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Akuryou13
12 Jul 2008, 03:09
ok, I was thinking a bit earlier about a couple ideas for the next installment of the worms game that I think would provide a more interesting experience and if nothing else might spark off some ideas for Team17 to think about.
1. Personalized Weapon Layouts
think about 90% of all games of today. everyone is leaning towards a customizable play experience on a personal level. rather than just setting a global idea for the whole server they allow the player to specifiy which weapons they use, which class to play, etc. well, in the next worms game I say T17 should expand on the Points for Weapons mode and instead of the host of a server setting up which weapons are usable in that server, have them set a specific number of points and the player can load up a setting they prefer using the allotted number of points. that way each player would be able to pick a strategy they enjoy using and play with that. it would require each player really think about their actions before moving, because you don't actually know what your opponent has up his sleeve, and it would require each player to put some significant strategy into just the creation of the team. I realize that setting up your whole weapon set would be irritating if you had to do so every single game, so I suggest a list of presets, such as 20 points, 50 points, 100 points, etc depending on how much each weapon costs. the "Full Wormage" unlockable would simply be a mode with unlimited points that automatically lets the player use all the weapons an infinite number of times.
2. Individual Worm Classes
think about it. if you play most of the worms spin-offs (think GunBound for this example), you get to pick a single type of turret/tank/thing to control that has different powers and abilities from the other types available. well, why not take that idea and bring it into worms? WWP has the wormpot that allows the whole game to have huge explosions with various weapon types, super speed, low gravity, etc. well, why not give individual worms the same abilities to a lesser degree and with some downsides to balance the whole thing out. here's a couple ideas I had for some examples of what I mean:
The Bulk
+ 50 Default Health
- Max Jump Height
The Marksman
+ Permenant Laser Sight (could also use the version from WASO that aims nades and zooks)
- Weapon Damage
The Ghost
+ Invisibility during opponents turns
- Weapon Damage
- Movement Speed
- Default Health
and that's just some basic expansions on options already in the game. I'd suggest you could choose which class you want each individual worm on your team to be during team creation. each of these classes could even have an outfit that denotes them as a specific class of worm, with the player choosing the color scheme for the team.
3. Enemy Factions
as I'd said in Why a NEW worms game? (http://forum.team17.co.uk/showthread.php?p=659638) why not have the worms themed off of actual countries in order to spoof real-life wars? in the campaign you could restrict players to a single faction of "good guys" or allow them to choose a side or whatever. during multiplayer you could have the different factions have different appearances for each class available, allowing players further customization of their teams without requiring the programming of ridiculously large numbers of clothing and what-not.
anyway, those are a few ideas I had today that I think would make for an awesome worms game. something to think about and work off of anyway.
and also, I wave any rights I have for these ideas, if that matters. use them or ignore them as you want, Team17.

Shadowmoon
12 Jul 2008, 08:00
I love the ideas!

SgtFusion
14 Jul 2008, 04:36
The Ghost
+ Invisibility during opponents turns
- Weapon Damage
- Movement Speed
- Default Health
What is that (text in bold) supposed to mean?

[UFP]Ghost
14 Jul 2008, 05:34
What is that (text in bold) supposed to mean?
That weapons do less damage to opponents?
And the invisibility during the opponents turns, they will just memorize where your worms are.

Kelster23
14 Jul 2008, 05:46
Ghost;660018']That weapons do less damage to opponents?
And the invisibility during the opponents turns, they will just memorize where your worms are.
Perhaps, but it makes it a bit harder to pinpoint exact hits :D

robowurmz
14 Jul 2008, 08:56
Perhaps, but it makes it a bit harder to pinpoint exact hits :D
Exactly. And Mr. Marksman might be able to pick off invisible ones?

Akuryou13
14 Jul 2008, 14:19
Perhaps, but it makes it a bit harder to pinpoint exact hits :Dexactly. the opponent would still have trouble tracking the invisible worm at least to some extent and it would keep the utility invis useful since the invisible worm's power isn't as good.

Melon
20 Jul 2008, 21:33
Woah woah woah, hang on!
Aku is making a thread of ideas for a Worms game. Aku? The "I despise this sort of thread with every fibre of my being" Aku?
*Head A-splodes!*

Plasma
20 Jul 2008, 21:43
Woah woah woah, hang on!
Aku is making a thread of ideas for a Worms game. Aku? The "I despise this sort of thread with every fibre of my being" Aku?
*Head A-splodes!*
Yeah. Being married has that eerie effect of making you look at life a lot more different, and accept things you normally would've hated with all your soul and being.
In the biz, they call it "being dead inside".

