CutWorm v1.17 Beta Release [Archive] - Team17 Forum

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Etho
10 Oct 2006, 20:06
CutWorm is an external hack program for WWP and WormNet2 I created to increase the enjoyment of WWP players. It has many beneficial functions such as:
1. Allowing players to keep in touch with each other better. (snooper, ingame PM's, dynamic away messages, player logs, etc.)
2. Helping players to configure their internet settings so that they can host games. (information, automatic external IP finder, address overide, etc.)
3. Allowing players to exchange worms related files with each other. (download prompt feature)
4. Play color maps with additional settings offline, over LAN, and over WormNet2 with fellow CutWorm users.
5. A number of other neat little features.
CutWorm v1.19 is an incomplete Beta version. The interface is not yet complete. I did not add any error handlers to the coding, so that they can be found instead of ignored. Several working features had to be disabled because of small kinks. If you encounter any bugs, annoyances, or other problems with the program, please report them to me either by posting in this thread or by catching me on WormNet. Try to remember the nature of the bug, what you were doing, the runtime error, and how to recreate the bug if possible.
Make sure you read the SuperBit help manual before you attempt to create any. From now on, I would like to see map makers create SuperBit versions of their .png maps so that WWP users may also enjoy them. In the .zip I included some sample SeekerBits for you to play around with. (put in "\User\SavedLevels") and some sample water palettes you can use for creating SuperBits.
You have a choice between 2 downloads. If you are new to CutWorm, get the top one. If you have CutWorm v1.18, please get the bottom one because it is 1/10 the size.
To install, extract the .zip file (contents will be placed in a CutWorm folder):
http://etho.wormsrenegade.com/programs/CutWorm_v1.19.zip
To patch, extract the .zip file in your CutWorm v1.18 folder and overwrite all files:
http://etho.wormsrenegade.com/programs/CutWorm_v1.19_Patch.zip
v1.19 is a great improvement to the program. It fixes many of the bugs I have found and the ones reported by the community. It also introduces a few neat features/improvements. Check the v1.19 readme for a detailed list of the changes I made to it. SavedLevels2.zip includes some more CTF and RR SeekerBits. Please support the program by using it as much as possible and by sharing it with others. I will continue to improve this program as long as the wwp community uses it.
I must mention that this program is 3rd party software and is in no way supported or affiliated with the Team17 company. Any problems you encounter through its use should be directed towards me and not towards Team17.

DeeKay
10 Oct 2006, 21:31
Yay!
:rushes testing:
Edit #1: "• Filter out some of the bad language used by mentally disturbed individuals." -_-'
Edit #2: SuperBits'll take a while to get used to(still in the readme's)...
Edit #3: Hmm... I think the SeekerBits is a little problem. Wormers switch a whole lot of maps when they play and it may consume more bandwidth than BTP alone can provide. Are there any plans of making the player send the files instead? Upload rates are relatively fast nowadays.

[UFP]Ghost
10 Oct 2006, 22:51
Holy **** wow! dude you did an excellent job :)
I love the mapping abilities especially the sky and all. beautiful.
SO many good features!
Love you etho.
EDIT: I read the read me twice and i cannot get color maps or any other map option
any chance of a tutorial of some sort for us idiots?
EDIT 2: I got it, it was my wwp, i don't know what but i repaired it and then it worked fine. good job etho :)
http://img134.imageshack.us/my.php?image=wwp2006101019334048gh9.png
EDIT 3: I find myself unable to host with cutworm. or join games but is that cause i can only join games with cutworm when ont he cutworm server?

LaLoCura
11 Oct 2006, 02:29
/me <3 etho.

Etho
11 Oct 2006, 04:12
Deekay: CutWorm has the default option to store the SuperBits you download onto your harddrive. This makes it so you only need to download each SuperBit once instead of every time you use it. And no, there is not really an effective way to have players to send the SuperBit to each other in an automated way.
Ghost: You might want to disable address overide and auto IP in CutWorm's options if they are causing you trouble. Also, that water you are using is scarey. The sample palettes I made with a "2" at the end are meant to be used for the Blue2 water type, not the Blue water type.

ThorxNLF
11 Oct 2006, 04:40
Rrevolution Is Coming

Soczek
11 Oct 2006, 05:48
Hello
Indeed great job u did. Tutorial will be needed for sure.
Cutworm doesn't work for me somehow (both versions), it can't find wwp.exe in path given by me. Also it's impossible to choose drive from list.
Best regards
Marcin

Etho
11 Oct 2006, 06:03
Soczek: The WWP CD is wasted space now, don't worry about it. CutWorm will not be able to locate your wwp.exe if the registry path to it is incorrect. That tends to happen if you move it to a different folder after you installed it. Even still, CutWorm should prompt you to manually enter the path to your wwp.exe. It should work if you do that. (Example: my wwp.exe is located at "C:\Team17\Worms World Party")

Soczek
11 Oct 2006, 08:06
Hello
My WWP catalog wasn't moved even once, "locate" option doesn't work anyway (but that's not a problem for me at all).
The real problem is that CutWorm can't find wwp.exe even when i'm typing the patch manually (there's no possibility of mismatch or misspell the patch, i was checking it 100 times xD also i was copying it from shortcut with and without file name and extension and with and without \ before the file name).
I'm using win98sesp2 + polish version of WWP from CD Projekt.
Best regards
Marcin

