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yakuza
29 May 2007, 22:34
I'm working on a Worms RPG, and um, here's a demo. It's far from being polished, in fact the plot might be totally different, I'm just posting this to give an idea of what can be done... I'm a crap artist myself so if anyone volunteers to make some graphics, terrains and face avatars are the things I mainly need then please feel free to do so...
The demo finishes after the first boss battle, if you lose it'll crash...
Like I said, it's a very early version and only intended to played as an example.
http://www.yousendit.com/transfer.php?action=download&ufid=CCDAF05D377177C4

Plasma
29 May 2007, 23:45
Some screenshots wouldn't go amiss.
I don't have the time to download this right now. I'll check it out tomorrow.
Edit: Well, uh... hmm...
You've only got the basic engine done. Well, actually, you haven't quite got that properly either.. You'll be lucky to be able to get an artist, since that's where most of the work in an RPG like this is needed. (unless you also have someone for sound effects and music)
I don't mean to be harsh, but you've still got a long way to go yet.
Also, remove that sappy 'rating: Adult' thing. I have no idea why you even want to restrict the game to only adults anyway, when this is obviously a PG game.
Edit again: Oh? That's strange... the SE audio folder won't delete after the game is run; even if the folder is completely empty.

Basti@n
30 May 2007, 18:19
*plays* ANY TIP TO BEAT JERRY!!?? The graphics... Boggy B`s face avatar is from Worms BLAST! I think i should be an artist because i suck at programming.
FACES:
http://img441.imageshack.us/img441/6139/boggybuh0.png
Boggy B
http://img116.imageshack.us/img116/5140/goggieswormgc9.png
The worm with the nuclear googles
http://img521.imageshack.us/img521/1908/jerrylk9.png
Jerry (COPY-PAST`D!!! Sadly.)
http://img504.imageshack.us/img504/8741/ninjawormdg4.png
Ninja Worm
http://img504.imageshack.us/img504/2066/proroperha7.png
Pro Roper
The demo finishes after the first boss battle, if you lose it'll crash...
Because you don`t added any "defeated" sound.

Plasma
30 May 2007, 18:28
By the way, what did you program this in anyway?
*plays* ANY TIP TO BEAT JERRY!!??
Press space next to that crate between the trees to open it. And don't forget about your skill.
I think i should be an artist
Oh. Well, that works.
Because you don`t added any "defeated" sound.
No, it's because he didn't add a "defeated" screen yet. The 'no sound' error is just the start of it.

Basti@n
30 May 2007, 19:10
Press space next to that crate between the trees to open it. And don't forget about your skill.
I DID BOTH. Oh no. Pwease... yakuza... don't tell me you maked Jerry a unbeatable *******. :mad:

Plasma
30 May 2007, 19:32
I DID BOTH. Oh no. Pwease... yakuza... don't tell me you maked Jerry a unbeatable *******. :mad:
No, I can beat him.
But then again, I AM THE GREATEST OF THEM ALL!!
Even if there's no strategy here at all!

yakuza
30 May 2007, 20:06
You've only got the basic engine done. Well, actually, you haven't quite got that properly either..
I don't mean to be harsh, but you've still got a long way to go yet.
Can you elaborate on the bold? I'm only asking because I believe that whatever it is you think should be added I can add it with ease, so I don't see how it isn't done properly or how I have a long way to go, specially considering this was meant to be an example.
The adult rating is there for laughs until i get a properly drawn title.
@Bastian: thanks, those actually will do
Jerry is easily beaten, you gotta use all health crates though, you can also be unlucky and lose though, there's no much strategy to the battle since its just an example.