Akuryou13
21 Jul 2008, 03:50
Woah woah woah, hang on!
Aku is making a thread of ideas for a Worms game. Aku? The "I despise this sort of thread with every fibre of my being" Aku?
*Head A-splodes!*no no. I hate STUPID ideas for worms games. everyone constantly repeats the same damn ideas over and over and over saying its the best most original idea ever and screaming at you when you point out otherwise. I have no problem with people suggesting actual improvements to the game.
In the biz, they call it "being dead inside". :p

jsgnext
22 Jul 2008, 02:32
no no. I hate STUPID ideas for worms games. everyone constantly repeats the same damn ideas over and over and over saying its the best most original idea ever and screaming at you when you point out otherwise.
i just hate ppl that continue repeating that worms must have vehicles,and they give the clasical example of the plane....there is a utility called jetpack!!!

SupSuper
23 Jul 2008, 17:17
It just looks like you tried to merge Worms with any multiplayer FPS.

Akuryou13
24 Jul 2008, 00:56
It just looks like you tried to merge Worms with any multiplayer FPS.sure, you could simplify it down to that pretty easily.
the idea was based off of all the worms clones out there, not any FPS. look at games like gunbound, where you choose which robot/character to play. well, why not do the same with worms? the clones are doing it, why not make the original do it better?

SupSuper
24 Jul 2008, 03:41
Well in those "clones" it makes sense because you're only in control of one unit, so you might as well tune it to your abilities. Hell, you sometimes have respawns.
In Worms you've got a whole team where each worm is as valuable as the next. You'd have to come up with a different layout for every different scheme and think carefully on where you're gonna place every worm for every map (if you don't end up randomly placed). Do you think a lot of people would go to all that trouble every game? (specially with Team17's approach of softening up the franchise)
If the Marksman couldn't get to a high ground or run out of ammo you'd have a dud worm. If the Bulk gets shoved in a pit, another one. Would they share weapons? If yes, some other class could eat up the Marksman's precious weapons. If not, they could run out of weapons easily, or even pick up weapons completely useless for them. You can see the dillemas.
Plus all of this has more or less been available in Worms World Party, although more crude. Points for Weapons, Specialist Worm, etc. And you can see how much use that got.

Plasma
24 Jul 2008, 14:36
Agreed with Supsuper.
Besides, if you want to jump on the videogame tropes bandwagon, then why not... block puzzles!

Akuryou13
24 Jul 2008, 14:39
Plus all of this has more or less been available in Worms World Party, although more crude. Points for Weapons, Specialist Worm, etc. And you can see how much use that got.well that was kind of the basis for the idea. for the most part those modes were over looked because they were simply uninteresting. points for weapons was nice but you ended up with only a couple of weapons that you could use. like my setting gave me inf nades and zooks and inf ropes. well who wants to be limited to 3 weapons? specialist worms was very similar, why play a mode where each worm can only use a certain section of the same list of weapons when the normal mode allows them to use any weapon? they don't get anything else for being specialized to their weapon load out, so limiting them just isn't all that interesting. to me, those mode ideas are very interesting but the way they were done limits the gameplay far too much to be fun.
my idea was an expansion on those modes so that they actually become interesting and useful. rather than give a worm a specific weapon type to choose from just give the worm added abilities. plus, you'd actually be able to choose how many of each you wanted, as opposed to being stuck with a specific set.
as for your examples, that's part of the strategy. if you want to use the marksman then you need to be sure you have enough ammo of the weapons that are affected, and make sure you're in a level where you can have the advantage. using the Bulk? well, you gotta be sure you have the mobility enhancers to make up for his inability to move. either that or the weapons to use given the low mobility. choosing your team and their loadout would be part of the strategy. crate drops have always been random and you are highly likely to get weapons that are entirely useless to you, but they could always restrict the weapons from crates to be what's within your current loadout.
and for your concern of having to put up with the tons of teams for each game mode, well you could always have a UI option to edit the team's classes in the choose team section of the game lobby. could, for instance, have 8 icons listed below each team and you can click the options sort of like the wormpot modes to change between the different classes. space wouldn't be as much an issue anyway since T17 have been lowering the number of online players anyway. really wouldn't be much trouble to edit that every game assuming the game remembered your last loadout or you could save loadouts.
and obviously I'm incapable of thinking of every possible situation, but I believe the idea is worth looking at.

yakuza
24 Jul 2008, 16:55
no no. I hate STUPID ideas for worms games. everyone constantly repeats the same damn ideas over and over and over saying its the best most original idea ever and screaming at you when you point out otherwise. I have no problem with people suggesting actual improvements to the game.
:p
That's rich, no offence. But the first two ideas have been repeated over and over ever since the betas started development for WA.

