushing it we dont want to see another luminies live here.

Ter
8 Jan 2007, 00:54
I'm really looking forward to it. I remember playing Worms when it first appeared on the coverdisk of an Amiga magazine and liked all the 2D versions of the game. I never really liked or could get into the 3D versions so I'm looking forward to playing this on my HDTV from the comfort of my underground lair.

sPideS
8 Jan 2007, 07:47
Im sure we are all looking forward to it

Dodgymat
8 Jan 2007, 11:56
I'm less hyped than I was last week, since seeing the threads deleted and stickies from Spadge saying to wait for the official announcement.
I took the liberty of sharing some of his quotes from here and put them in a WORMS XBLA info post on GameFAQs and Eurogamer last week, just hope Peter Moore didn't get on the phone and make a loud 'shhhhhhhhhh' noise after reading one of them :o (Dunno if P.M reads GFAQs but he does visit EG) Probably the last thing on Spadges' mind as he's in Vegas by now anyway.
I've got one Canadian buddy I used to play W:A regularly with on my friends list ! So looking forward to messing him up over Live in the not too distant future..
eh Dw33b :cool:

SpaceInsom
8 Jan 2007, 13:58
eh Dw33b :cool:
I think I used to play with him. When I was heavy into WA, I was known as Imaginer. Wasn't he in the SFX clan? I used to play with those guys all the time, back in the day.

retireduser1
8 Jan 2007, 21:01
http://gamerscoreblog.com/team/archive/2007/01/08/539825.aspx
damnit

Grimz13
8 Jan 2007, 22:03
Screw Ms. Pac-Man why would they put tthat insted of WORMS there is already a pac-man game on XBLA....GAY.

KRD
8 Jan 2007, 22:44
I think I used to play with him. When I was heavy into WA, I was known as Imaginer. Wasn't he in the SFX clan? I used to play with those guys all the time, back in the day.
Dw33b wasn't in the clan back in the day, but he is now.
Hi, Dodgy. Get Ian on Live! as well and tell him we need the forums back! For reference and historic value reasons if nothing more. :eek:

SpaceInsom
9 Jan 2007, 00:32
Dw33b wasn't in the clan back in the day, but he is now.
Ah. Yeah, this would have been all the way back to when Vahagn was still running things. Still, I'm pretty sure I knew Dw33b.

MtlAngelus
9 Jan 2007, 06:45
http://gamerscoreblog.com/team/archive/2007/01/08/539825.aspx
damnit
"Full of hilarious antics as you avoid moving fruits and smart monsters through the fun filled mazes"
WTF, you don't avoid moving fruit. You're suposed to eat it to earn points.:mad:

Dodgymat
9 Jan 2007, 07:12
Hi, Dodgy. Get Ian on Live! as well and tell him we need the forums back! For reference and historic value reasons if nothing more. :eek:
Hey Nogard old pal. I agree it's a shame the forums went so suddenly, I'd just came back and posted a message to triX on the Staff Board about his forum disappearing - and then that one went too. I've got Ians' mobile number in my phone, I'll send him a text later and see what's going on for ya. Pretty sure he hasn't got Live.
I think I used to play with Dw33b when I was heavy into WA. Wasn't he in the SFX clan? I used to play with those guys all the time, back in the day.
I remember the name Imaginer, but I'm old now and the grey cells don't work as well as they used to. Hello anyway, good to see old faces from time to time :)

yilez
9 Jan 2007, 08:43
Screw Ms. Pac-Man why would they put tthat insted of WORMS there is already a pac-man game on XBLA....GAY.
My sentiments exactly.
They have Worms, SWOS and Bomberman lined up for a release, yet they go for a remake of a game that is already on there.
I haven't downloaded the original pac man, but I bet it doesn't even have a multiplayer mode like Pac-Man versus on the Gamecube (which is excellent, by the way).
Also, you'd have that that by releasing nothing last week, they could release 2 things this week?

retireduser1
9 Jan 2007, 09:05
My sentiments exactly.
They have Worms, SWOS and Bomberman lined up for a release, yet they go for a remake of a game that is already on there.
I haven't downloaded the original pac man, but I bet it doesn't even have a multiplayer mode like Pac-Man versus on the Gamecube (which is excellent, by the way).
Also, you'd have that that by releasing nothing last week, they could release 2 things this week?
In the past different sources (major nelson, etc...) have hinted at multiple releases in a single week, but I would be surprised if that happened this week.
I would think multiple releases would be more likely to happen around E3 (or other similar large gaming event) or during some type of holiday event.

qwertz
9 Jan 2007, 11:08
ms. pac-man has been released (gay)
please release worms tomorrow :o

Luther
9 Jan 2007, 14:03
ms. pac-man has been released (gay)
please release worms tomorrow :o
Ms.Pacman is gay? I don't remember that snippet in the manual.

quakerworm
9 Jan 2007, 15:13
sure. didn't you know that that whole marriage was a sham?
seriously, though. i am all for re-releasing classics for new generations, but releasing not just one, but two pacman games that look exactly the same way they did over two decades ago on a machine that supposed to be all next-gen, is really shaky. t17 got it right with the lemmings - keep the game dynamics, get the graphics up to date. it's been "next millennium" for 6 years already. move with the program.

SupSuper
9 Jan 2007, 18:20
I can't see how different a polygon-rendered Pacman would be though.

GhostySpad
9 Jan 2007, 18:50
I want Worms NOW!! :p Stupid ms pacman game ... as if somebody is waiting for that crap :p

bonz
9 Jan 2007, 19:08
I want Worms NOW!! :p Stupid ms pacman game ... as if somebody is waiting for that crap :p
I want you to stop posting such redundancy NOW!! :p Stupid GhostySpad post ... as if somebody is waiting to read that crap :p

quakerworm
9 Jan 2007, 19:12
I can't see how different a polygon-rendered Pacman would be though.
it wouldn't if you don't try it, but you wouldn't think a polygon-rendered lemming would look much different either. think of what you could do by simply making the maze out of transparent "glass" blocks, and making the dots into little spheres that hover over the "ground", bob up and down a bit, and live a slight motion blur trail as they do so. then add ghosts as some translucent 3d objects with animation. you'd get a game that still didn't require a whole lot of effort, plays the same as the original, but looks very trippy and contemporary.

SupSuper
10 Jan 2007, 15:08
it wouldn't if you don't try it, but you wouldn't think a polygon-rendered lemming would look much different either. think of what you could do by simply making the maze out of transparent "glass" blocks, and making the dots into little spheres that hover over the "ground", bob up and down a bit, and live a slight motion blur trail as they do so. then add ghosts as some translucent 3d objects with animation. you'd get a game that still didn't require a whole lot of effort, plays the same as the original, but looks very trippy and contemporary.Fair enough, but remakes are more typical around the fanmade-crowd, not the commercial-crowd. The latter rather make a quick buck. :p

quakerworm
10 Jan 2007, 19:40
Fair enough, but remakes are more typical around the fanmade-crowd, not the commercial-crowd. The latter rather make a quick buck. :p
but again. t17. lemmings. that means it is done right some times, and that means that we, gamers, have the right to complain when it isn't.