ThorxNLF
11 Oct 2006, 09:55
everything works perfectly but i had to ask u some question about converting png files into superbit maps cos that's the hard part =)
indeed, great job. An impressive challenge.
ur helping a little bit more the wwp community to survive and filling our frustrations =)

Perfect
11 Oct 2006, 10:21
Just downloaded, I cant wait to try it out.
Very nice, Etho. ;) You da man!

franpa
11 Oct 2006, 11:46
will support for a faster front end be implemented in this one day?

lDarKl
11 Oct 2006, 13:24
Uhm, maybe I'm too stupid or it's not yet available, but how to use the snoop-thing? :)
Anyway, nice work Etho. Keep it up!

GoDxWyvern
11 Oct 2006, 13:53
Uhm, maybe I'm too stupid or it's not yet available, but how to use the snoop-thing? :)
You gotta start WWP through CutWorm, then login to WormNet using the CutWorm link, and then shut WWP down again.
Edit: YEY! I got my Yoshi's Island BR to work properly. ^_^ Everything seems to be working fine now, guh-reat job, kind sir. *runs to make more superbits*

lDarKl
11 Oct 2006, 16:12
Well I'm having trouble because I cannot host, and fr4nk told me something about IP stuff.. I do not have a router, but UMTS. Any chance I can host with that? Cause the IP site tells me I do have a router/proxy, and gives me its IP as well. I'm pretty confused now, sorry. :P

Etho
11 Oct 2006, 17:34
Soczek: I'm not really sure why it would not work for you. The only thing I can think of is that you are clicking the X at the top right of the options window to close it instead of the "Exit" button. The X closes the window without saving while the "Exit" button closes with saving.
lDarkl: Do you mean you could host before without CutWorm and now can't when you use it? If so, try disable Address Overide and Auto IP in CutWorm's options.
I am trying to find a way to make the login work at normal speed because a number of poor souls are having to wait a long time with it. (I am not one of them. ;) )

Soczek
11 Oct 2006, 18:15
Hello
Nope Etho, i'm clicking "Exit" xD There's no hope for me snif :(
Best regards
Marcin

m0nk
11 Oct 2006, 19:31
talk about slow core server its on.. someone mirror it :p

Muzer
11 Oct 2006, 19:50
WOOT! *dls*
EDIT: 25%
EDIT2: 50%
EDIT3: 75%
EDIT4: 100%! Woot! Extracting... Done!
Playing game...

lDarKl
11 Oct 2006, 20:21
Etho, no I could not host before.. And still can't. But in order to login to the CutWorm server I gotta set several IPs in WWP and CutWorm, and I'm totally confused.

ThorxNLF
11 Oct 2006, 20:23
Another thing, the small window AG on the desktop works well in the first minutes and then after it becomes static, like since this morning I have the same list of players on the this AG window. :eek:

Muzer
11 Oct 2006, 20:48
It's very good, but buggy. WWP and cutworm has crashed these times:
When using certain features in that map editor thing
When Clicking the arrow next to the IP box in options
When starting a new round in WWP
Oh, and I can't work out where you set a custom background. Pray, enlighten me.

Azzax07
12 Oct 2006, 02:30
Hmmm i seem to have a problem.... When using cut worm i try to join, but all i receive is a message saying "Fatal error during game server connection, disconnecting." I'm not quite sure what it's about :(

Etho
12 Oct 2006, 05:13
Actually just about everyone is having the problem. CutWorm's feature to display the number of hosted games is interferring with people's logins. For most people, this causes wwp to lag for a number of seconds, greatly delaying the login. A few people are not able to get passed the problem at all.
Give me a little while to try figure it out. When I do I will release a v1.19.

ThorxNLF
12 Oct 2006, 08:21
mayeb a little /afk on the next one ;)

Seita
12 Oct 2006, 08:24
Not sure CutWorm can currently inject messages into the game.

czecha
12 Oct 2006, 14:34
i have problem i installed cutworm and it worked good then i presses option and it has shutted down...when i wanna run it agian it says:
Run-Time Error 76:
Path not found:\graphics\ServerLobby\rankstrip.bmg
i installed it second time first it worked now it doesnt oO

ThorxNLF
12 Oct 2006, 14:53
1.I had the same problem, and everytime i have it i need to reinstall cutworm
2.i can't load my new map as a superbit file, textures fails, it only works when i click on "run" in the superbit editor.

czecha
12 Oct 2006, 15:28
yep i have to reinstall too.
if there is nothing to fix the problem s1 can link another mirror to load it?i dont wanna login here anytime and stuff ;P

Etho
12 Oct 2006, 17:37
czecha: You should have read the readme. Delete "config.dat" to fix the problem.
Thor: As Seita said, CutWorm cannot inject messages in a game. Also, CutWorm tends to freeze every once in a blue moon. I'm not really sure why but I think it is because WormNet2 disconnects you.

czecha
12 Oct 2006, 18:47
thx etho works now =) sry 4 not reading the readme didnt saw :o
btw this programm is very very very very good!thx etho :P

Muzer
12 Oct 2006, 19:00
every once in a blue moon
Um... It crashed 3 times in a day...

