Pros/Cons of the DS and PSP versions [Archive] - Team17 Forum

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Squirminator2k
12 Sep 2007, 22:43
It would probably make sense to sticky this thread, I think.
PSP
Pros:
Higher quality graphics.
Hats.
Single Player Time Attack missions.
Online rankings and integrated Clan support.
The ability to zoom in and out of the map.
Better Flag Editor.
Higher quality FMV sequences.
The number of maps, flags and landscapes you can save is only limited by the capacity of your PSP Memory Stick Pro Duo.
Cons:
Built largely on the original Worms Open Warfare engine, with modified physics. It's closer to the original Worms physics, but anyone expecting to be able to pull of W2/WA/WWP style moves here may be disappointed.
Online rankings are broken, according to many people who post here.
The crosshair is misaligned to the actual direction of the show.
Speechbank voice files are not used properly in accordance with previous Worms games. "Noo.wav" is used when a worm dies, for instance. If It didn't bother you in Worms Open Warfare PSP or Worms XBLA then it won't bother you here, but it annoys me so it's going here.
Slight delay between when you press a button and an action commences. It's a very small delay but it's there. Most likely due to the PSP's hardware limitations.
The D-pad on the original PSP makes roping a real chore. This may not be an issue with the new slim PSP, but it hasn't been made available yet we won't know.
Online play seems markedly slower on the PSP version between turns.
DS
Pros:
Built largely on the Worms World Party game engine used in the Ngage version (which is itself a port of the PSone version) and so bears a stronger resemblence, in terms of the game engine, to Worms Armageddon and Worms World Party. (Source: http://www.radio-ninty.co.uk/podcasts/radioninty10.mp3)
Better map editor.
In place of the Time Attacks, the DS version has the Laboratory - a selection of games that require you to use the touchscreen or microphone with interesting results.
The ability to have an overview of the entire terrain at all times displayed on the top screen.
Speechbanks are used in accordance to WA standards.
Crosshair is properly alligned.
Cons:
Lower graphic quality.
No hats.
Due to limited space on the DS card, you can only save a limited number of teams, flags and landscapes.
Map editor only works with stylus, which is great for general drawing but no t so much for intricate pixelart.
Online Play relies on Nintendo's Friend Code system.
Lower-quality FMV video.

ThePaladin
13 Sep 2007, 04:18
Aye, but why would T17 want to sticky threads that list cons about their games? :eek:

Wormetti
13 Sep 2007, 04:56
PSP pros:
animated health bars - choice of Flames, Bubbles, Stripes, Stars
better landscape editor and landscapes can easily be copied to a PC and exchanged with friends or the world
smarter AI (they use more items)
slightly more challenging Puzzle and Campaign mode than the DS
Restart level option instantly restarts the level (on DS, it has to reload the level)
Boomerang can be thrown from rope
online specific pros:
built-in allied team support (you can do a proper 2vs2 fort)
no friend codes
block list so you can avoid certain players
can send predefined messages in multiplayer
custom schemes can be used against strangers in any gametype
user created teams and landscapes can be used in random games
downloadable content (new flags and landscapes from Team17 have been released)
host migration
more chance of a 3 or 4 player online game with strangers due to the lobby system
PSP cons:
leaderboards have been glitched/hacked already (only one player has done it, that I know of)
if you forget your password and you don't have it saved in your profile then you need to create a new account
Even though it has more speechbanks than the DS version, it seems to be missing classics that the DS version has
DS pros:
More interesting stats on the leaderboards (kill/death count etc)
Already mentioned but the DS physics are awesome (closer to Worms2)
The Super Sheep is smaller and controls better
DS cons:
Full Wormage, blow torches only and some other odd schemes are randomly chosen in ranked games and you can't choose your own
The AI can't use as many weapons as the PSP version and the campaign levels are easier
The Puzzles are slightly easier than on the PSP version (they all have infinite skip go and the different physics allow for some solutions that the levels weren't originally designed for but they are still fun/challenging)
No block list
Can't throw boomerang from rope
If your DS breaks or is stolen/lost then you need a new friend code (not really a Worms con, just a DS con)

MrBionic
13 Sep 2007, 05:06
PSP pros:
animated health bars - choice of Flames, Bubbles, Stripes, Stars
custom schemes in ranked games
user created teams, flags and landscapes can be used in random games
downloadable content (flags and landscapes)
better landscape editor (IMHO)
smarter AI (they use more items)
PSP cons:
animated health bars - choice of Flames, Bubbles, Stripes, Stars (only a WA/WWP player could consider it a con)
custom schemes in ranked games
But the fact that you can check the info on a game before you join it to see if it's running a custom scheme or not lessens that as a con.

