mission - water surprise [Archive] - Team17 Forum

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wfus
27 Apr 2008, 17:44
This is the description that's on the "Worms: Armageddon" website for the mission, "Water Surprise".
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Go 1 :: Stand on top of your other Worm's head and fire right, without changing your aim. Then move to the left, and come down very slightly from the top of the pyramid until the tip of your tail just touches the thick dark blue line which goes down the middle of the pyramid. Aim as high as you can to the right, and fire. The top Mine will bounce at you, so you have to move right slightly; right next to your other worm.
Go 2 :: Don't move, but aim as high as you can and fire. Now move up to the top of the pyramid to collect the health crate.
Go 3 :: Move worm to the join between the pyramid and the tree. You want to be facing right and be at the first location where your tail is flat on the tree rather than sloping up the pyramid. Fire, and the second mine will land on you, killing you. Don't bother trying to move, you can't get away. It doesn't matter though.
Go 4 :: Move your other Worm to the tree/pyramid area, and fire twice with the same max. height aim as last go.
Go 5 :: Scale the tower using backflips until you're on your topmost arrow. Face left, and select Girder. Rotate the Girder until it's double length, and nearly vertical top-left to bottom-right. Place it so that the right hand tip touches your hard hat.
Go 6 :: Turn round and jump backwards. Go to the top of the Girder, and fire twice horizontally at the topmost light grey small line inside the tower. Get hit by the air strike and pray to the god of worms that you do not die.
Go 7 :: Climb all the way back up (since the air strike probably made you fall) then jump onto the arrows, turn round, backflip to get the crate, then let loose the Sheep of war. Get the Sheep flying as soon as possible and get it into the water quickly - I usually go to the left. Obviously, you then just need to fly it up to the general and kill him.

Plasma
27 Apr 2008, 19:02
Any reason that you suddenly decided to make a thread about this?
Heck, last time I checked, you had the PS WormsArmageddon, which apparently has a different mission than this one.

Shadowmoon
27 Apr 2008, 19:33
Any reason that you suddenly decided to make a thread about this?
Maybe to show you what happened when he looked at the mission guide on the worms armageddon website.
Either way, you should have posted this in your other thread.

hydro
20 Nov 2008, 16:02
Hi,
I've had a quite hard time on this level. I think I've read pretty much all the guides circulating around the boards on internet for this level. No matter how hard I tried, at some point I was out of luck. Following others footsteps and trying to figure out what they did and what they meant actually is may get a bit frustrating. So, after giving it a go for 20th time, I decided to come up with my own strategy, and surprisingly it turned out to be the simplest and rewarding guaranteed success at each try unless you are redundantly sloppy.
Now, let's get to the guide, it is pretty clear and simple. First, this is for the PC version W/A. Having noted that, at the beginning you have a bunch of longbows arrows and one single girder (Reading other guides, I realized weapon/equipment pack for this level is differing for different versions of the game, f.e. in other platforms you have two girders which simplifies things greatly).
There are two mines placed at subsequent sections of the Eiffel Tower, other guides focus on getting rid of these mines before the course of climbing up the tower. And, messing with these mines boosts the luck factor in the game, because mines most of the time end up blowing up on your head when knocked out. So, I thought maybe it is best to leave them alone, and maybe I should not use the tower at all for reaching up the crate at the top. We have one girder and excess amount of arrows to make a long hillside up to the the top: girder near the top and all the arrows added up to the tail of the girder coming down near to the tip of the blue pyramid. Girder slope should be ~67 and arrows slope should be 45 (this is the maximum angle you can shoot them anyway).
A short walkthrough:
Turn 1: Place the girder at max length and 67 degrees angle (as a reference, 0 degrees is horizontal) with its top point barely over the topmost horizontal stripe in the topmost section of the tower. The top-right end of the girder should be really close to the tower (a worm length maybe). With this placement of the girder, a worm should be able to backflip and get the crate when standing at the top of the girder.
Turn 2: Get the health pack with your second worm and at the left side of the pyramid walk to the point where the tree and pyramid meets. Aim 45 degrees (just aim all the way up) up, adjust your worm position to be able to shoot the tail of the girder. For the final position, your worms belly should be a tiny distance from the pyramid and the tree intersection point. Shoot, use your both arrows, and quickly change the position of your worm so that in the next turn your first worm can come to the same exact location (SEL) to shoot the second worms arrows following the same tactic.
Turn 3: Move to SEL with first worm, shoot twice and change position.
Turn 4: Repeat 3 with second worm.
Turn 5: Repeat 3.
Turn 6: Next turn, the general will air strike, so instead of shooting twice, just shoot once and then move to the farthest right, your worm should stop right under the bottom protrusion of the tower (BPT), waste your second arrow and don't move.
Turn 7: General will probably kill your first worm, so continue repeating 4 without changing position at the end of the turn. If your first worm is still alive, then repeat 3.
Turn 8: Next turn will witness a napalm strike, so repeat 6 exactly.
Turn 9: There will be no more assaults, so safely continue building up the hillside repeating 3, 4 or 7.
Turn (Final-1): Use up your last arrows. Your worm should be able to jump or backflip on the final arrows.
Tunn (Final): Jump on the hillside and climb all the way up to top. Backflip to get the crate. Crate will give you an aqua sheep. Aqua sheep can fly and swim in water. To use aqua sheep, hit space (it will start walking), hit space once more (it will start flying), then using only the left and right arrows of your keyboard, guide the sheep until it reaches the general. Remember you will dive in the water, and move beneath the town like a torpedo.
You should finish the level following above with not much difficulty. I even wasted two arrows and was able to complete the hillside. The best part is you don't bother with the mines and the general can't kill both your worms.

Laban
22 Nov 2008, 02:26
heres a nice solution for you - play WA on the computer - its much better xD

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