SupSuper
10 Jan 2007, 19:46
but again. t17. lemmings. that means it is done right some times, and that means that we, gamers, have the right to complain when it isn't.Oh come on, you know gamers take any chance to complain regardless of the circumstances. :p

quakerworm
10 Jan 2007, 19:50
yeah, but doesn't it also feel so much better when you can feel righteous about it?

Quaz
17 Jan 2007, 17:38
Can't wait to play worms again, the right way, in glorious 2D!! With online features and on my big screen TV!! Awesome!!

Paul.Power
17 Jan 2007, 18:39
While I wish every success on the latest in one of my favourite games franchises, I can't honestly say I'm hyped about a game for a console I don't own and have no intention of buying. Sorry.

Spadge
17 Jan 2007, 19:33
it wouldn't if you don't try it, but you wouldn't think a polygon-rendered lemming would look much different either. think of what you could do by simply making the maze out of transparent "glass" blocks, and making the dots into little spheres that hover over the "ground", bob up and down a bit, and live a slight motion blur trail as they do so. then add ghosts as some translucent 3d objects with animation. you'd get a game that still didn't require a whole lot of effort, plays the same as the original, but looks very trippy and contemporary.
And totally devoid of charm. Witness the pseudo iso 3d game (Pacmania)

quakerworm
18 Jan 2007, 00:06
the only reason you see charm in graphics of pacman is because that's the way you remember it from the first time you've see it. and just because it hasn't been done right with 3d graphics before, it doesn't mean that it can't be.

Spadge
18 Jan 2007, 01:36
Sigh.
You must be great fun to be stuck in a lift with.

bonz
18 Jan 2007, 02:55
You must be great fun to be stuck in a lift with.
Must be even more fun if you're stuck in a lift with quakerworm AND Squirminator2K. :D

quakerworm
18 Jan 2007, 06:07
You must be great fun to be stuck in a lift with.
don't worry. i always take the stairs.

MtlAngelus
18 Jan 2007, 21:02
Even in 30+ level buildings when having to reach the top?
edit: in FIVE minutes?

quakerworm
19 Jan 2007, 02:56
Even in 30+ level buildings when having to reach the top?
edit: in FIVE minutes?
last time i needed to go higher than 15th floor was top of the rock in ny city. i would have used the stairs there, but they didn't let me. that was the last time i used an elevator. i often run to the 12th floor of one of the local buildings just for training. i'm pretty sure i can reach 30th floor in 5 minutes if i really need to.

MtlAngelus
19 Jan 2007, 07:52
So... if you needed to get to the 30th floor in 5 minutes, you would take the stairs?
Do you have some sort of fobia towards elevators? O_o

quakerworm
19 Jan 2007, 09:49
no, if there was some emergency that i needed to get up fast, i'd use the lift. same if i need to get something heavy up with me. pushing piano up the stairs is not fun. i just find elevators boring. i prefer the stairs, and it's a good exercise.

AndrewTaylor
19 Jan 2007, 10:15
You can't use the lifts in an emergency.

Vercetti
19 Jan 2007, 11:20
It depends on the emergency.

Paul.Power
19 Jan 2007, 16:25
Personally, I'll never understand why people find lifts boring. Okay, stairs are better excercise, fair enough, and I rarely use lifts. But I don't find them boring.

bonz
19 Jan 2007, 16:57
Paternoster lifts can actually be quiet exciting if you can still find an operational one today.

quakerworm
19 Jan 2007, 18:47
Personally, I'll never understand why people find lifts boring. Okay, stairs are better excercise, fair enough, and I rarely use lifts. But I don't find them boring.
you just stand there, waiting for the doors to open. maybe it's just me, but i don't like waiting while doing nothing.
and sure, there can be some exciting elevators, but they are by far a minority. most elevators are boring.

AndrewTaylor
19 Jan 2007, 18:49
Lifts are boring. But stairs are equally boring. Corridors are only incrementally less dull. This is a stupid discussion.

Paul.Power
20 Jan 2007, 10:56
you just stand there, waiting for the doors to open. maybe it's just me, but i don't like waiting while doing nothing.See, this is the major advantage of talking to yourself.

Alien King
20 Jan 2007, 14:13
I never use lifts. I obey the signs:
Do not use lifts in case of fire
Is this discussion you're all having going anywhere?

AndrewTaylor
20 Jan 2007, 14:30
See, this is the major advantage of talking to yourself.
Yes, I bet that conversation stays on one subject.

Paul.Power
21 Jan 2007, 19:13
Yes, I bet that conversation stays on one subject.Not really, no.
Is this discussion you're all having going anywhere?It'd be a funny old world if all our discussions went places.

Yaourtine
21 Jan 2007, 20:30
Achievements are already revealed
http://www.achieve360points.com/game/worms/
but where is the game ?

SpaceInsom
22 Jan 2007, 07:56
Achievements are already revealed
http://www.achieve360points.com/game/worms/
but where is the game ?
Achievements are always revealed before the game is released. Soon as it's on Partner net, it's fair game. I just wish gametrailers would put their video back up, or better yet, release another.
Oh well, at least we'll have the Crackdown demo to keep us busy, in just over 24 hours from now.

willplayer
23 Jan 2007, 07:18
I'm looking forward to Worms on XBLA :D it was always fun years ago and it will be fun again no matter what they include or exclude in it! Ninja rope, here I coooome! :o

sPideS
23 Jan 2007, 08:19
What if theres no ninja rope.........

quakerworm
23 Jan 2007, 09:12
360 worms are almost a carbon copy of wow. i'm sure t17 is keeping some surprises, as they usually do, but if we can say anything about the game, it is that every single weapon of wow will be in there. rope was in wow, so rope will be in the 360 arcade version.

GrimOswald
23 Jan 2007, 09:19
That, and screenshots of the game show it in the weapons panel.

Spadge
23 Jan 2007, 09:42
You got rope, don't worry.

sPideS
23 Jan 2007, 11:36
Well thank god for that

Haoshiro
24 Jan 2007, 14:38
I'm excessively hyped for this (might just be my most anticipated game for 360 atm).
I'm a bit concerned with how stripped it might be, especially with comments on making it more "accessible" and easier to "pick up and play".
Most of the time when things like that are mentioned it means "we really simplified the game so that there would be far less strategy, we want to be sure dumb people with no common sense can still compete with the best of them!"
So yeah, I'm worried... that and not seeing any super weapons in the screenshots/videos. Although I haven't decided that's a bad thing. I'd like to see more focus on skill-based weapons like the standard Bazooka and Grenades, personally.