Akuryou13
25 Jul 2008, 00:58
That's rich, no offence. But the first two ideas have been repeated over and over ever since the betas started development for WA.I've heard the first one before but it hasn't been very often. never heard anyone mention the second or third ideas at all, though.

yakuza
25 Jul 2008, 08:20
I've heard the first one before but it hasn't been very often. never heard anyone mention the second or third ideas at all, though.
As far as I remember, there was a .txt file (by M3ntal I think), explaining how a TeamFortress'ish WA mode would work, with worm classes, spawn points et al. This was barely after the work on the Betas was started.
Also, after WWP was released with its classes mode, many people came up with ideas for it to work on WA.
Not putting your ideas down or anything.

Akuryou13
25 Jul 2008, 13:48
As far as I remember, there was a .txt file (by M3ntal I think), explaining how a TeamFortress'ish WA mode would work, with worm classes, spawn points et al. This was barely after the work on the Betas was started.
Also, after WWP was released with its classes mode, many people came up with ideas for it to work on WA.
Not putting your ideas down or anything.eh, well I guess I'm just another supporter of that idea, then. I just hadn't heard about it from before, but then I wasn't much in the worms community at the time of WA.

SupSuper
25 Jul 2008, 13:53
The Factions idea definitely isn't new.

Akuryou13
25 Jul 2008, 13:56
The Factions idea definitely isn't new.that part, more than anything, needs to implemented, IMO. at least then there could be some kind of actual story to go with the worms series.

Melon
3 Aug 2008, 19:13
I've never understood why some games "need" story. Heck, even some RPGs would be better without the contrived nonsense they come out with and force you to watch. Worms 4 Mayhem had some amusing cut scenes and sort of had a story, but it wasn't necessary at all.
Anyway, I never actually talked about the ideas in this thread. Ideas 1 and 2, especially if they could be combined, would be awesome.

AndrewTaylor
23 Aug 2008, 23:37
that part, more than anything, needs to implemented, IMO. at least then there could be some kind of actual story to go with the worms series.
I like the pointlessness of the storyless Worms. It is, at heart, a game about war: I'm happier not thinking about what they might be fighting about.
Besides which, the multiplayer can't have a story, and that's where the game really is.
I like the other ideas, though. I'm not sure if they'd improve the game at all (I tend to like simple setups), but they're interesting.

Akuryou13
24 Aug 2008, 01:42
I like the pointlessness of the storyless Worms. It is, at heart, a game about war: I'm happier not thinking about what they might be fighting about.oh I most assuredly don't want a deep story or anything. just a bit more in-depth than "go kill stuff" with literally nothing more being behind it. give the worms some factions or something so at least we have a name to go off of other than Boggy B.
I like the other ideas, though. I'm not sure if they'd improve the game at all (I tend to like simple setups), but they're interesting.well the point really wasn't to improve the game so much as make it something new and interesting. I honestly don't see a way that anyone can improve upon W:A aside from the things that deadcode and such are doing. W:A is pretty much exactly what a worms game should be and making sequels to it would pretty much be pointless regardless of what you've added (WWP for instance).
at this point my opinion is that something needs to be changed to add something else to the game for people to enjoy. not necessarily try to improve on the original formula, but rather to provide a different play experience along the same lines.

Kelster23
24 Aug 2008, 23:12
I like the pointlessness of the storyless Worms. It is, at heart, a game about war: I'm happier not thinking about what they might be fighting about.
You stole my dirt, b*tch!

Johnnynet
25 Aug 2008, 08:37
No matter how you look at it, The Dev's at Team 17 have thought of at least half of this.
To be honest though Team 17 needs a slight different approach again to the whole Worms Franchise, They revolutionized the game by going 3D. Going onto their next game they need to Revolutionize it again, or how this thread is appropriately titled Next Gen Worms.
What you suggest is a good idea but in the long run you might create imbalances, which is not good, some people might grow tired of the game and not play multi-player.
I believe that is the one area that makes or breaks the Worm game franchise in general. Yes most people just play single player, but in reality it's multi-player where you see the masses. They need to find a way to make the game even more popular then it is now. I mean take a look at the possibilities; there's mini-games, Co-operative play (2-4 v computer), etc.
Possibilities are limitless, but you have to really stop and think "Will this make the game play better?" or will it be "I think it can work, because it sounds good". Ultimately it down the biggest ultimatum to put something that can ruin the game overall or possibly make the game skyrocket with popularity.
off topic: Hi, I guess I'm back =D

Muzer
25 Aug 2008, 09:51
Oh god, I remember you! Can't remember much though, when did you join?