Eyedunno
13 Sep 2007, 10:56
Aye, but why would T17 want to sticky threads that list cons about their games? :eek:
Honesty? Combined with the fact that some people might be genuinely interested in the differences between the DS and PSP versions...
Besides, they don't really have to have anything to hide here. The fact that very few games are perfect shouldn't be news to anybody, but they've made two fine versions, and many of us have been waiting a very long time for such a thing, in spite of any minor shortcomings.

enigma_0Z
13 Sep 2007, 14:12
I wouldn't say the PSP online rankings are broken, certainly not for everyone.
PSP pros:
animated health bars - choice of Flames, Bubbles, Stripes, Stars
better landscape editor and landscapes can easily be copied to a PC and exchanged with friends or the world
smarter AI (they use more items)
online specific pros:
no friend codes
can send predefined messages in multiplayer
custom schemes can be used in ranked games (beats DS random schemes)
user created teams, flags and landscapes can be used in random games
future downloadable content (new flags and landscapes from Team17)
host migration
more chance of a 3 or 4 player online game with strangers due to the lobby system
PSP cons:
custom schemes in ranked games (could be a problem if the host creates an unbalanced scheme)
DS pros:
More interesting stats on the leaderboards
btw despite my list, I prefer the DS version overall, I really love the physics and I wish the PSP version had a minimap.
I don't think that no friend codes should be considered a pro of the PSP, personally, I like the system, although it admittedly could have been done better. I'm then lead to believe that more people than just me share this opinion...
Yeah, and it's funny about the DS, people seem to have less to say about it than the PSP, despite the fact that it seems that the DS has the more loyal following... I myself have and prefer the DS version, but I've never tried the PSP version either, but from what I've heard, it the most similar to my other worms experience (WA).

Luther
13 Sep 2007, 16:56
I myself have and prefer the DS version, but I've never tried the PSP version
I'm sorry? You prefer the DS version to something you've never tried?

Wormetti
13 Sep 2007, 17:59
PSP pro:
Restart level option is near instant
DS con:
Restart level is slow (it displays a loading screen and I assume it's loading the whole landscape again even if nothing changed)
But the fact that you can check the info on a game before you join it to see if it's running a custom scheme or not lessens that as a con.
True. Removed.

Guardian+
13 Sep 2007, 18:48
Shouldn't it say the DS version relies only in part on friend codes? Maybe I'm being too critical of wording, but some people may not know about the Rivals system and random matches :D

enigma_0Z
13 Sep 2007, 19:20
I'm sorry? You prefer the DS version to something you've never tried?
... yes, based on what I've heard about both, I would prefer the DS version. I would like to try the PSP version, but I have no way of doing so, and the advantages that are important to me on the PSP (time attack, higher resolution, hats) are really not as important to what is important to me on the DS (laboratory, minimap, taller screen, more secure online system).

Wormetti
13 Sep 2007, 19:25
Slight delay between when you press a button and an action commences. It's a very small delay but it's there. Most likely due to the PSP's hardware limitations.
I wouldn't blame the hardware on that one. I didn't really notice a button delay, although the engine, even on the 360 has odd delays and is slower in many parts than the WA engine.
The D-pad on the original PSP makes roping a real chore. This may not be an issue with the new slim PSP, but it hasn't been made available yet we won't know.
Roping is pretty easy on the PSP, from my experience it's not really hindered by the d-pad anymore than the DS version. The physics are different in both versions though, so there are some rope moves you can do in one that you can't in the other. In both versions of OW2, you aren't going to be doing crazy moves like you can in WA anyway, it's just not the same as cursor keys and they have changed some physics.
Online play seems markedly slower on the PSP version between turns.
1 or 2 second delay in a 2 player game, I haven't tested with more than 2 players in either version to really compare but the DS version does seem slightly faster in a 2 player game. One thing that adds to delay, the damn falling crates, why aren't they instant/skippable?

russonc
13 Sep 2007, 19:44
I'd add replays to the PSP pros...