Spadge
24 Jan 2007, 15:40
If anything, the super-weapons totally weaken the strategic nature of the game and are more of a leveller.
You have nothing to worry about on the strategic front.

retireduser1
24 Jan 2007, 17:34
I'm not really sure what my take is on power weapons. They can be very fun in a game, but I think they do take away from the strategy of a game.

smileyj68
24 Jan 2007, 19:25
I always liked the super weapons when they were only available as random weapon drops - then when someone got the banana bomb (or similar) it was sort of a fate thing. Plus there was always the chance they'd end up nuking themselves :)
Re: the thread topic - ABSURDLY hyped, the last time I got to play Worms was the original which I think I played for about 6 years. I've got 800 pts burning a hole in my pocket, hook me up T17!

Wrathchild
24 Jan 2007, 23:26
The shotgun is still my preferred weapon, because you get two shots. I love to use the first shot to set up a multi-kill by sliding worms into each other near an edge, barrel, or mine.
The power weapons are fun to see the first times you play, but after awhile they only serve to take a lot of the skill and strategy out of the game. I think with this release on the 360, it's important that they aren't too prevelant. Many players will be seeing Worms for the first time, and they aren't going to agree with the game types that a lot of have become used to, where skill in manuevering and setting up kills are more enjoyable than a concrete donkey that takes out 2 friendly and 3 enemy worms with a single click. Hopefully the game will allow for some of the game modes we've become used to - such as Team17, roper, and shopper.

retireduser1
24 Jan 2007, 23:53
Hopefully the game will allow for some of the game modes we've become used to - such as Team17, roper, and shopper.
I'm really curious to see how the online play will function. I'm kind of wondering if it will allow for very custom games or if you'll be limited to only tweaking a few basic elements.
I think the ideal setup would be something similar to the Halo 2 matching making system. It would be kind of fun to see a weekly Worms XBLA playlist that had some very tweaked out game types. However, I highly doubt this is how it will work. :)

Spadge
25 Jan 2007, 08:19
With this being a console offering, the options are much less than they would be for a PC title, especially with it being arcade too. Too many options and game-types would be cofusing for players new to the game - especially when they wouldn't be aware of what was going on and why. We don't want to alienate new players. Had we provided a huge range of customisation it would have been a mistake (for the initial XBLA offering at least) and also I think you could have quadrupled the amount of game-testing we would have required.
You can tweak basic elements of the settings and provide general schemes, but not change the game as drastically as you could on the PC series.

sPideS
25 Jan 2007, 10:01
Lame!!!!!!!!!!!!!!!!!!!!!!
You shouldn't make it friendly for new users as its not a hard game to navigate through (maybe for redneck americans though :P)
Besides, im sure most people have played Worms before

Spadge
25 Jan 2007, 10:14
I'm sure most people haven't all played Worms, actually. Lots have and more have heard of it but by no means all, not in the mass market. If you hang around in gaming forums then sure, many have.
Live Arcade is a CASUAL game-space, it is not hard-core. If you wish to stick to the hugely customisable PC game, then by all means do so.
It may have escaped your attention but someone new to the game playing a set-up which is wildly at odds/different to what they're expecting isn't a frankly enjoyable gaming experience - especially as they usually get trounced.

yilez
25 Jan 2007, 10:24
One thing I would like to know:
In the original worms, it generated a level based on a cod, meaning that there were, apparently, billions of levels. Is this the case on the xbox 360? I loved that feature, and no other game has had one like it (that I remember).

Spadge
25 Jan 2007, 11:41
Yep, random levels are in (not for trial).

Vercetti
25 Jan 2007, 11:53
Can you change crate frequency or is it always random?

yilez
25 Jan 2007, 11:57
Thats great. How about secret levels like rushmore?

Haoshiro
25 Jan 2007, 12:45
While I agree it is a "casual" game space, I don't think that really means the people playing the games are mostly casual gamers.
If they own a 360, they probably did not by it for the Arcade titles. Meaning a "real" gamer happens to own the system, and play some casual games.
I still think Worms is perfect for XBLA, but I'm sure T17 could really flesh out the game to crazy levels and it still have done just as well. No doubt this is a game that might actually get people to buy a 360, since it has such a good online component (360 that is).
That said, there is something to be said for simplicity. I like the standard worms mode, sometimes with extra turn time for a but more rope action, but if you restrict the options at least you can keep most of the people on the same page.
I just hope the 360 version allows for different sound banks for each team! That was missing from the Dreamcast versions and it was sorely missed!

retireduser1
25 Jan 2007, 16:05
I personally think it is a good idea they're gearing the game towards casual players. I know a few of my friends were turned off by the complexity of worms. They just never want to take the time to learn the game, they just want to be able to jump into it like a FPS. The games may seem simple to people that have been playing it for awhile, but for first time player seeing all the options/weapons can feel a little overwhelming.
Plus, there have been a few games on XBL that have allowed you to tweak the online play a lot and have resulted in a spread out population of players, which makes it hard to find a good/full online match in some extreme cases. This does not happen as much with games that have a large population of players (Vegas), but it does happen with games that have a small population of players (Quake 4). Games that limit the tweaking you can do make it easier to find a good/full online match even with a small population of players.
However, limiting the amounts of tweaks you can do does limit the longevity of game. Playing the same mode for weeks on end can get boring.

AndrewTaylor
25 Jan 2007, 16:16
It's worth pointing out the difference between a game with simple rules and a simple game. Checkers is a game with simple rules. The game is very complex. Worms is like that: even at its bare minimum, with a handful of weapons and few options, the gameplay is still as complex as the people playing.
If you think Worms is "simple" when it has fewer weapons I suggest that that might be because the people you're playing against are "simple".

DECROMAX
25 Jan 2007, 18:03
when is it actaully out?

USF11
25 Jan 2007, 18:05
Since there is no drill which I'm seriously bummed about, will there be girders and grider packs?

Wrathchild
25 Jan 2007, 18:25
I'd agree that most of the people we'll see playing this on the 360 will be first-timers, well over half I'd bet. I still find 'vanilla' worms to be the most enjoyable for a quick game, but when you spend a lot of time playing, the other schemes become more of a challenge.
I hope the game sells well enough to convince T17 to follow up with a full conversion of W:A or WWP to the 360, with ALL of the nuances intact. Probably a bit more ambitious than anyone wants to think about now, but the friends list and really well designed multiplayer access of the 360 could spark a new interest in Worms.

thomasp
25 Jan 2007, 18:28
when is it actaully out?
When all the bugs have been found and squashed, the game gets certified and Microsoft announce a release date.

