Ending a turn early? [Archive] - Team17 Forum

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Kestrana
9 Sep 2009, 03:34
This has probably been asked and answered somewhere else, but I have now checked the official documentation, the forums, AND the wiki and can't find the answer to the question.
I know there is (or at least, there USED to be) a way to end your turn if you got somewhere safe and didn't want to sit there and wait for your turn to end normally, after you've made whatever attack you've chosen (e.g., you're under something and you use an air strike, but you aren't going to move anywhere, and you don't want to wait 10 seconds for your turn to end).
What's the control to do this?!?! -.-

CyberShadow
9 Sep 2009, 06:14
There is no way to end retreat time early, but that's an interesting suggestion. Feel free to add it to http://feedback.worms2d.info/ .

pisto
9 Sep 2009, 13:41
is it worth to implement? are you so rushed that you can't wait 5-10 secondo waiting your turn to end?
Unless you use an extremely long retreat time (I know only some jetpack race schemes, now useless because you can set the jetpack fuel), I can't see the usefulness.

Gnork
9 Sep 2009, 15:30
is it worth to implement? are you so rushed that you can't wait 5-10 secondo waiting your turn to end?
Unless you use an extremely long retreat time (I know only some jetpack race schemes, now useless because you can set the jetpack fuel), I can't see the usefulness.
ah, jet pack fuel... i was searching for that a while ago and must have missed the answer... how to set it again?

pisto
9 Sep 2009, 15:32
with schemeeddy.

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