M2/Matian
12 Oct 2006, 20:54
wow it's best WWP program what i had. gj :D

Etho
12 Oct 2006, 21:13
Soczek: This should work for you...
1. Press Start, click "Run", type "regedit", click "Ok"
2. Goto "HKEY_LOCAL_MACHINE\SOFTWARE\Team17 Software Ltd\Worms World Party"
3. Create or edit a key named "PATH" that's data holds the path to your wwp.exe. (Example: "C:\Team17\Worms World Party".
4. Delete "config.dat" from your CutWorm folder.

ThorxNLF
13 Oct 2006, 02:18
Hey Etho me and SK8kill are trying to create some superbit maps but we have both the same problem when we load it : texture fails when loaded even offline, i mean that we can't get a normal superbit map with special sky and water, we always get a "normal BIT map" with a sucking texture :(
These superbit maps we've made only work when we load them from SuperBiT editor clicking on "run" or "test" (doesn't work when we load them from the map list).
If it's not clear please tell me.

reggie
13 Oct 2006, 10:08
yes I have the same problem. Load in a colour PNG map then save. When loaded into worms it is just grey.... :/ Howdo we do this? Step by step guide please :D
Cheers
reggie

GoDxWyvern
13 Oct 2006, 13:49
You should have read the ReadMe, because the answers are in there. But I'm nice and will summarize it for you. =p
1. Create your SuperBits and save them in the new /User/SuperBits folder.
2. Upload the SuperBits somewhere to the internet, an own webspace would do fine (maybe you can get them to be hosted at Worms sites, e.g. BlameThePixel.com).
3. Now create a SeekerBit for each of these SuperBits, add the correct URL and save them in your /User/SavedLevels folder.
4. Ingame, load a SeekerBit from the /User/SavedLevels folder, and have fun playing.

ThorxNLF
13 Oct 2006, 15:46
i've read, but anyway ty.

SBL
13 Oct 2006, 17:22
hi, when I try to log on to wn2 with Cutworm it doesnt work. =(
After i select "Login CutWorm (WormNet 2)"
I don't get to see the box with "Name:" and "Password:", it doesn't pop up.. I just see a huge empty dark blue square.. Does any1 understand what I mean? Do I have to wait longer? (I already tryed waiting for some time) Or is it just impossible for me to enjoy this great program..
I did read the readme file but I couldn't find anything about this faillure. Plz Help..
Greatz SBL

Etho
13 Oct 2006, 18:13
You are experiencing login failure. A few people have been getting this, and I am working to correct it. I have developed an Auto Login feature for v1.20 that seems to fix this problem. However, I am not sure if it fixes the slow login many are experiencing. With Auto Login, from the time I double click the CutWorm Login to the point where the channel list finishes loading, takes about 5.5 seconds on my computer.
Just wait a while until I finish the next version.

SBL
13 Oct 2006, 18:22
k thnx, ill have to wait then, np ;]

GoDxWyvern
13 Oct 2006, 18:44
With Auto Login, from the time I double click the CutWorm Login to the point where the channel list finishes loading, takes about 5.5 seconds on my computer.
Logging in via CutWorm takes about 20 to 25 secs for me, so it would be an improvement. :P

Peltzi
13 Oct 2006, 20:45
Could you make it possible to type clan tags to CutWorms instead of the nickname? It would make some fun things available... think about it.

Soczek
13 Oct 2006, 22:33
Hello
Soczek: This should work for you...
1. Press Start, click "Run", type "regedit", click "Ok"
2. Goto "HKEY_LOCAL_MACHINE\SOFTWARE\Team17 Software Ltd\Worms World Party"
3. Create or edit a key named "PATH" that's data holds the path to your wwp.exe. (Example: "C:\Team17\Worms World Party".
4. Delete "config.dat" from your CutWorm folder.
I have correct patch in my registry. I don't have a config.dat file in CutWorm dir :o
It seams i will have to wait for new version hehe.
Best regards
Marcin

Shockdude
13 Oct 2006, 23:19
glitches:
1. pressing the arrow next to the IP address in the options menu causes cutworm to crash
2. superbits have monochrome backgrounds and the landscape colors are messed up
i took advantage of the second glitch and made this superbit

bloopy
14 Oct 2006, 08:44
People were not setting what drive their WWP CD was on which was causing SuperBits to not work for them.
Surely you could detect it automatically?

PivoszllwQ
14 Oct 2006, 09:45
I have instaled cutworm but it cant find wwp.exe
i rename WWP.exe to wwp.exe and it works oO
Hello
Indeed great job u did. Tutorial will be needed for sure.
Cutworm doesn't work for me somehow (both versions), it can't find wwp.exe in path given by me. Also it's impossible to choose drive from list.
Best regards
Marcin
Rename WWP.exe to lovercase!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
http://img183.imageshack.us/img183/4102/cwbv4.png
But now i have problem with SuperBits. After import a map i cant see it in game [TEST]. Worms just stand on map withaout map :) i can touch and colide it but cant see. Additionally sky is white, without any changes! I have read whole Readme and SuperBits readme but still dunno.
Maybe tell us how to do it, step by step. Using very easy english.
PS. If it will works correctly, i think u will became a Worm God :)

robowurmz
14 Oct 2006, 09:54
But now i have problem with SuperBits. After import a map i cant see it in game [TEST]. Worms just stand on map withaout map :) i can touch and colide it but cant see. Additionally sky is white, without any changes! I have read whole Readme and SuperBits readme but still dunno.
Same problem here...