Melon
30 May 2007, 20:25
I understand it's a small demo and currently unfinished, and you may well have the battle engine complete, but I agree with Plasma that we can't tell that at the moment.
Currently, we've seen that fights are 1 vs 1. Does your system support:
Multiple monsters and players in the same battle. Leveling up and experience points. Weapon and armour equipping (if you're going to have it, you may be relying on level ups only). Money and shops.
Until you've got pretty much the entire framework sorted, there isn't really that much point in the demo. It's looking OK so far, but please don't tell me you'll be keeping that fight in the final thing.

yakuza
30 May 2007, 20:34
I use RmXP, it allows all those things with ease. Also up to four allies.
And that fight will most likely be included, much more polished and somewhere else most likely. The game has a comedy approach, its not serious although it'll play like a serious rpg and it will be fun and challenging.
There's gonna be three classes, Heavy weapon worms, Ninja worms and Utilities worms, each with different weapons/skills (all based in W2/WA/WWP)...

Plasma
30 May 2007, 23:25
Can you elaborate on the bold? I'm only asking because I believe that whatever it is you think should be added I can add it with ease, so I don't see how it isn't done properly or how I have a long way to go, specially considering this was meant to be an example.
Your engine still doesn't have what happens when you're defeated or a save game ability.
And 'this was mean to be an example' does indeed show that you've still got much more work to do.
The game has a comedy approach, its not serious
Heads up: complete and utter randomness will only work on the more childish people. The more mature people, who make up the majority of people on this forum at least, are only going to laugh at proper comedy (well, also we lauch at carefully constructed randomness, but I honestly doubt you'll be able to make that.)

yakuza
31 May 2007, 00:30
First things first, the system does have a defeat and save game ability. It just isn't in the example, doesn't mean it isn't done.
It might seem like randomness to you, because you might not get the inside jokes, because you're not part of the community enough to know what the hell is going on, and I'm talking about the end product here, the Jerry thing, while you probably still don't get it will make much more sense in the next release. I'm sure there's a lot of adults out there who are gonna appreciate the humor once the whole thing is done, I don't intend people to laugh though, its just going to be a parody about many members of the worms community, more precisely WA, and a bit of WWP and its happenings all these years.
Its really nice of you to doubt my ability to construct careful randomness, however I think you are in no position to do so, whilst myself, I've already done my bit in worms humor, arguably not intelligent comedy and I doubt many did actually laugh at those comics, but a good parody nonetheless, that's what I understood from the feedback, please don't think I'm bragging without fundamentals.
If you want to continue giving out "constructive" criticism please first illustrate yourself in the matter, specially when you're gonna come up and get it all wrong.

Metal Alex
31 May 2007, 00:31
aaah... I remember trying to do a rpg game about the forum with rpg maker quite a lot of time before... But I failed miserably. I hope you succes over what I failed. I'll download the game tomorrow, and try.
If it's rpgmaker, I can help a bit... but since I didn't download yet, I can't know :p

yakuza
31 May 2007, 00:40
It's RmXP, a bit different than the older ones... graphics wise is much harder, it has more better graphical support though. I only need graphical and musical help really, I am pretty experienced using the program itself myself...
Right now the biggest nightmare is doing the animations for the weapons, using only paint and stuff and the program's weird way of handling image files is driving me nuts...

Metal Alex
31 May 2007, 01:09
It's RmXP
Oh, That was the reason I ended giving up on mine... I tried to make it better than with the 2003 or something like that version, but without any knowledge on scripts, I froze it until any help... but, technically, I'm still waiting :(
I made some minigames on the 2003 version, though :p

yakuza
31 May 2007, 01:12
Yeah this one has a script language so some things aren't as easy, like facesets etc, I'm learning as we go, though I know how to use the variables and switches perfectly which is enough for a game really ;O

Basti@n
31 May 2007, 02:19
Right now the biggest nightmare is doing the animations for the weapons, using only paint and stuff and the program's weird way of handling image files is driving me nuts...
Oh... The same ALWAYS happens for me... :( I wanted to do these face sprites completely transparent, but Photoshop can`t directly save to PNG, and The GIMP is too complex to use (at least for me). So i used the bizarre MSPaint. A.K.A. MSOmgwtflol Nicknamed by me :D

Etho
31 May 2007, 08:16
/me has a hunch yakuza will make loser Boggy B's home the WWP town
Anyways, it gave me a chuckle. ;)
Edit: Oh yeah, you should read up about XNA if you haven't already yakuza.