Spadge
25 Jan 2007, 20:23
While I agree it is a "casual" game space, I don't think that really means the people playing the games are mostly casual gamers.
If they own a 360, they probably did not by it for the Arcade titles. Meaning a "real" gamer happens to own the system, and play some casual games.
I still think Worms is perfect for XBLA, but I'm sure T17 could really flesh out the game to crazy levels and it still have done just as well. No doubt this is a game that might actually get people to buy a 360, since it has such a good online component (360 that is).
That said, there is something to be said for simplicity. I like the standard worms mode, sometimes with extra turn time for a but more rope action, but if you restrict the options at least you can keep most of the people on the same page.
I just hope the 360 version allows for different sound banks for each team! That was missing from the Dreamcast versions and it was sorely missed!
voice banks = in

DaKing240
25 Jan 2007, 21:42
When all the bugs have been found and squashed, the game gets certified and Microsoft announce a release date.
Or... DaKing240 Announces a release date, then the other sites, and THEN Microsoft announces it :)

Spadge
25 Jan 2007, 22:12
If you call the correct date, well done. We don't know it yet :-)
Had everything gone ok, everyone would have been playing Worms for a day or so...

DECROMAX
25 Jan 2007, 22:54
will there be updates such as weapon packs, map packs, etc

GrimOswald
25 Jan 2007, 23:41
Since there is no drill which I'm seriously bummed about, will there be girders and grider packs?
Girders = yes. Girder packs = no.
will there be updates such as weapon packs, map packs, etc
I don't know about maps, but if by "weapon packs" you mean "will they add more weapons to the game" then the answer is probably no.

johndubbs
26 Jan 2007, 00:05
Hi people, ive been trying to find out more about worms on XBLA as i remember this game being so much fun with my mates when it came out on the PS1,so much so we used to wagg school to play it... i cant wait for this game it will have a mass following on XBLA in my opinion..ive already told loads of mates and friends on xbox live and they all want it..its really wierd because i always get excited about new stuff / tech / hardware / gadgets /games and the like..and im getting the same feeling about this,im sure it will be great... fun, social, addictive... simple... the best combination... i cant wait..

DaKing240
26 Jan 2007, 00:36
If you call the correct date, well done. We don't know it yet :-)
Had everything gone ok, everyone would have been playing Worms for a day or so...
Haha... Announce a game before its complete? My guess though... February 7 or 14th... we can bet a British Beer or something :)

Grimz13
26 Jan 2007, 00:49
So had everything went smooth, yesterday worms would have been released?

quakerworm
26 Jan 2007, 02:07
Since there is no drill which I'm seriously bummed about, will there be girders and grider packs?
the weapons of wow on psp were, bazooka, homing missile, grenade, cluster bomb, banana bomb, dynamite, air strike, shotgun, uzi, fire punch, dragon ball, prod, blow torch, mine, sheep, kamikaze, ninja rope, girder, jet pack, teleport, skip go, surrender. there is a chance that t17 will add some super weapons into existing slots (isn't that how it worked in wdc) but the odds are pretty low. so this, if not exactly full list of weapons, is at least pretty close.

sPideS
26 Jan 2007, 02:18
Hmmm I still thinking that people who have played Worms before may be drawn away from the game due to the small nature of weapons. Im sure many people have been used to having many weapons like 50+ weapons. Some people have orgasms when they hear the "alleluiah" just as a holy hand grenade is about to explode ( I myself nearly reach climax when a holy hand grenade as been thrown).
Although I will defintly be getting this game, quite a few may reject it due to limited weapons. But with the XBLA game quota being raised to 250mb it would be a very smart option if Team 17 were to give us more weapons for the game.
And for maps, I wouldnt be worried because random generator always makes good maps.
Thats my 35c

quakerworm
26 Jan 2007, 02:26
weapons don't take up much space. most likely, testing time was the main reason why number of weapons was cut. console games have to be tested much more seriously than pc games, and with fewer weapons, it would go quicker. seeing how many people complain that the game is still in testing, it might have been a wise move.

Spadge
26 Jan 2007, 08:04
Hmmm I still thinking that people who have played Worms before may be drawn away from the game due to the small nature of weapons. Im sure many people have been used to having many weapons like 50+ weapons. Some people have orgasms when they hear the "alleluiah" just as a holy hand grenade is about to explode ( I myself nearly reach climax when a holy hand grenade as been thrown).
Although I will defintly be getting this game, quite a few may reject it due to limited weapons. But with the XBLA game quota being raised to 250mb it would be a very smart option if Team 17 were to give us more weapons for the game.
And for maps, I wouldnt be worried because random generator always makes good maps.
Thats my 35c
For those that have played before (and the ones that suggest that they are somewhat skilled) then the weapon set will offer a good strategic balance. There are one or two strong weapons in there, but not to the extremes of WA/WWP. Its important as a new release to a potential pool of new players that there's a reasonable introduction to the game and it's strategy. Weapons aren't really much to do with the size; that's mostly taken up by the new high-definition art and all the audio (mostly voice banks for the default localisation territories [English, French, German, Spanish, Italian, Korean, Japanese]). However additional audio, themes and voices will be made available over time.

Spadge
26 Jan 2007, 08:05
will there be updates such as weapon packs, map packs, etc
Weapon packs are highly unlikely - you'd need to ensure everyone has the same weapons in online games. Map themes, voicebanks, audio and other goodies will come to marketplace in a mixture of free and cheap offerings.

acme
26 Jan 2007, 08:55
But how does this work? If you download a voicebank for your Worms-Team and play online against someone else, you have to ensure he also downloaded the voicebank, so that he can hear your worms talk like you do....? (and I think this applies to map themes, audio etc. too).

Spadge
26 Jan 2007, 09:26
It's always looked like that. If you have the voice someone else is using, you'll hear it, otherwise you hear the default.
Themes/pics, you can choose what everyone in the game has, I believe (I've not seen how this works - but I think thats how it does!).

SirMossy
29 Jan 2007, 15:31
The maps would work like any other online game i'm assuming. If you download the CoD3 map packs then only the people who have it downloaded will be able to play it. Its been like that for years.

Vercetti
29 Jan 2007, 15:53
CoD3 maps are more complex and and much larger than a Worms map, so they wouldn't be practical to download everytime you join. Worms could just download a map when you try to join a game and only allow people who bought the map to host with it. I don't know how it will work but that would be the way I would do it.