weeforwii
18 Sep 2007, 00:55
why did you say wifi relies on friend codes on ds, you can do random battles

Squirminator2k
18 Sep 2007, 00:58
It's referring specifically to adding Friends there, not battles.

xRazEx
18 Sep 2007, 09:59
psp cons:
1. The rope is horrid. I can't understand why they would make it the same as in the original worms when it obviously sucked back then (and sucked on 360 too). You let go at a 60 degree angle, next shot is at 15 degrees = garbage = gg droping down in roperaces. It seems to me like some of the coding from w:ow was recycled due to some lazyness. If they could do it on the ds why couldnt they on the psp?
2. You jump on a sharp point/steep slant and it knocks you back/throws you off... Again.. recycled code.
3. Worms make a rolling animation on the ground when they fall/slide and when they let go of rope(which would be ok if they didn't rotate so slow, but the rope is ruined anyway so it doesn't matter). This is as retarded as it was on xbla. Surprisingly grenades didnt stick to the ground and actually bounced! Cool!
4. You cant climb girders that are one tick from vertical due to #2 unless you jump from the perfect spot.
psp pros:
1. The graphics are really nice. It is fun when you want to lay back and play some wacky ol fashioned worms for fun.
2. Infrastructure mode is a really nice feature on the psp.
DS cons:
1. Friend codes. (nintendo's fault)
2. Graphics are inferiour.
DS pros:
1. The rope is immaculate for a handheld. I was able to do any roping move i tried. Kicks, shadows, spikes, and pumps can be consistently done. (This is what made worms popular in the gaming community, Two Tribes were smart)
2. The #2 point on the PSP cons does not happen, which is normal and smart.
3. The gravity is excellent. (like W2)
Overall:
I don't understand how 2 titles with the same name can be soooooooo different. Shouldn't there be a gameplan or something that both developing teams should aim for?
If the psp developers would have taken a bit more time and changed the damn gravity/rope/everything to do with movement, the psp version would have blown the ds one out of the water.
I played the DS version at work on my coworker's ds, and I was pumped up for a week straight until i got my psp version. I was very dissapointed when i saw the differences. I'll still enjoy my version in its most basic form of play (deathmatch) with maybe with a game here and there, but i dont see any room for hardcore gaming on this title, unless a magical update fixes everything.

Squirminator2k
19 Sep 2007, 19:33
The Team17 guys are probably biased, as they themselves coded the PSP version while TwoTribes worked on the DS version! Both are great, but I prefer the DS version as the game engine behaves in a manner close to that of Worms 2/Worms Armageddon/Worms World Party.

franpa
20 Sep 2007, 01:23
1 or 2 second delay in a 2 player game, I haven't tested with more than 2 players in either version to really compare but the DS version does seem slightly faster in a 2 player game. One thing that adds to delay, the damn falling crates, why aren't they instant/skippable?
is there still no way to remove the parachutes from falling crates via pressing the shoot key? thats one of the big things i miss from worms 2 in W:A.

Muzer
21 Sep 2007, 21:11
If your DS breaks or you switch from a fat to lite, your friend code changes (do you lose your rank aswell?)
If your DS is changed, so long as you can actually boot games and wireless communication works, you can just go into the WiFi options of any game. and use "transfer WiFi data". Then go into "DS Download Play" on the other DS. Then you keep your FC, stats and all other WiFi data of every game.
If you say something bad about the DS, make sure you know the full truth.

Wormetti
21 Sep 2007, 22:12
Thanks, I've never used that option. I've been playing the DS version purely on my fat DS since that's what I started it on and I wasn't sure what would happen if I played on my Lite (that and I prefer the d-pad on the fatty). I guess it would still be a problem if your DS stopped working or was stolen/traded etc. I know it's a very minor problem, I only listed it because I listed the PSP password con. It does seem more complex than a username/password system.

Muzer
23 Sep 2007, 15:52
Yeah, it does.
I've had 4 DSs, one DS fat, and 3 DS lites, the most recent one I got only yesterday. I still would have the same wifi details since when I started, if it were not for the fact that I completely forgot between the second and third DS Lite.

kirbySS
24 Sep 2007, 07:18
Man, I really can't decide between the two versions. If what people say about the DS version being closer to WA/WWP is true, I'll probably go for that one. WOW1 just felt a little..clunky, to me.

