Custome scheme glitch - please help [Archive] - Team17 Forum

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kettel
15 Jan 2010, 13:04
I'm experiencing a very annoying glitch with custom schemes.
I create a scheme and set certain weapon (like select worm, suicide bomber) crate probabilities to 0 but when I play using this scheme (offline or online) these weapons still appear in crates. Any scheme editor I tried show the right probability (that is 0) for these weapons but the game still put them in there.
I'm using WA 3.6.29.0 that I believe is the latest version and I'm creating version 2 scheme files.
Is there any solution to this issue? Any help is greatly appreciated.

Explorer
16 Jan 2010, 05:21
I create a scheme and set certain weapon (like select worm, suicide bomber) crate probabilities to 0 but when I play using this scheme (offline or online) these weapons still appear in crates.
Did the crates appear after the Crate shower (http://worms2d.info/Crate_Shower)?

Wormetti
16 Jan 2010, 06:52
http://worms2d.info/Crate_Probability
The Select Worm weapon always has a value of 0.5 assigned to it. As a consequence, crates will always contain a Select Worm if the relative probabilities for all other weapons are set to zero.
If a weapon is under the effect of a delay setting, it will have zero probability of appearing in a crate until that delay expires.
Add it to the scheme and set a massive delay.

kettel
16 Jan 2010, 11:27
Did the crates appear after the Crate shower (http://worms2d.info/Crate_Shower)?
No, they did not, I'm using a Shopper scheme.
http://worms2d.info/Crate_Probability
Add it to the scheme and set a massive delay.
It might be a work-around, I'll give it a try, thanks.
I also noticed that this thing happens only if the super weapons are turned on.

franpa
16 Jan 2010, 17:02
For infinite unusability you have to se the item stock to infinite (10) as well as the delay to 255. Otherwise it will become available after a short number of turns.

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