Plasma
31 May 2007, 11:10
First things first, the system does have a defeat and save game ability. It just isn't in the example, doesn't mean it isn't done.
Umm... the save feature I can understand, but why would you not want to have the defeat thing in your game?
It might seem like randomness to you, because you might not get the inside jokes, because you're not part of the community enough to know what the hell is going on, and I'm talking about the end product here, the Jerry thing, while you probably still don't get it will make much more sense in the next release. I'm sure there's a lot of adults out there who are gonna appreciate the humor once the whole thing is done, I don't intend people to laugh though, its just going to be a parody about many members of the worms community, more precisely WA, and a bit of WWP and its happenings all these years.
Oh. Uh, ok then. Just don't forget that making a game's humour out of in-jokes alone will sorta restrict it to only people that can understand a lot of those in-jokes and will get a lot of 'this isn't funny' posts like my one from those that don't get it.
That might not be what you're doing, and that's fine, but I'm basing all this on your demo, which as the name suggests, is supposed to be a demonstration.
Its really nice of you to doubt my ability to construct careful randomness, however I think you are in no position to do so, whilst myself, I've already done my bit in worms humor, arguably not intelligent comedy and I doubt many did actually laugh at those comics, but a good parody nonetheless, that's what I understood from the feedback, please don't think I'm bragging without fundamentals.
Like I just said, I was basing all that on your demo.

Metal Alex
31 May 2007, 14:23
The game seems good for now, but since it's work in progress, I suggest a few things:
-The sprites. I guess you'll replace them, but try to make the worm face "up" and "down". It's hard, but can be done... And the standard skill sprites don't fit, though you noticed :p Good work on the bazooka attack. Maybe a little more tweaking, but neat so far.
-The crate. Make it disappear when you collect it. And, maybe, make it possible to go through it to collect it, or just make a new sprite for a "used crate". Considering it's worms, I'd go for the dissapearing and go-through option (unless there is an option for picking up or not).
-The faces. Try to give everyone a face, or nobody, since it could look odd that way, and also, excluding jokes (like Jerry), try to make all the art be the same style. It will look better.
That demo is less than an alpha, so I guess you probably though of all that. Just trying to help :p

yakuza
31 May 2007, 14:24
Oh... The same ALWAYS happens for me... :( I wanted to do these face sprites completely transparent, but Photoshop can`t directly save to PNG, and The GIMP is too complex to use (at least for me). So i used the bizarre MSPaint. A.K.A. MSOmgwtflol Nicknamed by me :D
There is a materialbase application in which you have to manually input the background color for each image file that is used in the program, it's a bit of a pain too.

yakuza
31 May 2007, 14:26
Umm... the save feature I can understand, but why would you not want to have the defeat thing in your game?
There is, the only reason it crashes its because I didn't include the defeat music/gameover screen because it's not yet done, so it crashes.
Oh. Uh, ok then. Just don't forget that making a game's humour out of in-jokes alone will sorta restrict it to only people that can understand a lot of those in-jokes and will get a lot of 'this isn't funny' posts like my one from those that don't get it.
That might not be what you're doing, and that's fine, but I'm basing all this on your demo, which as the name suggests, is supposed to be a demonstration.
I'll try to make it so everyone can enjoy it, of course there will still be some jokes that only some people will get.
Like I just said, I was basing all that on your demo.
Yeah I know, just clarifying some stuff.