Wouwousoft
24 Sep 2007, 17:17
Wow! Build on the WWP engine, my favourite Worms game ever :D
My nephew says this game owns on the DS so I'm probably gonna buy it ;)

Fruityworm
24 Sep 2007, 17:31
Sounds good to me!
I can't wait..
I get that game 13-18 days.
Then Worms blows away on my DS.
It's too sad that worms doesn't get hat on DS version.
but minigames..:D

Daz555
25 Sep 2007, 12:01
PSP Con:
Ad-hoc mode is l-a-g-g-e-d.
Other PSP titles have near instantaneous ad-hoc response (ProEvo, Tekken etc) and yet a turn based game like WOW2 ends up with a bizarre 2-3 sec lag between what each player sees and hears.
I have posted this elsewhere but just noticed this thread so I've placed my particular 'moan' here as it seems to be the best place.

Squirminator2k
25 Sep 2007, 17:01
Networking Worms has always had a couple of seconds delay. The thing with most games it that they generally only have to transmit the action and position of other players. Worms has to transmit movement, position, trajectory, and everything that happens in between sometimes for hundreds of objects at a time. It's understandable that there would be a second or two of lag.

parsley
25 Sep 2007, 21:04
Worms only has to transmit input.
However, do read my post on fluidity vs. veracity vs. immediacy.

Squirminator2k
25 Sep 2007, 22:24
Does it? Righty, I always assumed... eh, ignore me :o

mark2
1 Oct 2007, 02:59
It seems like for the average worms fan psp is best. But for the hardcore enthusiast ds is a better choice.

Daz555
2 Oct 2007, 16:05
It seems like for the average worms fan psp is best. But for the hardcore enthusiast ds is a better choice.
Could you expand on that?

Wormetti
2 Oct 2007, 23:09
Hardcore players of Worms2/WA would prefer the physics in the DS version over the PSP version. Of course that doesn't mean they wouldn't like the PSP version as much or more than the DS version. There are many pros and cons of both versions, it's up to you what is more important.

pieman280
2 Oct 2007, 23:54
There are many pros and cons of both versions.
Yeah, why are there so many pros and cons? it's almost two diffrent games.

Wormetti
3 Oct 2007, 00:43
Yeah, why are there so many pros and cons? it's almost two diffrent games.
They are two different games and were made by different teams. One was based on W2 code and the other was based on WOW1 PSP code. There are also many differences between the PSP and DS hardware/policies which meant identical games were impossible.

Squirminator2k
3 Oct 2007, 02:05
Well, Team17 could have based the PSP version on the W2/WA/WWP engine, but they chose to use the engine they'd put together for WOW1. TwoTribes, who made the DS version, still had the W2 engine floating around, and quite rightly saw no reason to put it to waste.

Wormetti
7 Oct 2007, 15:31
I noticed the DS version doesn't allow allied teams online. I tried playing a 2vs2 friends match fort but it gave us 4 different colours and treated us as 4 separate teams. It was consistent with the left and right placement between rounds but it wasn't proper ally support.
The PSP version has proper ally support in all game modes. It lets the host choose who goes on what team and the number of worms (1-4) that each player has. The host can't start the game until all players agree.
I am talking about 4 online players, neither version allows more than one player from a single system in an online game.
The PSP version also supports game invites and if you go online and then go back to the singleplayer menu, you can receive invites and messages while you are playing singleplayer.

jeffzor
9 Oct 2007, 17:41
Does the PsP have the same "both get a loss if anyone drops" thing going on? I find it really hard to believe that they couldn't find a workaround for that on DS.

Squirminator2k
9 Oct 2007, 17:45
That issue, jeffzor, has been debated and discussed to death. Have a good look about on the forum.

GhostToast
13 Oct 2007, 15:18
Does the PsP have the same "both get a loss if anyone drops" thing going on? I find it really hard to believe that they couldn't find a workaround for that on DS.
im pretty sure you have it opposite.

cowboyz
22 Oct 2007, 17:29
u said a pro of the psp was that you could zoom out of the map?
well, if you press "select" on the ds, you can zoom out, too.

Squirminator2k
22 Oct 2007, 17:44
Technically, that's not a zoom-out. That's a map overview. And I mentioned it:
DS
Pros: ....
The ability to have an overview of the entire terrain at all times displayed on the top screen.