Mr.Bad
14 Oct 2006, 14:08
Etho, what about replays in wwp? i play WA almost only because of the replays. also WA can be minimized while game, it has a sound control during game. the .png advantage of WA was eliminated

SuperMan
14 Oct 2006, 14:25
etho .. do you have msn or icq where i can talk to you? cause me english isn't so good that i can read the readme so what shall i do after the downloading??? pls answer fast :D

SuperMan
14 Oct 2006, 14:28
can anybody help me?? pls! cause if i start cutworm.exe and go to CUtworm. wormnet or something in the server list it dont continu .. it stopps and thats it! pls help

GoDxWyvern
14 Oct 2006, 15:54
Etho, what about replays in wwp? i play WA almost only because of the replays. also WA can be minimized while game, it has a sound control during game. the .png advantage of WA was eliminated
You are aware that Etho is not in possession of WWP's source code?

ThorxNLF
14 Oct 2006, 17:08
what a question lol
hey !
ERROR : Run-time Error "9"
subscript out of range

Soczek
14 Oct 2006, 17:22
Hello
Thx Pivosz, i didn't noticed my exe file had Wwp instead of wwp name. CutWorm executed the game, my problem is solved Etho.
Best regards
Marcin

ThorxNLF
14 Oct 2006, 18:07
Run-time error 6
Overflow

SuperMan
14 Oct 2006, 20:27
etho pls help me with this problem:
I have downloaded it and then i press double click on cutworm.exe file and then on wwp button .. then i go to internet/lan (in wwp) then wormnet and then Cutworm wormnet connecter and then the scrren is blue and nothing comes .. can you help me with this problem? pls! use easy english lol :D
Greetz, Superman!

Etho
15 Oct 2006, 01:37
Soczek: Good to hear that you got it working.
Pivosz: Thankyou very much for figuring out what was causing the "wwp.exe" problem. I'll be sure to fix that. I'm not sure why your map isn't working properly. I would really appreciate it if you sent it to me or uploaded it somewheres for me to download.
Bloopy: It did have an auto find feature, but it wasn't working well. The problem was fixed in v1.18. Having the files on your hard drive is better for many reasons.
v1.19 has bug fixes to many of these problems found. (will be released soon) The Auto Login feature should solve the problem of certain people not being able to login. Please continue to report any problems and the situation they occured in, for these have been very useful in fixing problems.
The slow login problem has not yet been fixed. It is proving very difficult for me to fix it because I am personally not experiencing the problem. I need a good beta tester who is experiencing the problem to volunteer to help. (mastergoober@hotmail.com - must speak English clearly and have general computer smarts)

GoDxWyvern
15 Oct 2006, 02:03
Catch me on MSN whenever you find me on. :o I think you got my MSN, if not, feel free to check my profile. DeeKay would be willing to help as well, I'm fairly certain.
Anyhow, really good job so far, keep it up.

[UFP]Ghost
15 Oct 2006, 05:39
i have a general knowledge of computers and i mean really general :P but if you have no one around to test it i might be. And yes i'm experiencing the problem :P

LaLoCura
15 Oct 2006, 06:11
Another thing, the small window AG on the desktop works well in the first minutes and then after it becomes static, like since this morning I have the same list of players on the this AG window. :eek:
I had with the other versions of Cutworm the same problem of thor, not now, but i used Cutworm with WWPMinimizer for don't becomes static :p (don't close wpp ö) btw, czecha kiss me ;*.

PivoszllwQ
15 Oct 2006, 09:04
Pivosz: Thankyou very much for figuring out what was causing the "wwp.exe" problem[...]
Just put me in "Thanks To" table :cool: :) lol
I playing muth with HTML code where lowercase and uppercase are different things like X and D. Thats why i found it :)
My english suck... :P

bloopy
15 Oct 2006, 09:08
Hmmm i seem to have a problem.... When using cut worm i try to join, but all i receive is a message saying "Fatal error during game server connection, disconnecting." I'm not quite sure what it's about :(
I get the same problem. WWP works fine when connecting using the normal link on the serverlist, but as soon as I try to use the CutWorm link on the serverlist, I start getting that error.
For your information: I need to enter my IP address in WWP's configuration if I want to be able to host. So in CutWorm I ticked AddressOverride and entered my IP address.

ThorxNLF
15 Oct 2006, 10:18
Run-Time error '40020':
Invalid operation at current state
(while connecting without succes after clicking on server)

PivoszllwQ
15 Oct 2006, 18:10
Now i know why i could not see map. I forgot to put PNG map in to "Worms World Party\User\SavedLevels" :rolleyes:
But sky is "Monochrome". Just background title is black. And sometimes worms clouse with "raport window".

ThorxNLF
15 Oct 2006, 18:28
Etho, it is possible to make some special backgrounds like in -cellblock_2hooksReMiX.bit ?

