How to remove water waves in WA? [Archive] - Team17 Forum

PDA

View Full Version : How to remove water waves in WA?

Mr.Bad
3 Feb 2007, 13:09
I have a question: how to remove water waves in W:A?
I have tried worms 2 with a Des patches and i've found no waves interesting to try in W:A. maybe anyone know how to?
it has to look like
http://arhive.ho.com.ua/nowater.gif

Metal Alex
3 Feb 2007, 13:29
I have a question: how to remove water waves in W:A?
I have tried worms 2 with a Des patches and i've found no waves interesting to try in W:A. maybe anyone know how to?
it has to look like
http://arhive.ho.com.ua/nowater.gif
There is a water color editor in one of this threads... one of the options make it transperant, so you can see it like that, but also the waves. It's worth a try. Look there for instructions and tips.

Mr.Bad
3 Feb 2007, 15:49
i know what is WormKit and watercolor editor, but the question was how to remove water waves?

Deadcode
3 Feb 2007, 16:30
Doing this would be cheating, unless you use it for map-making or experimentation. For that reason, I will make the ability to hide water waves a scheme option.

Melon
3 Feb 2007, 16:43
I always thought it would be a good idea to have it so that the lowest detail level had no waves. You know, where you press insert and it changes the background details. I always play at the max. detail level so if I was walking near the water all I would need to do is tap Insert and I'd be able to see where the holes in the floor by the water are.
Of course, if somebody doesn't know about that feature then I suppose it could be cheating...

Metal Alex
3 Feb 2007, 16:46
uhm... I think it could be more handy as a water palette option... I mean, it doesn't affect gameplay that much... Not as a scheme option, I mean. (Ok, blood couldn't have another place :p) Well, if water color is not implemented soon, it can have a place on schemes meanwhile...
Anyways, I had a better idea, to make a plain water sprite... let me to a doodle... brb :p
29299
As you see here, there are still 5 water levels in depth. I mean: just make them look like calm water, and this will mean:
-you can make all the pixels show forever.
-the water palettes will be useable for this too.
-Well, it looks pretty too :p (with proper water image)
Also, anyone can draw it... any one offering help? O_o

Mr.Bad
3 Feb 2007, 19:45
Doing this would be cheating, unless you use it for map-making or experimentation. For that reason, I will make the ability to hide water waves a scheme option.
Deadcode, can you explain me why no waves - is cheating in WA and no-cheating in w2? why transparend water is not cheating?
i never pretend to use this in tournaments or smth, all i wanted is - experiment. It is possible, so why not to try the option? i think this is normal curiosity of the worms-maniac.
maybe it would be so boring that i wouldn't even remember about it.

Metal Alex
3 Feb 2007, 20:28
Deadcode, can you explain me why no waves - is cheating in WA and no-cheating in w2? why transparend water is not cheating?
i never pretend to use this in tournaments or smth, all i wanted is - experiment. It is possible, so why not to try the option? i think this is normal curiosity of the worms-maniac.
maybe it would be so boring that i wouldn't even remember about it.
Imagine there is terrain you don't see there... but the other does because of "no waves"
There's an advantage for one, but not the other. What he means is that there should be the same chances for everyone.

Mr.Bad
3 Feb 2007, 21:05
what about water transparency? is it a cheating too?
w2 players - cheaters?

KRD
3 Feb 2007, 21:50
There's a roping macro built into some of the unofficial patches for W2. While this isn't completely relevant, it should give Mr. Bad a slightly better idea on the subject of the W2 patches. They're unofficial.
But yes, some consider removing the water sprite cheating, some don't. It makes quite a difference in schemes where the water starts rising, but I suppose I wouldn't personally call it cheating unless it was used in serious games [leagues, tournaments].

Run
3 Feb 2007, 22:12
I lost a T17 on thursday purely because I couldn't see the terrain behind the water. Had I been using transparency I would have seen a sudden drop, but I didn't, so I accidentally drowned on what would otherwise been the winning move :(
So yeah, it's definitely cheating if one player uses and the other doesn't. Depends on the scheme of course.

Mr.Bad
3 Feb 2007, 23:13
I lost a T17 on thursday purely because I couldn't see the terrain behind the water. Had I been using transparency I would have seen a sudden drop, but I didn't, so I accidentally drowned on what would otherwise been the winning move :(
so water transperancy and official wormKit modules are cheating?

