Play Open Warfare 2 without the UMD [Archive] - Team17 Forum

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TestTube
27 Feb 2008, 01:26
I don't know if this is a once and done thing, I'll try it again later. But I was playing Open Warfare 2 and I got really mad and popped the UMD out while I was still playing and threw it across the room. To my amazement, I was playing Worms Open Warfare 2 WITHOUT the UMD! But then I put my PSP on sleep and woke it up and it stopped working... just thought I'd let you guys know, just something to talk about.

yakuza
27 Feb 2008, 01:58
Yeah well, this is true for almost any game on any console (except cartidges). You can take it out while in a game but I suppose it will stop working once the game ends. As soon as the game has to access the CD/UMD/DVD to load information it will freeze up.

franpa
27 Feb 2008, 04:57
or ask for the disc again in the case of the nintendo gamecube :)

robowurmz
27 Feb 2008, 07:43
I used to do this all the time on my PS1. However, an interesting thing happened; I was playing Spyro the Dragon, but I had my Rayman 1 CD in (after taking the spyro one out of course) and it accessed the Rayman CD and played Rayman tracks in the level I was in!
Did you know that the Rayman CD works in a CD Player? You can listen to 50 tracks from the game! Track 1 is the data track.

yakuza
27 Feb 2008, 12:52
or ask for the disc again in the case of the nintendo gamecube :)
Does the gamecube use CD, DVD or UMD format?

robowurmz
27 Feb 2008, 22:28
Does the gamecube use CD, DVD or UMD format?
UMD wasn't out when the gamecube came around. It uses a form of mini-cd I remember, the cd's were 8cm disks.

yakuza
27 Feb 2008, 22:49
All I'm saying is that I said CDs, DVDs and UMDs, Franpa said "or ask for the disc..." which doesn't apply because the GameCube uses neither.

robowurmz
28 Feb 2008, 07:20
Gamecube uses a sort of disc. Sort of miniature cd's.

Muzer
28 Feb 2008, 19:17
They are IIRC technologically identical to a DVD, but smaller.

meshounah
28 Feb 2008, 22:37
the gamecube uses a proprietary dvd like format... the dreamcast can accept standard cds without modding

Paul.Power
29 Feb 2008, 00:30
I got really mad and popped the UMD out while I was still playing and threw it across the room.Ten replies in and I'm the first guy who picks up on this.
What's the forum coming to, eh?
(Actually, I remember a Cambridge friend of mine doing that with the Gamecube version of Sonic Heroes, so I dunno)

Plasma
29 Feb 2008, 15:01
I used to do this all the time on my PS1. However, an interesting thing happened; I was playing Spyro the Dragon, but I had my Rayman 1 CD in (after taking the spyro one out of course) and it accessed the Rayman CD and played Rayman tracks in the level I was in!
Did you know that the Rayman CD works in a CD Player? You can listen to 50 tracks from the game! Track 1 is the data track.
A lot of games from that era had their soundtracks on the mediaplayer-usable section of a CD, instead of encoding it with the game files. So I'd be willing to bet that any CD would work on the PS1 in the same way your Rayman CD did, as long as there's enough tracks on it.

franpa
2 Mar 2008, 08:42
if you eject the disc in Super Smash Brothers Melee, a message pops up with great big wonderfully written text telling you to put the disc back in =) also the gamecube uses mini-dvd discs that are written backwards and encrypted..
pretty much any game that doesnt stream level data from the disc can be played without the disc once the level has loaded.

Plasma
2 Mar 2008, 11:52
also the gamecube uses mini-dvd discs that are written backwards and encrypted..
Close, but no. The Gamecube game disks are very similar to DVDs, but they're not.

SupSuper
2 Mar 2008, 16:09
Loading the data from the cartridge/disc to harddisk/memory and then streaming it from there is common practice since it's much more efficient. However, stuff like music is very large and thus streamed directly from disc, so some games will still complain:
http://i6.photobucket.com/albums/y237/supsuper/Fotos/Imagem71.jpg
You can tell because the game will resume as soon as you put the disc back, but the music will only resume when the disc is read.

yakuza
2 Mar 2008, 17:11
I think we have enough proof already, specially considering no one disagreed with GC asking for the disc as soon as it's out.

Plasma
2 Mar 2008, 17:26
I think we have enough proof already, specially considering no one disagreed with GC asking for the disc as soon as it's out.
Pretty much, although I didn't know if modern games still did the same.
That's a screenshot of a DVD-using Wii not freezing up, btw.
*runs*

franpa
2 Mar 2008, 23:54
Close, but no. The Gamecube game disks are very similar to DVDs, but they're not.
they ARE dvd discs, if you seriously can't comprehend mini-DVD's then you should go to your local store >.> and the data is not written in standard ISO format. that is why you cant read the disc with most DVD drives because they dont support the way the data is burned to the mini-dvd disc.
http://au.faqs.ign.com/articles/378/378689p1.html

robowurmz
3 Mar 2008, 16:25
they ARE dvd discs, if you seriously can't comprehend mini-DVD's then you should go to your local store >.> and the data is not written in standard ISO format. that is why you cant read the disc with most DVD drives because they dont support the way the data is burned to the mini-dvd disc.
http://au.faqs.ign.com/articles/378/378689p1.html
No DVD is ever written in "Standard ISO Format". ISO is a DISK IMAGE filetype. DVD's are COMPILED into ISO's, not written as if a DVD had to use the ISO. The reason why most dvd drives don't read GC games is because they're written backwards.

franpa
4 Mar 2008, 03:33
which was what i originally said, that FAQ is wrong then.

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