gun sighting [Archive] - Team17 Forum

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Anakey
13 Oct 2006, 10:41
Is there a way to make your worms hold guns straight? they seem to have no problem with a bazooker or bomb but you have to waste time and fiddly movements to make the crosshairs stay in the same position when playing with the shot gun or the UZI yet the computer dosent have to. its ok if the worm you want to shoot at is in close range but otherwise i find it extreamly anoying.

AndrewTaylor
13 Oct 2006, 10:58
That's there so that the shotgun isn't ridiculously overpowered. In 2D this didn't happen because you still had to judge the aiming. It was easier than the bazooka but still not click-on-the-worm-and-he-dies. It was quite hard over long distances. In first-person a non-wobbly shotgun is just click-on-the-worm-and-he-dies and then who'd use any other weapon? The computer doesn't have to do this because the computer is a computer. The AI has in-built stupidity so that it can miss an appropriate amount of shots. Trying to make it look like a human player is controlling it would be a fair amount of extra work for no particular gain.
I suspect this is one reason W4 features a sniper rifle.

Eddi
17 Feb 2008, 11:44
This is what i invented the W3D Sniper-shotgun. Take out the binoculars and zoom in on your target, then go to the weapon menu withoout moving, pick the shotgun and fire immediately. Best double or quadruple hit the fire fire button to make sure, the shotgun fires before it gets to jerk around. This way you can make a single 25 damage sniper shot and have a normal shotgun shot left.

robowurmz
17 Feb 2008, 20:26
This is what i invented the W3D Sniper-shotgun. Take out the binoculars and zoom in on your target, then go to the weapon menu withoout moving, pick the shotgun and fire immediately. Best double or quadruple hit the fire fire button to make sure, the shotgun fires before it gets to jerk around. This way you can make a single 25 damage sniper shot and have a normal shotgun shot left.
There's something you should know. That post was in 2006. Please read the dates before you reply to them.

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