Seita
15 Oct 2006, 19:08
Just draw the map along with its background in first layer, and set the collision mask (layer2) to what you consider to be the map.

ThorxNLF
15 Oct 2006, 23:34
ohok thx 7a

Etho
19 Oct 2006, 07:27
CutWorm v1.19 has been released. I encourage all to get it so that they can take advantage of its improvements.
http://forum.team17.co.uk/showpost.php?p=536940&postcount=1

bloopy
19 Oct 2006, 08:17
One second after I start CutWorm v1.19, I get the following error, and CutWorm closes down when I click OK:
Run-time error '5': Invalid procedure call or argument

Etho
19 Oct 2006, 08:27
Do you have the latest Visual Basic runtime library, an internet connection, and wwp installed on the computer?

bloopy
19 Oct 2006, 08:47
I think so, yes, and yes. My internet connection is via a router, could that be a problem?
Also, now that CutWorm tries to find my external IP address, could it be a problem that my ISP uses a mass web proxy? What that means is that the IP I'm seen browsing the standard web port with is different to the external IP of my router (which is used for hosting games).

sk8kill
19 Oct 2006, 14:56
:) ty etho for ur help :)
my map works well :)
i had make a tutorial for french peoples on www.sk8korcel.com website SK clan
in the heading "bric à brac". ;)
if you want the tutorial for add on your readme.doc http://www.sk8korcel.com/tutorial%20CUTWORM/faqFR/CUTWORM.doc
Bye @ll and HF

ThorxNLF
19 Oct 2006, 17:37
ppl still interested in cw Etho, be sure of that, today 5 players asked me to explain them how it works =)

Etho
19 Oct 2006, 20:24
Bloopy: It very well could be an issue with your internet settings if it takes a second or 2 for the program to crash. However, CutWorm uses WormNet2's external IP finder to get your external IP. Your IP shouldn't be causing the problem if you can log into WormNet2 normally. Currently, you and Plutonic are the only ones I have heard about that get an error when CutWorm is started.
That's a nice tutorial sk8. I'm not certain of what it says, but I was able to get the jist of it from the pictures.
I haven't heard any comments about the CutWorm login yet. Are any of you having problems with it still? Is the login still slow for you or did I somehow fix that issue?

Seita
19 Oct 2006, 22:22
I haven't heard any comments about the CutWorm login yet. Are any of you having problems with it still? Is the login still slow for you or did I somehow fix that issue?
Autologin works like a charm, but I still have the same slowlyness.
Here's an eth log if it can help.

m0nk
19 Oct 2006, 22:24
http://img105.imageshack.us/img105/9969/ggmonkto9.jpg gg me

SBL
19 Oct 2006, 23:33
i have the same problem as m0nk and bloopy

Etho
20 Oct 2006, 01:10
I would really appreciate it if one of you experiencing the runtime error "5" on startup, could send me a packet log of CutWorm when you start it.
You can get a sniffer at:http://www.gjpsoft.com/UltraNetSniffer/

Shockdude
20 Oct 2006, 01:28
http://img105.imageshack.us/img105/9969/ggmonkto9.jpg gg me!?
you have vista!?
behold, another glitch
logging on to cutworm wormnet=wwp freezes, kill wwp, find "runtime error 9"
found no log in my cutworm folder

m0nk
20 Oct 2006, 09:16
nope i dont have vista, etho i will do it tonight when i home form work :)

ThorxNLF
20 Oct 2006, 11:36
yup, login is still slow
oh, and i still crash too, when ppl send pms to me fom AG

Shockdude
20 Oct 2006, 22:41
nope i dont have vistaoh, that's a skin? oops...
um, i can't open the superbits that came with cutworm
it says "this is not a valid superbit file"
if i try to run one, wwp crashes

Luckyman
21 Oct 2006, 11:18
I have one really anyoning problem. When i click on refresh button i dont see a host list anymore, so i need restart cw.
And can you do a ignore function for snoop mode ? :P

Old Sock
21 Oct 2006, 17:56
I just d/l'ed v1.19 and i see you included some premade saved levels, but i cant seem to work out how you use them... I read the superbit readme and have identified that the files in "SavedLevels2.zip" are the seekerbits, but where are the superbits?
On a completely unrelated note: Pivosz, is your avatar one of the guys from Death Rally?

Old Sock
21 Oct 2006, 18:52
Ignore the above, some strange happenin's afoot...
After tinkering around, loading maps, i found some strange things happenening.
On a few maps, they would load as normal, monochrome .bit maps, (leading to my above post)
On others, they would load perfectly, as superbits
And on others, they would crash wwp.
After delving into it a bit further, i found that the chance of a map working/not working/crashing had -nothing- to do with which one i loaded, eg:
On the first map (alphabetically), a city map, it went:
1st try, Monochrome
2nd try, Crashed
3rd try, Monochrome
4th try, Full coloured, worked perfectly
The same went for a few of the other maps i tried.
^ Sorry if the above is incoherent ramblings, english is my 8th language.