Deadcode
3 Feb 2007, 23:15
so water transperancy and official wormKit modules are cheating?Indeed. And wormKit is not official! Don't think that it is just because it was written by CyberShadow who now works officially on W:A. Most (perhaps all) of the useful things it does will eventually be integrated into W:A proper.
The fact that some land is hidden by the water is an element of challenge that I find to be fun, and others probably do too. Even though it would be fair if everybody could hide the water, it would also be fair if everyone had the ability to fly. When it is a scheme option, the host will be able to decide whether to include that element of challenge. (Incidentally, I also plan to make a scheme option allowing players to fly, modify the map, and do other crazy stuff.)

Regulator
4 Feb 2007, 08:50
I've played with no waves for almost a year now (on W2).
I just find it useful when i'm roping on either an rr, to know how much space I have before I drown, or a roper so I can see where the floor is to bounce off.
I wouldn't say it made a big enough difference to be called cheating, just it saves annoyances like falling when there was no need and wasting 3 seconds while I get back into position.

Mr.Bad
4 Feb 2007, 12:02
actually player who play with a minimum background caomparing to player who play for example with a 3 water waves is cheater if player with maximum background don't know how to switch it with INS.
and player with 1 water wave is cheater comparing to player with 3 water waves, because they are in a different terms.
and it seems like then more player play and then more he knows about game options and wormkit modules then more experienced player then more possibility to became a cheater?
actually we can count situations where the water waves can inflict the victory on fingers.

Run
4 Feb 2007, 12:14
actually player who play with a minimum background caomparing to player who play for example with a 3 water waves is cheater if player with maximum background don't know how to switch it with INS. and player with 1 water wave is cheater comparing to player with 3 water waves, because they are in a different terms.
"Not having read the manual for the game" doesn't count as an excuse. That's like saying it's cheating to rotate the girder if your opponent doesn't know how to use it. http://www.nanacide.com/images/Emoticons/rolleyes.gif
and it seems like then more player play and then more he knows about game options
Being better than other people doesn't count as cheating http://www.nanacide.com/images/Emoticons/rolleyes.gif
Cheating is all about having an unfair advantage over your opponent. Not everyone will automatically know about wormkit modules, but they can be expected to know how the game works.

bonz
4 Feb 2007, 12:29
You can compare editing or removing the water sprites with "wallhacks" in other games.
You see things that others don't see. And it's not a feature of the game.
Saying that, using the "weapons panel during other players turn" and the "skip walking during retreat" features of certain alpha patches, which also work while emulating older versions, is cheating too.

franpa
4 Feb 2007, 13:30
using girders in the leaked alpha in a illegal way kicks out all people with the last stable beta patch. :D but if the host is using the last stable beta patch then only people with the leaked alpha will get booted.

Mr.Bad
4 Feb 2007, 13:34
so i understood: fast insert tapping is not cheating =)

bonz
4 Feb 2007, 15:43
using girders in the leaked alpha in a illegal way kicks out all people with the last stable beta patch. :D but if the host is using the last stable beta patch then only people with the leaked alpha will get booted.
What illegal way is that?

franpa
4 Feb 2007, 17:05
placing it in solid ground and/or placing it on a worm forcing it through the ground... theres no trick to it... it just doesnt check where you position it to make sure its a vallid spot...

bonz
4 Feb 2007, 17:47
placing it in solid ground and/or placing it on a worm forcing it through the ground... theres no trick to it... it just doesnt check where you position it to make sure its a vallid spot...
Ouch.
That's sounds like the old girder bug re-introduced.

AndrewTaylor
4 Feb 2007, 18:43
what about water transparency? is it a cheating too?
w2 players - cheaters?
Oh, for crying out loud...
I don't know about Worms 2, but if transparent/invisible water is an in-game option then it's not cheating in Worms 2. If it's not an in-game option but it's available by hacking the game, manually or with some external tool, then it is cheating.
Basically, anything you can't do by clicking buttons in the game is cheating, because you're modifying the game's rules to give yourself an advantage other people don't have. How complicated is that, really?
Exploiting of bugs like that fast-walking thing is more of a grey area. Personally I think it's very bad form to use them, and I won't play people who do.

vBulletin® v3.8.6, Copyright ©2000-2013, Jelsoft Enterprises Ltd.