yakuza
31 May 2007, 14:27
The game seems good for now, but since it's work in progress, I suggest a few things:
-The sprites. I guess you'll replace them, but try to make the worm face "up" and "down". It's hard, but can be done... And the standard skill sprites don't fit, though you noticed :p Good work on the bazooka attack. Maybe a little more tweaking, but neat so far.
-The crate. Make it disappear when you collect it. And, maybe, make it possible to go through it to collect it, or just make a new sprite for a "used crate". Considering it's worms, I'd go for the dissapearing and go-through option (unless there is an option for picking up or not).
-The faces. Try to give everyone a face, or nobody, since it could look odd that way, and also, excluding jokes (like Jerry), try to make all the art be the same style. It will look better.
That demo is less than an alpha, so I guess you probably though of all that. Just trying to help :p
Yeah that's all planned, about the faces, well, to be honest not everyone will have a face, only important NPCs.

Metal Alex
31 May 2007, 15:17
Yeah that's all planned, about the faces, well, to be honest not everyone will have a face, only important NPCs.
You can use a standard set of... say 5 faces for non important people.
You know, the kind of people you talk and says "what a gorgeous day" and stares back.

yakuza
31 May 2007, 15:31
That'd be a pain in the bottom in RmXP, like I said, facesets are scipted, you have to call the script everytime input the image location and then manually put in the xy location every time... Not worth it, really.

Basti@n
31 May 2007, 16:06
There is, the only reason it crashes its because I didn't include the defeat music/gameover screen because it's not yet done, so it crashes.
It HAS gameover screen.
http://img398.imageshack.us/img398/6310/001gameover01ho6.jpg
:p

yakuza
31 May 2007, 16:13
It HAS gameover screen.
http://img398.imageshack.us/img398/6310/001gameover01ho6.jpg
:p
It's not the one being used, either way, the music plays first, and since it's not there it crashes.

Plasma
31 May 2007, 16:16
It's not the one being used, either way, the music plays first, and since it's not there it crashes.
Well, you could have just used no music.

yakuza
31 May 2007, 16:26
Well, you could have just used no music.
Wow silly argument, was there a point? I just explained you that it doesn't crash because the defeat system isn't done, and explained you the reason why it crashed, the coulds and ifs are irrelevant since there's nothing more to the demo after that battle and it's irrelevant if you win or lose.

Metal Alex
31 May 2007, 20:36
Wow silly argument, was there a point? I just explained you that it doesn't crash because the defeat system isn't done, and explained you the reason why it crashed, the coulds and ifs are irrelevant since there's nothing more to the demo after that battle and it's irrelevant if you win or lose.
Including a glitch that you knew is easy to solve, and wouldn't have made the size of the file decrease is a bit silly technically. Recognise it... You can perfectly say you forgot to do it, but making a glitch on purpose, and pretend it's normal will not help on the quality.

yakuza
31 May 2007, 21:00
1) I never said I did it on purpose
2) I never pretended is normal
IN FACT, I told you ALL about it in the first POST, the only reason there's no defeat music is because I haven't choosen it yet, that's why it's not on the demo, that's the reason it crashes. If you beat Jerry you are in the same place as before fighting with him, so losing to him is IRRELEVANT, and the crash is also IRRELEVANT.
you are picky on things for no apparent reason, I've told you there was a crash, why the hell are you arguing about it? It crashes END of. Could i fix that crash in 5 seconds, YES, is the crash there because I forgot to solve it? NO, i didn't intend to solve it, or else I would HAVE, the only reason its there is because there is NO more content after that and it's totally IRRELEVANT.
and wouldn't have made the size of the file decrease is a bit silly technically
If you want to be picky about irrelevant stuff at least make sure you make some sense.

