W:A v3.6.26.5 Released [Archive] - Page 2 - Team17 Forum

PDA

View Full Version : W:A v3.6.26.5 Released

Pages : 1 [2]

Chip
25 Jun 2007, 11:42
I sure hope so, I've stayed loyal and have not gone out searching for that leaked Alpha but I am finding it hard to play WA without bigger maps when just about everyone now is talking about how great they are (they're all using the leaked Alpha - over on Wormnet anyway)
But I can prolong my patients further - I'm use to it :p

Metal Alex
25 Jun 2007, 12:46
Actually, I'm waiting too... Maybe it's the exams, maybe it's loyalty, maybe it's I'll buy a wii soon... who knows?

kikumbob
26 Jun 2007, 23:32
I sure hope so, I've stayed loyal and have not gone out searching for that leaked Alpha but I am finding it hard to play WA without bigger maps when just about everyone now is talking about how great they are (they're all using the leaked Alpha - over on Wormnet anyway)
But I can prolong my patients further - I'm use to it :p I second this. Every third game i go into is a case of "get out if you dont have the alpha, or I'll kick your sorry alpha-deprived ass"
Its thoroughly depressing. There is no patience in this world.

Wiz
27 Jun 2007, 12:45
Can you not even give us a release date, Cyber? One that won't be postponed.

CyberShadow
27 Jun 2007, 13:05
It doesn't depend on just us. Currently the hold-up is on Team17's side.

Alien King
27 Jun 2007, 13:13
The latest W:A features already allow you to push your hardware to the maximum - not many of today's PCs can take on a 30000x30000 pixel map :)
Surely if your PC can effectively render half a square mile it can handle that?
Then again, you can't really compare the Megatexture engine to this.

SilPho
27 Jun 2007, 13:37
I don't beleive it's solely a rendering problem, 30,000 by 30,000 is 900,000,000 pixels. Assuming 1 byte each, that's 900MB of RAM needed to hold just the map information, let alone everything else.
Glad to hear the update has got to the stage that Team17 are involved with. I'm looking forward to it.

Chip
27 Jun 2007, 15:07
I don't beleive it's solely a rendering problem, 30,000 by 30,000 is 900,000,000 pixels. Assuming 1 byte each, that's 900MB of RAM needed to hold just the map information, let alone everything else.
That's allright, my computer has 2GB RAM and has no background programs running :D

franpa
27 Jun 2007, 15:47
yes thats 1 byte per pixel for a image that has less then 256 colours in it, if you increase the colours then the size of each pixel would most likely increase to 2 or more bytes thus you would be looking at several gigabytes of memory being needed ;) of course when W:A 4.0 is made it will most likely do some magic to minimize memory usage, like take advantage of a hard disk cache or something.

SilPho
27 Jun 2007, 16:00
If you have 512RAM and you try to run a 900MB program Windows will automatically utilise hard drive space for the page file provided you haven't disabled it.

CyberShadow
27 Jun 2007, 16:48
I second this. Every third game i go into is a case of "get out if you dont have the alpha, or I'll kick your sorry alpha-deprived ass"
Its thoroughly depressing. There is no patience in this world.
Sorry to have let this escalate to such a level.
Unpassworded games hosted in #AG using the leaked alpha will now be automatically closed on creation.

SilPho
27 Jun 2007, 18:03
Cool! Is that a WormNet upgrade?

breedybag
27 Jun 2007, 18:28
Sorry to have let this escalate to such a level.
Unpassworded games hosted in #AG using the leaked alpha will now be automatically closed on creation.
Maybe the alphas shouldn't be tested all across the internet next time - unfortunately anonymous secret societies don't really work out :rolleyes:
Is the patch only going to include support for big maps or some other features as well? Has the editor become big-friendly for example? (I guess I should just "wait and see")

Run
27 Jun 2007, 18:51
Is the patch only going to include support for big maps or some other features as well? Has the editor become big-friendly for example? (I guess I should just "wait and see")
There are some neat extras but nothing on the editor, really (except the map editor i guess, but i assume you meant the weapons editor)

CyberShadow
27 Jun 2007, 18:52
Cool! Is that a WormNet upgrade?
Not really, just a stand-alone service.
Maybe the alphas shouldn't be tested all across the internet next time - unfortunately anonymous secret societies don't really work out :rolleyes:
But they do. In case you didn't know, Squiffel, the person the leaked alpha build was built for, isn't (and never was) an "official" alpha-tester.
Is the patch only going to include support for big maps or some other features as well? Has the editor become big-friendly for example? (I guess I should just "wait and see")
There are a great many new features and bug fixes since the last beta or the leaked alpha. The editor displays large colour maps correctly; it isn't (yet) possible to generate, create or use "standard" (monochrome / BIT) maps of non-standard size, though.