Spadge
29 Jan 2007, 17:10
It's not quite that simple these days since the theme also has a 3d background. Sending the actual map isn't a huge issue (although they are quite large now, at high-def resolution..) but you'd have to send and verify with all players, and that would take some time.

qwertz
29 Jan 2007, 17:45
It's not quite that simple these days since the theme also has a 3d background. Sending the actual map isn't a huge issue (although they are quite large now, at high-def resolution..) but you'd have to send and verify with all players, and that would take some time.
does that mean we cant play random maps online ?? :mad:

Spadge
29 Jan 2007, 21:30
Not at all.

sPideS
30 Jan 2007, 07:02
Not at all.
So we can??

yilez
30 Jan 2007, 09:41
As far as I am aware, the 'random' maps are actually maps generated from a code.
Using the code '03475462' will generate the same map, no matter when you use it, or whatever 360 you are using.
Therefore, to play random maps against each other, all that would need to be done is to send the random code to each console (basically a few bytes of data) and each console would generate the map. no need to send anything else.
Am I right?

acme
30 Jan 2007, 11:02
Should be right. Spadge's Post was about the backgrounds (images, 3D Objects). So this means you can play randomly generated maps online but only on maps all participating users have.

yilez
30 Jan 2007, 11:14
I wondered about the map themes, though I suspect that if one person doesn't have the correct theme installed it would 'fall back' to an original theme that everyone will have.
i.e.
the map codes may be 8 digits long. When the game ships ALL 8 digit combinations should generate a level. Also imagine that the game ships with london, wild west, medieval and space themes. Therefore code 80387456 could generate a wild west map to play on.
Then, they release a toy store theme. The level code length stays at 8 digits, but they need to change the theme of some level to accommodate the new theme. under this rule, level code 80387456 becomes a toy store code, so from now on it will always be played at that, apart from when playing against someone who doesn't have the toy store theme. then it would revert back to a wild west level.
DISCLAIMER: This is how I imagine it would work, and I don't actually know, so please don't ridicule me if I am completely wrong.

smileyj68
30 Jan 2007, 20:00
As an aside, MS confirmed Worms (among many other things) for Feb.
List here: http://kotaku.com/gaming/retro/ten-new-live-games-announced-232588.php
Now if they'd just say which week each title was I could start my countdown timer...

iceydragon
30 Jan 2007, 20:49
As an aside, MS confirmed Worms (among many other things) for Feb.
List here: http://kotaku.com/gaming/retro/ten-new-live-games-announced-232588.php
Now if they'd just say which week each title was I could start my countdown timer...
No they didnt, they said the next 10 titles that will be released STARTING FROM FEBRUARY, so it could come March or April (i doubt it will be beyond May) for all we know.

rubix
30 Jan 2007, 21:49
I don't understand how different wepon schemes couldn't be downloaded as well. When you set up a game in multiplayer, don't you have to select a scheme, just like the map, as well? If it can be done then it should be done. Its time Worms comes out big, it's not really popular in the U.S., but it could be. Stick to the 2D format and make a game for 360. Add more detail to everything. Think customizable worm's looks, outfits, voice, even movement (like the way they die)! Get even more creative with wepons. Even try to have those customizable as well. Possibilities are endless now a days. Let's get creative and start thinking of them. The hell with halo...I WANT WORMS FOR XMAS!

Spadge
30 Jan 2007, 22:03
Of course all that's feasible, but this is an arcade release :)

DaKing240
31 Jan 2007, 04:51
Release!? Its coming!?
Just messing with ya... when its ready... it will come :)

sPideS
31 Jan 2007, 05:00
Yes if its last to come on this list.
SHAME
SHAME
SHAME!!

chipgm
31 Jan 2007, 07:42
a few screens from the game
http://news.teamxbox.com/xbox/12657/Xbox-Live-Arcade-Worms-Screens

thomasp
31 Jan 2007, 08:30
Yes if its last to come on this list.
SHAME
SHAME
SHAME!!
That would probably be because said list is in alphabetical order, and last time I checked, "W" was pretty near the end of the alphabet.

Grimz13
31 Jan 2007, 09:54
so Spadge now that the game is annouced you can spill the beans. Tell us everything in a massive post.

Plasma
31 Jan 2007, 10:10
so Spadge now that the game is annouced you can spill the beans. Tell us everything in a massive post.
They announced it a few months ago, y'know.

Wrathchild
31 Jan 2007, 11:46
a few screens from the game
http://news.teamxbox.com/xbox/12657/Xbox-Live-Arcade-Worms-Screens
That looks really nice.. better than I expected.

Luther
31 Jan 2007, 14:33
They announced it a few months ago, y'know.
No they didn't.

rubix
31 Jan 2007, 15:12
Of course all that's feasible, but this is an arcade release :)
I realize that this is just an arcade release, wich is limited. However, what i was encouraging was a release of an actual 360, ps3, ect., Game. Once live players start playing (one's that are clueless to the real worms) this addicting game, a new release in a 2D format might sell again. Just make it inexpensive (but spare no expense lol) and add a whole lot of downloadable content for the game online. By the time we're done upgrading everything, we've paid full price for a game. Which frankly my dear, I don't give a damn.

AndrewTaylor
31 Jan 2007, 15:31
add a whole lot of downloadable content for the game online
You genuinely would be more satisfied downloading it than if it came on the game disc, wouldn't you?

Ayrios
31 Jan 2007, 23:59
Can you play 2 players on one box, and another 2 over Live? Please?

wickedfool
1 Feb 2007, 01:01
Can you play 2 players on one box, and another 2 over Live? Please?
Great question.......... I too would like to know the answer to this.

quakerworm
1 Feb 2007, 12:39
No they didn't.
darn. he saw through that one. well, it was worth a shot.

rubix
1 Feb 2007, 17:20
You genuinely would be more satisfied downloading it than if it came on the game disc, wouldn't you?
Well i suppose that depends on the difference. I was suggesting a whole new game aside from the one that comes out on XBLA. One that would have alot more to it. You'd still be able to do everthing online, but i would figure with its own "disc" you'd be able to have more to offer. Everyone is into the multiplayer schemes online, and this would be a great game to have. I was just merely suggesting that once Live arcaders download this game that have never played it, more might be interested in a new style of worms (Just not 3D, sorry but i'm sure everyone agrees with that).

Jadriel
3 Feb 2007, 19:16
This is wonderful news; just found out about this and thought I'd nip in here.
Great job guys, and looking forward to reviving the ole' online play. And hey, maybe a roper or two. Roper's a game mode, right - as the rope itself is in? (If you put it in as a preset, I'll build you a rude shrine in my shed; promising to spend no fewer than two nights per week on my knees worshipping a crude clay figurine of you)
Time to gather all the COWs up...

Wrathchild
3 Feb 2007, 20:32
Rope is in as a weapon, I don't think it will have different schemes though. I asked about it and although the answer wasn't 100% clear, my impression is that they felt too many options would overwhelm people new to Worms.

Edwin
5 Feb 2007, 03:19
Any chance we can get the Achievement pictures selectable as Gamer pics?

Purple Pen
5 Feb 2007, 03:36
Any chance we can get the Achievement pictures selectable as Gamer pics?
If you have an Xbox Live vision camera then you can just take a picture of one of them and make it your gamer pic, it wouldn't look as good but it's something.

retireduser1
5 Feb 2007, 06:10
Looks like the interview Spage's did for Gamertag Radio is up. There is a lot of information in it.
http://www.gamertagradio.com/vbportal/forums/showthread.php?t=3383

Wrathchild
12 Feb 2007, 21:34
Bit of dissapointing news today, to be honest. Hearing that the game is not yet finished with the certification process was something of a suprise. When it was made known on Jan 26 that the game was out of the testing loop, I took that to mean the certification process.
I still hope a February release is possible, and it really burns to hear that this week will be Paperboy. Even though I did really like that game in the arcade as a teen, the retro releases are wearing thin with me. I want some new content!