Metal Alex
31 May 2007, 21:34
If you want to be picky about irrelevant stuff at least make sure you make some sense.
People with a slow internet connection may thank that, since the game over image is not used, could be removed, as well as the other files not used. I'm not being picky, I'm thinking about it, and seriously.
Remember my attempt? Well, I forgot to remove some extra things out of the game. The demo turned out to be an extra 250 Mb, and looking to make it smaller, I realised it had about 1000 midi files in some folder.
If the size reduced is not significant, ok, keep it.
You know, it's like you feel like you are right over all. Listening to people can't be so bad, you know? If something is not exactly like you think, you seem to be overreacting too much, and never recognise anything. And yes, it's silly stuff, but get over it.

yakuza
31 May 2007, 21:50
So you're comparing me leaving in a Gameover.png with you making a 250mb worth mistake?
Dude I know I'm in no position to tell anyone how to express themselves in English, but what the hell are you on about? You make no sense, at all. So there's this midi missing because I haven't chosen it yet, it makes the game crash, if the glitch was fixed then the file size would be BIGGER because it'd mean I added that file. But then you come up with some random stuff telling me that the bug is easy to solve and that it wouldn't decrease the size, well, of course it wouldn't DECREASE IT, what the hell do you mean?Including a glitch that you knew is easy to solve, and wouldn't have made the size of the file decrease is a bit silly technically
Then you come back telling me that I have too many files because I left in a PNG that isn't being used at the moment along with some midis...
I listen to everyone, although if I have to read a full post of pointless stuff be sure I'm going to say something about.
And guess what? This is the second time I've had to in this thread, from you.
Please stop making me read all your nonsense, specially when it concerns irrelevant stuff, specially when its incoherent and confusing.
Seriously, I'm not saying you're not concerned about something, but really, aren't you being picky on stuff that isn't even a problem? First you cry about the crash which I told everyone about before downloading the game, which is irrelevant, then you come up talking about the filesize, because I left a couple of midis and a png that aren't used, lol, and worst of all, the way you write you make it seem as if you're talking about the same bug, or maybe you just change the topic like that, god knows.
Seriously, thank you for your concerns but no thanks.
For the record, and let's see if finally get the deal, the midis that are included are there because they're already chosen for other part of the games, the defeat one isn't added because it isn't chosen, like I said ten times before, if you wanna continue trying to prove its a mistake of mine then go ahead. It seems like a trend in these forums winning picky arguments instead of dunno, having some faith in what people tell you?
Oh, and I also don't like you at all, so there, you now have a reason not to bombard me with nonsense.

Plasma
31 May 2007, 22:03
If you beat Jerry you are in the same place as before fighting with him, so losing to him is IRRELEVANT, and the crash is also IRRELEVANT.
Yeah... well, see, it's not really. A badly-done defeat part is better than no defeat part at all, and that's why we're giving out that you decided not to have any.

Metal Alex
31 May 2007, 22:07
First you cry about the crash which I told everyone about before downloading the game, which is irrelevant, then you come up talking about the filesize, because I left a couple of midis and a png that aren't used, lol, and worst of all, the way you write you make it seem as if you're talking about the same bug, or maybe you just change the topic like that, god knows.
Look, it's impossible to talk to you. You get all defensive everytime.
1-I just made an EXAMPLE. I also saw some other files unused, but didn't go further on. In a proffesional program, that is called compilation: getting rid of the unused stuff. I have friends studying that stuff.
2-If you read it without the paranoic side, you might see I'm not attacking you.
3-Don't worry... I will not make you concern anymore. Seeing as I am more of an annoying jerk more than a help.

yakuza
31 May 2007, 23:18
Yeah... well, see, it's not really. A badly-done defeat part is better than no defeat part at all, and that's why we're giving out that you decided not to have any.
Considering that if you lose/win to Jerry you'd quit anyway since there's nothing else to do, ITS BLOODY IRRELEVANT.
Sigh, I appreciate you trying to find out the mistakes, however, they are not mistakes nor things done wrong, since I told you before hand how things were, if you took note of how clear I made it that it was an example and that there was no defeat music because I'm still choosing one then so be it, bloody go on if that's your wish.
I can take criticism but having to listen to a pair of idiots go on about a glitch that I left there on purpose not because I couldn't/didn't/ fix but because its an unfinished product is getting really tiresome.
metal alex, those unused files take no more than 100kb, they will be used, if i left them there is for commodity, you go on raging about them like you've been doing all thread when they make NO DIFFERENCE AT ALL.
Funny thing is I'll have to come back answer your pointless batter and stupid concerns.

