On that Announcement... [Worms Revolution] [Archive] - Page 2 - Team17 Forum

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Sonic
23 Apr 2012, 15:33
Are we getting any new info today? Still wondering if anything can be said regarding the maps when it comes to bridges and options to increase amount of theme items to show up.

BethanyTeam17
23 Apr 2012, 17:16
Are we getting any new info today? Still wondering if anything can be said regarding the maps when it comes to bridges and options to increase amount of theme items to show up.
No new information today.
We'll be talking about the landscape objects in more detail later on.
I hope there will be girders as well
Thought I'd show you this:
http://i41.tinypic.com/2wocak5.jpg
:)

Sonic
23 Apr 2012, 17:52
Haha now thats a smexy looking girder, love the worker lookin worm used for it to lol. Looking forward to info on landscapes in the future :)

Thurbo
23 Apr 2012, 18:54
That looks really good, it's nice to see how far you're able to zoom in and out, too.

franpa
23 Apr 2012, 21:05
No new information today.
We'll be talking about the landscape objects in more detail later on.
Thought I'd show you this:
http://i41.tinypic.com/2wocak5.jpg
:)
Have you worked out how to stop Girder graphics turning black yet? (Or taking on the appearance of soil)

ApeSpecter
23 Apr 2012, 21:46
When does the beta start?

SupSuper
23 Apr 2012, 22:33
Have you worked out how to stop Girder graphics turning black yet? (Or taking on the appearance of soil)
It's a brand new engine, not WR engine.

boggeyb
23 Apr 2012, 22:38
When does the beta start?
This is what I want to know. I've never been big on forums, but have logged many hours since Worms 2 (I missed out on the first). Always found them delightful, even if post-Armageddon I was a little dissatisfied. Looking so forward to Revolution!

BethanyTeam17
24 Apr 2012, 09:36
This is what I want to know. I've never been big on forums, but have logged many hours since Worms 2 (I missed out on the first). Always found them delightful, even if post-Armageddon I was a little dissatisfied. Looking so forward to Revolution!
We'll post here as soon as we know when the beta is due :)

_Kilburn
24 Apr 2012, 11:06
We'll post here as soon as we know when the beta is due :)
So there will be a beta. That's quite good to know. :p

bonz
24 Apr 2012, 12:49
We'll post here as soon as we know when the beta is due :)
I haven't removed the bookmark to the Mantis server from my browser since March 2010.
Ready and waiting.

BethanyTeam17
24 Apr 2012, 16:21
Haha, ouch! Even a Teamster thinks I'm too stupid to understand why beta testing is good.
Or what the word "lazy" means.
I wasn't sure if it was sarcastic or not, never always translates across the internet well :) Or in real life sometimes!
Just thought I'd better point it out anyway.
We know we've let people down in the past, but you've got a fresh team in here now (and still a lot of the old school staff too) who want to make sure we start getting it right. I'd really like to see the forums a more positive place for discussion, rather than just arguments :)

Sonic
24 Apr 2012, 17:16
Soo I guess another day of no new info :( lol

SupSuper
24 Apr 2012, 17:20
The only problem with the betas is we testers always become the escape goats. :p Regular players don't get we only report bugs, not fix them.

Phantom
24 Apr 2012, 18:24
So tell me again why do people hate playing something for free before it comes out?

Squirminator2k
24 Apr 2012, 18:39
Basically because they're stupid. "Waah, it means the game has bugs!" Well, yeah. Obviously. It's not finished yet. The fact is you can hire testers, you can outsource to a company whose specific job is to test a game for flaws and defects, but that doesn't necessarily give you a good indication of how the game will perform online with hundreds and thousands of people playing it.
Honestly, anybody who thinks asking willing fans to help out in that area is... well, stupid.

Phantom
24 Apr 2012, 18:46
Don't those testers have to be payed? This way T17 doesn't pay, I mean yeah they gave us the WUM and WCG, but still, they have more people testing it this way, and doesn't cost them a lot.
And I don't see why the heck wouldn't we do this? It's fun.

BethanyTeam17
24 Apr 2012, 19:40
Don't those testers have to be payed? This way T17 doesn't pay, I mean yeah they gave us the WUM and WCG, but still, they have more people testing it this way, and doesn't cost them a lot.
And I don't see why the heck wouldn't we do this? It's fun.
We have our own QA department here, we also use external companies for other QA elements.
What really benefits from beta though is the potential for all the different PC set ups that are out there. There's so many different combinations of parts etc. so its good for compatibility :) it's also nice to get to show it to people and hear their feedback.