Grimz13
12 Feb 2007, 22:19
Paperboy FTL
I want Worms!

wickedfool
12 Feb 2007, 22:52
This is ridiculous.....

chipgm
15 Feb 2007, 06:39
I have been playing worms since the sega saturn version.When I first played it I said to my friend "this game sux".Then as I played it more and learned how to play, I was hooked.Since then I have played many of the 2d games on various consoles after that.I have completed everyone of them.To let you know it aint easy to do that.
When the 3d version came out, I tried it and was disapointed.The cameras really ruined the whole experience for me.Don't get me wrong when I first heard 3d I was very excited.
Knowing they are going back to there roots makes me very happy.I have always enjoyed the console versions more than the pc.I just cant do the stuff on the rope like I can with a controller in my hand.
I hope there is a single player games so I can practice up before I play online.I haven't played 2d worms since world party on the dreamcast.Even if its only random single player boards and not missions.
Till then I will keep spreading the word to my friends that worms is coming.I hope to see most of you that post here online.My gamer tag is the same as my name here.
Don't worry I will have a banana bomb for all of you....:D

HolySheep
13 Mar 2007, 21:57
Weapon packs are highly unlikely - you'd need to ensure everyone has the same weapons in online games. Map themes, voicebanks, audio and other goodies will come to marketplace in a mixture of free and cheap offerings.
I dont get how would it be unfair to add extra weapons such as holy hand grenades and super sheep as long as everyone can use them. If you put them in an update instead of downloadable content then everyone will be able to enjoy them so it would be fair. I'm not trying to be rude but I think these weapons should have been in the initial release seeing as how they have been in worms games for over a decade.

thomasp
13 Mar 2007, 22:28
I dont get how would it be unfair to add extra weapons such as holy hand grenades and super sheep as long as everyone can use them. If you put them in an update instead of downloadable content then everyone will be able to enjoy them so it would be fair. I'm not trying to be rude but I think these weapons should have been in the initial release seeing as how they have been in worms games for over a decade.
But EVERYBODY who plays online must have the same version - if two people try to play against each other with different versions of weapons, then just think what might happen.
Team A throw a Holy Hand Grenade at Team B who just have the original game. What does Team B see? Team B's game doesn't know what a Holy Hand Grenade is, so what happens? Everything gets seriously messed up.
Either that or you segregate the online community into two or more groups - those who have the update and can only play against those who also have the update, and a group of those who don't, which will gradually reduce in size until there are only a very few left who for whatever reason can't/don't have the download

quakerworm
13 Mar 2007, 22:42
thomas, you missed his point. he said "If you put them in an update instead of downloadable content". you will not be able to join a net game without an update. since update is planned anyways, adding weapons in an update would solve the problem.
edit: oh, and spadge, dynamic libraries are your friends. ;)

SpaceInsom
13 Mar 2007, 23:13
Yes, updates are required downloads. New weapons could very well be done in an update, although I don't see that happening.

PizzMania
15 Mar 2007, 01:27
Weapon packs are highly unlikely - you'd need to ensure everyone has the same weapons in online games. Map themes, voicebanks, audio and other goodies will come to marketplace in a mixture of free and cheap offerings.
Couldn't the weapons packs be free, then everyone could have them, it sure would make a lot of people happy. At least the holy hand grenade to name a big one.

SpaceInsom
15 Mar 2007, 01:47
Couldn't the weapons packs be free, then everyone could have them, it sure would make a lot of people happy. At least the holy hand grenade to name a big one.
On of the other problems with new weapons is that they'd have to start from scratch. Worms XBLA is pretty much a port of the PSP Worms title, Worms Open Warfare. Personally, I'd rather see more options than more weapons anyhow. They'd help the game more, and some I don't think would be that hard to add.

Scorp46
15 Mar 2007, 13:07
Worms is (only in multiplayer) an accepteble till good game.
All my friends...and I have a lot know worms. (only two of them all don't know this game)
As I told them, over chat or directly or whatever that the holy handgrenade and the baseball bat aren't in there, they asked me why. Nobody couldn't understand this. As I told them the reason that Team 17 gave us, the laughed.
I mean, a 360 is a console for gamers. A Wii more for new players. But the 360 is a console for normal gamers. And a normal gamer knows worms. Sorry, but it's true.
Of course there are some people that don't know that game, but normally they know it. And there are these small things you are always talking about after a match.
"Hey, did you remember how high you flow just after my holy handgrenade. And you landed on my worm..."and so on.
Or only the sound of the baseball bat when you hit a worm...These things make a good game perfect.
These things are not anymore in the game.
WHY?
But anyway, on Live the game is fun, only because the microphones of course and perhaps cause the game is fun in multiplayer, but could have been the most funny game....
Just wanted to say that.

ohms
15 Mar 2007, 16:33
*sigh* they could port this easily to PC
then people could play online against 360 owners too
well, I'll have to make do with WA for now.

Spadge
15 Mar 2007, 16:38
The windows live stuff is a touch premature for that - and it'd be vista only.

thomasp
15 Mar 2007, 16:40
*sigh* they could port this easily to PC
then people could play online against 360 owners too
well, I'll have to make do with WA for now.
Porting it to PC is a lot harder than you'd think... It would probably be easier to port it to Macintosh & OSX (well, the PowerPC macs) than Windows, due to the processor similarity with the XBox 360 and certain Macs, and the total lack of similarity between the XBox 360 processor and pretty much every computer that runs Windows. Plus, there's the problem of reconfiguring the controls to work off a keyboard & mouse... Plus there's testing it on a large number of graphics card & processor combinations....
If XBox 360 Live is the same as the original XBox Live, then it's a closed system, so you can only play on it if you have an appropriate XBox - standard PC users cannot play

quakerworm
15 Mar 2007, 16:45
Porting it to PC is a lot harder than you'd think... It would probably be easier to port it to Macintosh & OSX (well, the PowerPC macs) than Windows, due to the processor similarity with the XBox 360 and certain Macs, and the total lack of similarity between the XBox 360 processor and pretty much every computer that runs Windows.
you are way off on that one. compiler takes care of processor differences. the part that hurts you is the difference in os environment and libraries/driver support. considering the fact that the game started out as a psp code, which means it was already ported from mips to ppc to run on 360, there is not going to be a difference in porting to pc or osx.
you might have a point on controls. depends on how they were implemented.

