batty rope glitch [Archive] - Team17 Forum

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b1llygo4t
18 Jul 2009, 16:18
i was asked to upload this. worm with 0 life hanging from rope locks up game

lDarKl
18 Jul 2009, 19:18
Heh that's a funny one. The turn starts at around 3:55 or something btw.

SgtFusion
18 Jul 2009, 23:30
I'm pretty sure that's a known bug with BattyRope.

Deadcode
20 Jul 2009, 16:18
Actually, I did not know about this bug. It appears that this bug is related to the skim-but-continue-roping glitch. If the rope attaches at the same moment as the worm gets hurt, the rope stays attached.
Thanks for the post, b1llygo4t.

GreeN
20 Jul 2009, 23:09
The bug is common in Batty Rope enabled games, but the game simply continues after the teams turn is complete. I have never seen/heard of the worms losing all their health and locking the game like that, though

b1llygo4t
22 Jul 2009, 01:17
glad to help.

Deadcode
22 Jul 2009, 08:50
Aw, this turns out to be a bug that we already fixed between 3.6.28.0 and 3.6.29.0, but since .29.0 didn't have its own teststuff the bug was emulated in your game.

pisto
23 Jul 2009, 18:51
are you going to implement before the new scheme format a way to enable teststuff features not as engine versions? or, is the new scheme format near?

b1llygo4t
24 Jul 2009, 12:53
oh well :)

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