Extremist2
24 Apr 2012, 19:41
I'd happily test for bugs if it means a better finished product.

Squirminator2k
24 Apr 2012, 19:43
Don't those testers have to be payed? This way T17 doesn't pay, I mean yeah they gave us the WUM and WCG, but still, they have more people testing it this way, and doesn't cost them a lot.
And I don't see why the heck wouldn't we do this? It's fun.
Testers are also a limited resource. You can only pay so many people minimum wage to work on a number of projects, let alone just the one. You cannot affordably test thousands of people playing the game on the actual game server at once. That's why public betas happen.

jsgnext
25 Apr 2012, 16:53
Looking forward to this beta too!...
Of course, being a new engine, i would expect to find tons of bugs in this game at beta phase...
Not like WUM, where most of the bugs were the same old bugs comming from the W4M engine...brand new bugs are more exciting to test! xD
@Girders: can we rotate them? (this is important!)

BethanyTeam17
25 Apr 2012, 17:27
@Girders: can we rotate them? (this is important!)
They can rotate, but they do not alter in length.

Squirminator2k
25 Apr 2012, 17:38
Is there a gameplay reason that the variable-length Girders were dropped from the game after the second generation? I'd always wondered.

MtlAngelus
25 Apr 2012, 18:24
They can rotate, but they do not alter in length.
BOO! :mad:

Thurbo
25 Apr 2012, 19:11
Worms 3D actually had variable-lenght girders.

SupSuper
25 Apr 2012, 20:00
I never used girders, where does that put me?

Extremist2
25 Apr 2012, 21:12
If the girder length is halfway between WA's short & long ones, a single length won't matter much.
The length seemed pretty short in that pic, though. Maybe it'll change through balancing?

jsgnext
25 Apr 2012, 21:58
I never used girders, where does that put me?
Lightside god...I would say...
About the length, as long as you cant jump it when used vertically(90º) on a flat surface....its long enough for me...

_Kilburn
26 Apr 2012, 13:10
I know there has been a bunch of negativity here so far because we all know Worms Reloaded and Worms Ultimate Mayhem were horrible. But you guys seem to have changed for the better and so far Revolution is looking pretty damn good.
So I'm staying pretty optimistic towards this new title. :p

BethanyTeam17
27 Apr 2012, 10:36
Bethamari, when opening this thread today:
http://i1.kym-cdn.com/photos/images/newsfeed/000/162/593/Walk_n_Walk_out.gif
Hopefully we'll still get more info on Revolution soon :-/
It's been cleared up :) I've read all your views and everything but it would be nice to stay on topic.
I should hopefully have some ace news to tell you starting Monday.
There's nothing to say today unfortunately. Though if anyone wants to see any particular weapons in-game, as we did with the Girder, then let me know and I'll see what I can rustle up since its been a Revolution news-lite week this week :)

insurg3nt3
27 Apr 2012, 10:53
Better than a weapon what about the Weapons Panel. Maybe is too early but you can put some of the new weapons or weapons you like more.

Scrubber
27 Apr 2012, 15:38
I'd like to see a sneak peak of some new weapons rather than returning ones.
Also, when is Worms Rev getting it's own forum section as it is no longer speculation...

'HHC
27 Apr 2012, 15:52
Though if anyone wants to see any particular weapons in-game, as we did with the Girder, then let me know and I'll see what I can rustle up since its been a Revolution news-lite week this week :)
An animal would be nice, sheep or so. I'd like to see how fluffy/3D'ish it is ;)

Thurbo
27 Apr 2012, 16:30
An animal would be nice, sheep or so. I'd like to see how fluffy/3D'ish it is ;)
There's a super sheep in the trailer at 0:09 (http://www.youtube.com/watch?v=Od5EpHVycZI&feature=g-all-u#t=0m8)

_Kilburn
27 Apr 2012, 18:14
There's nothing to say today unfortunately. Though if anyone wants to see any particular weapons in-game, as we did with the Girder, then let me know and I'll see what I can rustle up since its been a Revolution news-lite week this week :)
Bowling ball please. :cool:
http://uppix.net/d/8/4/c375ad0ed6b44de2b5d5527b9865e.png
On a more serious note, are bunker busters still in the game? I'd be curious to see if they are still round and blunt or if you teamsters finally decided to make them drill shaped. :p

Squirminator2k
27 Apr 2012, 18:26
More to the point, can we please make this the game that sees the triumphant return of the Sheep-on-a-Rope (http://worms2d.info/Sheep-on-a-Rope)?