thomasp
15 Mar 2007, 16:50
you are way off on that one. compiler takes care of processor differences. the part that hurts you is the difference in os environment and libraries/driver support. considering the fact that the game started out as a psp code, which means it was already ported from mips to ppc to run on 360, there is not going to be a difference in porting to pc or osx.
you might have a point on controls. depends on how they were implemented.
I was just listing a couple of examples- forgot about graphics drivers & operating system environments & all that stuff.
With regards to porting it to Windows, surely the PPC code would have to be converted into x86 code, which is another thing to add to the "To Do" list? Older macs (ie: not those that use Intel processors) surely wouldn't need this, as they are already PPC "compatible" - just OS-related "tweaks" would need tweaking.
Feel free to correct all the nonsense above :)

quakerworm
15 Mar 2007, 17:00
Feel free to correct all the nonsense above :)
gladly :)
when you code in c/c++, there is no difference between ppc and x86 code. you write in c/c++, and the compiler "knows" how to convert it into machine code for either cpu.
you can insert some assembly code, but you only do that when you need crazy optimization. the fact that the engine was already ported from psp to 360 tells us that this was kept to a minimum, if at all used.

parsley
15 Mar 2007, 17:10
...and then you load some data off disc.
We're quite lucky here that the core technology handles 99% of all the endian issues with file-based data.

quakerworm
15 Mar 2007, 17:26
that's os-specific. not architecture specific, which is what i have been talking about.
do psp or 360 c/c++ compilers come with stdio?

ohms
15 Mar 2007, 17:34
The windows live stuff is a touch premature for that - and it'd be vista only.
It would be the first reason I'd have to install Vista.
Okay, forget Vista, I can live with just playing against PC owners. :)

SirPoonga
18 Mar 2007, 19:27
Weapon packs are highly unlikely - you'd need to ensure everyone has the same weapons in online games. Map themes, voicebanks, audio and other goodies will come to marketplace in a mixture of free and cheap offerings.
Could you not do the uno thing? If the host has the weapon everyone can use it in the online match? In uno you can get the pgr and kameo packs which include a new card. If the host has that card and has turned it on for the match everyone gets to use it.

quakerworm
18 Mar 2007, 21:02
in theory, they could have done that, and probably still can, but it's not going to happen. there were multiple opportunities to add weapons so far, and none of them have been taken, so i don't see why they'd try to add weapons now. as dlc or otherwise.

Siege88
18 Mar 2007, 21:10
Weapon packs are highly unlikely - you'd need to ensure everyone has the same weapons in online games. Map themes, voicebanks, audio and other goodies will come to marketplace in a mixture of free and cheap offerings.
I don't really understand this. If it's the maps that will cost money, won't that cause the same problem you just listed about the weapons? Dividing players into groups that have it and those who don't? For voicebanks, if you have one an opponent doesn't and he just hears the default, isn't that kind of defeating half the point of the voicebank? Sure it's fun to hear your own worms talk in different voices, but you're also using that voicebank (that you possibly paid money for) so your opponents or friends will hear it also.

Plasma
18 Mar 2007, 21:18
I don't really understand this. If it's the maps that will cost money, won't that cause the same problem you just listed about the weapons? Dividing players into groups that have it and those who don't? For voicebanks, if you have one an opponent doesn't and he just hears the default, isn't that kind of defeating half the point of the voicebank? Sure it's fun to hear your own worms talk in different voices, but you're also using that voicebank (that you possibly paid money for) so your opponents or friends will hear it also.
No, extra maps will not divide the community, because people without the DLC can still play people without the DLC that are playing on an old map. Everyone that updates won't suddenly be playing new maps only and completely ignore the origionals.
And no, because if that's a problem for someone, then they just stick to using an old voicebank that all their friends can hear.

quakerworm
18 Mar 2007, 21:33
there has been a discussion about that earlier. if you simply allow temporary downloads of maps, the problem is solved. if the size is a big issue, it can be resolved if you don't care about preserving the terrain's proper colors. save terrain as a monochrome 1bpp image (terrain: yes/no) and compress it using run length encoding. in such format, the maps will take up very little space. they won't look particularly good, but they will be playable.

sPideS
20 Mar 2007, 06:06
More weapons = more new people buying the game

Luther
20 Mar 2007, 09:35
More weapons = more new people buying the game
Any other pieces of nonsense you'd like to spout? You're trolling aren't you?

Siege88
26 Mar 2007, 16:47
No, extra maps will not divide the community, because people without the DLC can still play people without the DLC that are playing on an old map. Everyone that updates won't suddenly be playing new maps only and completely ignore the origionals.
And no, because if that's a problem for someone, then they just stick to using an old voicebank that all their friends can hear.
I think there are still issues there, though. Remember, there are only 3 themes with the original game. So say there's 3 more in DLC. If a host has these and you don't, now there's only a 50% chance you'll be able to join his game. And less the more map packs come out.
Also, since the map isn't decided on until after all players join, how will the game work this out? Will you only be able to join a host without the map packs? Or will the host only be able to select a map that everyone has? That would kind of suck for the host who paid for or downloaded the new maps, but finds after starting the game that he can't select a new map theme because one of the people who joined doesn't have it.

gcowell
26 Mar 2007, 18:04
Also, since the map isn't decided on until after all players join, how will the game work this out? Will you only be able to join a host without the map packs? Or will the host only be able to select a map that everyone has? That would kind of suck for the host who paid for or downloaded the new maps, but finds after starting the game that he can't select a new map theme because one of the people who joined doesn't have it.
Well, if it works like UNO decks, the people without the DLC will be able to play as the theme is downloaded to the client before play starts. It's not stored though so it's not a freebie, and it takes a while so is annoying which is an incentive to go and get the DLC for oneself.

Siege88
27 Mar 2007, 01:27
Well, if it works like UNO decks, the people without the DLC will be able to play as the theme is downloaded to the client before play starts. It's not stored though so it's not a freebie, and it takes a while so is annoying which is an incentive to go and get the DLC for oneself.
I think they've said the files are too big to transfer to someone who doesn't have them before a game starts.

Spadge
27 Mar 2007, 08:20
I think there are still issues there, though. Remember, there are only 3 themes with the original game. So say there's 3 more in DLC. If a host has these and you don't, now there's only a 50% chance you'll be able to join his game. And less the more map packs come out.
Also, since the map isn't decided on until after all players join, how will the game work this out? Will you only be able to join a host without the map packs? Or will the host only be able to select a map that everyone has? That would kind of suck for the host who paid for or downloaded the new maps, but finds after starting the game that he can't select a new map theme because one of the people who joined doesn't have it.
You can join all games. The host is 'told' what the players have and can select the themes that everyone has. Therefore you can always play. We can't send the themes, it's too big to send to everyone (I'm sure sending (and verifying) upwards of 30mb before you start would suck even more). There is no other way to do this sensibly. Obviously a lot of people play offline socially too.
Voices will play if the other players have them.

