Desynchronisation [Archive] - Team17 Forum

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snoop122
25 Nov 2008, 23:48
Hi .. its again Desynchronisation ... ^^
Ok here is the problem: if i take a standard worms map like.. Snow, Windmill, Train and so on.. at the begin of the round all my friends disconnect!
With a map downloaded, evrything works! So can some1 give me the standard maps Snow and Windmill plz? ^^ Or say where to download it.. google didn't find anything :)

franpa
26 Nov 2008, 01:48
Install 3.6.29.0 and get all your friends to install it too.

snoop122
26 Nov 2008, 14:59
We all have the latest path and update.. when i choose maps like they are on wmdb.org .. they all work! Its only with the standard maps of Worms (the ones where you make missions on it in singleplayer)

CyberShadow
26 Nov 2008, 15:23
Post the replay file from such a desynchronized game, as well as the other players' replays if you can. Even if the desynchronization happened at the start of the game, a replay will still be saved.

snoop122
26 Nov 2008, 18:04
Ok here they are!
We also use Wormkit with rubberworm.. but as i said.. its only on the standard maps.. if i choose any other map downloaded from internet, evrything works fine.

CyberShadow
26 Nov 2008, 18:35
Does it work without WormKit?

snoop122
26 Nov 2008, 18:38
its works never when i use a standardmap .. here u see in the map.. the both replays: left side tehres only 1 barrell.. and in my replay there are 2!
Then i deavticated objects on the map, and then the worms were placed differently on both replays!
It has to be caused by standardmaps.. cause on a map i choose with rightclick and load, evrything works.. with and without wormkit

franpa
26 Nov 2008, 23:58
So to be sure, you can not play a default map even without using Wormkit?

snoop122
27 Nov 2008, 19:31
No i cant play any Default map.. not with wormkit, not without wormkit..
Absolutly no default map ^^ Even not with a default sheme..

CyberShadow
28 Nov 2008, 10:42
Please run the commandcmd /C dir /S W:\ > C:\filelist.txtsubstituting W with the drive letter of the drive you have the W:A CD in. Then, post the file filelist.txt from your C:\ drive.
Also, please post the contents of W:\Data\Resource\version.txt, if such a file is present on your CD.

snoop122
28 Nov 2008, 15:00
What was that again with cmd?
When i run the command, there is: C:/Documents and Settings/Administrator
I dont know when i press enter here, sry im noob :P
First i have to get back to C:/ ?
then i wrote: /s dir then it made a lot of work there.. now i cant type E:\
E: is my cd rom drive where worms is in

CyberShadow
28 Nov 2008, 15:28
You're supposed to put the entire line in your Start -> Run box, and put E: instead of W: .

snoop122
29 Nov 2008, 00:36
Lol k sry ^^ Here it is :D

snoop122
3 Dec 2008, 13:07
So i guess you don't know whats wrong hah? :(

CyberShadow
3 Dec 2008, 14:32
We haven't looked yet, but we will when we find the time.

Deadcode
4 Dec 2008, 11:06
snoop122,
The replays suggest that the intrinsic map (standard map) message is being corrupted either by the host or the client. On your end it was "Snow" and on the client's it was "Snowz".
If you load the intrinsic map before anybody joins, and don't change the map after anyone joins, does the game still desynchronize? Or if that's what you were already doing — what if you wait until the other player joins your game and then you set the map?
To be able to diagnose this problem better, I need network logs. Please install Wireshark (http://www.wireshark.org/) and have the player connecting to your test game do the same. Once in Wireshark, go Capture->Options; switch the Interface to your network card if it's not the default; for Capture Filter enter "(tcp and host wormnet1.team17.com and port 6667) or (tcp and port 17011)" without the quotes; for Capture File(s) enter a path and filename (for example "C:\My Documents\worms.pcap" but in a path that exists). Then click Start. Have the player connecting to your test game do the same.
Then start W:A and have the other player do the same; host the test game and start it up. After the game finishes, stop the capture in Wireshark with Capture->Stop. Assuming the game desynchronized, please post the replay and Wireshark log from both sides (4 files total).

snoop122
6 Dec 2008, 14:07
lol k.. but will take some time ^^
i alwaxs w8 until he joined then i choose map and set sheme and put in teams and so on ... ill make that thing with wireshark soon :)

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