_Kilburn
27 Apr 2012, 19:49
More to the point, can we please make this the game that sees the triumphant return of the Sheep-on-a-Rope (http://worms2d.info/Sheep-on-a-Rope)?
Oh yeah, that too. It's a pretty damn unique weapon with unique mechanics, and it's quite balanced compared to the Super Sheep, being more efficient and accurate in enclosed spaces and caverns while the Super Sheep excels in navigating large open spaces.
It's tons of fun to play with, I really don't understand why it was taken out and never put back.

Squirminator2k
27 Apr 2012, 20:00
I get the impression it was a last-minute addition to WormsDC and they didn't have time to add it to Worms 2, which was also in development at the time. I'm told a Sheep-on-a-Rope sprite was made for Worms Armageddon, but the weapon ultimately didn't find its way into the game.
One could argue that the Sheep Launcher is the spiritual successor to the Sheep-on-a-Rope.

MtlAngelus
27 Apr 2012, 20:24
Sheep-on-a-Rope? What is this, the 1950's? This is the future! Sheep-on-a-Jetpack is where it's at.

Thurbo
27 Apr 2012, 21:21
Angelus just figured out how Super Sheep does this flying stuff

jsgnext
28 Apr 2012, 01:24
There's nothing to say today unfortunately. Though if anyone wants to see any particular weapons in-game, as we did with the Girder, then let me know and I'll see what I can rustle up since its been a Revolution news-lite week this week :)
I wonder if Sentry gun will make appearance, I urge to see its model NAO!

insurg3nt3
28 Apr 2012, 03:25
Sheep-on-a-Rope? What is this, the 1950's? This is the future! Sheep-on-a-Jetpack is where it's at.
O_O
http://img407.imageshack.us/img407/9302/ovejajetpack.png

_Kilburn
28 Apr 2012, 08:57
I wonder if Sentry gun will make appearance, I urge to see its model NAO!
Oh yeah, now I remember, I wanted to ask that too but then forgot. I wonder what its 3d version looks like, unless it's identical to the one from Worms 4. :p
Oh also magnets, if they are still there.
I get the impression it was a last-minute addition to WormsDC and they didn't have time to add it to Worms 2, which was also in development at the time. I'm told a Sheep-on-a-Rope sprite was made for Worms Armageddon, but the weapon ultimately didn't find its way into the game.
One could argue that the Sheep Launcher is the spiritual successor to the Sheep-on-a-Rope.
Bleh, Sheep Launcher is bloody boring. It is effective and balanced, but way less cool than a flying sheep or a ninja sheep. The only problem I see with the Sheep-on-a-Rope is the fact that you can land really cheap shots with it, since you have plenty of time you can just hang it over an enemy worm and drop it, which is harder to achieve with the regular Sheep or the Super Sheep. But I can't imagine that being a major problem, there has always been tons of ways to do cheap shots in this game anyway.

7h30n
28 Apr 2012, 10:37
I wasn't sure if it was sarcastic or not, never always translates across the internet well :) Or in real life sometimes!
Just thought I'd better point it out anyway.
We know we've let people down in the past, but you've got a fresh team in here now (and still a lot of the old school staff too) who want to make sure we start getting it right. I'd really like to see the forums a more positive place for discussion, rather than just arguments :)
Wormutopia! Ah... I cannot wait! :D
So far things look interesting and I especially like the 'Honey, I shrunk the kids' vibe someone mentioned before! Unfortunately I am a more of a sucker for 2D art so I'm a bit disappointed with the graphics.

hoppi
28 Apr 2012, 10:59
The only problem I see with the Sheep-on-a-Rope is the fact that you can land really cheap shots with it, since you have plenty of time you can just hang it over an enemy worm and drop it, which is harder to achieve with the regular Sheep or the Super Sheep.
Maybe make the Sheep-on-a-rope have a shorter fuse, like 5-10 secs?
One other thing that I think might be very cool: Shooting with shotgun/uzi/minigun/bow/flamethrower from parachute/jetpack. I mean you could aim too with specific keys, since arrow keys are being used for flying.
Maybe it wouldn't be overpowered if it was made hard enough to do ;) But might be too difficult to implement well into the game.

Cyclaws
28 Apr 2012, 13:02
Will this game have a new Wormsong? Unless I'm mistaken (which I may well be) we've not had one since Worms 3D!