KRD
21 Oct 2006, 18:52
On a completely unrelated note: Pivosz, is your avatar one of the guys from Death Rally?
Damn straight it is. I believe that was the default avatar when you created your profile. Awesome game. Works without a fuss on XP, at least my CD version does.

bloopy
21 Oct 2006, 19:16
Etho, here's a couple of logs from Ultra Network Sniffer for you:

Armaguedon
21 Oct 2006, 19:51
When I try to use the CutWorm link on server list , it work , but the Lobby list doesn't appear....
I've maybe found why ... I just took an screen shoot, I opened the serverlist.htm on I.E 7 and opened cut worm v1.19 , and after clik on the link Cut Worm Aaaaaaaaand http://www.omgteam.hbg.fr/Rhoo.GIF

sk8kill
23 Oct 2006, 15:08
Etho, if I can reassure you, ur program work very well on my 3 computer :) just slow loggin on AG :(

Armaguedon
23 Oct 2006, 16:19
korcel arete de foutre les glandes , chez moi ya pas la liste des serveur...
But on my computer I wait 1 min but the serverlist doesnt appears
Intel Celeron 1.82 Ghz
1.256 Go RAM
Nvidia Ge-force 6600 256 RAM (omega's drivers 1.6693 [fast menus lol])
Windows XP

Etho
24 Oct 2006, 01:10
Thanks for the info guys. I haven't had much time to work on the program this week, but I'll get to it. (I did add a few nice features to v1.20 already.)
One of my darkest fears seems to have shown itself. My auto login doesn't seem to work any more. Did any of you guys experience this problem? I think the reason for it is because PHPSESSID expires after a few days.

Armaguedon
24 Oct 2006, 16:15
I dunno PHP , simply xhtml an a bit of C++ ... :)
but If you can tell me the solution for the Channel list bug...
I think its a nice program , it work on local game ... gj ...
(its maybe becaue I put cw on Wwp\Cutworm\ )
...

franpa
25 Oct 2006, 15:30
have it auto delete and genereate a new session id?

Etho
27 Oct 2006, 06:34
Yes, but I have no idea how to create a new PHPSESSID. Using random characters does not work. The PHPSESSID must co-exist with the counter or else it doesn't work. The counter constantly changes because it refers to the number of seconds that have passed since Jan. 1, 1970 GMT.
WWP normally generates the counter and a new PHPSESSID when you click the UK WormNet2 portal. The problem is that it does not create a PHPSESSID when you click the CutWorm portal for some reason. Also, the login procedure doesn't seem to work if the cookie is missing.
I may need to axe the auto login feature.

Armaguedon
27 Oct 2006, 09:52
Do you have any solution for my problem???[I'm not able to see the LobbyList(ag and other...)]

Insanity
28 Oct 2006, 15:00
Yep, having the same Runtime Error 5 problem, got anywhere yet Etho?

Etho
28 Oct 2006, 15:23
Not yet, haven't worked on it in a few days. I'll get to it though.

Armaguedon
28 Oct 2006, 21:28
My pc get an Vn.crash this week , i re-installed windows xp , I will re-try Cutworm...

Shockdude
28 Oct 2006, 22:20
...
great...
when i try to import an image for a superbit layer (any layer), "runtime error, '76': path not found"

Etho
28 Oct 2006, 23:40
Truth be, my interest in this program isn't as strong as it once was. It seems that a new WormNet server planned is high up in the priorities of worms. This new server will render my program vertually useless when it is released (except the SuperBit feature). I also believe it will kill WWP in a way, which will make the SuperBit feature a lot less practical. I do not like the idea that my program could one day be all for nothing if certain changes are made. I hope that Deadcode and CyberShadow will borrow the good features I tried to introduce with this program, and add them to worms the proper way.
My focus has shifted to a different worms project of mine that has the prospect to be a much much better program. I am not abandoning CutWorm, but I probably won't be working on it as much as I once was.

xwwrx
30 Oct 2006, 15:44
Hi Etho im having problems with cutworm....it has a runtime error 5 invalid call or arguement ?and wont let me use cutworm im on win xps2 worked fine last night but now it aint working. Have you any clues?
thankyou for your time ^^

XXXWoody
30 Oct 2006, 21:08
There is an error saying 'Component 'Mci32.ocx or one of its dependencies not correctly registered: a file is missing or invalid'. Can you please help me out.
Josh

bonz
31 Oct 2006, 00:45
Mci32.ocx
Probably that very file.
Download it somewhere and dump it in your system32 folder.

Etho
31 Oct 2006, 05:01
Woody, you probably downloaded the CutWorm 1.18 --> 1.19 patch. Download the full version of it instead which contains Mci32.ocx, along with the other files you will need.

lankymart
31 Oct 2006, 14:52
There is an error saying 'Component 'Mci32.ocx or one of its dependencies not correctly registered: a file is missing or invalid'.
That error occurs because Windows can't find the registered library in question. In this case it's a control library used by the CutWorm program, if you have problems with any unregistered libraries the easiest thing to do is located them (if they exist on your machine) and run regsvr32 (c:\windows\system32, in Windows XP), this can register or unregister dynamic link library files from windows, use the following syntax;
To register a DLL or OCX file;regsvr32 "<drive>:\<path>\<filename>"
To unregister a DLL or OCX file;regsvr32 -u "<drive>:\<path>\<filename>"
In both cases you will receive a message to say the file has either been successfully registered / unregistered or it was unsuccessful (this can be suppressed with another command line switch).
Hope this helps, however I would follow Etho suggestion in this case and download the full version of the latest release of CutWorm, the installation will automatically register this file for you.
But just for reference that's how you do it manually. ;)