Metal Alex
1 Jun 2007, 13:20
I can take criticism but having to listen to a pair of idiots go on about a glitch that I left there on purpose not because I couldn't/didn't/ fix but because its an unfinished product is getting really tiresome.
That does it. I've been standing your stupid answers all the time. It's not about the fact that you did things or not, it's about you insulting me on how I'm so stupid not to have guessed the challenge, or how I'm being a idiot on such a stupid thing.
I'm trying not be offensive, but if you offend me, I have the feel to answer back as defense. NOW, let's get things clear:
1. If the only person that managed to get the answer wasn't even sure about if that was the solution, IT'S A FACT proving that your explanation was POOR. END. The rest saw the solution and then were able to understand it. If your greedy shiny ass doesn't want to get it, FINE, good luck in life.
2. I DON'T GIVE A CRAP ABOUT YOUR GAME. I tryed to help with silly things, just to try to make this game not end like many other games: FORGOTTEN BY ITS CREATOR. That's right, try hard, and whatever you do, you'll end up GIVING UP MISERABLY, just like I did. Come on, I CHALLENGE you to end it properly. And even if you manage to get it enough developed, you'll have to fix some glitches, which is even worse than creating the game...
SO, good luck, and get lost.

yakuza
1 Jun 2007, 13:34
What a bunch of crap, really. My explanation was right, in fact, Melon is the second person to have guessed it, the first one, Wyvern, got the correct answer in around 5-10 minutes. So really, stop trying to blame it on me lol, it's really pathetic...
About the game, you've told me a hundred times about the glitches, but I told you, after your first comment, how things where, and explained you everything, told you why the glitch was there, even though I did on the first post, and you went on an on trying to justify it was a mistake of mine and focusing on little things that make no difference even after I told you they make no difference, you pwessed me off not because your first comment, but because you went on and on with something I told you wasn't that way, so for all this, you're an idiot, and a newb, actually, you're a newb, and then an idiot. Now you're the one who has to get lost, this my thread ^___^keke?
On a more serious note, the first episode is almost complete.

Metal Alex
1 Jun 2007, 13:39
Whatever. It really is a waste of time talking to you.

arcticworm
1 Jun 2007, 20:12
Can you post a screenshot from the game?

MtlAngelus
2 Jun 2007, 11:59
Woah, yakuza is even more abnoxious than Plasma.

Basti@n
3 Jun 2007, 04:52
Can you post a screenshot from the game?
Heh. Just download. It just takes a bit. :)

robowurmz
3 Jun 2007, 09:47
Whoa, total war back there.
Though, I see both sides of the argument...
Metal Alex's point was taken wrong by Yazuka, and Yazuka thinks he's talking about something else.
Just analyze those posts from a non-biased point of view and you will see the point Metal Alex made!
He was basically just saying that why didn't you just use a blank file for the gameover music if you hadn't chosen music yet? That would've made the gameover screen work, and no crash either.

Shockdude
4 Jun 2007, 23:02
comments about the demo
1. it's fun to walk around in the sky
2. jerry is weird
3. health crates don't come in weapon crates
:p

arcticworm
6 Jun 2007, 16:36
Link has expired, says the site. I never got to see or play it, lol.

Basti@n
9 Jun 2007, 23:49
Link has expired, says the site. I never got to see or play it, lol.
Expired? In some days? Heh. Uploading sites. :p
I have beated Jerry. And now i can't go anywhere... Hey, THAT MEANS THAT I FINISHED THE GAME!!! :D lol it ws easy

farazparsa
12 Jun 2007, 03:22
RmXP, right? Then I suggest using the source editor tool to actually tamper with the game. Get your hands dirty. ;) Otherwise, good start (I'm assuming this is very early in development...)

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