Thurbo
28 Apr 2012, 14:38
Will this game have a new Wormsong? Unless I'm mistaken (which I may well be) we've not had one since Worms 3D!
Mistaken you are (http://www.youtube.com/watch?v=7dSNAkNdvmg&feature=related) :p
Here's also the "lyrics" although there are loads of errors. http://worms2d.info/Wormsongs#Wormsong_2011_.282.29

BethanyTeam17
28 Apr 2012, 15:44
Will this game have a new Wormsong? Unless I'm mistaken (which I may well be) we've not had one since Worms 3D!
We recently re-wrote and re-recorded it to include in the Winter Update for Worms Reloaded (the update that included Old Woman and Longbow)
:)

D_Wormkill
28 Apr 2012, 17:05
A question that needs to get an answer. Depending on the answer, I might consider to try once more to get in the Worms Revolution beta and not refrain myself from using the guns.
I don't want avoiding responses like "We're thinking about it blah blah blah" or "It's probably a future project blah blah blah". I'm tired honestly of listening these made sentences because last time I heard it was with Worms Reloaded and we're still waiting for something that won't come.
All I want is just YES or NO, nothing else.
The question is: "There will be a multiplayer host system like the Armageddon one (wormnet) or at least like Worms 4 Mayhem (gs host showing players online and matches) or are you going to adopt for the third time in a row the same crappy system you used in the two games you created for steam (ndr Worms Reloaded and Ultimate Mayhem)?"
YES = We're going to put something like Wormnet again/a good host system that will make you happy, showing the players online, matches played, maps and so on. Possibly with rooms
NO = We're using the same trushy system you saw in Reloaded, "so cracked copies can't play with originals" (replace the "" sentence with another excuse in case).
Honestly, I think it's time to get a clear answer and not fake promises of something that won't be realized. At least, just to know what it's going to be shown or expected.

jsgnext
28 Apr 2012, 17:13
NO = We're using the same trushy system you saw in Reloaded, "so cracked copies can't play with originals" (replace the "" sentence with another excuse in case).
I see what you did there....
However, I dont think the matchmaking system is a way to counter piracy at all...I guess it is better for consoles (you dont have to roam arround menus, just press one button and play) and they didnt want to make a whole new system just for the PC version...
However, I think everybody agrees that the new matchmaking system kills the multiplayer experience in the PC version....and it gives you the feel that you are waiting for a game alone, since you cant communicate with anyone till the game finds a match for you...
Anyway, its unlikely that we will get an answer at this point...you will have to "wait and see"...game developement is not as easy as:
"we are going to do this"--->"we are doing this"--->"we did it"
Its more like:
"we are going to do this and also that"---->"we are doing that"--->"we did that, but we have no time left for this, sry" xD
Personally, I like playing worms single player or hotseat also....so I can live without playing multiplayer...but, you have a great point there...

Thurbo
28 Apr 2012, 17:34
Does that matchmaking thing even still exist? I mean you can just join a lobby from the list or create your own like in previous games though you can't talk to people staring at the lobby list menu. But after all Steam is a matchmaking system in its own, too.

i<3worms:)
28 Apr 2012, 18:54
A question that needs to get an answer.
The question is: "There will be a multiplayer host system like the Armageddon one (wormnet) or at least like Worms 4 Mayhem (gs host showing players online and matches) or are you going to adopt for the third time in a row the same crappy system you used in the two games you created for steam (ndr Worms Reloaded and Ultimate Mayhem)?"
YES = We're going to put something like Wormnet again/a good host system that will make you happy, showing the players online, matches played, maps and so on. Possibly with rooms
NO = We're using the same trushy system you saw in Reloaded, "so cracked copies can't play with originals" (replace the "" sentence with another excuse in case).
Honestly, I think it's time to get a clear answer and not fake promises of something that won't be realized. At least, just to know what it's going to be shown or expected.
I see what you did there....
However, I dont think the matchmaking system is a way to counter piracy at all...I guess it is better for consoles (you dont have to roam arround menus, just press one button and play) and they didnt want to make a whole new system just for the PC version...
However, I think everybody agrees that the new matchmaking system kills the multiplayer experience in the PC version....and it gives you the feel that you are waiting for a game alone, since you cant communicate with anyone till the game finds a match for you...
Anyway, its unlikely that we will get an answer at this point...you will have to "wait and see"...game developement is not as easy as:
"we are going to do this"--->"we are doing this"--->"we did it"
Its more like:
"we are going to do this and also that"---->"we are doing that"--->"we did that, but we have no time left for this, sry" xD
Personally, I like playing worms single player or hotseat also....so I can live without playing multiplayer...but, you have a great point there...
Yeah well we all remember this talk from Worms Relaoded. I'd say that if there is any good sense prevailing over at T17 HQ and if they truly care about the game ( specially now that they are claiming it to be a Revolution and changing for the better ) then they would have come up with something similar to WormNet without we even having to demand it. For me, this is the game maker or game killer, if its in I will buy the game, if its not I won't. T17 can worry about piracy and lose their genuine customers for lack of important and 100% valid game features , its their choice.