Muzer
27 Jun 2007, 19:38
So, since the upcoming update thread got closed, what's there left to do until it can be released? I'm not asking for a time, just the features/bugfixes/testing left to do. You can PM me if you don't want this thread dissolving into franpa and yakuza being ungrateful and selfish.

kikumbob
27 Jun 2007, 19:46
Its times like this where I wish there was a user-selective thread locking option:rolleyes:
Sorry to have let this escalate to such a level.
Unpassworded games hosted in #AG using the leaked alpha will now be automatically closed on creation. So far, I have yet to stumble across any alpha games. So I think its working! Thanks.

mtcrew
27 Jun 2007, 20:59
But they do. In case you didn't know, Squiffel, the person the leaked alpha build was built for, isn't (and never was) an "official" alpha-tester.
So what your telling us is that there were "unofficial Alpha-testers" ? and if so how fair is that to everyone else...:mad:

CyberShadow
27 Jun 2007, 21:21
So, since the upcoming update thread got closed, what's there left to do until it can be released? I'm not asking for a time, just the features/bugfixes/testing left to do. You can PM me if you don't want this thread dissolving into franpa and yakuza being ungrateful and selfish.
It's practically done, we're just waiting for Team17's webmaster to upload it to W:A's website. He's been away since Thursday.
So what your telling us is that there were "unofficial Alpha-testers" ? and if so how fair is that to everyone else...:mad:
Not any more there aren't. And that wasn't up for me to decide.

Bawb
27 Jun 2007, 23:07
Great to hear it's almost released. Thanks for all the work you and Deadcode have put into this. :D

[UFP]Ghost
28 Jun 2007, 00:39
Great to hear it's almost released. Thanks for all the work you and Deadcode have put into this. :D
1) I second that
2) Is this version going to include the new menu fix?

breedybag
28 Jun 2007, 03:12
Great news about the map editor - That will be especially useful for exporting WA generated landscapes into png maps :)
Funny that all we are waiting for is one specific person to upload one single small file :eek:

franpa
28 Jun 2007, 03:34
franpa and yakuza being ungrateful and selfish.
how is mass releasing something that was already leaked being selfish? i also like the work they are putting into this and am not ungrateful for what has been accomplished so far.

[UFP]Ghost
28 Jun 2007, 05:24
how is mass releasing something that was already leaked being selfish? i also like the work they are putting into this and am not ungrateful for what has been accomplished so far.
I think he means the other thread.

franpa
28 Jun 2007, 05:50
the other thread where 95% of it was just spam?

Muzer
28 Jun 2007, 07:18
Yeah. The one where you and yakuza were wanting the patch earlier and that the thread just made you anxious

bonz
28 Jun 2007, 10:06
Ghost;587546']2) Is this version going to include the new menu fix?
Yes, it does.
Be aware though, that this workaround of the workaround reverts WA back to using 99% your CPU again.
So, if you had problems (like KRD's notebook overheating at 99% CPU usage) before, you'll probably have them again if you haven't upgraded your system in the mean time.

[UFP]Ghost
28 Jun 2007, 12:12
Yes, it does.
Be aware though, that this workaround of the workaround reverts WA back to using 99% your CPU again.
So, if you had problems (like KRD's notebook overheating at 99% CPU usage) before, you'll probably have them again if you haven't upgraded your system in the mean time.
I don't think i used to have any problems as a result. but just in case will it include both fixes? so i can go back to the last one if this one doesn't work well for me.

bonz
28 Jun 2007, 12:48
Ghost;587626']I don't think i used to have any problems as a result. but just in case will it include both fixes? so i can go back to the last one if this one doesn't work well for me.
Hmm...
I have created a new .reg file myself and simply substituted the 1 for a 2.
But I'll tell Deadcode/CyberShadow to add a 3rd reg file for the release version.

kikumbob
28 Jun 2007, 13:24
Yes, it does.
Be aware though, that this workaround of the workaround reverts WA back to using 99% your CPU again.
So, if you had problems (like KRD's notebook overheating at 99% CPU usage) before, you'll probably have them again if you haven't upgraded your system in the mean time.That could be a big problem for me.:-/

bonz
28 Jun 2007, 13:36
That could be a big problem for me.:-/
Did you have problems with 99% CPU usage before it got fixed in some old beta, i.e. the way WA had always worked?
It's only optional like all tweaks anyway.
You just have a 3rd option you can set the slowfrontendworkaround registry key now:
0 = off (flickering buttons)
1 = on (slow stars/mouse cursor)
2 = on, plus CPU usage fix off

Chip
28 Jun 2007, 15:59
The game wont load up for me if I don't have the slowworkaround on......or off?
I don't know if its on or not but the opposite to what I have now wont make my game work - windows closes it down with a "Worms Armageddon has encounted a problem and needs to close"
But at the moment my frontend is all slow and horrible.

