Test versions (split from "WormTube!") [Archive] - Team17 Forum

PDA

View Full Version : Test versions (split from "WormTube!")

franpa
14 May 2007, 11:49
The "patch" had to be made so that more than the one person who implemented it could test it. And people who have been helping with that have been asked not to spread it, so they don't. Although I don't think anybody minds if they host WormNet games with it.
Fun offline, yes, but the version has its way of forcing online games to use its features even if the host isn't using it, which has the potential to anger people. I know I wouldn't like it if someone did it to games I host.
Thanks for the comments!
im under the impression that batty ropes is now being given out to others as a reward for something.

bonz
14 May 2007, 12:09
im under the impression that batty ropes is now being given out to others as a reward for something.
Yes, we are a secret society plotting to take over the world. Muhahaha!

KRD
14 May 2007, 12:13
im under the impression that batty ropes is now being given out to others as a reward for something.
Oh, I don't mean Battyropes. That's extremely outdated and doesn't allow shooting the rope downwards in-flight as seen in some of those movies. Which is what I assume triggered Mike's questions.

franpa
14 May 2007, 12:34
er, batty ropes DOES allow you to shoot the rope down... just aim up then jump and double enter ;P
AND cybershadow has made a hacked version of the 3.6.26.5 beta that fully emulates batty ropes as well ;] so you get all the bug fixes with it :P

GoDxWyvern
14 May 2007, 13:20
Total misinformation!
Batty Ropes is not what's shown in that movie. Shooting the rope downward is not part of Batty Ropes. In other words, you won't find any Batty Ropes version in which that is possible. In fact, there is only one version that allows this, and it doesn't even have a proper name. ;)

mike156
14 May 2007, 16:59
so who's actually right here? I have people telling me that batty ropes does shoot the rope downwards and I have someone else telling me that it doesn't shoot it downwards.
I found a copy of batty ropes by googling this:
intitle:index.of + "battyropes" -htm -html -php -asp
and I found this file:
http://jcmontagnon.free.fr/uploads/battyropes.zip
however that copy has no documentation to it and I don't even know which version it is or how to use it.... i tried putting the files in the WA directory and backed up the original dll then ran the game but I don't know what to do from there, like what keys to press to do special functions...
I assume this is a video demonstrating what you can do with battyropes:
http://katbox.iconrate.com/random/MidAirKami.avi
if anyone has more information on this that would be great thanks :)

bonz
14 May 2007, 17:15
and I found this file:
http://jcmontagnon.free.fr/uploads/battyropes.zip
however that copy has no documentation to it and I don't even know which version it is or how to use it.... i tried putting the files in the WA directory and backed up the original dll then ran the game but I don't know what to do from there, like what keys to press to do special functions...
That's the one that Tony leaked years ago.
Check the version in the main menu. It says "3.6.19.19[BR] 11-May-2004 for Tony".
It has no function to fire the rope straight down.
AFAIK, this is the only version that has leaked.
I assume this is a video demonstrating what you can do with battyropes:
http://katbox.iconrate.com/random/MidAirKami.avi
That's a different, unreleased version.

yakuza
14 May 2007, 17:26
im under the impression that batty ropes is now being given out to others as a reward for something.
Change batty ropes with private patches and I 100% agree with this.
Btw, I found a bug on teststuff2 and 3 yesterday, I mean no offense to those who are supposed to be testing it though.

KRD
14 May 2007, 21:57
er, batty ropes DOES allow you to shoot the rope down... just aim up then jump and double enter ;P
Oh, I don't mean Battyropes. That's extremely outdated and doesn't allow shooting the rope downwards in-flight as seen in some of those movies. Which is what I assume triggered Mike's questions.
Stop. Spamming. Please.

franpa
14 May 2007, 22:46
test stuff 3 and the newer version is where all the good stuff comes in >: D
3.6.24.2 test stuff 3 allows shooting the rope down and so does the newer version.

[UFP]Ghost
14 May 2007, 22:49
i feel so confused :P must be one of those insider group kinda conversations.

yakuza
14 May 2007, 22:55
test stuff 3 and the newer version is where all the good stuff comes in >: D
3.6.24.2 test stuff 3 allows shooting the rope down and so does the newer version.
The newer version as in?

franpa
14 May 2007, 22:58
teh 3.6.26.5 version of batty ropes ;P

yakuza
14 May 2007, 23:38
And what is the difference between that and teststuff3?