Worm Wod
30 Oct 2007, 22:23
in the psp version you can have hats?? thats not fare i have the ds why didnt they put hats in the ds version?

Muzer
31 Oct 2007, 08:22
It's been discussed many times before. You see that search button? Use it!

pieman280
31 Oct 2007, 10:35
It's been discussed many times before. You see that search button? Use it!
The search thing will give him things that make no sense. only 4/10 times I've used the search and it gave me something I needed.
The reason for no hats (and I think it's a siilly reason)is because they said it looked bad.

Muzer
31 Oct 2007, 14:37
It's impossible to render hats that you can make out what they are with only a few pixels, due to the DS' low resolution.

Wormetti
31 Oct 2007, 14:58
It's not impossible to display recognizable hats at that resolution, it just didn't work with the technique/graphics that they tried. Two Tribes/Team17 had much more important game elements to work on.

Worm Wod
3 Nov 2007, 21:34
The search thing will give him things that make no sense. only 4/10 times I've used the search and it gave me something I needed.
The reason for no hats (and I think it's a siilly reason)is because they said it looked bad.
it looks bad?
1. thats their opinion
2. whats the difference from psp???

810Damage
7 Nov 2007, 00:09
psp one is better why cause thats the one i have but the both the same to me so thats My opinion:p

Daz555
12 Nov 2007, 09:24
The DS version is so badly designed that it doesn't even fit in the UMD drive of my PSP. A shocking state of affairs in this day and age.

JohnyQuest
12 Nov 2007, 09:48
yes, one of the main issues i've come over in my PSP version is that when you have too much buddies, the game freezes when you try to see your buddy list. team17 should post a patch with either fix of this, or a message when you try to add too much buddies that the list is full.

Mitokondri
21 Nov 2007, 22:09
psp version is better minus the engine/physics

franpa
28 Nov 2007, 14:08
Networking Worms has always had a couple of seconds delay. The thing with most games it that they generally only have to transmit the action and position of other players. Worms has to transmit movement, position, trajectory, and everything that happens in between sometimes for hundreds of objects at a time. It's understandable that there would be a second or two of lag.
i know W:A has a 3 second lag between turnes so it can buffer a players turn and keep it looking smooth on everyones pc.

parsley
29 Nov 2007, 21:53
i know W:A has a 3 second lag between turns so it can buffer a players turn and keep it looking smooth on everyones' pc.
Absolutely bang on: veracity vs. immediacy vs. continuity

KRD
30 Nov 2007, 00:37
I'm glad that's the way it was handled in Worms games. Any alternatives would be much worse, I feel.

sPYRO23
28 Jan 2008, 05:55
Hmm... Based on what I've heard, I'm glad that I have a DS and not a PSP. I'm gonna get this game in around 2 weeks, and I'd trade better graphics and hats for a better physics engine anyday.

DopeBoss
22 Apr 2008, 19:52
hmm first i would have thought that the psp version is better... but if i remember playing wwp on n-gage ... ds has a big advantage
but as i have a psp and no ds (cant imagine a guy that have 4!!!) my question is if the online gaming on ds is also so worse as on the psp
i mean there are so many bugs and glitches and stuff are they on ds too???

Squirminator2k
22 Apr 2008, 23:41
The DS version is based on the same game engine used for W2/WA/WWP, so many of the glitches in the PSP version don't exist in the DS version. I've yet to see any real game-breaking glitches, although there are reports of the "fog" random occurance causing crashes.

DopeBoss
23 Apr 2008, 13:31
no i thought of online gaming
on psp wormnet often f!cks up so i want to if this is also on ds

Squirminator2k
23 Apr 2008, 16:35
The DS version is more or less perfect, IMHO.

DopeBoss
23 Apr 2008, 16:39
so not so much breaks of connection ?
thats unfair ^^

Squirminator2k
23 Apr 2008, 16:46
If you mean "Do people quit on the DS version?" the answer is yes, but it doesn't happen anywhere near as often. Personally I chalk it up to the fact that DS users tend to be better sports, but there are some who reckon it's because there's no "Quit" option on the pause menu.

DopeBoss
23 Apr 2008, 16:50
i mean there are leavers quite a lot of em but sometimes wormnet just f!cks up so that the connection is lost without anyone has left

Squirminator2k
23 Apr 2008, 16:52
I've never had any problems with the DS WormNET.