Muzer
28 Jun 2007, 17:12
Did you have problems with 99% CPU usage before it got fixed in some old beta, i.e. the way WA had always worked?
It's only optional like all tweaks anyway.
You just have a 3rd option you can set the slowfrontendworkaround registry key now:
0 = off (flickering buttons)
1 = on (slow stars/mouse cursor)
2 = on, plus CPU usage fix off
Shouldn't it be:
0 = on (but with flickering buttons on some cards)
1 = off (slow stars/mouse on some graphics cards)
2 = on, plus CPU usage fix off, works on practically all graphics cards.

kikumbob
28 Jun 2007, 17:37
Practically all. Thankfully its just my old laptop that did that. I think my new one will cope.

Gnork
28 Jun 2007, 19:47
I use this program for years, and its a grea cooling tool -> http://www.cpuidle.de/
You might also think about a laptop cooling device, I've seen several versions out on the market with or without fans, like this one http://www.amazon.com/Cooler-Master-NotePal-Laptop-R9-NBC-ADAS/dp/B0009WPSEC

Madmaxquinn
28 Jun 2007, 22:30
This may be a dumb question but does the upcoming beta improve compatibility under Vista? W:A runs like a dog at the moment.

bonz
28 Jun 2007, 22:48
Shouldn't it be:
0 = on (but with flickering buttons on some cards)
1 = off (slow stars/mouse on some graphics cards)
2 = on, plus CPU usage fix off, works on practically all graphics cards.
Ehrm, no. Have you actually looked at the content of the registry key?
Also, in computing related things, 0 generally is for "off" and 1 for "on".

KRD
28 Jun 2007, 23:37
I use this program for years, and its a grea cooling tool -> http://www.cpuidle.de/
You might also think about a laptop cooling device, I've seen several versions out on the market with or without fans, like this one http://www.amazon.com/Cooler-Master-NotePal-Laptop-R9-NBC-ADAS/dp/B0009WPSEC
I've considered both those options already, but my problem is slightly peculiar. The laptop doesn't actually heat up enough to make the hardware shut down, it just heats the keyboard up so that the keys start getting stuck, especially arround the arrow keys [I assume because either the processor or the graphics card are under there]. I've had the keyboard replaced before, but that only works for a few days if I continue running CPU-intensive applications.
The laptop coolers are a no for more than one reason. Firstly, they take up more room than I'd be prepared to sacrafice. They're also not very aesthetic and most likely wouldn't help in my case anyway, since the problem exists between the heated innards and the keyboard.
What I do is use SpeedswitchXP to throttle the CPU frequency to 800 MHz [AMD Athlon 64 3000+], which is apparently its minimum without messing with voltages, and live with it. Means I stopped playing schemes that rely too much on hardware. Laptop like this one, which isn't mine for the record, just aren't made with roping in mind.
The important question, however, remains. How come the CPU usage jumps to 100% during online games [and into the high 70's while connected to WormNet] when it never goes above 20% during offline games of any kind.
Edit for Mr. Gnork: HP Compaq nx9105, bought about... two and a half years ago? Something like that.

Gnork
29 Jun 2007, 00:03
mmmK, whats the brand and model? I don;t want to ever buy that machine ;)

CyberShadow
29 Jun 2007, 00:04
This may be a dumb question but does the upcoming beta improve compatibility under Vista? W:A runs like a dog at the moment.
There weren't any fixes that were aimed directly at Vista compatibility, but it runs fairly well on my machine. Some things don't work, like minimising in the front-end, and the palette is sometimes messed up when you restore the game - but this is easily fixed by minimising and restoring a few times. We don't have a simple solution for any of these two problems, but they don't encumber gameplay by much.

kikumbob
29 Jun 2007, 00:08
You mean this beta might "accidentally" help with some of the vista problems people are encountering? For example, the snail speed that mine goes at.

CyberShadow
29 Jun 2007, 00:24
It's possible, but more likely that newer drivers would fix that (based on experience).

Metal Alex
30 Jun 2007, 03:25
I declare this thread obsolete from now on :)
(the reason, for people from MARS) (http://forum.team17.co.uk/showthread.php?t=32992)
I had the need :p

vBulletin® v3.8.6, Copyright ©2000-2013, Jelsoft Enterprises Ltd.