KRD
15 May 2007, 00:56
The difference is that " teh 3.6.26.5 version of Battyropes" doesn't exist and Teststuff3 does.
Ghost;579032']i feel so confused :P must be one of those insider group kinda conversations.
No, that's just Franpa attempting to make it look like one.
I think I'll ask a moderator to clean this thread now, since it feels like I started the off-topicness.

franpa
15 May 2007, 01:10
it DOES exist tho ;P just because cybershadow hates you >: D doesn't mean it doesn't exist... he used it when testing HB.

CyberShadow
15 May 2007, 01:12
Stop being silly!
You're confusing the engine version with the executable version.
Some time before I got the source, I patched a regular 3.6.26.5 executable to emulate TestStuff3 instead of use its own engine version. That's what you've seen.

yakuza
15 May 2007, 13:23
The difference is that " teh 3.6.26.5 version of Battyropes" doesn't exist and Teststuff3 does.
That's what I thought.
Franpa, there might be people out there who read what you type. Think of them.

franpa
15 May 2007, 13:50
cybershadow just confirmed it DOES exist altho granted it may not take advantage of the latest beta engine revision.

M3ntal
15 May 2007, 16:40
so who's actually right here? I have people telling me that batty ropes does shoot the rope downwards and I have someone else telling me that it doesn't shoot it downwards.
I found a copy of batty ropes by googling this:
intitle:index.of + "battyropes" -htm -html -php -asp
and I found this file:
http://jcmontagnon.free.fr/uploads/battyropes.zip
however that copy has no documentation to it and I don't even know which version it is or how to use it.... i tried putting the files in the WA directory and backed up the original dll then ran the game but I don't know what to do from there, like what keys to press to do special functions...
I assume this is a video demonstrating what you can do with battyropes:
http://katbox.iconrate.com/random/MidAirKami.avi
if anyone has more information on this that would be great thanks :)
That video was done using the 3.6.24.1{teststuff2} version, you can trust me on this because i made the video ;).
Battyropes was a 3.6.19.19 build that made the rope stay connected if your time ran out and you had it connected to land, so you just hang there while other people take their turn. It didn't let you fire the rope down, however. These later teststuff patches include the battyrope features, but also have more features of their own in. 3.6.24.1{teststuff1} was in fact the first one that allowed you to perform the "indian rope trick" to fire the rope down, and all others since then have done it the same way.
The "indian rope trick" was a way of using a bug in the 1.0 (totally unpatched) version of W:A to fire the rope downwards (i believe it was in W2 as well). You select a weapon such as a bazooka that allows you to aim down, do so, jump into the air, and before you land select and fire the rope (F8, space). The aim doesn't get chance to reset itself until you land so as long as you select and fire the rope whilst still in the air, it fires down.
teststuff2 added the ability to fire weapons whilst flying through the air, unconnected to a rope, as you see with the kamikaze in that video. It works with any weapon you'd normally be able to use on a rope, plus the firepunch, dragonball, and kamikaze. I begged Deadcode to add support for firing guns from the rope as well at the time, but the code to manage the aim of the guns would be tricky and take more time and planning, whereas he managed to implement the mid-air feature in about 10 minutes.
The teststuff3 version allows you to select the rope whilst on the rope and use enter to fire it at it's original angle (just like you'd use any other weapon while on a rope). You can do some pretty crazy roping with this if your original firing angle was down, such as floor kicks and upside down scrolls (hard to keep momentum up). This is also the first version that doesn't enforce itself on you, you can choose whether to turn on the features or play as standard 3.6.26.5.
I should point out that all of these builds are buggy, the features added are basically quick hacks to test something out and see how it works rather than fully planned, properly coded additions. Because of this, there are also one or two features that sounded good at the time but turned out to suck. One in particular, that de-restricts the speed the worm can travel at, really spoils the roping experience.
I hope this explains it a bit more for you, Mike :).

yakuza
15 May 2007, 16:41
cybershadow just confirmed it DOES exist altho granted it may not take advantage of the latest beta engine revision.
We all know 3.6.26.5 exists, it was a Beta release.
Cybershadow said he emulated teststuff3 on it, I still fail to understand where you're coming from, so I assume you're completely wrong, but that's a bit confusing, seeing as you keep going on even after being proven wrong.
Enlighten me?