Akuryou13
25 Aug 2008, 14:15
No matter how you look at it, The Dev's at Team 17 have thought of at least half of this.
To be honest though Team 17 needs a slight different approach again to the whole Worms Franchise, They revolutionized the game by going 3D. Going onto their next game they need to Revolutionize it again, or how this thread is appropriately titled Next Gen Worms.
What you suggest is a good idea but in the long run you might create imbalances, which is not good, some people might grow tired of the game and not play multi-player.
I believe that is the one area that makes or breaks the Worm game franchise in general. Yes most people just play single player, but in reality it's multi-player where you see the masses. They need to find a way to make the game even more popular then it is now. I mean take a look at the possibilities; there's mini-games, Co-operative play (2-4 v computer), etc.
Possibilities are limitless, but you have to really stop and think "Will this make the game play better?" or will it be "I think it can work, because it sounds good". Ultimately it down the biggest ultimatum to put something that can ruin the game overall or possibly make the game skyrocket with popularity.
off topic: Hi, I guess I'm back =Dright. my point was just to suggest possible alternatives for revolution in the worms series. the original idea has been perfected, now it's time to reinvent the series. look at mario. super mario world was pretty much perfect, so to continue the series you have to change things. 3D helps a ton with that in most cases. in worms it's an iffy evolution and one that doesn't add as much as most games, so while it can be kept or thrown away as T17 think is best, some other purely functional change needs to happen with the series. something that is definitely an improvement. is my idea that idea? I don't know. it's possible, but it would take work well beyond what I've put into it to make it do so. would mini-games and coop be enough? personally I don't think so but again it would take T17's touch to decide one way or another. I just think that SOMETHING has to change and evolve for the series to continue.
Oh god, I remember you! Can't remember much though, when did you join?about the same time I did. maybe a couple months difference. he's actually using one of the earliest avatars I made still....which freaks me out :p

Muzer
25 Aug 2008, 14:18
You compressed my current av :p

Akuryou13
25 Aug 2008, 14:24
You compressed my current av :pI don't think I actually made it though, did I? :confused:
it's been too long. I think my avatar service shut down in 05.....

Muzer
25 Aug 2008, 14:30
No, danger made it, you compressed it.

Johnnynet
26 Aug 2008, 06:14
right. my point was just to suggest possible alternatives for revolution in the worms series. the original idea has been perfected, now it's time to reinvent the series. look at mario. super mario world was pretty much perfect, so to continue the series you have to change things. 3D helps a ton with that in most cases. in worms it's an iffy evolution and one that doesn't add as much as most games, so while it can be kept or thrown away as T17 think is best, some other purely functional change needs to happen with the series. something that is definitely an improvement. is my idea that idea? I don't know. it's possible, but it would take work well beyond what I've put into it to make it do so. would mini-games and coop be enough? personally I don't think so but again it would take T17's touch to decide one way or another. I just think that SOMETHING has to change and evolve for the series to continue.
about the same time I did. maybe a couple months difference. he's actually using one of the earliest avatars I made still....which freaks me out :p
Your absolutely right, but my point is that there's is nothing that hasn't been tried before, everything is basically recycled. One way or another they need to find something to incorporate to make as successful as it always was, but to cut to the point it will make at least a rather large number of sales just because it is Worms, and they're Team 17.
Off Topic: Only reason I still have this avatar since June of 2000/1 is because it suits me, I guess. plus I'm too lazy of a bast to make a new one or ask for one.

Muzer
26 Aug 2008, 09:52
Off Topic: Only reason I still have this avatar since June of 2000/1 is because it suits me, I guess. plus I'm too lazy of a bast to make a new one or ask for one.
Also, nobody ever makes avatars nowadays.

franpa
27 Aug 2008, 07:09
Has anyone suggested adding a Hang Glider? Gliding into the wind will slowly blow you back but lift you higher, while flying with the wind allows you fast horizontal travel with slow decent?

Akuryou13
27 Aug 2008, 12:05
Has anyone suggested adding a Hang Glider? Gliding into the wind will slowly blow you back but lift you higher, while flying with the wind allows you fast horizontal travel with slow decent?yeah but that's hardly going to change gameplay to any large extent

KRD
27 Aug 2008, 15:51
Has anyone suggested adding a Hang Glider?
Yes: http://worms2d.info/Hang-glider

malio13
30 Aug 2008, 04:48
i think they should add some things to make it a more online game
for example they should have tournaments with up to 8 teams per game
just add tons of stuff to make it more fun
and they should let you customize your weapons the way you want them
i would love a sniper on a mortar or bazooka
and you should be able to make your own maps and have others rate them online. And i do think vehicles would be cool but if it mantains the turn based part of it i dont see how vehicles would be fair.
well those are my ideas hope you guys from Team17 like them :D

koolies54
29 Oct 2008, 07:07
I like sugestions number 1 and 3, 2 might not work as well.

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