XXXWoody
2 Nov 2006, 05:18
hey thanks, altho do u hav the link to the full installation version of the new beta release? if u do, that would be greatly appreciated. thankyou

theFlash
10 Nov 2006, 03:30
Ok, so I have the runtime error 5 also when I try logging on to cutworm. I believe it's because of my router: because when I wasn't connected to the internet I was able to access cutworm and access all the settings etc. When I turned my router back on I tried opening again and I was restricted. I haven't plugged my comp into my modem yet to see if it'll work, but I think it's because my router that it's not working.

ZeptOr
11 Nov 2006, 01:33
It seems that a new WormNet server planned is high up in the priorities of worms. This new server will render my program vertually useless when it is released (except the SuperBit feature). I also believe it will kill WWP in a way
A new server for WWP? Is there any info on this? And why would it kill WWP?

franpa
11 Nov 2006, 11:05
its for merging both games together... thats what the new server is for -.- and such.

XXXWoody
12 Nov 2006, 05:00
etho, do you have a link, where i can be updated on the status of the new worms server. if so, would be greatly appreciated.

franpa
12 Nov 2006, 06:11
why is the new server so urgently important... would you rather them disable the current server until the new one is out ? most likely no and as such what is the urgency... there is none... yay we get a little flag next our names woohoo bravo im so like totally happy for it.

[UFP]Ghost
12 Nov 2006, 06:25
shotty Cool Flag!

XXXWoody
12 Nov 2006, 20:50
it is not a flag, it is a rank. and its not just that, that they will be improving. they'll have fixed accounts so u dont just make them up, and many other things. so dont go all negative, when there are more things then just a rank.

franpa
13 Nov 2006, 09:00
it IS just a flag dude get it in your head.... who cares if you have a **** rank, so long as you can play no one would really care.

sk8kill
14 Nov 2006, 13:59
When the last Cutworm ????? :rolleyes:

Seita
14 Nov 2006, 15:31
You already have it.

franpa
14 Nov 2006, 15:52
the link in the first post is always the most current version.

XXXWoody
14 Nov 2006, 20:34
yea ok, i don't want this to turn into an argument. you should see the argument in the thread "2D or 3D".

Shockdude
14 Nov 2006, 22:24
yea ok, i don't want this to turn into an argument. you should see the argument in the thread "2D or 3D"....that i seem to have started:p
anyways...
any news?

XXXWoody
14 Nov 2006, 22:50
lol i know aye, in 2d or 3d they changed from style, to what game u like better, and s-hit like that, i know exactly wat u meant dude. they r just too hypo, its ludicrous lol.

XXXWoody
15 Nov 2006, 07:05
Probably that very file.
Download it somewhere and dump it in your system32 folder.
Well i have windows ME, so do u do the same thing. by the way Mci32.ocx is in the winzip file, it just says its invalid or something. anyways, i need step by step instructions lol.

Distrance
16 Nov 2006, 15:53
Im just gonna ask this, maybe there's a answer already but im too lazy to check the whole thread. Anyways, its a cool feature and all that I can receive messages from AG while in game, but its annoying too sometimes when people think I just dont want to answer them, or they start spamming the msg's to me when I dont answer, and so spamming the chat on my game.
Could u just add somewhat a feature that I can send msg's back to the ppl who are talking to me.
kthxbye

evilworm2
16 Nov 2006, 16:35
Im just gonna ask this, maybe there's a answer already but im too lazy to check the whole thread.
Why should people not be lazy and answer your question?

Etho
16 Nov 2006, 16:47
Unfortunately, there is no easy way for me to program such a thing. However, when you join a game, an away message automatically gets set for you that will tell people you are in a game and how long you have been playing for when they whisper you. These people should be able to understand that you are unable to talk to them, unless they are missing a few screws.

bonz
16 Nov 2006, 16:58
What about an ignore feature, like the one already available (ingame & in the lobby)?

Etho
16 Nov 2006, 17:26
It is planned. Probably when I re-enable the player log system.

ThorxNLF
27 Nov 2006, 14:29
Cw News ?
,,

Seita
27 Nov 2006, 15:00
No news until he gets back to developping CW, which should not happen soon.

Etho
27 Nov 2006, 17:01
Actually there is some exciting news. ;)
I'll try to explain the big change I am making to CW. The biggest feature I made in CW is the seekerbit/superbit portion of the program. Unfortunately, nobody really uses this feature because all players need CW running for it to work. What's worse is that there are a lot of players who can't even use this feature because of the problems with CW's network coding.
So I am creating a branch-off program of CW that I am currently naming "MapEddy". MapEddy will replicate all of CW's seekerbit/superbit features, but it uses a much better method of doing so. This is the difference between the two methods:
CutWorm worked by constantly checking every second for changes in the current.thm file. If a change occured, it would follow the command stored in the newly loaded .bit file. If a superbit/seekerbit was select, CW would replace your Landgen.exe with one used by Worms 2 to prevent wwp from overwriting the Land.dat file CW generated from the SuperBit.
MapEddy will work by replacing the Landgen.exe program worms uses with one of my own. Landgen.exe is run by worms everytime a change is made with a map. The great thing about this is that once you run MapEddy for the first time, it replaces Landgen.exe with the one I made, and then you never need to run MapEddy again. It "patches" your wwp game so that you do not need to have any of my external programs running to take advantage of the color map feature.
It's simple: Download MapEddy, run MapEddy, and then your wwp game will support my color maps. :)
MapEddy will have the map improvements I added in v1.20 of CutWorm. It will also have potential for a lot of other neat features, such as being able to randomly generate color maps in the host screen (rope race, forts, w2w, etc.).