_Kilburn
28 Apr 2012, 20:14
A question that needs to get an answer. Depending on the answer, I might consider to try once more to get in the Worms Revolution beta and not refrain myself from using the guns.
I don't want avoiding responses like "We're thinking about it blah blah blah" or "It's probably a future project blah blah blah". I'm tired honestly of listening these made sentences because last time I heard it was with Worms Reloaded and we're still waiting for something that won't come.
All I want is just YES or NO, nothing else.
The question is: "There will be a multiplayer host system like the Armageddon one (wormnet) or at least like Worms 4 Mayhem (gs host showing players online and matches) or are you going to adopt for the third time in a row the same crappy system you used in the two games you created for steam (ndr Worms Reloaded and Ultimate Mayhem)?"
YES = We're going to put something like Wormnet again/a good host system that will make you happy, showing the players online, matches played, maps and so on. Possibly with rooms
NO = We're using the same trushy system you saw in Reloaded, "so cracked copies can't play with originals" (replace the "" sentence with another excuse in case).
Honestly, I think it's time to get a clear answer and not fake promises of something that won't be realized. At least, just to know what it's going to be shown or expected.
Oh yeah, it would be nice to clear that out. Since things are changing, it would be nice if you guys could trust your community a bit more, even though some of us aren't always... very pleasant.
The matchmaking system always felt so out of place, I feel like it strongly restricts the experience you can get by playing online. Sometimes you don't really want to find a specific game with a specific scheme, you just want a list of all available games and pick the one that seems the most interesting to you. Being able to chat with other people in a lobby was a great aspect as well. The way it was done in Worms 4 Mayhem was relatively simplistic but still good enough. If we got something like that in Revolution, it would be a huge improvement over the last games.
Something else that I've been repeating for years straight, I don't know if Team17 aims to create games that have a long lifespan or the complete opposite, but the best games are the ones that last the longest. To this day I know only two games with an online activity that lasted longer than average, Worms Armageddon and Worms 4 Mayhem. Simply because Worms Armageddon is highly flexible and actively supported by the community, and because a degree of moddability was accidentally added to Worms 4 Mayhem. Sure, that aspect might have partly ruined online playing because of the people cheating using modified weapons, but at least the people who got bored of the standard game could have something to do and to share with everyone. And it was tons of fun.
So even though I doubt this will come with Revolution, but please, please consider adding support for mods. A new Worms game packed with a SDK allowing partial access to the game internals, along with an easy way to share mods when playing online would effectively multiply its lifespan by 10 if done right, and it would let everyone in the community express their creativity.

bonz
30 Apr 2012, 11:46
More to the point, can we please make this the game that sees the triumphant return of the Sheep-on-a-Rope (http://worms2d.info/Sheep-on-a-Rope)?
Or maybe the even more triumphant first appearance of a laser weapon?
(Check my avatar for the unused sprite from WA, bar the added red beam.)

_Kilburn
30 Apr 2012, 14:07
Or maybe the even more triumphant first appearance of a laser weapon?
(Check my avatar for the unused sprite from WA, bar the added red beam.)
Sounds like it's time to do some shameless showing off. :cool:
http://www.youtube.com/watch?v=1Lt0K2YEC1Y
http://www.youtube.com/watch?v=JJkQbCm3fQg
http://www.youtube.com/watch?v=2aoP2DBZ2JM
So yeah, that's what I meant by "give your community a chance to be creative". A modern Worms game with such modding capabilities would be really awesome.

Thurbo
30 Apr 2012, 14:25
As for W:A the community decided to make their own chance to be creative. The community appears to be lacking motivated modders these days so it's up for the developers to integrate easy ways to modify the games... I guess the suggestion about the integration of the Steam Workshop sounds quite good after all. Especially because it only allows examined mods in so you wouldn't run into trouble getting viruses from random sites or simply very awful mods :p

BethanyTeam17
30 Apr 2012, 15:08
I'll be talking about how Multiplayer works and the different modes available later on.
I'm closing this thread now and moving it across to the new http://forum.team17.co.uk/forumdisplay.php?f=132
:)

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