ArakniD
25 Jun 2008, 13:43
If you mean "Do people quit on the DS version?" the answer is yes, but it doesn't happen anywhere near as often. Personally I chalk it up to the fact that DS users tend to be better sports, but there are some who reckon it's because there's no "Quit" option on the pause menu.
Kinda late,
but i've been playing DS Online since it started
and people quit on DS by just turning it off
I played this guy yesterday
and beat him at deathmatch
and right before i killed his last worm he quit
I met him up on race afterwards
and he won, but I didnt quit
then I felt like I should have, oh well.
Anyways
DS version is better.
someone said:
"PSP is perfect besides physics/engine"
um wtf? thats a big part of a game like worms rofl.
you use physics to move around, aim your weapons and hit successfully.
I'll take gameplay over graphics anyday.

Squirminator2k
25 Jun 2008, 17:51
Kinda late,
but i've been playing DS Online since it started
and people quit on DS by just turning it off
They do, but it doesn't happen as often as it does on the PSP version (I have both).

ArakniD
28 Jun 2008, 05:17
They do, but it doesn't happen as often as it does on the PSP version (I have both).
Eh, because for some reason no one plays the DS version
even though its clearly better
apparently people would rather have hats and a wider resolution then
a worms engine that actually functions properly :/

NeoArashi
5 Jul 2008, 09:40
I wouldn't count ''graphics'' as a pro/con of the DS/PSP. Graphics don't make the game...

Squirminator2k
5 Jul 2008, 11:06
The differing graphics are listed mostly because there are fickle, idiotic people out there who rate such things as more important than the physics and weapon selection. You're forgetting this is a forum where, after the game was released, a small army of people started posting to complain about how there were no hats in the DS version. These are people who clearly shouldn't be allowed to go about their day-to-day activities unsupervised.

Plasma
5 Jul 2008, 11:26
I wouldn't count ''graphics'' as a pro/con of the DS/PSP. Graphics don't make the game...
Some people believe graphics are very important in games, but this thread is really meant to determine which game the individual customer should get rather than which game is better outright.

b1llygo4t
11 Jul 2008, 02:34
In both versions of OW2, you aren't going to be doing crazy moves like you can in WA anyway, it's just not the same as cursor keys...
lol i use an xbox controller to play wa i find it easier to play than with keys

Squirminator2k
11 Jul 2008, 03:51
lol i use an xbox controller to play wa i find it easier to play than with keys
Joy2Key, right? Probably the most convoluted way to play WA on the PC. Still, each to their own.

Slushy96
10 Aug 2008, 21:20
Well you can hook up the PSP to a tv, so you can play WOW2 on a HDTV, so I bet that would look nice :)

Squirminator2k
11 Aug 2008, 16:32
Yes, but you can't play it in HD.

Slushy96
12 Aug 2008, 01:18
Yes, but you can't play it in HD.
True... true that...

Muzer
12 Aug 2008, 08:35
Yes, but you can't play it in HD.
You can play it in progressive scan, though.

WormHorse
6 Sep 2008, 15:40
PSP
Pros:
Higher quality graphics.
Hats.
Single Player Time Attack missions.
Online rankings and integrated Clan support.
The ability to zoom in and out of the map.
Better Flag Editor.
Higher quality FMV sequences.
The number of maps, flags and landscapes you can save is only limited by the capacity of your PSP Memory Stick Pro Duo.
Cons:
Built largely on the original Worms Open Warfare engine, with modified physics. It's closer to the original Worms physics, but anyone expecting to be able to pull of W2/WA/WWP style moves here may be disappointed.
Online rankings are broken, according to many people who post here.
The crosshair is misaligned to the actual direction of the show.
Speechbank voice files are not used properly in accordance with previous Worms games. "Noo.wav" is used when a worm dies, for instance. If It didn't bother you in Worms Open Warfare PSP or Worms XBLA then it won't bother you here, but it annoys me so it's going here.
Slight delay between when you press a button and an action commences. It's a very small delay but it's there. Most likely due to the PSP's hardware limitations.
The D-pad on the original PSP makes roping a real chore. This may not be an issue with the new slim PSP, but it hasn't been made available yet we won't know.
Online play seems markedly slower on the PSP version between turns.
DS
Pros:
Built largely on the Worms World Party game engine used in the Ngage version (which is itself a port of the PSone version) and so bears a stronger resemblence, in terms of the game engine, to Worms Armageddon and Worms World Party. (Source: http://www.radio-ninty.co.uk/podcasts/radioninty10.mp3)
Better map editor.
In place of the Time Attacks, the DS version has the Laboratory - a selection of games that require you to use the touchscreen or microphone with interesting results.
The ability to have an overview of the entire terrain at all times displayed on the top screen.
Speechbanks are used in accordance to WA standards.
Crosshair is properly alligned.
Cons:
Lower graphic quality.
No hats.
Due to limited space on the DS card, you can only save a limited number of teams, flags and landscapes.
Map editor only works with stylus, which is great for general drawing but no t so much for intricate pixelart.
Online Play relies on Nintendo's Friend Code system.
Lower-quality FMV video.
So the DS version of WOW2 has W2 WA WWP Physics AND a fixed target system... Man should of got a DS
On the other hand PSPs Worms Classic Physics is somthing I'm used to (I play worms classic a lot)