Shockdude
27 Nov 2006, 22:12
...
sweeeeet...

DeeKay
28 Nov 2006, 09:32
Oh... Must be frustrating for you :/
I'd plans of creating a little website for the purpose of hosting and tracking SuperBits though.
Well anyway, your new method is a much more efficient idea and I hope CW will be out soon ;)
Edit: I've a little question concerning the colour maps size; Is a full screen map, let's say 690x1915 sized, going to get cut like the BIT maps usually do(I know you've made a program to repair the bits though :P)?

Etho
28 Nov 2006, 16:44
You can make SuperBit maps the full 1920 x 696 without having to worry about the cut-off bug. You don't have to worry about the game automatically adding a border around the map if you draw too close to the sides. You also don't have to worry about the game automatically adding girders or making holes in your map if you use too much or too little land. You have full control over your maps.

DeeKay
28 Nov 2006, 18:02
Okey dokey. Thankz.

Joeyjoejoe
31 Dec 2006, 08:59
A good idea for the next version is to go into snoop mode without having to enter WWP and loging in and then exiting.

DeeKay
31 Dec 2006, 13:13
And to read the post and find out it's impossible.

Etho
31 Dec 2006, 20:11
I finished CutWormLE yesterday. :)
Now I just need to test it, make more SuperBits for it (upto about 100 now), and create an installer for it. CutWormLE will have no network code in it. It is simply a revision of the SuperBit/SeekerBit abilities that CutWorm had. The aim of this program is to get as many people as possible to use it so that color maps can be played freely on WormNet2.

Joeyjoejoe
1 Jan 2007, 02:27
And to read the post and find out it's impossible.
I don't see any posts that mention this possible. Please enlighten me on this.

Joeyjoejoe
17 Jan 2007, 23:06
Well? Anyone?

Seita
18 Jan 2007, 07:47
It is not possible.

GrimOswald
18 Jan 2007, 08:09
It is not possible.
I think he wants something a bit more concrete than that. :rolleyes:

Joeyjoejoe
18 Jan 2007, 09:30
Well some idiot up there told me it was possible.

Seita
18 Jan 2007, 12:43
Ok. Etho will correct me if I'm talking nonsense, but here is what I understood about the way WormNet2 accepts connections: At one point in the connecting sequence, the server sends an encrypted information to the client. The client has to decrypt it and send the decrypted message back to the server. The main problem is that decryption algorithm can not be emulated without knowing which decryption key it uses. For this very reason, WWP main executable is currently the only program able to reply correctly to WormNet2 server. Writing other pieces of software able to reply correctly, and therefore able to allow a connection to WormNet2 would require for their developper to have access to the source code of WWP. But since this cryptography measures have been taken precisely to prevent snoopers to be developped for WWP, people that have been entrusted by T17 with WWP source code will not break their agreement and release parts of information that would go against the initial goal of T17, unless explicitely stated otherwise. Which is why it is currently not possible to write a program able to connect into WormNet2 without the help of WWP main executable to complete this authentification step.

Etho
18 Jan 2007, 20:59
That sums everything up nicely Seita. :)

Dradly
25 May 2008, 19:13
I don't know if it's you but I have downloaded the tool, it worked well then I closed my cpu. When I came back my cpu was very slow so I started the anti virus and found 2 trojans virus... One named TaskKeyHook.dll and the other wnet2connect[1].rar ... The anti-virus is still running so it may not contain only 2 virus... I'm not sure if it's you because I downloaded 2 things today, this program and a grave from blamethepixel ... That's all I did on the internet today ...

robowurmz
26 May 2008, 10:08
What antivirus are you using? wnet2connect[1].rar is a Wormnet 2 Connection thing, and TaskKeyHook.dll makes sure you can still use certain keys within worms. A lot of virus detection programs give false positives for anything that plugs into the keyboard or connects to the internet.

Etho.
26 May 2008, 16:48
Those 2 files are not from my programs, and are not dangerous.
The best way to fix your problem is to run task manager, find the process that is using up your cpu, and then either disable or delete it.

Dragonboy
27 May 2008, 13:33
I just downloaded it, and then 1.9, and extracted the files under \wormsworldparty, but how do i use ranks, flaming hp bar, and hosting?

Dradly
28 May 2008, 01:31
I'm using AVG Free Edition .. The location of the viruses are from Document And Setting/Phil/Temporary Files/ ... I deleted one and the other is caged ... Well, thanks for help and I'm happy to know that this program is clean off viruses ;)

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