mike156
15 May 2007, 16:49
thanks m3ntal that explained it pretty thoroughly

KRD
15 May 2007, 16:50
Nice explanation, Leehum. :p
The "indian rope trick" was a way of using a bug in the 1.0 (totally unpatched) version of W:A to fire the rope downwards (i believe it was in W2 as well). You select a weapon such as a bazooka that allows you to aim down, do so, jump into the air, and before you land select and fire the rope (F8, space). The aim doesn't get chance to reset itself until you land so as long as you select and fire the rope whilst still in the air, it fires down.
Indeed still works on W2.

bonz
15 May 2007, 17:51
you keep going on even after being proven wrong
That's an inherent feature of the species Franpa communalis. :rolleyes:

robowurmz
16 May 2007, 07:18
I wish I could have been chosen to test teststuff3...
I do love testing things and writing reports on them, bugfinding, etc etc.
Can I be in the next beta test? If its for the W:A Community and the general making-it-more-awesomeness of coding W:A, I'd do it.
If someone could PM me with a reply, that would be good.
Thankyou.
P.S I can't wait for the next beta! It's going to be awesome. All we have to do is wait for DC now, as far as I understand.

bonz
16 May 2007, 07:40
Can I be in the next beta test?
Ehrm, everyone is in the open beta test since 2002. :rolleyes:
That's why the updates are called beta updates.

yakuza
16 May 2007, 13:20
Yeah, he meant Alpha testing and not Beta testing.

robowurmz
16 May 2007, 16:51
Yeah, that's the one. Alpha testing. Sorry, misunderesitmationalistic error.

D3v1L
16 May 2007, 19:34
teststuff2 added the ability to fire weapons whilst flying through the air, unconnected to a rope
cool... :p

Muzer
16 May 2007, 20:33
I wish I could have been chosen to test teststuff3...
I do love testing things and writing reports on them, bugfinding, etc etc.
Can I be in the next beta test? If its for the W:A Community and the general making-it-more-awesomeness of coding W:A, I'd do it.
If someone could PM me with a reply, that would be good.
Thankyou.
P.S I can't wait for the next beta! It's going to be awesome. All we have to do is wait for DC now, as far as I understand.
I second everything you said in that post. Sorry for making whoever sent the PM click the few etra clicks on the forward button.

[UFP]Ghost
16 May 2007, 21:51
I second everything you said in that post. Sorry for making whoever sent the PM click the few etra clicks on the forward button.
Me to, if possible or if you need anyone else.

yakuza
16 May 2007, 23:11
I think the current testers are more than capable of handling the testing by themselves, I think it would be a good idea if they could host games for the public more often, not funners, more like an organized bug seek, there's a bunch of people out there who might not meet the requeriments of trust/programming skills to have the program itself, but I'm sure there's a bunch out there who are very able to think out of the picture worms-wise and could help finding those annoying bugs.

xJoEx
17 May 2007, 02:49
But in order to play big maps, which is probably what people are most eager to seek bugs in, all players must have the alpha.

KRD
17 May 2007, 14:27
Perhaps an alpha that doesn't allow people to host games... Although that could probably be edited to allow hosting anyway and then spread all over WormNet. Even if it didn't take too much time and effort to create and make sure everyone is only reporting bugs from the most recent version.
Besides, once a release like that would be made, there's a good chance people would stop using the previous, non-buggy beta. Leagues would then have to come up with rules saying you aren't allowed to use pre-beta releases when playing serious games, simply because bugs that potentially give people an unfair advantage have happened in the past and aren't unlikely when you're adding features.
Meh, don't know. I like the idea of public test days, but I suppose it could slow progress down if the interest was too massive. Once a week over the weekend, maybe? We could try with teststuff versions first, but its features aren't the most important for a public release, so the testers wouldn't get the satisfaction of helping with something that truly matters. Not to mention some people are outright against them being implemented. Like me. :eek:

Metal Alex
23 May 2007, 11:46
I would also love to alpha test. I usually find silly details anywaere... But then again, that means nothing, and I'm never going to be one...
The point? CS already knows his people. (or something :p)

[UFP]Ghost
23 May 2007, 13:50
I would also love to alpha test. I usually find silly details anywaere... But then again, that means nothing, and I'm never going to be one...
The point? CS already knows his people. (or something :p)
You know with your cunning, my speed and the coding skills of this Asian i have tied up in my basement....we can pretend to be one person and fool CS into giving us the alpha!

vBulletin® v3.8.6, Copyright ©2000-2013, Jelsoft Enterprises Ltd.