Spadge
27 Mar 2007, 08:23
there has been a discussion about that earlier. if you simply allow temporary downloads of maps, the problem is solved. if the size is a big issue, it can be resolved if you don't care about preserving the terrain's proper colors. save terrain as a monochrome 1bpp image (terrain: yes/no) and compress it using run length encoding. in such format, the maps will take up very little space. they won't look particularly good, but they will be playable.
But we DO care about how this looks - and texturing it (presumably with a large tiled graphic) will look garbage. Sure a single mono bitmap is small, but we're not just talking about that. And we've a background to consider. In effect, the benefit and point of themes would be totally lost - which begs the question of your entire train of thought.

Spadge
27 Mar 2007, 08:27
Could you not do the uno thing? If the host has the weapon everyone can use it in the online match? In uno you can get the pgr and kameo packs which include a new card. If the host has that card and has turned it on for the match everyone gets to use it.
There is a huge difference between the level data, backgrounds, audio in Worms (7-12mb all told) and Uno card-decks (probably under 100kb). Sometimes common sense and reasoning just disperses into the ether. Please consider things before you talk.

Basti@n
31 Mar 2007, 00:15
On a scale of 1 to 10 how hyped are you for Worms XBLA? And what would be the most you would pay for it?
I don't have a Xbox 360 but, meh...
Q:On a scale of 1 to 10 how hyped are you for Worms XBLA?
A: 5/10 :confused:
Q:And what would be the most you would pay for it?
A: About 850-1200 points. (If is good, of course)

Chaylon
25 Aug 2007, 23:47
Weapon packs are highly unlikely - you'd need to ensure everyone has the same weapons in online games. Map themes, voicebanks, audio and other goodies will come to marketplace in a mixture of free and cheap offerings.
Stuuupid. VERY stupid... don't give me that crap about "learning curve"..thats what the different game modes is for (beginner...etc etc)...
HUGE mistake, especially considering the bugs in this game (and I dont mean the worms)... And making the game 800ms points...u guys are nuts...
HUGE fan of this game, always have been...this has been THEE worst Worms experience of my life...no weapons, bugs galore...and nobody ever replies to good questions... get us some fu%#ing weapons...

Plasma
26 Aug 2007, 00:01
Stuuupid. VERY stupid... don't give me that crap about "learning curve"..thats what the different game modes is for (beginner...etc etc)...
HUGE mistake, especially considering the bugs in this game (and I dont mean the worms)... And making the game 800ms points...u guys are nuts...
HUGE fan of this game, always have been...this has been THEE worst Worms experience of my life...no weapons, bugs galore...and nobody ever replies to good questions... get us some fu%#ing weapons...
Y'know, you don't actually have to buy this game.
Just putting that out there.

Chaylon
26 Aug 2007, 14:47
OK, thanks for putting that out there. Appreciated.
Still don't change the fact... usually when developer puts a game out there, they try an surpass the one before it, not take 5 steps back.

lightsup55
26 Aug 2007, 22:57
OK, thanks for putting that out there. Appreciated.
Still don't change the fact... usually when developer puts a game out there, they try an surpass the one before it, not take 5 steps back.
Keep in mind that when the game was developed, it was developed under the old 50 MB limit (http://gamerscoreblog.com/team/archive/2007/03/05/542036.aspx). That means that Xbox Live Arcade games couldn't pack too much in it.
With that said, downloadable content would add more, but there were still limits when used in and Xbox Live game (see note below). And by the way, Team17 mentioned (in a topic somewhere on this forum) that they will NOT be adding any new weapons to the game.
Now lets just say they were to add new weapons... how many Xbox Live games would you need to join before you were able to use them because 75% of gamers didn't download it? (keeping in mind that all players in the game must have downloaded it for it to be available for that game)
I often create my own game where about 25% of those have actually downloaded the free Space Landscape.
The only thing here is to hope for a new Worms XBLA game to be developed under the new 150 MB limit.

jivetalkin
27 Aug 2007, 17:28
It's kind of interesting to see how the developers take the users idea's/suggestions/complaints/praise into consideration.
From what I've seen on here - not well. For the last two weeks I've been focusing on Bomberman LIVE and reading that forum - http://www.hudsonentertainment.com/viewforum.php?f=3&sid=efd48e5ea3a62dabeb9b88ba33635110
Like here, the users have many great things to say about the title, but also have many complains with lack of weapons, levels, pricing, etc...Except there the mods don't argue with them and call them trolls. They take every item into consideration and typically respond with, "More weapons? That's a fantastic idea and we all really wanted to put them in, however due to size limitations we could not but we're definitely keeping it on the table for the next Bomberman LIVE game"
Here I see the users get, "More weapons? NO. Absolutely not. We are making this game for a new generation of players and alienating all our real fans. You're a troll. Go away and if you don't like it don't play the game."
It's just interesting to see the huge difference between the two companies...that's all I'm saying.
But now, on to my two complaints with the game, which I can tell that Team 17 doesn't want to hear, but alas, I am the consumer, a paying customer, and I'll end up making a decision in the future to purchase the new version of Worms that comes out or not.
1. Lack of the Baseball Bat...It was such a great weapon, able to take out two or three worms at a time!
2. Rope-swinging sucks. I'm a die-hard Worms 2 fan and would love to see that sort of rope-play incorporated into future releases of Worms on XBOX Live.
Thanks!

Wormetti
28 Aug 2007, 12:41
Now lets just say they were to add new weapons... how many Xbox Live games would you need to join before you were able to use them
They would be usable in every game if they were added as a title update and not as optional DLC. A title update would be necessary anyway since the game doesn't support adding weapons through DLC. Adding weapons is a major change to the game, so probably best kept for another worms game.
It's kind of interesting to see how the developers take the users idea's/suggestions/complaints/praise into consideration.
Some Team17 staff members are slightly more diplomatic with their responses than others :)
Diplomatic response to the limited weapon set (http://forum.team17.co.uk/showpost.php?p=579171&postcount=19)
Another diplomatic response (http://forum.team17.co.uk/showpost.php?p=587183&postcount=9).

Luther
29 Aug 2007, 13:52
Here I see the users get, "More weapons? NO. Absolutely not. We are making this game for a new generation of players and alienating all our real fans. You're a troll. Go away and if you don't like it don't play the game."
No member of our team would post such nonsense or be so dismissive about constructive criticism. We have said from the start that extra weapons would not be added to Worms XBLA. We've been very clear about the way this particular game has been aimed at casual players. It has proved hugely popular on XBLA, as you can see from the charts recently released by Microsoft. I think it has represented incredible value for money. I hope it leads to further wormy offerings.
As far as full price games go, we're just releasing Worms Open Warfare 2 for the handheld platforms, which is aimed more directly at you, as an experienced player. Check it out. I think you'll like the weapon selection and the rope :}

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