franpa
16 Sep 2008, 15:04
Worms 2 uses different physics to Worms Armageddon and Worms World Party. I don't know where you saw Worms 2 mentioned in the quoted message.

Squirminator2k
16 Sep 2008, 15:30
The physics in W2 were only marginally different. It's like comparing the physics in Worms to WormsDC.

miketh200
8 Oct 2008, 20:22
Online Play relies on Nintendo's Friend Code system.
No it doesn't you can play against totally strangers!
Full Wormage, blow torches only and some other odd schemes are randomly chosen in ranked games and you can't choose your own
You can choose your own, 1 person picks one scheme and you pick another and the computer picks between the 2 randomly.

Squirminator2k
8 Oct 2008, 20:34
No it doesn't you can play against totally strangers!
It relies on the Friend Code system for playing against friends. Hence the use of the word "Friend".
You can choose your own, 1 person picks one scheme and you pick another and the computer picks between the 2 randomly.
That's unranked. The Ranked games offer no control over the schemes.

minute55
9 Oct 2008, 18:07
I wouldn't count ''graphics'' as a pro/con of the DS/PSP. Graphics don't make the game...
they are nice,though.

Squirminator2k
9 Oct 2008, 19:22
Unfortunately some people look at the graphics in a game and make their decision ont hat alone. That's why people own PS3s, not because there are any good games on it (there's maybe three, including the impending LittleBigPlanet).

Plasma
9 Oct 2008, 20:07
Graphics are always a touchy issue. While they're far less important than current developers give credit for, they still do make somewhat of a difference in the videogame. Saying that they don't matter at all is a bit too farfetched and is more commonly repeated by people who want to be insightful about videogames but haven't got the general knowledge to be so.
That's why people own PS3s, not because there are any good games on it (there's maybe three, including the impending LittleBigPlanet).
That, and brand loyalty. Both to Sony and to the series that are bound to the PSseries. (It took a hit with Final Fantasy going multiplatform.)
Heck, I know a person that wants to get a PS3 just for God of War 3, even though they know it'll be the last in the series too. Owch.

minute55
11 Oct 2008, 21:01
Unfortunately some people look at the graphics in a game and make their decision ont hat alone. That's why people own PS3s, not because there are any good games on it (there's maybe three, including the impending LittleBigPlanet).
well,would they like a game with a really nice picture,but nothing else,or a really great game,with great level design,and really fun,but looked like a nes game(ala mega man 9)well,i sure know what i would be picking.

Plasma
11 Oct 2008, 22:00
well,would they like a game with a really nice picture,but nothing else,or a really great game,with great level design,and really fun,but looked like a nes game(ala mega man 9)
You'll be surprised how many people would prefer the former.
In fact, it's a good idea to stay away from any art auction. Ever.

minute55
12 Oct 2008, 09:00
You'll be surprised how many people would prefer the former.
In fact, it's a good idea to stay away from any art auction. Ever.
being honest though,the graphics look great for the ds.

macin92
4 Feb 2009, 18:32
I've only played the PSP version, so I can't comment on the DS version, but a definite con of the PSP is online with 4 players. The lag is h-u-g-e and really frustrating.
And yes, WWP is the best worms game - I don't have a PSone but still have it:D

Wormetti
24 Feb 2009, 02:34
DS pro: online multiplayer still works
PSP con: online multiplayer server has been disabled forever

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